Matt W's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A Semi-Rant on Attitudes and Creativity | Ignore them, it continues. Flame them, and it looks bad. Correcting them is annoying... but necess... read more | 04/12/2002 (5:45 pm) |
| A Semi-Rant on Attitudes and Creativity | "Politeness, helpfulness and a willingness to share may be awfully touchy-feely for some of us, but ... read more | 04/12/2002 (2:51 pm) |
| A Semi-Rant on Attitudes and Creativity | So you shouldn't respond based on their "tone"? That's probably the only thing people should respond... read more | 04/12/2002 (2:39 pm) |
| Experimental Hud/interface | Distort, fine. Obstruct, not fine. Just ask any person who's playing a game and has someone pu... read more | 04/11/2002 (11:25 pm) |
| Quake2 Engine Sourcecode | Yeah, and I saw a $1,000,000 check addressed to me on the sidewalk yesterday...... read more | 04/11/2002 (7:09 pm) |
| Hammer v3.4 (formerly known as Worldcraft) support? | Good luck. Will it be supporting the Indrema console platform? Hehe, just kidding with you. Go... read more | 04/11/2002 (5:03 pm) |
| Elf Sorceress | Why does every war fought in every game involve porno star quality women? Why no fat balding women i... read more | 04/11/2002 (4:59 pm) |
| Cell Shading II >>>"the second =)"<<< | Yeah, want a plugin for someone to make your game too? ;p Read the theory, and code it yourself. ... read more | 04/11/2002 (4:43 pm) |
| Quake2 Engine Sourcecode | You have a few questions about Quake 2 engine? here's a few answers. No. No. Very ugly. No. N... read more | 04/11/2002 (4:38 pm) |
| What kinds of "lights" ... | The default settings for the omni_light are very low. Next time, look at what you're doing instea... read more | 04/11/2002 (4:36 pm) |
| Movies made in torque? | FF7 needed cutscenes because the engine sucked. What does cloud have, 30 polys including his spikey ... read more | 04/10/2002 (7:43 pm) |
| Are those royalties for real? | Heh Ward. Old post, but it seems to still ring true.... read more | 04/10/2002 (10:53 am) |
| Experimental Hud/interface | Yeah it'd be fun. Paste some sheets of dark paper to your monitor and see how the fun-factor mult... read more | 04/10/2002 (10:52 am) |
| Foliage (low poly) | Jungle settings have got to be the toughest to pull off in a game. Most games just give you a very n... read more | 04/09/2002 (6:54 pm) |
| map2dif.exe doesn't work under windows xp!!! :( | How can it not work with Windows XP? It's just a console program...... read more | 04/09/2002 (6:52 pm) |
| Experimental Hud/interface | It would look better, but that kind of feature would border on torture. It's like having to look ... read more | 04/09/2002 (6:51 pm) |
| TGE Script Documentation | Damn. Now I have to delete all the references to Dragonball Z and the phrase "It kicks ass!". ... read more | 04/09/2002 (6:47 pm) |
| TGE Script Documentation | I've got a few essays to finish up this week, so I'll dive in on the datablock stuff starting Friday... read more | 04/09/2002 (4:42 pm) |
| 3d Model Viewer for April's Newsletter: It's here! | Ack I forgot about this! I'll try to take a look tonight, shouldn't be much more than a loop and ... read more | 04/09/2002 (4:10 pm) |
| tribes: fast attack | Why would it impact profits? It might impact sales of Tribes 2, but definately not Torque.... read more | 04/09/2002 (3:56 pm) |
| has any thought of locking the ingame editors while | Shhh you'll get sued. Dark grey and off-white. Ah, sounds much better anyway!... read more | 04/09/2002 (3:15 pm) |
| TGE code-modification question | I gotta agree, the written documentation isn't too great. Guess what? I'm glad it wasn't! It f... read more | 04/09/2002 (12:15 pm) |
| Some suggestions for GG site =) | Level designer :p Mapper is a person who just found Worldcraft and made a cube and calls it a lev... read more | 04/08/2002 (9:13 pm) |
| Finding out if a variable exists | Good thinking Tony!... read more | 04/07/2002 (10:58 pm) |
| you know what would be cool? | A single-player chick-kicking game? Only thing I can think of like that is Duke Nukem... geez, th... read more | 04/07/2002 (10:53 pm) |
