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Bloodknight's Forum Posts

Thread Post Date Posted
Bug: Crash with duplicate "mapto" material i had a full set of materials pointing to the same mapto, while it didnt crash it did ruin my workin... read more 05/19/2009 (10:57 am)
What encoding do the .CS files use? try notepad++ general purpose notepad replacement with basic syntax higlighting for coders like m... read more 05/17/2009 (10:50 am)
Request - Larger Brush sizes and pressures /me signs the return set height petition... read more 05/17/2009 (10:42 am)
D3DERR_INVALIDCALL in Debug version of T3D yes, but crashing without an assert means its an 'unhandled' issue, assert 'crashes' are tidy exits,... read more 05/16/2009 (10:17 am)
Torque3D Beta 1 Bug: fxShapeReplicator you know that before the end of next week some poor GG employee will be wearing that as a T Shirt? i... read more 05/16/2009 (10:15 am)
Torque basic version question i'm not sure how the discussions went in the GG offices when they were considering what features sho... read more 05/15/2009 (7:36 pm)
Path finding i'd like to see a basic implementation of A* that works just on the standard terrain, mostly because... read more 05/15/2009 (7:20 pm)
Wireframe? yes, its an outdoor level, 2048 heightmap at 1 meter. it has a couple of groundcover objects but ... read more 05/14/2009 (10:18 am)
Wireframe? well having finally installed the correct version of perfkit... it tells me that my average tris/... read more 05/13/2009 (2:07 pm)
Just trying to follow the terrain tut the opacity maps work fine, the pathname to them however must be *short* ive already posted this as ... read more 05/12/2009 (2:24 pm)
Wireframe? in TGEA as far as i know occlusion culling was only implemented using the terrain, meaning even if y... read more 05/12/2009 (5:08 am)
Computer Locks Up and Requires a Hard-Boot Ive noticed a huge slowdown when painting terrain while zoomed out, especially on larger heightmaps ... read more 05/12/2009 (5:04 am)
T3D Beta 1: Road Tool makes Blurry Roads this doesnt solve whatever is auto mangling textures however. some method of stopping the engine ... read more 05/12/2009 (3:27 am)
T3D Beta 1: Road Tool makes Blurry Roads @marc are you suggesting driver/hardware settings rather than torque settings? or are there setti... read more 05/11/2009 (9:12 am)
T3D Beta 1: Road Tool makes Blurry Roads the problem here is the way torque arbitrarily decides what it auto mipmaps. in this particular inst... read more 05/11/2009 (4:44 am)
Road tool well.. id say if 90% of your road is under the terrain i'd say its not working, which is pretty much... read more 05/11/2009 (3:33 am)
limit on heightfield import size? to be fair... how many RPGs limit to realistic walking speeds, offhand the last one i can think of w... read more 05/10/2009 (1:18 pm)
Road tool Its one of those oddball things that was working fine for GDC and they decided to break it just for ... read more 05/10/2009 (1:09 pm)
Road tool the mesh road seems to be unimplemented and the decal road has texture conflicts with terrain at the... read more 05/10/2009 (7:14 am)
limit on heightfield import size? please excuse the newbie type question, but.. its been stated that the terrain has to exist fully... read more 05/10/2009 (2:58 am)
Precipitation not generated 360 around camera. theres a tickbox for 'true billboard' this enables/disables the billboarding so that the particles a... read more 05/10/2009 (2:51 am)
Swiming? is that the same gideon that the docs *explicitly* say we *cannot* use?... read more 05/09/2009 (4:01 pm)
Crash when adding opacity maps (dSprintf buffer error) The samples files were fine once I copied my whole project folder closer to the root and shortened m... read more 05/07/2009 (10:49 am)
.DAE Trees Not Rendering Correctly [image]www.bloodknightstudios.co.uk/t3d/Torque3d_Trees.png[/image] The tree models was exported fro... read more 05/06/2009 (1:50 pm)
