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Stephen Lujan's Forum Posts

Thread Post Date Posted
Immersive AI Engine by Gavin Bunney discussion Well... I rebuilt the cc file from the pdf somewhat laboriously and I've cut the errors down to this... read more 04/06/2007 (3:27 pm)
Immersive AI Engine by Gavin Bunney discussion IAIPathFind.cc seems to be corrupt in the zip file or something. I tried redownloading and unziping ... read more 04/06/2007 (3:13 pm)
Post your profiler dump Sorry that was so long. I didn't bother posting the root which lists everything by hierarchy. Wel... read more 04/06/2007 (12:26 pm)
Post your profiler dump I think the first column is just each individual module and the second lists the combination of all ... read more 04/06/2007 (12:24 pm)
TGE 1.5.1 Released EDIT: Sorry its my fault. Apparently during the merge a bracket disappeared?... read more 04/06/2007 (9:30 am)
Get better framerates with this quick fix to glfinish() @stefan I thought the D3D wrapper was pretty much covered by the line I added? if (dStrcmp(... read more 04/06/2007 (9:20 am)
TGE 1.5.1 Released Great! Don't know why I didn't think of doing that. Thanks Mike. Time to give winmerge a workout.... read more 04/06/2007 (3:27 am)
TGE 1.5.1 Released Where exactly can I download this? I'm just running 1.5 right now. I own a recent indie license and ... read more 04/06/2007 (3:18 am)
Get better framerates with this quick fix to glfinish() @jake You were testing using opengl right? I forgot to mention in the thread heading that this is o... read more 04/06/2007 (2:26 am)
Fix for missing profiler scrpit function I have tge 1.5 and for some reason profilerReset() isn't recognized in the console for me... I tried... read more 04/06/2007 (12:18 am)
Quick "::create" function question Ok I gave up and used MissionMarkerData::create after all. It didn't complicate things too much yet.... read more 04/01/2007 (10:07 pm)
Folliage Replicator Help Sim Base: canSaveDynamicFields - is checked by default. Don't know why. I think this lets you u... read more 04/01/2007 (3:23 am)
How do I expose a field to scripting? You might want to post some code... As far as I know you only need a few things to expose it to ... read more 03/31/2007 (1:32 am)
Quick "::create" function question Thank you Michael. I'll keep an eye out for other instances of this. Well... i wanted to inherit f... read more 03/31/2007 (12:02 am)
Button releases on Actionmap Thank you very much. I'll look again. I must have been a bit hasty.... read more 12/31/2006 (12:10 pm)
MapHUD for Torque 1.5 I think this is included in the rts starter kit which is sold separately :(... read more 12/29/2006 (7:30 pm)
Help with creating a mission code Read over this file server/scripts/game.cs Everything you want to change is right there now.... read more 12/29/2006 (7:28 pm)
Putting more orcs in the game Caleb look at the returns in your first post. %player = AIPlayer::spawnOnPath("Kork","MissionGr... read more 12/29/2006 (7:14 pm)
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