| member list | Yep. I use the developer look-up frequently. One wierd thing I noticed was if you enter "Matt Web... read more | 04/07/2002 (10:48 pm) |
| Information not available client-side | Heh, I wish I could supply some info but your question is a bit difficult to understand. Can you ... read more | 04/07/2002 (10:47 pm) |
| Long-term career | Giving up is for quitters.... read more | 04/07/2002 (10:42 pm) |
| TGE Script Documentation | I've only begun writing out a broad list of things relating to datablocks. 1. What is a datablock... read more | 04/07/2002 (10:39 pm) |
| Long-term career | Ideas aren't going to be a problem, the problem is getting the idea finished and into a game! The... read more | 04/07/2002 (3:15 pm) |
| you know what would be cool? | It can, just look at the code and figure out how to do it. No one is going to code every single ... read more | 04/07/2002 (3:06 pm) |
| TGE Script Documentation | That's a good start, but I think providing the function prototypes and an explanation of what it doe... read more | 04/06/2002 (8:19 pm) |
| Design Suggestions | Yeah we can. Just look at the historic world. Why were melee weapons used over only ranged wea... read more | 04/06/2002 (3:52 pm) |
| gtkradiant .def file? | Garagegames would be publishing your game. GarageGames is in the US. If iD found out, they wouldn... read more | 04/06/2002 (12:47 am) |
| Programmer Looking For Work | Most projects being created with Torque are for-profit, but are not going to pay anyone until the ga... read more | 04/05/2002 (10:14 pm) |
| gtkradiant .def file? | Somehow, I don't think that's the smartest way to work with copyright laws and agreements.... read more | 04/05/2002 (5:02 pm) |
| gtkradiant .def file? | Radiant is a tool that explicitly says "Use this and we'll kick your ass." Believe it or not, it ... read more | 04/05/2002 (2:34 pm) |
| 3d Model Viewer for April's Newsletter: It's here! | The concatination stuff is from Tribes 2. The skin textures were in the format of: base.hmale.png ... read more | 04/05/2002 (2:21 pm) |
| Funding for Games | Why would you need funding? You're going to have to stop thinking of what you know the big-names ... read more | 04/05/2002 (2:09 pm) |
| drawing things above players | You're not going to do it in script. Look in the source, and you should be able to do it.... read more | 04/05/2002 (3:16 am) |
| 3d Model Viewer for April's Newsletter: It's here! | There is a way to get the length of the material list. Try looking at guiPlayerView.cc that came ... read more | 04/05/2002 (2:30 am) |
| 3d Model Viewer for April's Newsletter: It's here! | Dang! I removed multi texture support since I couldn't think of a reason to use multiple textures... read more | 04/05/2002 (1:40 am) |
| drawing things above players | Look at the code that draws names over the visible players. Just adapt that to do something other... read more | 04/04/2002 (4:28 pm) |
| Back Story! | I never said 300 pages was useable, just that the people who'd have the ability to make 300 pages de... read more | 04/04/2002 (2:39 pm) |
| 3d Model Viewer for April's Newsletter: It's here! | The show mod is for debugging models. This allows you to use models in the GUI. You could use ... read more | 04/04/2002 (2:35 pm) |
| TGE Script Documentation | I'd like to help contribute to this documentation, but I don't know what is done or needs to be done... read more | 04/04/2002 (2:24 pm) |
| Disappointed in the Community | I'd say look at the ideas before you say it's unwarranted criticism. There are so many "I don't h... read more | 04/04/2002 (3:08 am) |
| 3d Model Viewer for April's Newsletter: It's here! | I provided a link to my personal ftp server incase that link doesn't work. I checked it, and that li... read more | 04/04/2002 (3:03 am) |
| Chat balloons | Always can draw it onto a 2d gui like the health bar when targeted with crosshair. You'd have to ... read more | 04/04/2002 (12:40 am) |
| Back Story! | I don't know if I understand why that 3d Realms guy said that about "300 page design documents". ... read more | 04/03/2002 (11:51 pm) |