Wesley Hopson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PathFinding Content Pack | @Andy My changes were mostly cosmetic but i have to wonder how you managed to get away without chang... read more | 09/24/2009 (5:49 am) |
| PathFinding Content Pack | [url=http://img16.imageshack.us/i/mesh.png/][image]http://img16.imageshack.us/img16/2462/mesh.th.png... read more | 09/23/2009 (11:41 am) |
| PathFinding Content Pack | @Novack yeah the test area i was using is alot bigger than the test maps provided. The biggest one ... read more | 09/06/2009 (8:40 am) |
| PathFinding Content Pack | Well after alot of hunting and searching i finally figured out how to get at the raw geometry of tor... read more | 09/06/2009 (12:50 am) |
| PathFinding Content Pack | Hmm i think your probably right about that resource. It really was somthing i had downloaded a long... read more | 08/06/2009 (7:17 pm) |
| PathFinding Content Pack | @Andy yeah i was kinda feeling like we were going in very different directions with what we are tryi... read more | 08/06/2009 (6:07 am) |
| Navmesh generator + pathfinding under MIT License | well i am acctually planning on using this with another planned project of mine but for the life of ... read more | 07/26/2009 (9:24 pm) |
| PathFinding Content Pack | @Novack Hehe I think intimdated were my initial thoughts and rightly so by the way. That gem seems ... read more | 07/24/2009 (4:00 am) |
| PathFinding Content Pack | Oh my, I think i have been put out of a job by that. It says it is even open source. Simply put... read more | 07/24/2009 (3:31 am) |
| PathFinding Content Pack | I am sorry i have not given this much attention lately. Acctually got myself bogged down on several... read more | 07/22/2009 (12:57 am) |
| PathFinding Content Pack | your right you would think thier would be some realtivly clear cut answers by now of what would be t... read more | 01/27/2009 (9:25 pm) |
| PathFinding Content Pack | well that is good to hear. I am certainly planning to make it as easy to use as possible. When it ... read more | 01/27/2009 (1:45 am) |
| Retaining object linkage on dynamic objects | I ran into a similar problem a while back. The solution i came up with was to create a little namin... read more | 12/11/2008 (8:00 pm) |
| Creating indoor environments | You add the map you create to the game map through the interior instance object. Once you add that ... read more | 12/08/2008 (10:55 pm) |
| Adding scene objects via C++ | Thanks alot. Looks just like what i have been looking for. I am kinda surprised i would ever find ... read more | 12/04/2008 (12:25 am) |
| Adding scene objects via C++ | I acctually have somthing very similar i am trying to do and the link seems to be dead does anyone k... read more | 12/03/2008 (3:22 am) |
| How do you transfer variables between client/Server | @John that is more along the lines of what i have been trying to do. I seem to be having trouble ge... read more | 11/07/2008 (6:47 pm) |
| How do you transfer variables between client/Server | Thank you for the reply it is nice to know someone bothered to try and help. but I am not asking ab... read more | 10/27/2008 (7:29 pm) |
| How do you transfer variables between client/Server | So no help on this at all?... read more | 10/24/2008 (2:40 am) |
| Precipitation On Clients Only???? | Wish i knew more about the inner workings of the engine myself at the moment. To be honest you migh... read more | 10/17/2008 (4:16 pm) |
| Trying to get this to work | I have acctualy kinda given up on getting direct input from a variable mostly because i do not think... read more | 10/11/2008 (5:05 am) |
| Trying to get this to work | Well I think i have narrowed my problem down some by comparing the runs of the set functions to runs... read more | 10/08/2008 (2:39 am) |
| Trying to get this to work | MatrixF xRot, zRot; xRot.set(EulerF(mPrevAngle, 0, 0)); zRot.set(EulerF(0, 0, mPrevYawAngle)... read more | 10/07/2008 (5:54 am) |
| Getting an inconsistancy with mRadToDeg | @Brian sorry i guess i was not really being clear enough we want set Pitch to 32 Pitch Angle = 4... read more | 10/02/2008 (9:17 pm) |
| Getting an inconsistancy with mRadToDeg | @Brian oh i am sure the numbers being entered and given out are right you can see my echo statements... read more | 10/02/2008 (3:55 pm) |
| Getting an inconsistancy with mRadToDeg | Thanks that is helpful when i went tracing back through the include statements with the mMath all i ... read more | 10/01/2008 (7:28 pm) |
| Getting an inconsistancy with mRadToDeg | The earlier thread is here: http://www.garagegames.com/mg/forums/result.thread.php?qt=79601 @Tom ... read more | 10/01/2008 (6:44 am) |
| Getting an inconsistancy with mRadToDeg | Ah Thanks i suppose that would make some since. Annoying thing is I am not really sure exactly how ... read more | 10/01/2008 (6:30 am) |
| Adding adjustable Yaw to the RTS camera | Well seems that line of code i found is part of the code for the RTS Starter Kit so it is not somthi... read more | 09/29/2008 (11:07 pm) |
| Adding adjustable Yaw to the RTS camera | Well i went digging around in the code of the RTSCamera::setYawAngle and RTSCamera::setPitchAngle N... read more | 09/29/2008 (6:56 pm) |
| Adding adjustable Yaw to the RTS camera | Just had a thought could the Connection being used have anything to do with my problem here. When i... read more | 09/29/2008 (12:30 am) |
| Adding adjustable Yaw to the RTS camera | Yeah i am getting the increase and decrease displayed correctly when i try to yaw. I have considere... read more | 09/28/2008 (9:07 pm) |
| Adding adjustable Yaw to the RTS camera | I have run into a bit of a snag when trying to copy script over from the RTS starter kit to my proje... read more | 09/27/2008 (2:41 pm) |
| Adding adjustable Yaw to the RTS camera | Well i am giving this a try to see if I can get it working in the 5.21 version of torque. Should wo... read more | 09/26/2008 (7:31 pm) |
| RPG system : Classes vs Skills | Psuedo freeform that is a good term for diablo 2 that is really what i want to acheive overall becau... read more | 11/13/2007 (4:52 pm) |
| GetTerrainHeight does not seem consistent | Hmm that makes since I did notice that the difference seemed to be greater when i was on the side o... read more | 02/28/2007 (5:43 pm) |
| SetOrbitMode orientation | Apparently the the Transform part of Setorbitmode is bugged check out this fix http://www.garageg... read more | 02/15/2007 (6:41 pm) |
| Camera transform | %clientID.setcontrolobject(%objectName); it must be a valid controllable object though. Try changi... read more | 02/15/2007 (6:23 pm) |
| SetHidden of the Player/AIPlayer crash | But you have still not answered why the game crashes when you try to use Sethide on an AI player. I... read more | 02/09/2007 (11:16 pm) |
| RPG system : Classes vs Skills | I think you are all going about this the wrong way it is not a question of classes versus skills it ... read more | 01/18/2007 (9:48 am) |