Request: Allow me to bind Alt+Tab I had a similar issue with another keyset and another application but i think it still applies. T... read more 05/06/2009 (2:06 am)
how do I merge physX into the "full" template?? // moodSwing(nonbitchy); then we'd be EA :) ... read more 05/04/2009 (11:37 am)
Multi core CPUs The point here really is that T3D isnt using the PC to its full capacity, whats the point in having ... read more 05/04/2009 (4:58 am)
Bug: Enabling Edge Antialiasing causes distortion in editor (screenshot) If you look carefully as you hit F11 to enter the editor you will see that the engine tries to resiz... read more 05/03/2009 (3:05 pm)
new content exporters?? Collada is an open standard that should in theory expand the number of tools that can be used for to... read more 05/03/2009 (8:13 am)
No Console access @Jack Thank you, this is exactly the answer, not sure how i missed that thread. Rebinding or just... read more 05/03/2009 (8:11 am)
Is this BETA1.0 the one that presented on GDC? I think that much of this is that we as GG product owners have (dispite the odd hiccup) been subject... read more 05/03/2009 (3:29 am)
T3D RPG Kit, Who wants one? I am in it for the long haul :p circumstance however, does not favour me, ive just spent 3 years ... read more 05/02/2009 (4:12 pm)
T3D RPG Kit, Who wants one? I'm definatly interested, sadly between the the current economic landscape, my status as a game dev ... read more 05/02/2009 (2:16 pm)
Torque 3D Beta 1 BUG: Terrain not rendered with basic lighting That works a treat for me, thank you Tom :) Another thread for the list of fixes post :)... read more 05/02/2009 (1:41 pm)
Doesn't run on Vista Ultimate even with Updates i had the same problem that resolved itself as soon as i had installed the march 2009 DX SDK... read more 05/01/2009 (12:01 pm)
Performance Question: What FPS Should I be Seeing? I'm getting 2fps with a GTX 260 @ 1920x1200. (Full Screen) I'm getting 60-70fps with a GTX 260 @ 16... read more 05/01/2009 (9:39 am)
Lost Sales? I've just processed my emails from Derek, whom i shall thank here also for his speedy response and r... read more 07/10/2008 (5:37 pm)
Lost Sales? The original emails we some weeks ago now before my finals so its probably not going to be easy find... read more 07/10/2008 (5:22 pm)
Terrain painting problem Indeed thatw as the solution, thanks a bunch :) I feel really dumb now lol... read more 07/09/2008 (1:09 pm)
Terrain Wierd 50 minute double post... umm seems refreshing a page after youve posted resubmits the post... read more 06/18/2008 (7:58 am)
Terrain TGEA does have a much better terrain texture painting system, mainly because it supports (or at leas... read more 06/18/2008 (7:08 am)
New mission problems I guess broke was a bad choice of words, i certainly didnt mean to infer that AFX was to blame, rath... read more 06/14/2008 (6:07 pm)
New mission problems Since i dont believe in coincidences... the all appear in [b]datablock PlayerData(OrcWarriorAvata... read more 06/14/2008 (9:01 am)
Purchase and upgrades for dummies. Thanks for the info Just waiting for derek to respond to my discount request i sent yesterday and... read more 04/08/2008 (5:05 am)
TGE and Vista (currently x64) It does work in compatibility mode, and with very little detrimental effect, i guess i just want stu... read more 12/03/2007 (8:18 am)
Pink Screen problem This did in fact work, and although it was next on my list of things to try i thank you for your use... read more 05/15/2007 (1:19 pm)
New Build of the Dark Industries DTS Exporter... I'm failing here right out of the starting blocks, maybe i'm missing something stupid because i real... read more 02/12/2007 (6:29 am)
1.5 Map2Dif_plus crashes on any map Ive run into the same problem, its part of the "Interior::writeLMapTexGen" function, i disabled this... read more 02/08/2007 (4:25 pm)
Titas (mmokit For Tse) Licensing Thread Marc Chapman titanmaster@my-webs.co.uk Titanmaster... read more 10/06/2006 (2:40 pm)
MMOKIT Licensing Thread Marc Chapman marc@anantea.com Titanmaster TGE Owner... read more 09/24/2006 (7:47 am)