Game Development Community

Matt Webster's Forum Posts

Thread Post Date Posted
Behind Rockstar Games - Article in Wired "Well, I'm no thug myself. I'm as white as you can get just about" Did you just say what I think ... read more 09/14/2002 (3:01 pm)
Hooking into Editor I'll try to get one together by the end of the week.... read more 09/09/2002 (11:58 pm)
Hooking into Editor Wow, great. Is it working? I just added a few (based off of a template I made from the MissionMa... read more 09/09/2002 (10:46 pm)
Behind Rockstar Games - Article in Wired Urban legend or not, I thought it was funny. As for Rockstar, they're a publisher who is buying d... read more 09/09/2002 (10:38 pm)
Behind Rockstar Games - Article in Wired Uh, Rockstar is a publisher. They have nothing to do with the development of quality games, just ... read more 09/09/2002 (3:59 pm)
Hooking into Editor What is the "main" class your object is derived from? Shapebase? Gamebase? Did you start from sc... read more 09/09/2002 (1:38 pm)
Behind Rockstar Games - Article in Wired Yeah, I noticed that quote myself. Of course, think about it. Do you think publishers care if the g... read more 09/09/2002 (1:23 pm)
Hooking into Editor A "hook" is awfully vague. Can you describe what you're trying to do, what is scripted, what is i... read more 09/08/2002 (9:35 pm)
Decals and Entities? Everything can seem difficult in the engine if you think it is. Just dive in where you think would ... read more 09/07/2002 (2:14 pm)
Legal Issues for Free Mod GarageGames currently allows access to script source to whomever who wants it, just check out the Re... read more 09/07/2002 (2:01 pm)
Jeff Tunnell @ Underdogs I think we've heard that a few dozen times in this thread. I still don't agree. I'd be a hypocrite... read more 09/06/2002 (1:32 am)
Gaming Banned in Greece? Willpower and addiction are two seperate things. I don't want to argue about anything (although, ... read more 09/05/2002 (11:40 pm)
Jeff Tunnell @ Underdogs Damn right I am a tiny bit hypocritical, and I stick to it. I don't think twice before downloading ... read more 09/05/2002 (4:41 pm)
Detail Brush in WorldCraft In some other engines, it really didn't matter. In Torque... it might. With normal brushes it can ... read more 09/05/2002 (3:00 am)
interior problems The only time I've ever tried to "link" interiors I ran into a similar problem. You're just goi... read more 09/04/2002 (9:19 pm)
Gaming Banned in Greece? Unless it changed, large wins are accompanied by paperwork to verify the prize was received and tax ... read more 09/04/2002 (9:12 pm)
Problem with my bots Try getPosition instead of getLocation.... read more 09/04/2002 (11:56 am)
Detail Brush in WorldCraft If you've configured the entity file correctly, just create a brush and then click "tie to entity" a... read more 09/04/2002 (11:17 am)
Projecting the HUD onto a model I can't remember the name of the game (reminded me of Halo meets Tribes... might have been Tribes At... read more 09/03/2002 (7:02 pm)
The stair hop... You made them too big. If it's small enough, you should go up them without jumping. A way (if yo... read more 09/03/2002 (5:06 pm)
Decals and Entities? You program it.... read more 09/02/2002 (4:02 pm)
Decals and Entities? Using decals allows you to "spice up" existing textures with stuff like scratches, cracks, graffiti,... read more 09/02/2002 (1:26 pm)
New tecnology Torque Core Project. It fizzled out due to everyone who agreed to do large chunks of the project ... read more 09/01/2002 (12:36 am)
Torque, Maya PLE and UT2k3 The entire thread is a great read if you ever plan on working with the Unreal 2003 engine, with quit... read more 09/01/2002 (12:30 am)
Do you expect authors of Torque engine enhancements to share the Sounds quite ambitious. Must have quite the army of programmers over there Ryan. Good luck.... read more 08/31/2002 (8:42 pm)
