Thijs Sloesen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Jumpy on linux... | Hey, I'm having the exact same problem. Do you also experience problems when exiting Torque? I ca... read more | 01/20/2004 (4:57 am) |
| Quicktime in TGE | Maybe you can have Quicktime render to a texture somehow, and render that texture on a flat 3D surfa... read more | 01/17/2004 (12:14 pm) |
| Game Marketing Cornerstones: The Game Website | Thanks for the tips!... read more | 01/17/2004 (8:13 am) |
| Game Marketing Cornerstones: The Game Website | Hello, The postings here are very interesting. I wonder, however, if any of you think that a mail... read more | 01/15/2004 (3:03 am) |
| Starting a game development company | Hi, I would just like to add that starting a company before your game is finished isn't neccesari... read more | 01/15/2004 (12:54 am) |
| Game Platform Of The Cult | That second link seems to work. @Tim: There are already a few projects like the one you describe ... read more | 01/14/2004 (3:32 am) |
| Welcome to the torque | See example\common\server\clientConnection.cs. The text can be found in function GameConnection::onC... read more | 01/11/2004 (11:40 am) |
| Torque Secure? | Thanks for your thoughts on this. I'll be focussing on the gameplay for now. Seems indeed like the b... read more | 12/29/2003 (5:32 am) |
| Torque Secure? | You certainly have a point there. Maybe the only thing that really works is having the server take c... read more | 12/21/2003 (1:37 pm) |
| Shutting Down X-Serv? | Change the X runlevel in /etc/inittab. That will enable you to boot linux in console-only mode. Work... read more | 12/21/2003 (1:33 pm) |
| Torque Secure? | Yeah... a client/server architecture is what I had in mind. If that's what you mean, you are absolut... read more | 12/21/2003 (1:16 pm) |
| How long until we can purchase SDK documentation? | Devon, I agree with you. 29.95 isn't that much especcially if you consider the time needed to write ... read more | 12/21/2003 (5:02 am) |
| New engine class and sequence diagrams | Maybe you'll like [url=http://argouml.tigris.org/]ArgoUML[/url] as well. Thanks for the diagram!... read more | 12/21/2003 (4:56 am) |
| Torque Secure? | You might have a point there. I think it's best to accept payments through third parties. So you'll ... read more | 12/21/2003 (4:52 am) |
| Torque for Delphi/Kylix... | Brett: That's a dangerous statement you make there. More and more games are released for both Window... read more | 12/20/2003 (2:42 pm) |
| Torque Secure? | I know what you mean. And you're right that free games are tough competition, but with micro payment... read more | 12/20/2003 (12:31 pm) |
| Torque Secure? | I guess you guys are right. With a security system around Torque it should be fine. And Ian: I wa... read more | 12/20/2003 (8:03 am) |
| How long until we can purchase SDK documentation? | If the book will feature usefull information that cannot be found on the GG website, sure why not. I... read more | 12/20/2003 (4:31 am) |
| Torque for Delphi/Kylix... | Hello, Delphi is a great language indeed! But... why invest all this time and effort into port... read more | 12/20/2003 (4:28 am) |
| Linking error - possible bug | Thanks! I guess recompiling vorbis and taking the red hat precompiled vorbis are about the same t... read more | 12/17/2003 (2:35 pm) |
| Has anyone added wind effects to the torque engine? | See the little tornados in marble blast :)... read more | 03/24/2003 (4:10 pm) |
| To begin a mod | Jim Rowley: So you're saying to make a new dir in example/, and put the new scripts in there, and on... read more | 03/21/2003 (8:23 am) |
| Tribal IDE - dead link | Thanks a lot! :)... read more | 03/21/2003 (5:38 am) |
| yes I bought the SDK | Count me in :)... read more | 02/09/2003 (11:01 am) |
| No textures but only solid structures | I don't know if this will help, but since Torque is using OGL for rendering, I assume the width and ... read more | 06/18/2002 (2:32 pm) |