David Higgins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Where to find answers to some basic questions | Marcus, 1) Look into using the loadLevel() function provided in the common directory. This will ... read more | 12/24/2007 (4:22 pm) |
| Resolved-Pause problem | As a side note -- if you use the schedule manager resource, you can easily manage your schedules and... read more | 10/25/2007 (1:18 am) |
| Giving orders. | Not quite sure the question really makes sense -- how do they 'arrive at the goal'? Are you using a... read more | 10/19/2007 (7:06 pm) |
| Resolved-Pause problem | I believe the more appropriate route would be 'not to pause the game'. Instead, implement some so... read more | 10/19/2007 (7:03 pm) |
| Grimm's Hatchery | Use the C++ Resource for 1.1.3 that adds the same ZIP functionality that's in 1.1.5 ... There is... read more | 08/24/2007 (1:33 am) |
| Grimm's Hatchery | Isaac, you can store the artwork in a Virtual File System, such as a ZIP Archive ... possibly with a... read more | 08/24/2007 (1:02 am) |
| Console Based XML parser available | James, the XMLObject available in 1.5 is new -- this thread was created prior to 1.5 even being in p... read more | 08/10/2007 (10:30 pm) |
| Zip Objects | Oops -- thats what I get for trying to write a forum through a remote desktop connection ... ;) ... read more | 07/30/2007 (10:33 pm) |
| Zip Objects | When you say you tried ./water.png and ... read more | 07/30/2007 (10:14 pm) |
| Zip Objects | Daniel, I just read the thread you mentioned, skipped over it originally -- my apologies. The ... read more | 07/30/2007 (6:11 am) |
| Zip Objects | I haven't looked into Zip support in 1.5 yet, but I do know that someone was talking about how it wa... read more | 07/30/2007 (3:56 am) |
| Playing cards copyright/trademark | Gregory, I obtaind those card images from a website that claimed they were 'free for any use'. I... read more | 07/28/2007 (7:08 pm) |
| How To make KeyPad Configuration Menu | Michael, you would use a Gui Input control to read the keys, check out the code for the Key-Bindings... read more | 07/11/2007 (7:25 pm) |
| Creating image maps from surfaces | Daniel, If you want to combine multiple image maps together to create one larger image map, look ... read more | 07/11/2007 (7:24 pm) |
| Vector Art | Kiyaku, First, let me say I've tried Angela's World and I thought it was a great game. Unbeliev... read more | 07/11/2007 (7:21 pm) |
| Scene Fading | Luke -- awesome little tweak there, think you'd be so inclined to post it as a resource on TDN? G... read more | 07/10/2007 (3:52 am) |
| Sound format support | @baylor, I mentioned in my first post, OGG files are also supported by TGB. OGG is similar to ... read more | 07/10/2007 (3:42 am) |
| Sound format support | Baylor, TGB supports both WAV and OGG formats natively. There are a number of resources that allo... read more | 07/09/2007 (10:25 pm) |
| Scene Fading | Kevin -- no clue if they plan to add this, but whats wrong with the solution I proposed? Are you loo... read more | 07/09/2007 (4:52 am) |
| Rotate the Cam | Kiyaku, possible? Yes ... through TorqueScript with the Stock Engine, no. The camera in TGB is ba... read more | 07/09/2007 (3:56 am) |
| Scene Fading | Kevin, Not really sure what your referring too ... your question makes it sound like this was a p... read more | 07/09/2007 (3:52 am) |
| GetForwardVector | Brandon, I said check the value after it's been initialized, not before ... check the script code I ... read more | 07/08/2007 (4:00 am) |
| GetForwardVector | Actually, whether it's an int or a string is irrelevant with torquescript, unless you specifically t... read more | 07/08/2007 (1:55 am) |
| Slow motion | With camtasia, you can actually save the video with a set framerate, such as like 5fps ... however, ... read more | 07/07/2007 (9:40 pm) |
| Slow motion | Oh wow, I never even bothered looking for that stuff in 1.5 -- your right, it is missing. And I n... read more | 07/07/2007 (9:32 pm) |
| Help with the Super PNG | [url=http://www.fnordware.com/superpng/]SuperPNG Official Site[/url] Amazing what Google will fin... read more | 07/07/2007 (9:03 pm) |
| Help with the Super PNG | Morrie -- where?... read more | 07/07/2007 (8:59 pm) |
| Slow motion | Vedat, there is a way to control the frame rates in the scene editor -- click on any empty area of t... read more | 07/07/2007 (8:55 pm) |
| GPL'ed game script? | Side note -- the microsoft info ... relates to the topic by showing how a company who is willingly a... read more | 07/07/2007 (8:42 pm) |
| GPL'ed game script? | Eric, well, your first statement brings up an odd question ... How do you intend to 'enforce' the... read more | 07/07/2007 (8:39 pm) |
| Help with the Super PNG | Morrie, SuperPNG comes with instructions on how to install it, as well as how to remove the default ... read more | 07/07/2007 (8:15 pm) |
| Debugging engine code | Hahn, the game starts in game/gameDemo.cc in the 'main' function ... from there, you can follow it a... read more | 07/07/2007 (8:12 pm) |
| GPL'ed game script? | Eric, personally, I think a custom license written by you would be best -- a license that identifies... read more | 07/07/2007 (6:53 pm) |
| Performance problems with lots of AI entities | Best approach to serious AI for lots of units would probably be to implement it on the engine side a... read more | 07/07/2007 (2:11 am) |
| Bezier path. How to get a steady speed with an attached object? | Dmitry, I see what your talking about ... and here's what I noticed ... when the object starts to... read more | 07/06/2007 (5:36 am) |
| Texture pack | Actually, Andrew brings up a good point -- if your textures can be 'drag and dropped' and have tons ... read more | 07/06/2007 (2:18 am) |
| Bezier path. How to get a steady speed with an attached object? | Ok -- just tested this ... and it works the way I thought it would/should. I created a 4-node pat... read more | 07/06/2007 (2:09 am) |
| Render To Texture | Kiyaku, as long as the border is transparent in the middle ... you will be able to see through it ..... read more | 07/06/2007 (1:46 am) |
| Bezier path. How to get a steady speed with an attached object? | @Igor, actually, I'm gonna have to disagree with you there ... The speed of the object should be ... read more | 07/06/2007 (1:42 am) |
| Return Policy? | I agree with everyone's points here -- a return policy of software purchased online is, well, not so... read more | 07/06/2007 (1:33 am) |
| Texture pack | Morrie, I registered on a website not too long ago and managed to download literally 34gbs of textur... read more | 07/06/2007 (1:26 am) |