Wesley Hopson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Automated player behaviour (no input) | Have you tried PlayThread it should work just fine for your needs. Since it uses script threads rat... read more | 11/08/2011 (5:29 pm) |
| Strange Billboard orientation | hmm considering I made this change so that my billboard objects would act the same as they did in TG... read more | 10/23/2011 (5:11 pm) |
| Deprecated IFL | Any luck with that patch file? Otherwise I can just put something else up myself. Oh should al... read more | 10/07/2011 (3:29 pm) |
| Deprecated IFL | @demo sent you the source files still need to work out hosting. I understand an improved system f... read more | 09/30/2011 (5:48 pm) |
| Upgrading to T3D | Well I decided to why not go for broke and get It. Must say it is pretty on the outside and not bad... read more | 09/30/2011 (4:24 am) |
| Worried about the direction the AAA industry is taking. | Yay skinner box from hell. There is a reason I do not play mmorpgs or supposedly "free" g... read more | 09/30/2011 (3:16 am) |
| Deprecated IFL | Ok finally got it work AFAIK took me way longer than it probably should have but I spent alot of tim... read more | 09/30/2011 (2:51 am) |
| TGEA Still a good engine? | I fail to see the problem if T3d requires higher system specs than the average or low end system rig... read more | 09/25/2011 (4:36 am) |
| Deprecated IFL | hmm reading those posts I get the impression it was yanked in version 1.1 of the engine. I was thin... read more | 09/23/2011 (2:56 pm) |
| [solved]SectorT3D is not running in Intel hd graphics(core i3) - RESOLVED (THREED-1978) | Thanks this was driving me bonkers, I have literally tried every version of directX 9 I could my gru... read more | 09/21/2011 (11:20 pm) |
| AFX 2 for T3D 1.1 Final - Released | Ok thanks sounds like it pretty much should be able to do everything I want.... read more | 09/07/2011 (6:46 pm) |
| AFX 2 for T3D 1.1 Final - Released | so how does AFX 2 in it's current version compare to the versions for the other engines. I am consi... read more | 09/07/2011 (5:57 pm) |
| Search not working? | yeah driving me nuts primary way i look for articles related to what i am doing.... read more | 12/21/2010 (10:06 am) |
| Making Projectile Render with RTSCamera | Surprisingly I know the answer to this one off the top of my head. You can do it and it is acctuall... read more | 11/17/2010 (2:12 pm) |
| Drag objects into scope? | acctually ScopeToClient will do exactly what you need just look at the console method's code on the ... read more | 10/12/2010 (1:15 pm) |
| Sprites in torque | Opps well figured out how to post a resource so i am adding that [url=http://www.torquepowered.com/c... read more | 10/12/2010 (10:28 am) |
| Sprites in torque | Well sorry it has been so long since I responded back i have been pretty busy between coding and wor... read more | 10/12/2010 (9:34 am) |
| Help with diablo style of controls | It sounds to me that what part of what you are asking is how to display the cursor. that is not t... read more | 09/09/2010 (2:32 pm) |
| redrawing an object | That script does not look like anything i know of from TGE. I am guessing TGB? If so i think you m... read more | 09/09/2010 (2:24 pm) |
| How do I pause the game without stopping scheduled events? | Hmm kinda interesting did not actually know there was a global like $timescale What other useful glo... read more | 09/09/2010 (2:02 pm) |
| redrawing an object | well it is kinda hard to help without seeing some code of what you are trying to do but as to my bes... read more | 09/09/2010 (1:45 pm) |
| GBitmap being deleted from t2dImageMapDatablock?? | Well acctually i might have an answer for this little problem though not sure how simlar or dissiml... read more | 03/23/2010 (2:55 am) |
| PathFinding Content Pack | @Andy My changes were mostly cosmetic but i have to wonder how you managed to get away without chang... read more | 09/23/2009 (10:49 pm) |
| PathFinding Content Pack | [url=http://img16.imageshack.us/i/mesh.png/][image]http://img16.imageshack.us/img16/2462/mesh.th.png... read more | 09/23/2009 (4:41 am) |
| PathFinding Content Pack | @Novack yeah the test area i was using is alot bigger than the test maps provided. The biggest one ... read more | 09/06/2009 (1:40 am) |
