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Sabrecyd's Forum Posts

Thread Post Date Posted
Client / Dedicated Server TGE 1.4 What's the actual fix to run a Dedicated Server without having it crash using TGE 1.4? I couldn't fi... read more 03/01/2006 (1:14 pm)
Milkshape export/import trouble Try resizing the textures to 128 x 128. Not all powers of 2 seem to work well.... read more 06/14/2005 (5:22 am)
Tim Aste Content Packs, Documentation There must still be some problems with ogg and TGE. When I first tried to run the Rust Town miss... read more 10/21/2004 (3:35 pm)
Lightning damage It's a struggle I know. The part in the lightning.cc code that works with the script is this functio... read more 07/16/2004 (6:16 am)
Lightning damage This works for me: Add the two lines under: datablock LightningData(DefaultStorm){ directDamag... read more 07/16/2004 (2:55 am)
Speeding up an animation I was just about to ask this same question. It would be very useful to be able to control the animat... read more 06/16/2004 (11:25 am)
TSE demo not working on ATI 9200. Crap, still got pink screen. Latest drivers, all windows updates, fresh install on a reformatted dri... read more 06/10/2004 (3:05 pm)
TSE demo not working on ATI 9200. Speaking of wiping a system. I flashed the BIOS on my nvidia machine which was "successful" but it t... read more 06/10/2004 (11:42 am)
TSE demo not working on ATI 9200. I've also tried all the different steps with no luck. btw, I do have a "Athlon/Via KT133" setup l... read more 06/09/2004 (4:36 am)
TSE demo not working on ATI 9200. Just for reference, here's the specs on my PC with "Pink screen": AMD 1.4GHz 1GB PC-133 RAM Win... read more 06/05/2004 (5:13 am)
TSE demo not working on ATI 9200. That's exactly what I see on my computer with a GeForce3 64MB card (Gigabyte GV-GF3000). Current dri... read more 06/04/2004 (12:53 pm)
Bot brain freeze? I don't have this problem anymore. I don't even remember what it was that caused it now it was so lo... read more 04/10/2004 (4:02 am)
Scripting Weapons James, If you want to post your weapon script or send me the .cs file I'll take a look at it for yo... read more 04/01/2004 (2:56 am)
GameSpace 1.5 Just to let people know, gamePak 1.5 for trueSpace 6.6 is now available. Same functionality as gameS... read more 02/13/2004 (9:41 am)
GameSpace 1.5 There are some specific references to Torque on the gameSpace site: Game Development Software : ... read more 02/09/2004 (7:23 am)
Limit on number of Items w/ hasLight=true? It was a problem until this change to the HEAD: Change #: 3866 Committed by: Ben Garney Date:... read more 01/22/2004 (10:27 am)
Milkshape LOD good news That makes sense. I'm glad it will be submitted. Thanks for the update Sven.... read more 12/17/2003 (10:20 am)
Milkshape LOD good news John, Do you know if this is going to be part of the CVS? I noticed there were some changes just ... read more 12/17/2003 (5:07 am)
Unknown command setObjectActiveImage I know this is old, but I just started looking at vehicles again and noticed the same problem. Ev... read more 12/09/2003 (8:07 am)
ShapeBaseImage light issue Looks like the fixes that Daniel Eden made aren't in the current HEAD. Not sure why. EDIT: Looks... read more 11/20/2003 (11:58 am)
ShapeBaseImage light issue I found a thread about it. Topic: Shapebaseimage lights... read more 11/20/2003 (11:07 am)
ShapeBaseImage light issue Maybe it's one of those things that got unintentional rolled back? I know that's happened before. I'... read more 11/20/2003 (10:44 am)
ShapeBaseImage light issue Was there a fix? I have my code merged with the current head but maybe I have something messed up. I... read more 11/20/2003 (5:34 am)
Spanking new Particle Engine Very good explanation Melv. Thanks. I really like the sound of how that would work as a seperate too... read more 11/18/2003 (9:50 am)
