Game Development Community

Matt W's Forum Posts

Thread Post Date Posted
A Semi-Rant on Attitudes and Creativity Ignore them, it continues. Flame them, and it looks bad. Correcting them is annoying... but necess... read more 04/12/2002 (5:45 pm)
A Semi-Rant on Attitudes and Creativity "Politeness, helpfulness and a willingness to share may be awfully touchy-feely for some of us, but ... read more 04/12/2002 (2:51 pm)
A Semi-Rant on Attitudes and Creativity So you shouldn't respond based on their "tone"? That's probably the only thing people should respond... read more 04/12/2002 (2:39 pm)
Experimental Hud/interface Distort, fine. Obstruct, not fine. Just ask any person who's playing a game and has someone pu... read more 04/11/2002 (11:25 pm)
Quake2 Engine Sourcecode Yeah, and I saw a $1,000,000 check addressed to me on the sidewalk yesterday...... read more 04/11/2002 (7:09 pm)
Hammer v3.4 (formerly known as Worldcraft) support? Good luck. Will it be supporting the Indrema console platform? Hehe, just kidding with you. Go... read more 04/11/2002 (5:03 pm)
Elf Sorceress Why does every war fought in every game involve porno star quality women? Why no fat balding women i... read more 04/11/2002 (4:59 pm)
Cell Shading II >>>"the second =)"<<< Yeah, want a plugin for someone to make your game too? ;p Read the theory, and code it yourself. ... read more 04/11/2002 (4:43 pm)
Quake2 Engine Sourcecode You have a few questions about Quake 2 engine? here's a few answers. No. No. Very ugly. No. N... read more 04/11/2002 (4:38 pm)
What kinds of "lights" ... The default settings for the omni_light are very low. Next time, look at what you're doing instea... read more 04/11/2002 (4:36 pm)
Movies made in torque? FF7 needed cutscenes because the engine sucked. What does cloud have, 30 polys including his spikey ... read more 04/10/2002 (7:43 pm)
Are those royalties for real? Heh Ward. Old post, but it seems to still ring true.... read more 04/10/2002 (10:53 am)
Experimental Hud/interface Yeah it'd be fun. Paste some sheets of dark paper to your monitor and see how the fun-factor mult... read more 04/10/2002 (10:52 am)
Foliage (low poly) Jungle settings have got to be the toughest to pull off in a game. Most games just give you a very n... read more 04/09/2002 (6:54 pm)
map2dif.exe doesn't work under windows xp!!! :( How can it not work with Windows XP? It's just a console program...... read more 04/09/2002 (6:52 pm)
Experimental Hud/interface It would look better, but that kind of feature would border on torture. It's like having to look ... read more 04/09/2002 (6:51 pm)
TGE Script Documentation Damn. Now I have to delete all the references to Dragonball Z and the phrase "It kicks ass!". ... read more 04/09/2002 (6:47 pm)
TGE Script Documentation I've got a few essays to finish up this week, so I'll dive in on the datablock stuff starting Friday... read more 04/09/2002 (4:42 pm)
3d Model Viewer for April's Newsletter: It's here! Ack I forgot about this! I'll try to take a look tonight, shouldn't be much more than a loop and ... read more 04/09/2002 (4:10 pm)
tribes: fast attack Why would it impact profits? It might impact sales of Tribes 2, but definately not Torque.... read more 04/09/2002 (3:56 pm)
has any thought of locking the ingame editors while Shhh you'll get sued. Dark grey and off-white. Ah, sounds much better anyway!... read more 04/09/2002 (3:15 pm)
TGE code-modification question I gotta agree, the written documentation isn't too great. Guess what? I'm glad it wasn't! It f... read more 04/09/2002 (12:15 pm)
Some suggestions for GG site =) Level designer :p Mapper is a person who just found Worldcraft and made a cube and calls it a lev... read more 04/08/2002 (9:13 pm)
Finding out if a variable exists Good thinking Tony!... read more 04/07/2002 (10:58 pm)
you know what would be cool? A single-player chick-kicking game? Only thing I can think of like that is Duke Nukem... geez, th... read more 04/07/2002 (10:53 pm)