| PathFinding Content Pack | Well after alot of hunting and searching i finally figured out how to get at the raw geometry of tor... read more | 09/05/2009 (5:50 pm) |
| PathFinding Content Pack | Hmm i think your probably right about that resource. It really was somthing i had downloaded a long... read more | 08/06/2009 (12:17 pm) |
| PathFinding Content Pack | @Andy yeah i was kinda feeling like we were going in very different directions with what we are tryi... read more | 08/05/2009 (11:07 pm) |
| Navmesh generator + pathfinding under MIT License | well i am acctually planning on using this with another planned project of mine but for the life of ... read more | 07/26/2009 (2:24 pm) |
| PathFinding Content Pack | @Novack Hehe I think intimdated were my initial thoughts and rightly so by the way. That gem seems ... read more | 07/23/2009 (9:00 pm) |
| PathFinding Content Pack | Oh my, I think i have been put out of a job by that. It says it is even open source. Simply put... read more | 07/23/2009 (8:31 pm) |
| PathFinding Content Pack | I am sorry i have not given this much attention lately. Acctually got myself bogged down on several... read more | 07/21/2009 (5:57 pm) |
| PathFinding Content Pack | your right you would think thier would be some realtivly clear cut answers by now of what would be t... read more | 01/27/2009 (1:25 pm) |
| PathFinding Content Pack | well that is good to hear. I am certainly planning to make it as easy to use as possible. When it ... read more | 01/26/2009 (5:45 pm) |
| Retaining object linkage on dynamic objects | I ran into a similar problem a while back. The solution i came up with was to create a little namin... read more | 12/11/2008 (12:00 pm) |
| Creating indoor environments | You add the map you create to the game map through the interior instance object. Once you add that ... read more | 12/08/2008 (2:55 pm) |
| Adding scene objects via C++ | Thanks alot. Looks just like what i have been looking for. I am kinda surprised i would ever find ... read more | 12/03/2008 (4:25 pm) |
| Adding scene objects via C++ | I acctually have somthing very similar i am trying to do and the link seems to be dead does anyone k... read more | 12/02/2008 (7:22 pm) |
| How do you transfer variables between client/Server | @John that is more along the lines of what i have been trying to do. I seem to be having trouble ge... read more | 11/07/2008 (10:47 am) |
| How do you transfer variables between client/Server | Thank you for the reply it is nice to know someone bothered to try and help. but I am not asking ab... read more | 10/27/2008 (12:29 pm) |
| How do you transfer variables between client/Server | So no help on this at all?... read more | 10/23/2008 (7:40 pm) |
| Precipitation On Clients Only???? | Wish i knew more about the inner workings of the engine myself at the moment. To be honest you migh... read more | 10/17/2008 (9:16 am) |
| Trying to get this to work | I have acctualy kinda given up on getting direct input from a variable mostly because i do not think... read more | 10/10/2008 (10:05 pm) |
| Trying to get this to work | Well I think i have narrowed my problem down some by comparing the runs of the set functions to runs... read more | 10/07/2008 (7:39 pm) |
| Trying to get this to work | MatrixF xRot, zRot; xRot.set(EulerF(mPrevAngle, 0, 0)); zRot.set(EulerF(0, 0, mPrevYawAngle)... read more | 10/06/2008 (10:54 pm) |
| Getting an inconsistancy with mRadToDeg | @Brian sorry i guess i was not really being clear enough we want set Pitch to 32 Pitch Angle = 4... read more | 10/02/2008 (2:17 pm) |
| Getting an inconsistancy with mRadToDeg | @Brian oh i am sure the numbers being entered and given out are right you can see my echo statements... read more | 10/02/2008 (8:55 am) |
| Getting an inconsistancy with mRadToDeg | Thanks that is helpful when i went tracing back through the include statements with the mMath all i ... read more | 10/01/2008 (12:28 pm) |
| Getting an inconsistancy with mRadToDeg | The earlier thread is here: http://www.garagegames.com/mg/forums/result.thread.php?qt=79601 @Tom ... read more | 09/30/2008 (11:44 pm) |
| Getting an inconsistancy with mRadToDeg | Ah Thanks i suppose that would make some since. Annoying thing is I am not really sure exactly how ... read more | 09/30/2008 (11:30 pm) |