Matt W's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Violent people play violent video games? | I am a violent person, and commit at least one homicide a day. I am appalled that children can p... read more | 05/26/2002 (1:25 am) |
| E3 2002 anyone going? | Nah, I forget his nickname but I was told he was David Byttow. He was the supposed ex-lead progra... read more | 05/26/2002 (1:20 am) |
| Carmack Talks | I think the point illustrated by the comic was Id doesn't make games. It makes engines, and their ga... read more | 05/26/2002 (1:16 am) |
| Max Panye: Sold! | Wuh? The movie would be a sorry one to see. Hackneyed story and characters in a typical "seedy... read more | 05/26/2002 (1:10 am) |
| Couple of quick questions. | Hehe, a bit ambitious aren't you? To make it easier if you fail, or more rewarding if you do bett... read more | 05/25/2002 (12:42 am) |
| Violent people play violent video games? | Rose (come on, use a real name. I'm getting tired of addressing an Everquest nickname!) you seem to ... read more | 05/25/2002 (12:37 am) |
| Carmack Talks | That's where the problem lies. He is not standing up and taking an active role in trying to be la... read more | 05/24/2002 (4:21 pm) |
| Violent people play violent video games? | The US Government just blew your argument to hell. They are banking on the fact that playing viol... read more | 05/24/2002 (4:17 pm) |
| Republic: Revolution - Huh? | Thanks Thor! If I ever need the obvious pointed out again, I'll keep your name on file :P... read more | 05/24/2002 (4:47 am) |
| Carmack Talks | At least I'm not alone in my feelings... [image]http://www.penny-arcade.com/images/2002/20020524l... read more | 05/24/2002 (3:20 am) |
| Teamplay Game Variation - HogBall | I dunno. A head would work perfect for the less "civil" types like Orcs or Goblins, but not make muc... read more | 05/23/2002 (11:30 pm) |
| Carmack Talks | He designs games? I thought he worked for Id!... read more | 05/23/2002 (11:23 pm) |
| Carmack Talks | Huges was successful and popular, then he went downhill and kinda went crazy. Ever see the Simpso... read more | 05/23/2002 (8:13 pm) |
| Fast way to simplify high-poly models | There are, but gutting 90% of the polies with any of those tools will result in one ugly mess. Ho... read more | 05/23/2002 (5:50 pm) |
| Be original dont worry about originality | Burning Rose, not to be rude; is English your first language? If not, then I can understand why my n... read more | 05/22/2002 (11:15 pm) |
| Yeah its Free, But You Still Gotta Pay For It.... | Just don't use them. Anyway, who needs online gaming sites? "Wow, some guy who works part-time at... read more | 05/22/2002 (5:14 pm) |
| Be original dont worry about originality | Counter-Strike stopped being indie come beta 5. Barking Dog (the company that made Global Operations... read more | 05/22/2002 (4:39 pm) |
| Transparent objects | Braaiinnns, me want tasty braiinnnnssss!... read more | 05/22/2002 (3:20 pm) |
| Be original dont worry about originality | So those two clones sold well, and is that what your opinion is based on? You guys really are thi... read more | 05/22/2002 (3:17 pm) |
| Be original dont worry about originality | Want proof? Go make a rehash, and then release it on your indie budget. Then come back here an... read more | 05/22/2002 (2:00 pm) |
| Be original dont worry about originality | Okay Buring Rose (can't you come up with an actual person-like name? I feel like I'm playing Everque... read more | 05/22/2002 (12:18 pm) |
| Be original dont worry about originality | Innovation doesn't equal popular. Of course, we weren't discussing sales :P just quality of the game... read more | 05/21/2002 (10:47 pm) |
| Why would I play this? | Arcade games are excluded from any discussion from here on out! Heh, I never saw that Street Figh... read more | 05/21/2002 (7:51 pm) |
| E3 2002 anyone going? | Ah David Byttow. I remember on my old project (Tactical Assault) he was the original lead program... read more | 05/21/2002 (7:43 pm) |