member list Yep. I use the developer look-up frequently. One wierd thing I noticed was if you enter "Matt Web... read more 04/07/2002 (10:48 pm)
Information not available client-side Heh, I wish I could supply some info but your question is a bit difficult to understand. Can you ... read more 04/07/2002 (10:47 pm)
Long-term career Giving up is for quitters.... read more 04/07/2002 (10:42 pm)
TGE Script Documentation I've only begun writing out a broad list of things relating to datablocks. 1. What is a datablock... read more 04/07/2002 (10:39 pm)
Long-term career Ideas aren't going to be a problem, the problem is getting the idea finished and into a game! The... read more 04/07/2002 (3:15 pm)
you know what would be cool? It can, just look at the code and figure out how to do it. No one is going to code every single ... read more 04/07/2002 (3:06 pm)
TGE Script Documentation That's a good start, but I think providing the function prototypes and an explanation of what it doe... read more 04/06/2002 (8:19 pm)
Design Suggestions Yeah we can. Just look at the historic world. Why were melee weapons used over only ranged wea... read more 04/06/2002 (3:52 pm)
gtkradiant .def file? Garagegames would be publishing your game. GarageGames is in the US. If iD found out, they wouldn... read more 04/06/2002 (12:47 am)
Programmer Looking For Work Most projects being created with Torque are for-profit, but are not going to pay anyone until the ga... read more 04/05/2002 (10:14 pm)
gtkradiant .def file? Somehow, I don't think that's the smartest way to work with copyright laws and agreements.... read more 04/05/2002 (5:02 pm)
gtkradiant .def file? Radiant is a tool that explicitly says "Use this and we'll kick your ass." Believe it or not, it ... read more 04/05/2002 (2:34 pm)
3d Model Viewer for April's Newsletter: It's here! The concatination stuff is from Tribes 2. The skin textures were in the format of: base.hmale.png ... read more 04/05/2002 (2:21 pm)
Funding for Games Why would you need funding? You're going to have to stop thinking of what you know the big-names ... read more 04/05/2002 (2:09 pm)
drawing things above players You're not going to do it in script. Look in the source, and you should be able to do it.... read more 04/05/2002 (3:16 am)
3d Model Viewer for April's Newsletter: It's here! There is a way to get the length of the material list. Try looking at guiPlayerView.cc that came ... read more 04/05/2002 (2:30 am)
3d Model Viewer for April's Newsletter: It's here! Dang! I removed multi texture support since I couldn't think of a reason to use multiple textures... read more 04/05/2002 (1:40 am)
drawing things above players Look at the code that draws names over the visible players. Just adapt that to do something other... read more 04/04/2002 (4:28 pm)
Back Story! I never said 300 pages was useable, just that the people who'd have the ability to make 300 pages de... read more 04/04/2002 (2:39 pm)
3d Model Viewer for April's Newsletter: It's here! The show mod is for debugging models. This allows you to use models in the GUI. You could use ... read more 04/04/2002 (2:35 pm)
TGE Script Documentation I'd like to help contribute to this documentation, but I don't know what is done or needs to be done... read more 04/04/2002 (2:24 pm)
Disappointed in the Community I'd say look at the ideas before you say it's unwarranted criticism. There are so many "I don't h... read more 04/04/2002 (3:08 am)
3d Model Viewer for April's Newsletter: It's here! I provided a link to my personal ftp server incase that link doesn't work. I checked it, and that li... read more 04/04/2002 (3:03 am)
Chat balloons Always can draw it onto a 2d gui like the health bar when targeted with crosshair. You'd have to ... read more 04/04/2002 (12:40 am)
Back Story! I don't know if I understand why that 3d Realms guy said that about "300 page design documents". ... read more 04/03/2002 (11:51 pm)