Alexander Porter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Spam | hmmm... now would not be a good time to ask Melv for money.... Melv , Perhaps you'd be interested i... read more | 01/30/2003 (11:33 am) |
| Add whether not not someone is a license holder to the Member In | Sounds like an easy thing to do. but why?... read more | 01/27/2003 (8:10 pm) |
| What Was the First Game to Make You Say 'WOW'? | aye. Starsiege: Tribes. The Best Game Ever. we need a GOTY edition of it ;p. first FPS game with a... read more | 01/05/2003 (2:07 pm) |
| Hop Skip and Jump | I only have the demo but i got it that way or similar in 8 seconds or so by hopping to the copter an... read more | 12/31/2002 (10:13 am) |
| Do you feel the same way ? | i think it is kinda like a language. unless you practice, you get worse and lose it.... read more | 12/31/2002 (10:06 am) |
| Large terrains and "mission areas" | ok, i love the terrain editor/painter, very easy to use, very great tool. has anyone posted a thread... read more | 12/28/2002 (9:33 pm) |
| location change | GREAT THX MAN.... read more | 12/25/2002 (12:29 am) |
| Bullets + particles eating fps .. | for bullet trails try something like a couple white particles trailing the bullet, it works well if ... read more | 12/24/2002 (6:56 pm) |
| New rain functions. VERY USEFULL too.need help | and on the 24th of december Alex made RAIN! need to make the continuous spawn and make it so it does... read more | 12/24/2002 (5:07 pm) |
| New rain functions. VERY USEFULL too.need help | yes, i think hail that bounced would be very very nice. so far they do spawn, working on it more. w... read more | 12/24/2002 (4:24 pm) |
| New rain functions. VERY USEFULL too.need help | Ok so the projectile do spawn, but they spawn and zoom down through the terrain. but something is wr... read more | 12/24/2002 (2:04 pm) |
| New rain functions. VERY USEFULL too.need help | don't the current rain functions only do 2d objects like sprites ? also you gotta work about them go... read more | 12/24/2002 (1:56 pm) |
| rain, real rain... and other ideas, for melv ;p | does the current rain make splashes ? im not sure, just was thinking if they were'nt 2d imades you c... read more | 12/22/2002 (11:09 pm) |
| Tribes 2 Final Patch | god damn anarchy online is good :)... read more | 10/12/2002 (3:53 am) |
| Minor water problem | thanx for the try but that's not quite my problem. i have already tried those solutions but they did... read more | 09/30/2002 (1:11 am) |
| Minor water problem | Can anyone help me here? atleast reply with a check so i know someone has read this. put a X if you ... read more | 09/29/2002 (6:46 pm) |
| Minor water problem | can anyone help me out here? now it will show but not in flood fill and i cant move the position- i ... read more | 09/27/2002 (12:40 pm) |
| new editor menu help | nm... read more | 09/25/2002 (5:51 pm) |
| Blender_asm.asm | ok i'll rebuild then... read more | 09/24/2002 (6:50 pm) |
| Blender_asm.asm | actually, i don't even have a bin folder... read more | 09/24/2002 (10:59 am) |
| Blender_asm.asm | no- i dont' how can i get the file?... read more | 09/24/2002 (10:36 am) |
| Can Not Add Water | Ok melv- will do :)... read more | 09/23/2002 (12:34 pm) |
| Wheeled Vehicle Tire Emitter Particles | Here's a particle emmitter thought. lets say that the entire terrain has a grid and the grid squ... read more | 09/09/2002 (9:30 pm) |
| Anybody thought about getting advanced physics into Torque? | I dis-agree with max and josh. even though everyone needs certain physics, how could too many real ... read more | 09/09/2002 (9:18 pm) |
| Free games are good | i would, but i'd like to make some dough then do it. but then again- some demo games are worth playi... read more | 09/09/2002 (6:05 pm) |