| Be original dont worry about originality | Yeah you do that. Just make a Fun game and avoid innovation. Just don't come begging to me for a ... read more | 05/21/2002 (7:35 pm) |
| Be original dont worry about originality | As much as your entire post screams "Take my opinion as fact", I'll be nice. Look at the top two ... read more | 05/21/2002 (6:30 pm) |
| mirrorSubobjects | Congrats on getting that far. once my PC gets back from the shop I can't wait to get all these co... read more | 05/21/2002 (5:05 pm) |
| Why would I play this? | How can you actually complain about a unique feature that can be turned off? Hell, if anything yo... read more | 05/21/2002 (5:04 pm) |
| Be original dont worry about originality | Actually, you're summary of Half-Life and Star wars is pretty spot on :p "Fun" is not something y... read more | 05/21/2002 (4:15 pm) |
| 2D game elements in Torque? | For an example of that, check out Tribes 2 command map. While I don't think something as complex ... read more | 05/21/2002 (4:03 pm) |
| Bring on the pictures .... | Nice car Bryan!... read more | 05/21/2002 (3:59 pm) |
| Torque for all indoor areas? | Is "sockpuppet" hands going to ruin the game? Will low framerate ruin the game? Just think bef... read more | 05/21/2002 (12:02 pm) |
| Am I loosing my mind? | Your mind is not lost, just hiding. So give it a break, and hope GarageGames will get around to t... read more | 05/21/2002 (2:12 am) |
| Minimum Requirement For Game Dev? | Those specs are fine for coding, just will be tough to test it. I'm using a low-end pc (my brand ... read more | 05/20/2002 (3:45 pm) |
| Bring on the pictures .... | Ace, weren't you on Jerry Springer last week? :p... read more | 05/20/2002 (3:42 pm) |
| Torque for all indoor areas? | LODs don't hit diminishing returns, they end up killing memory. LODs make processing easier, but ... read more | 05/20/2002 (3:41 pm) |
| Bigger, Fatter, Faster ... | Hehe, ripped right from Subspace :p Very cool, I'd love to see a 3d version of the game! One sug... read more | 05/20/2002 (2:40 pm) |
| Bring on the pictures .... | Now to find a camera... I meant to check out a digital camera for the "College Game Development" ... read more | 05/20/2002 (2:01 pm) |
| Torque for all indoor areas? | With careful use of detail and portals you should be able to have some pretty darn high poly models ... read more | 05/20/2002 (1:40 pm) |
| Why would I play this? | So was there a "Story mode" I missed in Half-Life? The story was, in all seriousness an excuse to ki... read more | 05/20/2002 (11:48 am) |
| Radius explosion problems | Yep, this happens A LOT. Why? The terrain mask. The code doesn't correctly detect all limbs wh... read more | 05/20/2002 (11:40 am) |
| Menu Music | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2729]Playing music in ga... read more | 05/20/2002 (11:31 am) |
| Why would I play this? | I dunno. I can't go into my local Music shop and ask: "Where are the hate cds?" :p Seriousl... read more | 05/20/2002 (12:00 am) |
| Non Violent games in a time of too much violence | Removing violence altogether is unnatural, but I do agree that there are lines to be crossed. Soldi... read more | 05/19/2002 (11:13 pm) |
| Why would I play this? | I responded assuming your semi-derogatory remarks and statements of what's "good" meant "From what I... read more | 05/19/2002 (10:33 pm) |
| GG staff: Help! | Ohhhhh you're asking FOR tribes 2. I didn't think Tribes 2 people came around here. Why not ju... read more | 05/19/2002 (10:27 pm) |
| Attack of the Clones rules | I saw the film last night. No, I didn't pay for tickets. My friend won four tickets off some radi... read more | 05/19/2002 (10:20 pm) |
| Why would I play this? | Counter-Strike didn't invent anything. Just dumbed down Rainbow 6. Even for Half-Life mods, Team ... read more | 05/19/2002 (2:14 pm) |
| GG staff: Help! | Yeah, you can't just "turn it on" but you CAN code it :p... read more | 05/19/2002 (1:47 pm) |
| Your subject is important! | I'm not sure when body searching will be added, but until then maybe we all could stop posting "GG H... read more | 05/19/2002 (1:00 pm) |