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GI_JOEJK's Forum Posts

Thread Post Date Posted
TGEA vs Unity 3D in 2009 Well, as both a TGEA and Unity 2.5 pro user I can say this: I predict that Garage Games will see ... read more 06/01/2009 (2:40 pm)
Multiplayer FPS.. Is TGEA right? "Would you use TGEA for a small multilayer fps?" NO. I tried and could not do it, mind ... read more 03/27/2009 (5:18 pm)
On The Fence @J.C. Smith I am totally willing and able to invest time and money to get this game specific feat... read more 01/30/2009 (1:04 am)
On The Fence @Jaimi McEntire: I have had a lot of intense conversations with people who have had some success... read more 01/29/2009 (12:30 pm)
On The Fence @ Phillip OShea - "With regards to the problem that you have with your vehicle code, have you t... read more 01/29/2009 (11:49 am)
On The Fence All I will say is don't waste your time with the CSK... I'm actually not too concerned with GG/IA... read more 01/28/2009 (10:39 pm)
TGEA lighting? Ken Can you please share some info on how and what you have done? If you wish you can email me. ... read more 01/17/2009 (2:32 pm)
Bump mapping Is this for DTS meshes exported from 3D Studiomax only???? I have read on this forum that Maya embed... read more 12/29/2008 (11:33 pm)
Red Crucible Game Update More : ) [image]http://www.dpl-media.com/sitebuilder/images/Environ_023-600x330.jpg[/image] [url... read more 12/27/2008 (1:26 am)
Education @Martin Otyeka Deciding what school to go to is extremely important. The one thing I would stress... read more 12/25/2008 (4:19 pm)
Multiple ground detail textures - TGEA? Why are there spots on my ATLAS terrain that are missing the detail texture? If I create an Atlas... read more 12/23/2008 (6:47 pm)
THE BEST! 3D modeling program available for Torque Just don't use Maya. I found that it its export tools are buggy and lack proper support. I would rec... read more 12/22/2008 (5:14 pm)
PC Piracy Charts IMHO. When will "they" learn? Games should be FREE to the public. Allow the public to freely dis... read more 12/22/2008 (5:10 pm)
Get it and Go @Stefan Lundmark Sadly innovation does not sell games, just look around. Something like 93% new I... read more 12/22/2008 (4:56 pm)
Making a city ( roads ) best way ? I just created a road system (as one single dts mesh) that covered my whole level. I then applied Po... read more 12/21/2008 (12:49 am)
Multiple ground detail textures - TGEA? ....ok Currently I have an ATLAS terrain @1km x 1km, with 16x 2048 texture maps. If I double that... read more 12/21/2008 (12:42 am)
Is landscape possible with Vue If I were you, I would look into getting Grome... http://www.quadsoftware.com/index.php?m=section&s... read more 11/06/2008 (3:06 pm)
Rendering Tree Leaves There should be an option in the DTS export window in Max, to set the material to "double sided".... read more 11/05/2008 (4:57 pm)
Replacing Legacy terrain with Atlas Terrain? How do I open the .Atlas terrain files in a text editor? I can open the .ms with note pad but not th... read more 10/31/2008 (11:59 pm)
Atlas Terrain? Excellent! Good to hear this, now I can plan out my level in Atlas! Thanks... read more 10/29/2008 (11:18 pm)
Tank t-90 Nice model. What version of the T-90 tank is it? If its the old "S" version the turret shape might b... read more 10/29/2008 (9:21 pm)
Atlas Terrain? I saw this post and that's why I asked. http://www.devmaster.net/engines/engine_details.php?id=21... read more 10/29/2008 (8:57 pm)
DIF imbeded DTS mesh question @Tobias Niva It looks like the solution to my problem is like this; 1. I will have to rebuild ... read more 10/28/2008 (1:49 pm)
DIF imbeded DTS mesh question @William Freeman In order to keep the texture budget low, I could not use custom textures for eve... read more 10/28/2008 (1:43 pm)
