Game Development Community

Matt W's Forum Posts

Thread Post Date Posted
3d sounds: What am I doing wrong here (details and code in post) Thank you, but one thing. How do I access or assign slots? I've been trying to look around the... read more 01/22/2002 (10:35 pm)
3d sounds: What am I doing wrong here (details and code in post) You mention %slot_number Where or how do I find this? This I think is pry what ends up confusi... read more 01/22/2002 (10:06 pm)
3d sounds: What am I doing wrong here (details and code in post) hurray! %transform = %client.player.getTransform; ServerPlay3D(CloakOn, %transform); HURRAY! ... read more 01/22/2002 (8:28 pm)
3d sounds: What am I doing wrong here (details and code in post) One question, the "transform" is figured out how? What would I do to determine the coordinates th... read more 01/22/2002 (8:10 pm)
3d sounds: What am I doing wrong here (details and code in post) All the files I am working with were either created 16 bit mono 22,050 khz. The exact same format as... read more 01/22/2002 (7:59 pm)
Split screen For the PC Cost versus benefit... I've never known anyone who has two monitor hook up on their windows based... read more 01/20/2002 (2:05 pm)
How do I get the skin for the default Torque model? (needed for I'll try the cullmode activation first... then "fade" function. Thanks!... read more 01/20/2002 (1:48 pm)
How do I get the skin for the default Torque model? (needed for Ah cool, ill look into that Chris :)... read more 01/20/2002 (1:58 am)
ConsoleDoc: Initial release available I really have to say "thank you" for making this program. It really lets me explore the Torque en... read more 01/19/2002 (10:44 pm)
How do I get the skin for the default Torque model? (needed for I changed some of the code (well... just a path. it was incorrect) and made a few minor changes and ... read more 01/19/2002 (10:42 pm)
Volume Fog yep, most hardware doesn't support volumetric fog. Only pc game I can remember that used it was quak... read more 01/15/2002 (7:06 pm)
Split screen For the PC Actually, the Serious Sam expansion is going to include 4 player split-screen... why? I don't ha... read more 01/15/2002 (7:01 pm)
Using Torque You could do it that way... but I'm slightly confused with what you are referring you. You say "s... read more 01/15/2002 (6:57 pm)
Preserving texture coords with max2map I've never had any luck with converting from map to a model format (.x or .3ds) and it keeping the t... read more 01/10/2002 (5:12 pm)
I've changed the source... but it isn't showing up in game! I ended up figuring that the initial definition was being overwritten, but I searched (I guess not g... read more 12/30/2001 (1:16 am)
I've changed the source... but it isn't showing up in game! dso is for compiled scripts... im editing the c++ files. Scroll up for the two examples, the code... read more 12/29/2001 (5:24 pm)
I've changed the source... but it isn't showing up in game! The thing that makes this wierd is that I've edited other parts of the program (only thing I've been... read more 12/29/2001 (6:04 am)
.wav the hell is going on here? (yeah it's a pun... and yeah I'm Hehe how recent is "Fairly recent"? I'm still learning this CVS setup, and it was only about 6 days ... read more 12/29/2001 (6:00 am)
I've changed the source... but it isn't showing up in game! No, all files and project workspaces are on a local drive and in the *exact* same directory structur... read more 12/29/2001 (5:53 am)
I've changed the source... but it isn't showing up in game! colors, values, sizes... all are seeming to be unaffected when I edit them in the c++ source. All... read more 12/29/2001 (4:39 am)
I've changed the source... but it isn't showing up in game! An update... I did a full recompile (of the library and of "Torque Lib Files" and of "Torque Demo fi... read more 12/29/2001 (1:26 am)
Compiling Torque Demo program Thank you everyone, and thanks for the links. It turns out (n00b alert) I was forgetting to compi... read more 12/24/2001 (6:43 pm)
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