Game Development Community

David Higgins's Forum Posts

Thread Post Date Posted
Fading (and Beyond) it's BBCode, probably from the old layout ... anything in [] should be ignored, or treated like HTML... read more 11/13/2010 (5:16 am)
Where to find answers to some basic questions Marcus, 1) Look into using the loadLevel() function provided in the common directory. This will ... read more 12/24/2007 (8:22 am)
Resolved-Pause problem As a side note -- if you use the schedule manager resource, you can easily manage your schedules and... read more 10/24/2007 (6:18 pm)
Giving orders. Not quite sure the question really makes sense -- how do they 'arrive at the goal'? Are you using a... read more 10/19/2007 (12:06 pm)
Resolved-Pause problem I believe the more appropriate route would be 'not to pause the game'. Instead, implement some so... read more 10/19/2007 (12:03 pm)
Grimm's Hatchery Use the C++ Resource for 1.1.3 that adds the same ZIP functionality that's in 1.1.5 ... There is... read more 08/23/2007 (6:33 pm)
Grimm's Hatchery Isaac, you can store the artwork in a Virtual File System, such as a ZIP Archive ... possibly with a... read more 08/23/2007 (6:02 pm)
Console Based XML parser available James, the XMLObject available in 1.5 is new -- this thread was created prior to 1.5 even being in p... read more 08/10/2007 (3:30 pm)
Zip Objects Oops -- thats what I get for trying to write a forum through a remote desktop connection ... ;) ... read more 07/30/2007 (3:33 pm)
Zip Objects When you say you tried ./water.png and ... read more 07/30/2007 (3:14 pm)
Zip Objects Daniel, I just read the thread you mentioned, skipped over it originally -- my apologies. The ... read more 07/29/2007 (11:11 pm)
Zip Objects I haven't looked into Zip support in 1.5 yet, but I do know that someone was talking about how it wa... read more 07/29/2007 (8:56 pm)
Playing cards copyright/trademark Gregory, I obtaind those card images from a website that claimed they were 'free for any use'. I... read more 07/28/2007 (12:08 pm)
How To make KeyPad Configuration Menu Michael, you would use a Gui Input control to read the keys, check out the code for the Key-Bindings... read more 07/11/2007 (12:25 pm)
Creating image maps from surfaces Daniel, If you want to combine multiple image maps together to create one larger image map, look ... read more 07/11/2007 (12:24 pm)
Vector Art Kiyaku, First, let me say I've tried Angela's World and I thought it was a great game. Unbeliev... read more 07/11/2007 (12:21 pm)
Scene Fading Luke -- awesome little tweak there, think you'd be so inclined to post it as a resource on TDN? G... read more 07/09/2007 (8:52 pm)
Sound format support @baylor, I mentioned in my first post, OGG files are also supported by TGB. OGG is similar to ... read more 07/09/2007 (8:42 pm)
Sound format support Baylor, TGB supports both WAV and OGG formats natively. There are a number of resources that allo... read more 07/09/2007 (3:25 pm)
Scene Fading Kevin -- no clue if they plan to add this, but whats wrong with the solution I proposed? Are you loo... read more 07/08/2007 (9:52 pm)
Rotate the Cam Kiyaku, possible? Yes ... through TorqueScript with the Stock Engine, no. The camera in TGB is ba... read more 07/08/2007 (8:56 pm)
Scene Fading Kevin, Not really sure what your referring too ... your question makes it sound like this was a p... read more 07/08/2007 (8:52 pm)
GetForwardVector Brandon, I said check the value after it's been initialized, not before ... check the script code I ... read more 07/07/2007 (9:00 pm)
GetForwardVector Actually, whether it's an int or a string is irrelevant with torquescript, unless you specifically t... read more 07/07/2007 (6:55 pm)
Slow motion With camtasia, you can actually save the video with a set framerate, such as like 5fps ... however, ... read more 07/07/2007 (2:40 pm)
Slow motion Oh wow, I never even bothered looking for that stuff in 1.5 -- your right, it is missing. And I n... read more 07/07/2007 (2:32 pm)
Help with the Super PNG [url=http://www.fnordware.com/superpng/]SuperPNG Official Site[/url] Amazing what Google will fin... read more 07/07/2007 (2:03 pm)
Help with the Super PNG Morrie -- where?... read more 07/07/2007 (1:59 pm)
Slow motion Vedat, there is a way to control the frame rates in the scene editor -- click on any empty area of t... read more 07/07/2007 (1:55 pm)
GPL'ed game script? Side note -- the microsoft info ... relates to the topic by showing how a company who is willingly a... read more 07/07/2007 (1:42 pm)
GPL'ed game script? Eric, well, your first statement brings up an odd question ... How do you intend to 'enforce' the... read more 07/07/2007 (1:39 pm)
Help with the Super PNG Morrie, SuperPNG comes with instructions on how to install it, as well as how to remove the default ... read more 07/07/2007 (1:15 pm)
Debugging engine code Hahn, the game starts in game/gameDemo.cc in the 'main' function ... from there, you can follow it a... read more 07/07/2007 (1:12 pm)
GPL'ed game script? Eric, personally, I think a custom license written by you would be best -- a license that identifies... read more 07/07/2007 (11:53 am)
Performance problems with lots of AI entities Best approach to serious AI for lots of units would probably be to implement it on the engine side a... read more 07/06/2007 (7:11 pm)
Bezier path. How to get a steady speed with an attached object? Dmitry, I see what your talking about ... and here's what I noticed ... when the object starts to... read more 07/05/2007 (10:36 pm)
Texture pack Actually, Andrew brings up a good point -- if your textures can be 'drag and dropped' and have tons ... read more 07/05/2007 (7:18 pm)
Bezier path. How to get a steady speed with an attached object? Ok -- just tested this ... and it works the way I thought it would/should. I created a 4-node pat... read more 07/05/2007 (7:09 pm)
Render To Texture Kiyaku, as long as the border is transparent in the middle ... you will be able to see through it ..... read more 07/05/2007 (6:46 pm)
Bezier path. How to get a steady speed with an attached object? @Igor, actually, I'm gonna have to disagree with you there ... The speed of the object should be ... read more 07/05/2007 (6:42 pm)
Return Policy? I agree with everyone's points here -- a return policy of software purchased online is, well, not so... read more 07/05/2007 (6:33 pm)
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