Matt W's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3d sounds: What am I doing wrong here (details and code in post) | Thank you, but one thing. How do I access or assign slots? I've been trying to look around the... read more | 01/22/2002 (10:35 pm) |
| 3d sounds: What am I doing wrong here (details and code in post) | You mention %slot_number Where or how do I find this? This I think is pry what ends up confusi... read more | 01/22/2002 (10:06 pm) |
| 3d sounds: What am I doing wrong here (details and code in post) | hurray! %transform = %client.player.getTransform; ServerPlay3D(CloakOn, %transform); HURRAY! ... read more | 01/22/2002 (8:28 pm) |
| 3d sounds: What am I doing wrong here (details and code in post) | One question, the "transform" is figured out how? What would I do to determine the coordinates th... read more | 01/22/2002 (8:10 pm) |
| 3d sounds: What am I doing wrong here (details and code in post) | All the files I am working with were either created 16 bit mono 22,050 khz. The exact same format as... read more | 01/22/2002 (7:59 pm) |
| Split screen For the PC | Cost versus benefit... I've never known anyone who has two monitor hook up on their windows based... read more | 01/20/2002 (2:05 pm) |
| How do I get the skin for the default Torque model? (needed for | I'll try the cullmode activation first... then "fade" function. Thanks!... read more | 01/20/2002 (1:48 pm) |
| How do I get the skin for the default Torque model? (needed for | Ah cool, ill look into that Chris :)... read more | 01/20/2002 (1:58 am) |
| ConsoleDoc: Initial release available | I really have to say "thank you" for making this program. It really lets me explore the Torque en... read more | 01/19/2002 (10:44 pm) |
| How do I get the skin for the default Torque model? (needed for | I changed some of the code (well... just a path. it was incorrect) and made a few minor changes and ... read more | 01/19/2002 (10:42 pm) |
| Volume Fog | yep, most hardware doesn't support volumetric fog. Only pc game I can remember that used it was quak... read more | 01/15/2002 (7:06 pm) |
| Split screen For the PC | Actually, the Serious Sam expansion is going to include 4 player split-screen... why? I don't ha... read more | 01/15/2002 (7:01 pm) |
| Using Torque | You could do it that way... but I'm slightly confused with what you are referring you. You say "s... read more | 01/15/2002 (6:57 pm) |
| Preserving texture coords with max2map | I've never had any luck with converting from map to a model format (.x or .3ds) and it keeping the t... read more | 01/10/2002 (5:12 pm) |
| I've changed the source... but it isn't showing up in game! | I ended up figuring that the initial definition was being overwritten, but I searched (I guess not g... read more | 12/30/2001 (1:16 am) |
| I've changed the source... but it isn't showing up in game! | dso is for compiled scripts... im editing the c++ files. Scroll up for the two examples, the code... read more | 12/29/2001 (5:24 pm) |
| I've changed the source... but it isn't showing up in game! | The thing that makes this wierd is that I've edited other parts of the program (only thing I've been... read more | 12/29/2001 (6:04 am) |
| .wav the hell is going on here? (yeah it's a pun... and yeah I'm | Hehe how recent is "Fairly recent"? I'm still learning this CVS setup, and it was only about 6 days ... read more | 12/29/2001 (6:00 am) |
| I've changed the source... but it isn't showing up in game! | No, all files and project workspaces are on a local drive and in the *exact* same directory structur... read more | 12/29/2001 (5:53 am) |
| I've changed the source... but it isn't showing up in game! | colors, values, sizes... all are seeming to be unaffected when I edit them in the c++ source. All... read more | 12/29/2001 (4:39 am) |
| I've changed the source... but it isn't showing up in game! | An update... I did a full recompile (of the library and of "Torque Lib Files" and of "Torque Demo fi... read more | 12/29/2001 (1:26 am) |
| Compiling Torque Demo program | Thank you everyone, and thanks for the links. It turns out (n00b alert) I was forgetting to compi... read more | 12/24/2001 (6:43 pm) |