Spanking new Particle Engine All the features I wished for above could come true?! Hell yes! Can I place a pre-order? ;) I... read more 11/18/2003 (8:43 am)
Spanking new Particle Engine Impressive as usual Melv. Here's a few things that would be nice to see. Some mentioned and some ... read more 11/18/2003 (5:41 am)
Milkshape LOD good news Very cool! This will be very useful. Don't worry, I don't get mad easily ;)... read more 11/10/2003 (9:04 am)
Milkshape LOD good news John, could you have a single mesh or multiple mesh option? There are some very good reasons to have... read more 11/10/2003 (5:09 am)
Milkshape LOD good news That is great news!... read more 11/07/2003 (4:02 am)
Parachutes in Torque? You could check the z value of the player position. [code] %pos = %client.player.getTransform(... read more 11/03/2003 (11:21 am)
Problem with new head You probably have your resolution set to 800 x 600 or less. Change it to something larger and you sh... read more 09/27/2003 (5:48 am)
Virus I think the butt kicking is in order. There's nothing wrong with programming for a job or hobby or j... read more 08/20/2003 (5:24 pm)
Virus People that actually have time to create a virus really need to get laid.... read more 08/20/2003 (1:49 pm)
DTS Explosions Here's one of the subexplosion datablocks I use that works. Should work the same for a regular explo... read more 08/20/2003 (1:45 pm)
DTS Explosions I got it working now too. My last post was over a year ago. Ahh, back when things were more simple a... read more 08/20/2003 (10:43 am)
Virus Go to the McAfee site and download Stinger.exe. Check this link for info about that virus: [ur... read more 08/20/2003 (5:17 am)
Reference Datablocks Sweet! I see the updated file checked in. Thanks very much. This is just one of the reasons I like w... read more 08/08/2003 (1:27 pm)
Reference Datablocks Ok, just tried it on a totally clean HEAD and added just the datablock in the first post in player.c... read more 08/08/2003 (4:47 am)
Reference Datablocks Will do. I'll have to send it tomorrow morning tho when I can get to that "fresh" copy. I am using V... read more 08/07/2003 (9:10 pm)
Reference Datablocks I tried it on the HEAD from 8-05-03 with no other modifications. It seems to crash as soon as I star... read more 08/07/2003 (6:17 pm)
Reference Datablocks I added just the above datablock in player.cs in a fresh engine along with setting "Warrior" as the ... read more 08/07/2003 (1:39 pm)
explosion on items cause lockup Hope it works for you Stephen. I've had way less lockup problems these days :) Just a note for ot... read more 07/30/2003 (11:02 am)
picking spawnpoints The answer is yes. The player can use the normal spawnpoints if you want then make something like th... read more 07/10/2003 (6:35 am)
Sounds in GUI I actually just looked into this yesterday. In client/ui/defaultGamePofiles.cs add this towards the ... read more 07/09/2003 (5:26 am)
Textures screwed up (or something) I've seen something similar. I had to reapply the terrain textures in the terrain texture editor and... read more 07/01/2003 (4:02 am)
Does anyone have aiplayers spawned from script?? The bot should spawn as soon as the function is called. Here's some example code that I use to sp... read more 06/22/2003 (1:33 pm)
Does anyone have aiplayers spawned from script?? Instead of: $enemy.spawnPlayer(); try: return $enemy; That's all I use.... read more 06/22/2003 (8:07 am)
Projectile Rotation Looks like there's a max radius setting for the explosion dynamic lights of 20 set in explosion.cc. ... read more 06/20/2003 (11:43 am)
Projectile Rotation Don't we all want the "destroy everything in sight" effect? ;) I'm not an expert on Melv's fx cod... read more 06/20/2003 (6:50 am)
Projectile Rotation Ha ha, well it might be madness but it's possible. I'm not sure what program you're using to model b... read more 06/20/2003 (5:59 am)
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