Game Development Community

Matt W's Forum Posts

Thread Post Date Posted
Are people not using script enough? Yep, and some people just like using C++ over script, or vice-versa. I'll code it if I can, and u... read more 04/30/2002 (12:11 pm)
I never realized it before, but Tribes 2 has more gimps than any I've been in hostile communities (some people even know me as the king "revolutionary" against Funco... read more 04/30/2002 (9:49 am)
I never realized it before, but Tribes 2 has more gimps than any Don't get me wrong, I understand that those people don't make up the entire community. Just more wit... read more 04/30/2002 (12:13 am)
I never realized it before, but Tribes 2 has more gimps than any That's the thing though. I've played many games, and met many decent folks and more than my share of... read more 04/30/2002 (12:10 am)
Congrats on the T2 Mod! I'm going to go pick up Tribes 2 once my new mobo gets to me this weekend! Now to get them to bring ... read more 04/29/2002 (11:13 pm)
dynamic lights They are handled just fine, but the performance cut is exponential each time the flashing light over... read more 04/29/2002 (11:12 pm)
Congrats on the T2 Mod! Huh? What's goin on? I thought T2 reached a final point release, and was going to make another ga... read more 04/29/2002 (7:27 pm)
Cool hitman game (noyhing like GTA) Any game can be made with Torque. Some better than others. Torque is best for games that require... read more 04/29/2002 (6:46 pm)
You know your game is in trouble when... Heh, it was in the initial issue of the GG community newsletter! Just go take a look by clicking the... read more 04/29/2002 (6:14 pm)
Licenses Mods usually can get away with borrowing official names from companies as long as the company doesn'... read more 04/28/2002 (1:36 pm)
Web Developer needed I'm really hope your attitude is just a joke, because I don't think anyone is going to want to work ... read more 04/25/2002 (1:23 pm)
How to make script change take effect? Yeah, I never really have messed around with dynamic script loading. I'm sure I'll do that more now ... read more 04/25/2002 (12:09 pm)
Is it possible with torque to generate world dynamically? Ah good Justin! That's the only thing I was worrying about Myrmidon. I don't really like random stuf... read more 04/25/2002 (12:06 pm)
Is it possible with torque to generate world dynamically? I could ask the same question for your post, but I already know the answer. Nothing. A thread doesn'... read more 04/24/2002 (5:16 pm)
How to make script change take effect? Delete the corressponding .dso file then restart the game. It is supposed to recompile when chang... read more 04/24/2002 (4:27 pm)
Is it possible with torque to generate world dynamically? Only major games I can think that based gameplay off of random areas was Diablo, most Real-time stra... read more 04/24/2002 (4:25 pm)
FYI: Game Engine Anatomy 101 I was going to make sure to post that article in this month's newsletter, but I never thought of a c... read more 04/24/2002 (11:19 am)
Learning Game Programming I gotta admit, I never really caught onto bitwise operations until a month after the class that was ... read more 04/23/2002 (4:47 pm)
Learning Game Programming Dietel and Dietel. I used their books for beginner and beg-intermediate C and C++, and I can whol... read more 04/23/2002 (2:38 pm)
Splitting Game Development and Game Construction I want a project leader who is organized, decent at writing, understanding of the limitations, and a... read more 04/23/2002 (11:27 am)
TGE Script Documentation Progress: 1. Detailed outline that describes every topic and sub-topic to be covered with datablo... read more 04/23/2002 (11:16 am)
Teams and Clans Four teams has been done in a bunch of games. Most all games I played with more than 2 teams ended u... read more 04/21/2002 (1:48 pm)
how to compile .cs scripts to .dso It will automatically compile if you made changes, but some files have poor track records of recompi... read more 04/20/2002 (2:05 pm)
Sim Job Heh, I'm surprised The Sim's hasn't gone for an office simulation or at least an addon. I know th... read more 04/19/2002 (11:30 pm)
