Joe Kauffman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fading (and Beyond) | Eric, that is such a great tutorial! so helpful. and those functions are awesome. now i have to go... read more | 05/02/2007 (11:24 am) |
| PickPoint doesn't work for me | Andy, You need to first get the scenegraph for your SceneWindow... like this: [code] function ... read more | 12/25/2006 (9:37 pm) |
| Torque2D TextMate Bundle | Scott, This is awesome! This totally helps me out! TextMate is great, i'll probably purcahase it ... read more | 11/26/2006 (3:25 pm) |
| Build error | Dan, Just to make sure, You need to build the windows version of your game from a windows comp... read more | 11/26/2006 (3:23 pm) |
| Turning particles images into a weapon | @paul, there's also a "." missing here: [code] %this setSize(10,5); [/code] every time you ru... read more | 11/18/2006 (12:40 am) |
| How to Constrain Aspect Ratio on WideScreen? | Hey, again, thanks for you help. i'm trying not to get frustrated by this, but i've been working o... read more | 11/16/2006 (12:52 pm) |
| How to Constrain Aspect Ratio on WideScreen? | Ben, thank you! i will attempt to tackle this in the morning (well, later on in the morning...it'... read more | 11/16/2006 (2:22 am) |
| How to Constrain Aspect Ratio on WideScreen? | Ben, thanks for replying! hmmm.. i want to do things correctly, but it is working now: with a ... read more | 11/15/2006 (5:43 pm) |
| How to Constrain Aspect Ratio on WideScreen? | Okay! i think i got it... in my main.cs: [code] if((getWord(getDesktopResolution(),0) / getWor... read more | 11/14/2006 (11:45 pm) |
| How to Constrain Aspect Ratio on WideScreen? | Perhaps a clue: if i check getDestopResolution() when i am in fullscreen mode, i get 1024, 768, 3... read more | 11/14/2006 (10:36 pm) |
| How to Constrain Aspect Ratio on WideScreen? | Hey, i'm running into some trouble implementing this... Ben, if you're still reading these forum... read more | 11/14/2006 (9:15 pm) |
| Need to pass a string in a bindCmd... | Yeah, that was it... i was being crazy. thanks for the help.... read more | 11/09/2006 (11:40 am) |
| Need to pass a string in a bindCmd... | Thanks for the reply! yeah, i thought my problem was that i had too many quotes so i tried that,... read more | 11/08/2006 (9:27 am) |
| Game crashes when I try to load level... | Hey, perhaps you need to add a schedule? they discuss something similar here: [url]http://www... read more | 10/20/2006 (10:20 am) |
| Set the focus of the mouse on an object? | Hi Amanda... yeah, i would do pickPoint as well, which gets all of the objects under a specific p... read more | 09/17/2006 (2:55 pm) |
| Moving multiple objects as a single unit? | Cool. thanks!... read more | 09/12/2006 (12:28 am) |
| How to Constrain Aspect Ratio on WideScreen? | Cool! I'm glad there's a solution... That gives me a great starting point. thank you. joe... read more | 08/30/2006 (10:40 am) |
| Quick GUI question... | Yes! Thanks Trevor! That totally helps. Thank you for responding. For a beginner to TGB, It gets... read more | 08/26/2006 (2:27 pm) |
| Game wont start after Splash screen | Hey, In the following function, make sure "MyProjectFolder" and "MyLevel.t2d" are specific to your ... read more | 08/24/2006 (2:05 pm) |
| Game wont start after Splash screen | Hey, In the following function, make sure "MyProjectFolder" and "MyLevel.t2d" are specific to your ... read more | 08/24/2006 (2:01 pm) |
| Official logos? | Thanks, yeah, i saw those... but that's the general garagegames disc logo... i thought we had t... read more | 08/22/2006 (11:37 pm) |