Game Development Community

Marvin Hawkins's Forum Posts

Thread Post Date Posted
But I'm a level Designer Welp I passed. Here's the reel. [url]http://www.youtube.com/watch?v=2YcQ83i7Ck8[/url]... read more 09/19/2009 (1:03 am)
But I'm a level Designer Scott, Will and Ken, Thanks for the advice. I can see where you all are coming from. I'm taking the ... read more 08/27/2009 (10:15 pm)
But I'm a level Designer Again I get it. But after talking to several Professional Level Designer's the consensus has been: Y... read more 08/26/2009 (12:20 am)
But I'm a level Designer Well I get that, but there are level design reels. Plus that's what I have focused my skills on. I'm... read more 08/23/2009 (7:58 pm)
Who's alive in this part of the world? No i got the new one. just downloaded it yesterday. That was the LAST time I did before the current ... read more 06/16/2009 (9:59 pm)
Who's alive in this part of the world? Ah. I downloaded that. I thought that it may have been a version newer than that. I haven't download... read more 06/16/2009 (1:45 pm)
Looking for GGs in the Midwest US Chitown What? LOl Im in the midwest. Marvin Hawkins GG user by a thread. Programing Game Design and ... read more 06/12/2009 (9:39 am)
Who's alive in this part of the world? lol good point Novack. Where can I find the update to the latest version of the RTS Kit? ... read more 06/12/2009 (8:54 am)
Who's alive in this part of the world? wow this forum basically echos my thoughts. It was kind of my fear that GG has kinda gone corporate ... read more 06/11/2009 (8:47 pm)
Help: Trying to rotate objects Thanks again Mike. I found the answer in the book: Advanced Game Programming All in One. one prob... read more 02/03/2009 (8:33 am)
Help: Trying to rotate objects Thanks Brandon. I'm actually looking for rotating programatically. Basically what I'm thinking I nee... read more 01/31/2009 (7:49 am)
Help: Trying to rotate objects anyone? Am I being too unclear to help?... read more 01/30/2009 (8:59 pm)
Collisions causes a crash. Well What I did was I overwrote my "player" model and replaced mine with thiers. My player model has... read more 01/03/2009 (9:26 pm)
How do I move items when they are shot or collided with? Ah. yeah i meant to post about this but yes i tested it and it works very well. Thanks for the inpu... read more 12/07/2008 (9:29 am)
Trigger Code I found this little nugget in the TDN but it doesn't mention how to use it. AttachEffect This ... read more 12/06/2008 (9:58 am)
Trigger Code Awesome. Is there any way to do this same thing with Physical Zone? I know that I can create a dyna... read more 12/04/2008 (10:08 am)
How do I move items when they are shot or collided with? Wow thank you Michael. This Resource is Awesome!... read more 12/03/2008 (11:11 am)
Another Trigger question Oh man thanks it works like a charm. I was trying to get the player to stick to the ceiling. I'm go... read more 12/01/2008 (6:50 pm)
Another Trigger question Okay False alarm. Your code works perfectly Steve. One slight problem. I'm able to setscale on the p... read more 11/30/2008 (10:31 pm)
Simple Enemy/Manipulatable Objects Hmmm im not sure why but that this doesn't work. Where is the DirectDamage Function?... read more 11/30/2008 (5:02 pm)
Simple Enemy/Manipulatable Objects Hmm I think i see the logic behind it. Insgtead of refferencing a typemask as a ShapeBaseobject type... read more 11/30/2008 (3:02 pm)
Another Trigger question Ok awesome. But how do I call my player object inside the OnEnterTrigger Method? because whe... read more 11/29/2008 (5:33 pm)
Where do I find the crossbow methods for moving the bolt(bullet) Ok, I hate to keep bugging people. I tried to comment out the Crossbow::ONCOLLision stuff. My pu... read more 11/25/2008 (8:39 pm)
Where do I find the crossbow methods for moving the bolt(bullet) Cool one more question? Where is the explosion Datablock?... read more 11/25/2008 (12:23 pm)