Why Not Free? If you don't like the license, go use Wild Tangent's stuff. I'm sure the stuff they give you has... read more 04/19/2002 (9:34 pm)
In need of dedicated and talented people... I just came up with the [i]best[/i] idea for this game! Since your main character is running arou... read more 04/18/2002 (5:33 pm)
HELP 1. Find the person's GarageGames profile. 2. Look at the bottom. 3. Click "Offer this person t... read more 04/18/2002 (4:25 pm)
Containers Heh dan, that's pretty much the exact same code I had in my first build of the radar. Instead, I ... read more 04/16/2002 (11:45 pm)
Code merges and other fun problems YUCK! I despise underscores in variable names. D-E-S-P-I-S-E! I also don't like Hungarian n... read more 04/16/2002 (11:39 pm)
Cloaking I think that kinda stuff is best suited for pixel shaders, but I'm sure there's a non tech-dependant... read more 04/16/2002 (7:47 pm)
CVS: what am I doing wrong? Isn't a checkout a full download? I just login, find my local Torque folder then click "update fo... read more 04/16/2002 (6:43 pm)
Boston Torquers I knew mac people were wierd, but lugging a mac with you to a bar? Heh, I guess that's why Imacs ... read more 04/16/2002 (6:13 pm)
Cloaking Yes, Daniel's right. There is a hardcoded texture handle already there (and it works fine if you put... read more 04/16/2002 (6:13 pm)
Shoreline Effects ... If you're not going to do it, you can say "They need to be improved". If you plan on doing it, yo... read more 04/16/2002 (5:05 pm)
Tribes 2: Fast Attack Blizzard makes games for mass market people. Warhammer has a very small niche, and die-hard fans.... read more 04/15/2002 (9:03 pm)
Menu Music mp3 won't be something you'll want to use unless you're making a free game. Retail games have fairly... read more 04/15/2002 (6:49 pm)
Robo Rescue Rangers Go for a goofy approach, anything serious just wouldn't be taken seriously! Robots saving lives? ... read more 04/15/2002 (12:01 pm)
Combat Dynamics I use wasd to move in games, and I think it's the best choice! It's easier to chat, but also has ... read more 04/15/2002 (12:00 pm)
Menu Music I have this in my project. I don't have the code here at school or work, so I'll have to get back to... read more 04/15/2002 (10:02 am)
A Semi-Rant on Attitudes and Creativity Heh, I gotta agree. A flame is much worse than ignoring. Heh, well either way. I'll try to be ... read more 04/15/2002 (10:00 am)
Tribes 2: Fast Attack I'm still waiting for a truly high-quality computer version of Warhammer 40k. Right now, it's jus... read more 04/14/2002 (9:53 pm)
Terrain Collision fix for underground levels Cool, I'm going to take a look at this. That's one thing I dislike having to do when I'm adding i... read more 04/14/2002 (2:07 pm)
Tribes 2: Fast Attack Their site implies they're going through a period of redesign. Tribes fast attack is essentially ... read more 04/14/2002 (12:52 am)
Tribes 2: Fast Attack Well, I just remembered. There is a project being created in Torque that is trying to duplicate t... read more 04/13/2002 (1:23 pm)
SDK compile problem NASM isn't in the right path. I had the exact same problem when I first compiled! Take a look ... read more 04/13/2002 (4:34 am)
A Semi-Rant on Attitudes and Creativity Yeah, but teachers normally aren't faced with rude students. Heh, the few times I've seen that in... read more 04/13/2002 (3:41 am)
Fix for Vehicle vs. Static Shape collision crash problem I think I located where the bug comes from a few weeks back, but I Forget who I was working on with ... read more 04/13/2002 (3:38 am)
A Semi-Rant on Attitudes and Creativity That's the thing. Ignoring someone is a form of harassment. Not responding is very cliquish, and I r... read more 04/12/2002 (10:27 pm)
A Semi-Rant on Attitudes and Creativity I can understand why correcting someone with their method of asking a question could be seen as rude... read more 04/12/2002 (9:18 pm)
A Semi-Rant on Attitudes and Creativity I see two [b]very[/b] conflicting statements by Jeff Tunnell on the post. So what do we do with j... read more 04/12/2002 (7:25 pm)