Game Development Community

Thijs Sloesen's Forum Posts

Thread Post Date Posted
Jumpy on linux... Hey, I'm having the exact same problem. Do you also experience problems when exiting Torque? I ca... read more 01/20/2004 (4:57 am)
Quicktime in TGE Maybe you can have Quicktime render to a texture somehow, and render that texture on a flat 3D surfa... read more 01/17/2004 (12:14 pm)
Game Marketing Cornerstones: The Game Website Thanks for the tips!... read more 01/17/2004 (8:13 am)
Game Marketing Cornerstones: The Game Website Hello, The postings here are very interesting. I wonder, however, if any of you think that a mail... read more 01/15/2004 (3:03 am)
Starting a game development company Hi, I would just like to add that starting a company before your game is finished isn't neccesari... read more 01/15/2004 (12:54 am)
Game Platform Of The Cult That second link seems to work. @Tim: There are already a few projects like the one you describe ... read more 01/14/2004 (3:32 am)
Welcome to the torque See example\common\server\clientConnection.cs. The text can be found in function GameConnection::onC... read more 01/11/2004 (11:40 am)
Torque Secure? Thanks for your thoughts on this. I'll be focussing on the gameplay for now. Seems indeed like the b... read more 12/29/2003 (5:32 am)
Torque Secure? You certainly have a point there. Maybe the only thing that really works is having the server take c... read more 12/21/2003 (1:37 pm)
Shutting Down X-Serv? Change the X runlevel in /etc/inittab. That will enable you to boot linux in console-only mode. Work... read more 12/21/2003 (1:33 pm)
Torque Secure? Yeah... a client/server architecture is what I had in mind. If that's what you mean, you are absolut... read more 12/21/2003 (1:16 pm)
How long until we can purchase SDK documentation? Devon, I agree with you. 29.95 isn't that much especcially if you consider the time needed to write ... read more 12/21/2003 (5:02 am)
New engine class and sequence diagrams Maybe you'll like [url=http://argouml.tigris.org/]ArgoUML[/url] as well. Thanks for the diagram!... read more 12/21/2003 (4:56 am)
Torque Secure? You might have a point there. I think it's best to accept payments through third parties. So you'll ... read more 12/21/2003 (4:52 am)
Torque for Delphi/Kylix... Brett: That's a dangerous statement you make there. More and more games are released for both Window... read more 12/20/2003 (2:42 pm)
Torque Secure? I know what you mean. And you're right that free games are tough competition, but with micro payment... read more 12/20/2003 (12:31 pm)
Torque Secure? I guess you guys are right. With a security system around Torque it should be fine. And Ian: I wa... read more 12/20/2003 (8:03 am)
How long until we can purchase SDK documentation? If the book will feature usefull information that cannot be found on the GG website, sure why not. I... read more 12/20/2003 (4:31 am)
Torque for Delphi/Kylix... Hello, Delphi is a great language indeed! But... why invest all this time and effort into port... read more 12/20/2003 (4:28 am)
Linking error - possible bug Thanks! I guess recompiling vorbis and taking the red hat precompiled vorbis are about the same t... read more 12/17/2003 (2:35 pm)
Has anyone added wind effects to the torque engine? See the little tornados in marble blast :)... read more 03/24/2003 (4:10 pm)
To begin a mod Jim Rowley: So you're saying to make a new dir in example/, and put the new scripts in there, and on... read more 03/21/2003 (8:23 am)
Tribal IDE - dead link Thanks a lot! :)... read more 03/21/2003 (5:38 am)
yes I bought the SDK Count me in :)... read more 02/09/2003 (11:01 am)
No textures but only solid structures I don't know if this will help, but since Torque is using OGL for rendering, I assume the width and ... read more 06/18/2002 (2:32 pm)
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