Game Development Community

Edward's Forum Posts

Thread Post Date Posted
Annoyed... you wont be disappointed :P... read more 11/19/2009 (5:42 am)
Poly Limits within Torque We also sent a email to the Tourney guys, they said if its a poly on scene, it counts.. and the terr... read more 10/24/2009 (1:27 am)
Unearthly Challenge 2009 Entries We have entered as well, We have made up our own blog, last week. Deborah, i sent some questions and... read more 10/22/2009 (6:06 pm)
Poly Limits within Torque Really, we are in the middle of a highly artistic particle heavy art challenge, and its alreday been... read more 10/18/2009 (8:26 pm)
Poly Limits within Torque well even the terrain itself is a massive number of polys, we had to ask to clarify that, and what w... read more 10/18/2009 (9:46 am)
T3D Documnetation is incomplete/buggy Mike just needs to write a how to manual for t3d and publish it..... read more 10/17/2009 (7:17 pm)
Curiosity, about a .map to model convertor hmm ill have to try DeleD.. *let me check the cost and thats pretty reasonable.. i will have to chec... read more 10/17/2009 (9:44 am)
Curiosity, about a .map to model convertor unfortunatly the map file that is exported from constructor doesnt seem to work when its imported in... read more 10/17/2009 (5:27 am)
Curiosity, about a .map to model convertor id love to see some kind of MAP to (or OBJ) converter... but if you can create a MAP to OBJ converte... read more 10/16/2009 (10:22 pm)
Physics integration with T3D Can we get a Bullet tutorial on how to add it to torque? I love how we see all these suggestions for... read more 10/16/2009 (8:12 pm)
Can cinemas be made through gameplay? I havent seen a torque recording work for a long time..... read more 10/16/2009 (9:40 am)
Physics integration with T3D unfortuntatly in order to create new Phyx models, you pretty much need 3dmax or Maya.. So thats the ... read more 10/16/2009 (9:03 am)
How many polys is the Terrain Block? thanks OmegaDog, so let me get this straight, im trying to work out the terrain on a poly limit here... read more 10/16/2009 (7:36 am)
MMOKIT and Torque 3D you probably should get a licence too before you use the MMOKIT with Torque.... read more 10/16/2009 (1:41 am)
How to make a Video Game Help Have you been able to get past the compiling process, thats the first step to making a game?... read more 10/16/2009 (1:21 am)
MMOKIT and Torque 3D just becuase MMOKIT is open source, you still are required to have a TGE(a) license to even use the ... read more 10/16/2009 (12:50 am)
Health Kit Spawn Question - Help there should be a respawn = 1 or something like that as well as a rotate = 1 that rotates the objec... read more 10/15/2009 (1:45 am)
If I buy Plastic Tweaker....... thats what most folks did after the limits of the plastic tweaker was reached.... read more 10/14/2009 (6:09 pm)
More RTS related tutorials for T3D You know a new RTS kit utilizing all the T3d new features might be nice to see, instead of a do-it-y... read more 10/14/2009 (2:09 am)
List of TGB developers - Please Add Your Name Edward Moyer Producer and Designer of Fantasci Hidden War Writer/Scriptor/Artist Level Design... read more 10/14/2009 (12:06 am)
Making good animated sprites hmm thanks for the links here.,... read more 10/13/2009 (10:45 pm)
Sprites thanks... read more 10/13/2009 (10:28 pm)
Using TGB inside of TGE as a GUI? Hi, i just bought TGB Pro, i see the 1.7.4.. But i do not see, the old source of 1.1.3. Has anyone m... read more 10/13/2009 (9:47 pm)
How would I make it so a AIplayer would drop an item or weapon when they died hmm ill give that a shot, thanks bryce ... read more 10/12/2009 (3:16 am)
AFX for the new Torque3d? umm so if i want AFX2 for TGE its free? if i own AFX1 for TGEA? wow thats awesome.... read more 10/12/2009 (1:23 am)
Heli resource missing content i have the file as well from march 2006, the one that says it can be used freely, and the one that h... read more 10/11/2009 (5:52 pm)