DIF imbeded DTS mesh question @N R Bharathae "Sounds to me like your art path is FUBAR." Yes, currently my art pipeline is k... read more 10/28/2008 (1:36 pm)
DIF imbeded DTS mesh question @Surge Please explain "Enable Step Up". @ALL So far I am very disappointed in the lighting ... read more 10/27/2008 (9:29 pm)
TGEA crashing TGEA 1.71 But it's not happening currently. Its weird, but these kinds of things start happening ... read more 10/27/2008 (10:55 am)
DIF question Well, I have found that using DTS converted (into Dif) meshes is a no-go. When I see more then two o... read more 10/24/2008 (12:56 am)
DIF question I thought that it would not be wise to use Polysoup for all of the DTS static models, that it would ... read more 10/22/2008 (12:09 pm)
Maya 2008 exporter normal map problem What purpose does the config file serve?... read more 10/22/2008 (12:58 am)
PolySoup for ALL collision?? @ Apparatus Yup, already modeled the LODs. I have three LODs per static. Most of my statics are a... read more 10/13/2008 (9:38 pm)
PolySoup for ALL collision?? Speaking of collision; Would I have to place a box collision over a window or door, in order to s... read more 10/13/2008 (5:13 pm)
PolySoup for ALL collision?? @ Apparatus I have 200+ models that need collision made. So I was wondering if Polysoup could exp... read more 10/13/2008 (10:14 am)
Billboard Fliage? What do you mean by "Z-billboarding"? Are you talking about alpha sorting issues?... read more 09/28/2008 (2:57 pm)
Detail textures What was the reason for not giving TGEA detail texture function?... read more 09/22/2008 (12:12 am)
Shoreline Texture I would say that its done with an external terrain editor like this, then ported over to Torque. ... read more 08/31/2008 (1:35 pm)
4096x4096 textures? @Gomes812 Even if you were to be able to use textures that big, you would never be able to actual... read more 08/31/2008 (1:30 pm)
Normal Maps? I am using the old super_png plugin.... read more 08/26/2008 (10:17 am)
Can't save the Alpha in .png texture files I am trying to save a Specular in a png diffuse texture. But for some reason Torque Advanced uses it... read more 08/25/2008 (11:07 pm)
Shadows Around Transparent Material GTA 4 was built with a proprietary game engine. Unreal 3 can do this kind of, by using SpreedTree mo... read more 08/25/2008 (10:52 pm)
Normal Maps? Here are some of the combinations I have tried with no success. I know this is a simple thing to do ... read more 08/25/2008 (8:15 pm)
Normal Maps? @L Foster Actually if I create a Png texture with an alpha (using Superpng plugin), I do not need... read more 08/25/2008 (2:49 pm)
Normal Maps? Another question. Do I need to set up the lighting for the scene in a specific way, in order to ... read more 08/25/2008 (1:54 pm)
Normal Maps? I have a few questions: 1. After I set up the materials.cs document, do I "save" it or do I need ... read more 08/25/2008 (12:13 pm)
Normal Maps? OK I took a look at the examples you mentioned. But I am still confused... First, modeling and textu... read more 08/24/2008 (9:52 pm)
Helicoptor Polys I created a Hind along with LODs. Here is a screen shot of the LOD0 (highest res) model @5,000 polyg... read more 08/23/2008 (11:50 am)
What Engine and components to buy?? Whats the latest news on Torque 2?... read more 01/18/2008 (10:45 am)
What Engine and components to buy?? Well, we are planning to release a "free" - small- MOD/demo of the game. Of course the actual game w... read more 01/17/2008 (4:25 pm)
What Engine(s) to use/purchase?? When is TorqueX 3D coming out? Will I be able to create a game demo for the 360 using TourqueX 3D? A... read more 10/18/2007 (1:28 am)
What Engine(s) to use/purchase?? Where do I find some info on the "Torque 360 game engine"? I guess I would need this as well as TGEA... read more 10/17/2007 (12:36 pm)
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