Matt W's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Are people not using script enough? | Yep, and some people just like using C++ over script, or vice-versa. I'll code it if I can, and u... read more | 04/30/2002 (12:11 pm) |
| I never realized it before, but Tribes 2 has more gimps than any | I've been in hostile communities (some people even know me as the king "revolutionary" against Funco... read more | 04/30/2002 (9:49 am) |
| I never realized it before, but Tribes 2 has more gimps than any | Don't get me wrong, I understand that those people don't make up the entire community. Just more wit... read more | 04/30/2002 (12:13 am) |
| I never realized it before, but Tribes 2 has more gimps than any | That's the thing though. I've played many games, and met many decent folks and more than my share of... read more | 04/30/2002 (12:10 am) |
| Congrats on the T2 Mod! | I'm going to go pick up Tribes 2 once my new mobo gets to me this weekend! Now to get them to bring ... read more | 04/29/2002 (11:13 pm) |
| dynamic lights | They are handled just fine, but the performance cut is exponential each time the flashing light over... read more | 04/29/2002 (11:12 pm) |
| Congrats on the T2 Mod! | Huh? What's goin on? I thought T2 reached a final point release, and was going to make another ga... read more | 04/29/2002 (7:27 pm) |
| Cool hitman game (noyhing like GTA) | Any game can be made with Torque. Some better than others. Torque is best for games that require... read more | 04/29/2002 (6:46 pm) |
| You know your game is in trouble when... | Heh, it was in the initial issue of the GG community newsletter! Just go take a look by clicking the... read more | 04/29/2002 (6:14 pm) |
| Licenses | Mods usually can get away with borrowing official names from companies as long as the company doesn'... read more | 04/28/2002 (1:36 pm) |
| Web Developer needed | I'm really hope your attitude is just a joke, because I don't think anyone is going to want to work ... read more | 04/25/2002 (1:23 pm) |
| How to make script change take effect? | Yeah, I never really have messed around with dynamic script loading. I'm sure I'll do that more now ... read more | 04/25/2002 (12:09 pm) |
| Is it possible with torque to generate world dynamically? | Ah good Justin! That's the only thing I was worrying about Myrmidon. I don't really like random stuf... read more | 04/25/2002 (12:06 pm) |
| Is it possible with torque to generate world dynamically? | I could ask the same question for your post, but I already know the answer. Nothing. A thread doesn'... read more | 04/24/2002 (5:16 pm) |
| How to make script change take effect? | Delete the corressponding .dso file then restart the game. It is supposed to recompile when chang... read more | 04/24/2002 (4:27 pm) |
| Is it possible with torque to generate world dynamically? | Only major games I can think that based gameplay off of random areas was Diablo, most Real-time stra... read more | 04/24/2002 (4:25 pm) |
| FYI: Game Engine Anatomy 101 | I was going to make sure to post that article in this month's newsletter, but I never thought of a c... read more | 04/24/2002 (11:19 am) |
| Learning Game Programming | I gotta admit, I never really caught onto bitwise operations until a month after the class that was ... read more | 04/23/2002 (4:47 pm) |
| Learning Game Programming | Dietel and Dietel. I used their books for beginner and beg-intermediate C and C++, and I can whol... read more | 04/23/2002 (2:38 pm) |
| Splitting Game Development and Game Construction | I want a project leader who is organized, decent at writing, understanding of the limitations, and a... read more | 04/23/2002 (11:27 am) |
| TGE Script Documentation | Progress: 1. Detailed outline that describes every topic and sub-topic to be covered with datablo... read more | 04/23/2002 (11:16 am) |
| Teams and Clans | Four teams has been done in a bunch of games. Most all games I played with more than 2 teams ended u... read more | 04/21/2002 (1:48 pm) |
| how to compile .cs scripts to .dso | It will automatically compile if you made changes, but some files have poor track records of recompi... read more | 04/20/2002 (2:05 pm) |
| Sim Job | Heh, I'm surprised The Sim's hasn't gone for an office simulation or at least an addon. I know th... read more | 04/19/2002 (11:30 pm) |