AFX for the new Torque3d? very awesome, though as much as i want to say lets have it immediatly, they are suppodely working on... read more 10/10/2009 (9:30 pm)
How would I make it so a AIplayer would drop an item or weapon when they died hi guys, i am trying this, but im getting a parse error on the function createWeapon( %AI ) ... read more 10/10/2009 (9:14 pm)
[Bug V1.0] Collada Import 50K+ though if your only planning on having say 4-6 cars on the screen on the screen i dont see why 50k w... read more 10/09/2009 (7:11 pm)
The Universal AI Starter Kit there was work on a tactical ai kit, dont know whats coming with.... read more 10/08/2009 (5:52 am)
The Universal AI Starter Kit thats very awesome, as a point of interest, in a future update? could you add a onDeath drop functio... read more 10/08/2009 (1:16 am)
A tree and grass question apparently the Forest Kit is supposed to also include a method such as your are asking about with tr... read more 10/07/2009 (9:39 pm)
The Universal AI Starter Kit Hi, so installed, its spawning but its giving 2 spawns, and they arent responding. edit: ok found... read more 10/07/2009 (7:54 pm)
Using TGB inside of TGE as a GUI? how long have you owned TGB, Joe? or did you just buy TGB recently? If i buy it now i want to get th... read more 10/07/2009 (4:48 pm)
AI spawn and pathing in T3D lol... read more 10/06/2009 (11:12 pm)
Using TGB inside of TGE as a GUI? i already called them just a few minutes ago and was referred to Davey J., and left a message. So we... read more 10/06/2009 (10:16 pm)
Using TGB inside of TGE as a GUI? thats what i mean, the resource that is pointed to above was before they branched out. So before i i... read more 10/06/2009 (9:53 pm)
Using TGB inside of TGE as a GUI? really it goes back that far.. ok.. i know that with the current setup, we cant get previous version... read more 10/06/2009 (7:12 pm)
Looping theora video? perhaps in the code call add in a fade in time, and a schedule to allow for such time to occur... ev... read more 10/06/2009 (6:53 pm)
Forest Kit (With out negitivity) what is it with this piece meal addon code setup. Gees, to replicate half of the functions i am goin... read more 10/06/2009 (6:43 pm)
Using TGB inside of TGE as a GUI? hmmm do you have a copy of the original 1.1.3 source files , since apparently these are no longer av... read more 10/06/2009 (6:27 pm)
Using TGB inside of TGE as a GUI? very awesome, i was just about to email you, it was getting late on my end of the world. Now i just ... read more 10/06/2009 (6:19 pm)
AI spawn and pathing in T3D hmm sounds like you should look into the Universal AI kit or AIgaurd or patrol maybe (which by now s... read more 10/06/2009 (6:40 am)
Using TGB inside of TGE as a GUI? no worries rene, as a military brat, dialects are something i can live with :)... read more 10/06/2009 (4:06 am)
Using TGB inside of TGE as a GUI? and i have had a blonde moment, there it is...sorry i have been running though posts so much the las... read more 10/06/2009 (3:51 am)
Using TGB inside of TGE as a GUI? hmm Rene, there is the website link, but other then the company link, no personal link or email on e... read more 10/06/2009 (3:27 am)
Using TGB inside of TGE as a GUI? nod, thanks Rene, we are currently using the TGE version right now, but I am keeping my head open fo... read more 10/06/2009 (2:16 am)
casting magic with a weapon equipped hmm well i would suggest the skeleton pack... but what you could do, is create a weapon that simulat... read more 10/05/2009 (9:42 pm)
Total newb looking for guidance ok, so lets start from the beginning, Game Programming for Beginners i think is one to recommend. I ... read more 10/05/2009 (4:50 am)
Both melee and ranged weapons? there are several melee tutorials, and you will have to create some sort of weapon swapping code so ... read more 10/05/2009 (1:58 am)
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