Game Development Community

David Higgins's Forum Posts

Thread Post Date Posted
Where to find answers to some basic questions Marcus, 1) Look into using the loadLevel() function provided in the common directory. This will ... read more 12/24/2007 (4:22 pm)
Resolved-Pause problem As a side note -- if you use the schedule manager resource, you can easily manage your schedules and... read more 10/25/2007 (1:18 am)
Giving orders. Not quite sure the question really makes sense -- how do they 'arrive at the goal'? Are you using a... read more 10/19/2007 (7:06 pm)
Resolved-Pause problem I believe the more appropriate route would be 'not to pause the game'. Instead, implement some so... read more 10/19/2007 (7:03 pm)
Grimm's Hatchery Use the C++ Resource for 1.1.3 that adds the same ZIP functionality that's in 1.1.5 ... There is... read more 08/24/2007 (1:33 am)
Grimm's Hatchery Isaac, you can store the artwork in a Virtual File System, such as a ZIP Archive ... possibly with a... read more 08/24/2007 (1:02 am)
Console Based XML parser available James, the XMLObject available in 1.5 is new -- this thread was created prior to 1.5 even being in p... read more 08/10/2007 (10:30 pm)
Zip Objects Oops -- thats what I get for trying to write a forum through a remote desktop connection ... ;) ... read more 07/30/2007 (10:33 pm)
Zip Objects When you say you tried ./water.png and ... read more 07/30/2007 (10:14 pm)
Zip Objects Daniel, I just read the thread you mentioned, skipped over it originally -- my apologies. The ... read more 07/30/2007 (6:11 am)
Zip Objects I haven't looked into Zip support in 1.5 yet, but I do know that someone was talking about how it wa... read more 07/30/2007 (3:56 am)
Playing cards copyright/trademark Gregory, I obtaind those card images from a website that claimed they were 'free for any use'. I... read more 07/28/2007 (7:08 pm)
How To make KeyPad Configuration Menu Michael, you would use a Gui Input control to read the keys, check out the code for the Key-Bindings... read more 07/11/2007 (7:25 pm)
Creating image maps from surfaces Daniel, If you want to combine multiple image maps together to create one larger image map, look ... read more 07/11/2007 (7:24 pm)
Vector Art Kiyaku, First, let me say I've tried Angela's World and I thought it was a great game. Unbeliev... read more 07/11/2007 (7:21 pm)
Scene Fading Luke -- awesome little tweak there, think you'd be so inclined to post it as a resource on TDN? G... read more 07/10/2007 (3:52 am)
Sound format support @baylor, I mentioned in my first post, OGG files are also supported by TGB. OGG is similar to ... read more 07/10/2007 (3:42 am)
Sound format support Baylor, TGB supports both WAV and OGG formats natively. There are a number of resources that allo... read more 07/09/2007 (10:25 pm)
Scene Fading Kevin -- no clue if they plan to add this, but whats wrong with the solution I proposed? Are you loo... read more 07/09/2007 (4:52 am)
Rotate the Cam Kiyaku, possible? Yes ... through TorqueScript with the Stock Engine, no. The camera in TGB is ba... read more 07/09/2007 (3:56 am)
Scene Fading Kevin, Not really sure what your referring too ... your question makes it sound like this was a p... read more 07/09/2007 (3:52 am)
GetForwardVector Brandon, I said check the value after it's been initialized, not before ... check the script code I ... read more 07/08/2007 (4:00 am)
GetForwardVector Actually, whether it's an int or a string is irrelevant with torquescript, unless you specifically t... read more 07/08/2007 (1:55 am)
Slow motion With camtasia, you can actually save the video with a set framerate, such as like 5fps ... however, ... read more 07/07/2007 (9:40 pm)
Slow motion Oh wow, I never even bothered looking for that stuff in 1.5 -- your right, it is missing. And I n... read more 07/07/2007 (9:32 pm)
Help with the Super PNG [url=http://www.fnordware.com/superpng/]SuperPNG Official Site[/url] Amazing what Google will fin... read more 07/07/2007 (9:03 pm)
Help with the Super PNG Morrie -- where?... read more 07/07/2007 (8:59 pm)
Slow motion Vedat, there is a way to control the frame rates in the scene editor -- click on any empty area of t... read more 07/07/2007 (8:55 pm)
GPL'ed game script? Side note -- the microsoft info ... relates to the topic by showing how a company who is willingly a... read more 07/07/2007 (8:42 pm)
GPL'ed game script? Eric, well, your first statement brings up an odd question ... How do you intend to 'enforce' the... read more 07/07/2007 (8:39 pm)
Help with the Super PNG Morrie, SuperPNG comes with instructions on how to install it, as well as how to remove the default ... read more 07/07/2007 (8:15 pm)
Debugging engine code Hahn, the game starts in game/gameDemo.cc in the 'main' function ... from there, you can follow it a... read more 07/07/2007 (8:12 pm)
GPL'ed game script? Eric, personally, I think a custom license written by you would be best -- a license that identifies... read more 07/07/2007 (6:53 pm)
Performance problems with lots of AI entities Best approach to serious AI for lots of units would probably be to implement it on the engine side a... read more 07/07/2007 (2:11 am)
Bezier path. How to get a steady speed with an attached object? Dmitry, I see what your talking about ... and here's what I noticed ... when the object starts to... read more 07/06/2007 (5:36 am)
Texture pack Actually, Andrew brings up a good point -- if your textures can be 'drag and dropped' and have tons ... read more 07/06/2007 (2:18 am)
Bezier path. How to get a steady speed with an attached object? Ok -- just tested this ... and it works the way I thought it would/should. I created a 4-node pat... read more 07/06/2007 (2:09 am)
Render To Texture Kiyaku, as long as the border is transparent in the middle ... you will be able to see through it ..... read more 07/06/2007 (1:46 am)
Bezier path. How to get a steady speed with an attached object? @Igor, actually, I'm gonna have to disagree with you there ... The speed of the object should be ... read more 07/06/2007 (1:42 am)
Return Policy? I agree with everyone's points here -- a return policy of software purchased online is, well, not so... read more 07/06/2007 (1:33 am)
Texture pack Morrie, I registered on a website not too long ago and managed to download literally 34gbs of textur... read more 07/06/2007 (1:26 am)
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