| Why Not Free? | If you don't like the license, go use Wild Tangent's stuff. I'm sure the stuff they give you has... read more | 04/19/2002 (9:34 pm) |
| In need of dedicated and talented people... | I just came up with the [i]best[/i] idea for this game! Since your main character is running arou... read more | 04/18/2002 (5:33 pm) |
| HELP | 1. Find the person's GarageGames profile. 2. Look at the bottom. 3. Click "Offer this person t... read more | 04/18/2002 (4:25 pm) |
| Containers | Heh dan, that's pretty much the exact same code I had in my first build of the radar. Instead, I ... read more | 04/16/2002 (11:45 pm) |
| Code merges and other fun problems | YUCK! I despise underscores in variable names. D-E-S-P-I-S-E! I also don't like Hungarian n... read more | 04/16/2002 (11:39 pm) |
| Cloaking | I think that kinda stuff is best suited for pixel shaders, but I'm sure there's a non tech-dependant... read more | 04/16/2002 (7:47 pm) |
| CVS: what am I doing wrong? | Isn't a checkout a full download? I just login, find my local Torque folder then click "update fo... read more | 04/16/2002 (6:43 pm) |
| Boston Torquers | I knew mac people were wierd, but lugging a mac with you to a bar? Heh, I guess that's why Imacs ... read more | 04/16/2002 (6:13 pm) |
| Cloaking | Yes, Daniel's right. There is a hardcoded texture handle already there (and it works fine if you put... read more | 04/16/2002 (6:13 pm) |
| Shoreline Effects ... | If you're not going to do it, you can say "They need to be improved". If you plan on doing it, yo... read more | 04/16/2002 (5:05 pm) |
| Tribes 2: Fast Attack | Blizzard makes games for mass market people. Warhammer has a very small niche, and die-hard fans.... read more | 04/15/2002 (9:03 pm) |
| Menu Music | mp3 won't be something you'll want to use unless you're making a free game. Retail games have fairly... read more | 04/15/2002 (6:49 pm) |
| Robo Rescue Rangers | Go for a goofy approach, anything serious just wouldn't be taken seriously! Robots saving lives? ... read more | 04/15/2002 (12:01 pm) |
| Combat Dynamics | I use wasd to move in games, and I think it's the best choice! It's easier to chat, but also has ... read more | 04/15/2002 (12:00 pm) |
| Menu Music | I have this in my project. I don't have the code here at school or work, so I'll have to get back to... read more | 04/15/2002 (10:02 am) |
| A Semi-Rant on Attitudes and Creativity | Heh, I gotta agree. A flame is much worse than ignoring. Heh, well either way. I'll try to be ... read more | 04/15/2002 (10:00 am) |
| Tribes 2: Fast Attack | I'm still waiting for a truly high-quality computer version of Warhammer 40k. Right now, it's jus... read more | 04/14/2002 (9:53 pm) |
| Terrain Collision fix for underground levels | Cool, I'm going to take a look at this. That's one thing I dislike having to do when I'm adding i... read more | 04/14/2002 (2:07 pm) |
| Tribes 2: Fast Attack | Their site implies they're going through a period of redesign. Tribes fast attack is essentially ... read more | 04/14/2002 (12:52 am) |
| Tribes 2: Fast Attack | Well, I just remembered. There is a project being created in Torque that is trying to duplicate t... read more | 04/13/2002 (1:23 pm) |
| SDK compile problem | NASM isn't in the right path. I had the exact same problem when I first compiled! Take a look ... read more | 04/13/2002 (4:34 am) |
| A Semi-Rant on Attitudes and Creativity | Yeah, but teachers normally aren't faced with rude students. Heh, the few times I've seen that in... read more | 04/13/2002 (3:41 am) |
| Fix for Vehicle vs. Static Shape collision crash problem | I think I located where the bug comes from a few weeks back, but I Forget who I was working on with ... read more | 04/13/2002 (3:38 am) |
| A Semi-Rant on Attitudes and Creativity | That's the thing. Ignoring someone is a form of harassment. Not responding is very cliquish, and I r... read more | 04/12/2002 (10:27 pm) |
| A Semi-Rant on Attitudes and Creativity | I can understand why correcting someone with their method of asking a question could be seen as rude... read more | 04/12/2002 (9:18 pm) |
| A Semi-Rant on Attitudes and Creativity | I see two [b]very[/b] conflicting statements by Jeff Tunnell on the post. So what do we do with j... read more | 04/12/2002 (7:25 pm) |