Minimum Game Connection, Singleplayer Moving from specific coordinates is already in the rather simple implementation of AI-related functi... read more 08/31/2002 (3:04 pm)
Torque, Maya PLE and UT2k3 One of Digital Extremes' artists leaked this about six weeks back after I argued they were supportin... read more 08/31/2002 (11:53 am)
Anyone go to Seattle Sputnik meetings? The Halo AI design and implementation presentation was very interesting, but the most interesting th... read more 08/30/2002 (10:18 am)
SOLDAT Reall cool game, but after a while it can get annoying to see all the characters calling everyone "f... read more 08/29/2002 (9:59 pm)
Interior based games... The best technique to lessen sunlight "leaks" is to use exact brushes instead of allowing parts of b... read more 08/29/2002 (9:37 pm)
stopping weapons from going into interiors (visually) I had a fix on this prior to getting my new computer. It only required commenting out one line, a... read more 08/23/2002 (4:08 am)
I want users opinions.... PR skills aren't important unless you have skill to do [i]something[/i]. No one wants to be a par... read more 08/21/2002 (9:50 pm)
Anyone go to Seattle Sputnik meetings? Four people from our team will be going this month (and hopefully all in the future), and should be ... read more 08/21/2002 (1:38 pm)
ESD Again... That comment quoted above wasn't saying that you're trying to sell a specific engine (or mocking Tor... read more 08/20/2002 (7:18 pm)
ESD Again... I got that point Jeremy, and I don't think anyone could disagree there. I just felt that his resp... read more 08/20/2002 (1:50 pm)
ESD Again... One thing I find humorous about the complaints regarding GarageGames are the fact that the person do... read more 08/20/2002 (2:00 am)
High -> Low-Res model (working backwards I know) I'm not a modeler, but the overwhelming majority of artists I've heard from around GarageGames and e... read more 08/18/2002 (9:27 pm)
People that really make you wonder Hmmm... that is another goofy PR attempt for the new game of the Turok series. Looks like another Ac... read more 08/17/2002 (1:21 pm)
People that really make you wonder Not quite as bad as a marketing campaign Activision was trying for, with Soulman or whatever that on... read more 08/17/2002 (1:09 pm)
Other resources for sourcing potential team members [url=http://www.polycount.com]http://www.polycount.com[/url] is a great place to find modelers. J... read more 08/16/2002 (8:51 pm)
PC Gamer Cool, but what game is this?... read more 08/12/2002 (1:21 pm)
Fun little game . . . Hehe yeah, i think that's what the menu music is based off of. Very fun game. Heh, my best is 11... read more 08/05/2002 (4:09 pm)
So the only thing TGE doesn't have is AI ? It means it has some of the groundwork in place for creating and controlling bots, but none of the d... read more 08/03/2002 (6:04 am)
I want to buy a copy of Torque for a team member You can always contact Jeff directly. I purchased licenses for a handful of my team, and all it t... read more 08/01/2002 (11:16 pm)
Rev mod for Tribes 2 released Not to be rude, but when I play a mod I play it because it's vastly different from the original game... read more 08/01/2002 (11:12 pm)
Torque for IGF Entry? The only restriction in the IGF on a licensed engine is that what you produce can be legally sold. T... read more 08/01/2002 (4:03 pm)
We need to have a 'ignore this person' button My brother was suspended for two days in elementary school for saying: "Papa smurf" as an insult to ... read more 07/29/2002 (2:53 am)
We need to have a 'ignore this person' button Hehe, I'll bet $5 I know why you want this :p... read more 07/28/2002 (5:51 pm)
Business, Reality, Dreams and the Messiah! Stede, words cannot describe how flawed you are. Not your reasoning, but your personality. You co... read more 07/28/2002 (4:14 pm)
Location Based Sound Yes, it can. Although, realistic ambient sound would require a bit of programming to get in. R... read more 07/28/2002 (5:09 am)
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