Matt Webster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Behind Rockstar Games - Article in Wired | "Well, I'm no thug myself. I'm as white as you can get just about" Did you just say what I think ... read more | 09/14/2002 (3:01 pm) |
| Hooking into Editor | I'll try to get one together by the end of the week.... read more | 09/09/2002 (11:58 pm) |
| Hooking into Editor | Wow, great. Is it working? I just added a few (based off of a template I made from the MissionMa... read more | 09/09/2002 (10:46 pm) |
| Behind Rockstar Games - Article in Wired | Urban legend or not, I thought it was funny. As for Rockstar, they're a publisher who is buying d... read more | 09/09/2002 (10:38 pm) |
| Behind Rockstar Games - Article in Wired | Uh, Rockstar is a publisher. They have nothing to do with the development of quality games, just ... read more | 09/09/2002 (3:59 pm) |
| Hooking into Editor | What is the "main" class your object is derived from? Shapebase? Gamebase? Did you start from sc... read more | 09/09/2002 (1:38 pm) |
| Behind Rockstar Games - Article in Wired | Yeah, I noticed that quote myself. Of course, think about it. Do you think publishers care if the g... read more | 09/09/2002 (1:23 pm) |
| Hooking into Editor | A "hook" is awfully vague. Can you describe what you're trying to do, what is scripted, what is i... read more | 09/08/2002 (9:35 pm) |
| Decals and Entities? | Everything can seem difficult in the engine if you think it is. Just dive in where you think would ... read more | 09/07/2002 (2:14 pm) |
| Legal Issues for Free Mod | GarageGames currently allows access to script source to whomever who wants it, just check out the Re... read more | 09/07/2002 (2:01 pm) |
| Jeff Tunnell @ Underdogs | I think we've heard that a few dozen times in this thread. I still don't agree. I'd be a hypocrite... read more | 09/06/2002 (1:32 am) |
| Gaming Banned in Greece? | Willpower and addiction are two seperate things. I don't want to argue about anything (although, ... read more | 09/05/2002 (11:40 pm) |
| Jeff Tunnell @ Underdogs | Damn right I am a tiny bit hypocritical, and I stick to it. I don't think twice before downloading ... read more | 09/05/2002 (4:41 pm) |
| Detail Brush in WorldCraft | In some other engines, it really didn't matter. In Torque... it might. With normal brushes it can ... read more | 09/05/2002 (3:00 am) |
| interior problems | The only time I've ever tried to "link" interiors I ran into a similar problem. You're just goi... read more | 09/04/2002 (9:19 pm) |
| Gaming Banned in Greece? | Unless it changed, large wins are accompanied by paperwork to verify the prize was received and tax ... read more | 09/04/2002 (9:12 pm) |
| Problem with my bots | Try getPosition instead of getLocation.... read more | 09/04/2002 (11:56 am) |
| Detail Brush in WorldCraft | If you've configured the entity file correctly, just create a brush and then click "tie to entity" a... read more | 09/04/2002 (11:17 am) |
| Projecting the HUD onto a model | I can't remember the name of the game (reminded me of Halo meets Tribes... might have been Tribes At... read more | 09/03/2002 (7:02 pm) |
| The stair hop... | You made them too big. If it's small enough, you should go up them without jumping. A way (if yo... read more | 09/03/2002 (5:06 pm) |
| Decals and Entities? | You program it.... read more | 09/02/2002 (4:02 pm) |
| Decals and Entities? | Using decals allows you to "spice up" existing textures with stuff like scratches, cracks, graffiti,... read more | 09/02/2002 (1:26 pm) |
| New tecnology | Torque Core Project. It fizzled out due to everyone who agreed to do large chunks of the project ... read more | 09/01/2002 (12:36 am) |
| Torque, Maya PLE and UT2k3 | The entire thread is a great read if you ever plan on working with the Unreal 2003 engine, with quit... read more | 09/01/2002 (12:30 am) |
| Do you expect authors of Torque engine enhancements to share the | Sounds quite ambitious. Must have quite the army of programmers over there Ryan. Good luck.... read more | 08/31/2002 (8:42 pm) |