| Polycount Question | ok so if one has a "top of the line computer" then a polygon increase may work. whats the current le... read more | 09/09/2002 (9:47 am) |
| Anybody thought about getting advanced physics into Torque? | i'm definately not a physic junkie here- but that sure would kick ass.... read more | 09/07/2002 (11:59 am) |
| Can TGE games be shipped with the scripts compiled? | yes i belive so- take the files that are to be "locked" and just use their DSO's instead of .cs as t... read more | 09/07/2002 (12:17 am) |
| Graphics in Indy Games | how long it take you to right that?... read more | 09/06/2002 (11:52 pm) |
| playing Animations | nm i think i got it!... read more | 09/06/2002 (5:43 pm) |
| playing Animations | ok- i need help here. I need to know where i specify that the Jump animation is the actual filename.... read more | 09/06/2002 (5:27 pm) |
| Yet another melv question | yeah the pinching this was what i was concerned about- it's be like making a shockwave, and when tex... read more | 09/06/2002 (2:08 am) |
| GetRandom | sniggidy snaggidy snap... read more | 09/06/2002 (2:05 am) |
| GetRandom | function BotWander(%client) { echo("wandering") if (isObject(%client.player)) { for(%i =... read more | 09/05/2002 (8:53 pm) |
| GetRandom | i'm trying to get a random # between 1 & 10 for x , y coords. every time the function is executed t... read more | 09/05/2002 (4:21 pm) |
| Refraction/Real Water | but i take it that it would be possible to do an ingame refraction effect tho. more games now are t... read more | 09/05/2002 (1:16 pm) |
| New Editor Changes are in ... | Go Melv!, Go Melv!, It's your birthday!, It's your birthday!!!!!!!!!!!!!!... read more | 09/05/2002 (12:17 pm) |
| Refraction/Real Water | On the refraction: It would be very nice to see it ingame and have either particles doing it or mod... read more | 09/05/2002 (12:15 pm) |
| How far can a projectile travil in the torque engine | it can live for that time but if you can't see it- like a random shot up, don't make it too high.... read more | 09/04/2002 (11:35 pm) |
| Gaming Banned in Greece? | well- i know bingo is allowed here! B-I-N-G-O !... read more | 09/03/2002 (11:44 pm) |
| fxFoliage Help | well screw it- gonna start over w/HEAD- thanx anyways melv. i appreciate the help alot!... read more | 09/03/2002 (4:22 pm) |
| The Camera Matrix | speaking of cams- you guys know if the matrix defines how the screen is rendered; fisheye or flat? ... read more | 09/03/2002 (3:53 pm) |
| fxFoliage Help | ok so i found the files in the file view section, i deleted all the fake h files but the fxfoliage.c... read more | 09/03/2002 (3:45 pm) |
| fxFoliage Help | ok so i tried to do the fileview but all i can get under "project" "add to project" -> "files" and ... read more | 09/03/2002 (12:37 pm) |
| fxFoliage Help | Well. it just so happens that I know alot about vc6! but only if alot refers to opening a works sp... read more | 09/03/2002 (12:22 pm) |
| fxFoliage Help | Ok i even deleted the files and it still thinks there is an fx folder as well as a new code folder. ... read more | 09/02/2002 (9:22 pm) |
| Projecting the HUD onto a model | is it mapped onto it. or is it just a 1st person gui, just designed to look like it is on a visor o... read more | 09/02/2002 (8:00 pm) |
| Names on battle field | What? lovely combo: Spinfusor Laser Rifle grenade launcher energy pack mines grenades mi... read more | 09/01/2002 (9:17 pm) |
| Can I make a game with Torque Game Engin? | yes- but there's one problem- i've pulled the release plug in my head, and i still feel the aftermat... read more | 09/01/2002 (9:14 pm) |
| function aiAddPlayer can not be found..... | fixed:) thanx stephan. don't know why it wasn't working- i think i added it before......thanx!... read more | 08/31/2002 (12:35 pm) |