Ethan Groves's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Quick Question: Constructor | I was hoping to be able to [b][i]create[/i][/b] the object in that shape so that the textures wouldn... read more | 01/04/2008 (10:30 pm) |
| Quick Question: Constructor | The problem is, when I move the highlighted vertice, constructor automatically keeps the opposing v... read more | 01/04/2008 (10:02 pm) |
| Constructor can't export cathedral | Yeah, I've had the same problem, although I don't know how to fix it. :P... read more | 11/07/2007 (1:53 pm) |
| I'm very excited | ^That should be stickied.^ :) Good post.... read more | 09/15/2007 (1:30 pm) |
| Tombraider character I completed | Um... Wow! That stuff is insane! Edit: You may want to size your images down a wee bit, so the... read more | 09/07/2007 (5:28 am) |
| Project Needs Lil Help | Wow... Who wrote this? This should be stickied... There is no way this is not a joke.... read more | 09/02/2007 (12:37 am) |
| Dynamic buildings... Kind of. | I'm curious about how to do this also...... read more | 05/12/2007 (1:08 am) |
| MMORPG Help Massively Wanted | ...Trying...to...resist... NOOOOOOOOOooooooooooo............. read more | 05/12/2007 (1:02 am) |
| Awesome game idea, what next? | Write out your idea. Plan it all out before you start making it. It saves a lot of work in the lon... read more | 04/04/2007 (4:08 pm) |
| Three Masted Ship | Very nice. What program are you using to create your models?... read more | 02/15/2007 (4:51 pm) |
| Third person control and Camera. | Lol. It's embarrassing to forget to check the dates. It happens... I know I've done it before. ;... read more | 01/11/2007 (2:44 pm) |
| Ideas for games...by artists | The problem with art vs. programming is that art isn't cut and dry. I consider myself an artist, bu... read more | 12/28/2006 (3:52 am) |
| Unfinished project dump | Woah! Awesome!... read more | 12/27/2006 (3:52 am) |
| Blender | Yep here it is... It's actually the subsurf feature I was remembering. [url=http://www.ibiblio... read more | 12/26/2006 (3:54 pm) |
| Blender | I believe there is a tutorial about how to get nice curves without adjusting the vertices... I thin... read more | 12/26/2006 (2:27 pm) |
| Blender | Sorry, should work now...... read more | 12/25/2006 (5:06 am) |
| Blender | I don't know if this is any help, but try these. This is the tutorial I started out with... [url... read more | 12/25/2006 (1:09 am) |
| Jail for acts of virtual violence | Next they need to ban tree limbs, because boys can use those to play "guns/war." Where will it en... read more | 12/22/2006 (12:04 am) |
| Content packs, textures, scifi/fantasy ? | You left a space... [image]http://www.enchantedrealmsllc.com/vcp_images/vplants1/vp1pack.jpg [/im... read more | 11/21/2006 (4:56 pm) |
| Which Vehicle Should I choice for ship | How big of a difference would it make if he did want players to move around on the ships?... read more | 11/20/2006 (4:28 pm) |
| Top 10 Games... of all time. And prove why. | I'll order my favorites by genre. Strategy: My favorite strategy game is Age of Empires 2. I do... read more | 11/20/2006 (1:23 pm) |
| Using pre-made material in game design. Is it legal... | Thanks guys, I think you both have some valid points. I don't want to be misleading, so I'll be car... read more | 11/20/2006 (12:18 pm) |
| ... | Excellent. I've bookmarked it for future reference. Now if you could kindly explain how to set u... read more | 11/19/2006 (10:48 pm) |
| Right-clicking in OSX | I can't answer your question exactly, but almost ANY three button mouse with a USB connection works ... read more | 11/19/2006 (10:33 pm) |
| My dream in voyage game life | [url=burningsea.com]Pirates of the Burning Sea[/url] ;)... read more | 11/15/2006 (4:29 am) |
| Game Designer Position for Role Playing Game | I'm interested. =) You can e-mail me at DesignDevelopeDistribute-3D-DuDe@hotmail.com... read more | 09/15/2006 (10:07 pm) |
| Collision Detection vs. LOS | @ Woodman: Thanks for the advice. And thanks for letting me know you didn't intend to be rude. I'... read more | 08/25/2006 (8:17 pm) |
| Collision Detection vs. LOS | You don't have to have the NPC react immediately, you could randomize a time delay before it turned ... read more | 08/25/2006 (7:27 pm) |
| Collision Detection vs. LOS | @ Woodman: It sounds like you are challenging me... Ready to gloat when my idea doesn't work. I a... read more | 08/25/2006 (7:07 pm) |
| Collision Detection vs. LOS | One more question, if I made a game using TGE, how easily could I switch my game from TGE to TSE?... read more | 08/25/2006 (5:54 pm) |
| Collision Detection vs. LOS | No I don't own a copy of TGE, although I'm very seriously considering it. Which is exactly why I'm ... read more | 08/25/2006 (5:50 pm) |
| Collision Detection vs. LOS | The reason I'm asking this question, is because I'm wondering if it's possible or even a good idea t... read more | 08/25/2006 (4:25 pm) |