| Minimum Game Connection, Singleplayer | Moving from specific coordinates is already in the rather simple implementation of AI-related functi... read more | 08/31/2002 (3:04 pm) |
| Torque, Maya PLE and UT2k3 | One of Digital Extremes' artists leaked this about six weeks back after I argued they were supportin... read more | 08/31/2002 (11:53 am) |
| Anyone go to Seattle Sputnik meetings? | The Halo AI design and implementation presentation was very interesting, but the most interesting th... read more | 08/30/2002 (10:18 am) |
| SOLDAT | Reall cool game, but after a while it can get annoying to see all the characters calling everyone "f... read more | 08/29/2002 (9:59 pm) |
| Interior based games... | The best technique to lessen sunlight "leaks" is to use exact brushes instead of allowing parts of b... read more | 08/29/2002 (9:37 pm) |
| stopping weapons from going into interiors (visually) | I had a fix on this prior to getting my new computer. It only required commenting out one line, a... read more | 08/23/2002 (4:08 am) |
| I want users opinions.... | PR skills aren't important unless you have skill to do [i]something[/i]. No one wants to be a par... read more | 08/21/2002 (9:50 pm) |
| Anyone go to Seattle Sputnik meetings? | Four people from our team will be going this month (and hopefully all in the future), and should be ... read more | 08/21/2002 (1:38 pm) |
| ESD Again... | That comment quoted above wasn't saying that you're trying to sell a specific engine (or mocking Tor... read more | 08/20/2002 (7:18 pm) |
| ESD Again... | I got that point Jeremy, and I don't think anyone could disagree there. I just felt that his resp... read more | 08/20/2002 (1:50 pm) |
| ESD Again... | One thing I find humorous about the complaints regarding GarageGames are the fact that the person do... read more | 08/20/2002 (2:00 am) |
| High -> Low-Res model (working backwards I know) | I'm not a modeler, but the overwhelming majority of artists I've heard from around GarageGames and e... read more | 08/18/2002 (9:27 pm) |
| People that really make you wonder | Hmmm... that is another goofy PR attempt for the new game of the Turok series. Looks like another Ac... read more | 08/17/2002 (1:21 pm) |
| People that really make you wonder | Not quite as bad as a marketing campaign Activision was trying for, with Soulman or whatever that on... read more | 08/17/2002 (1:09 pm) |
| Other resources for sourcing potential team members | [url=http://www.polycount.com]http://www.polycount.com[/url] is a great place to find modelers. J... read more | 08/16/2002 (8:51 pm) |
| PC Gamer | Cool, but what game is this?... read more | 08/12/2002 (1:21 pm) |
| Fun little game . . . | Hehe yeah, i think that's what the menu music is based off of. Very fun game. Heh, my best is 11... read more | 08/05/2002 (4:09 pm) |
| So the only thing TGE doesn't have is AI ? | It means it has some of the groundwork in place for creating and controlling bots, but none of the d... read more | 08/03/2002 (6:04 am) |
| I want to buy a copy of Torque for a team member | You can always contact Jeff directly. I purchased licenses for a handful of my team, and all it t... read more | 08/01/2002 (11:16 pm) |
| Rev mod for Tribes 2 released | Not to be rude, but when I play a mod I play it because it's vastly different from the original game... read more | 08/01/2002 (11:12 pm) |
| Torque for IGF Entry? | The only restriction in the IGF on a licensed engine is that what you produce can be legally sold. T... read more | 08/01/2002 (4:03 pm) |
| We need to have a 'ignore this person' button | My brother was suspended for two days in elementary school for saying: "Papa smurf" as an insult to ... read more | 07/29/2002 (2:53 am) |
| We need to have a 'ignore this person' button | Hehe, I'll bet $5 I know why you want this :p... read more | 07/28/2002 (5:51 pm) |
| Business, Reality, Dreams and the Messiah! | Stede, words cannot describe how flawed you are. Not your reasoning, but your personality. You co... read more | 07/28/2002 (4:14 pm) |
| Location Based Sound | Yes, it can. Although, realistic ambient sound would require a bit of programming to get in. R... read more | 07/28/2002 (5:09 am) |