Where do I find the crossbow methods for moving the bolt(bullet) That's awesome is ProjectileData editable in Torque Script?... read more 11/25/2008 (10:23 am)
Starter.fpS problem (Trying to Scale object) Oh wow thank you! i can completely undersand that. Thank you for that, It worked like a charm. On... read more 11/20/2008 (6:26 pm)
Starter.fpS problem (Trying to Scale object) Oh and sorry to bug everyone. But I'm trying to set up a function that when a player presses a butto... read more 11/20/2008 (12:29 pm)
Starter.fpS problem (Trying to Scale object) Oh my god thank you! It works like a charm! One Question though, Is Armor a part of the Datablock... read more 11/20/2008 (10:41 am)
Starter.fpS problem (Trying to Scale object) Oh my god thank you! It works like a charm! One Question though, Is Armor a part of the Datablock... read more 11/20/2008 (10:26 am)
Starter.fpS problem (Trying to Scale object) Ok. I checked my Echoes on it. No errors. Where else in torque is the player datablock defined? ... read more 11/20/2008 (9:46 am)
Starter.fpS problem (Trying to Scale object) Hmm thanks Dave I tried to do. SetScale(x y z) Inside the player datablock in player.cs with... read more 11/20/2008 (9:14 am)
Teacher: "We Don't use Normal maps" WTF? I wasn't trying to come off as pretentious. I can see how that could be seen that way. I'm just baff... read more 03/06/2008 (6:32 pm)
Teacher: "We Don't use Normal maps" WTF? Adam: Yeah I understand that. That's why I have to make sure my final project looks good within her ... read more 02/29/2008 (8:13 am)
Teacher: "We Don't use Normal maps" WTF? No everyone teaches it. The teachers currently employed in the industry say hey let me show you this... read more 02/27/2008 (12:48 am)
Teacher: "We Don't use Normal maps" WTF? No everyone teaches it. The teachers currently employed in the industry say hey let me show you this... read more 02/27/2008 (12:12 am)
Weapon Pack Notice Ha ha that is funny. Dude that's how I feel about every program. I took a class recently in Maya and... read more 07/09/2006 (8:54 pm)
New books from Garage Games Thanks Mark, That blog helped me a lot... if I'm lucky my school's Library should get it soon. Till ... read more 04/28/2006 (9:36 am)
New books from Garage Games Hmm thanks for replying Hukto. I was trying to figure out how to word my first post and those que... read more 04/27/2006 (1:34 pm)
New books from Garage Games How can this book benefit someone who read through 3d Game Programming all in one? How is it diff... read more 04/27/2006 (11:30 am)
Where exactly is the 'victory code in the engine'? Okay i found it in the server/scripts/game.cs I changed the aforementioned code from [code]// ... read more 02/05/2006 (8:48 pm)
Rebuilding the torque engine They affected the core engine. I got the code from [url=http://www.garagegames.com/mg/forums/result.... read more 02/05/2006 (12:03 am)
Rebuilding the torque engine Okay well this one time I made some changes to the engine and recompiled it.... but when I actually... read more 02/04/2006 (3:37 pm)
Rebuilding the torque engine So you're saying I didn't really have to compile it when I first got it?... read more 02/04/2006 (10:41 am)
Rebuilding the torque engine What's going to happen when I modify any of the engine c++ code?... read more 02/04/2006 (12:16 am)
Easy to Reproduce Lag Issue (FPS RTS hybrid) Me again.... What should have changed in the demo program. (anything I should look out for?) Afte... read more 01/25/2006 (7:06 pm)
Easy to Reproduce Lag Issue (FPS RTS hybrid) Oh my god i think it worked but how can I test it? I mean what's the controls anyway?... read more 01/17/2006 (7:13 pm)
Easy to Reproduce Lag Issue (FPS RTS hybrid) GameConnection.obj : error LNK2001: unresolved external symbol "public: void __thiscall GameConnecti... read more 01/16/2006 (6:17 pm)
Easy to Reproduce Lag Issue (FPS RTS hybrid) Okay should I be getting these?... read more 01/16/2006 (6:09 pm)
Abstract member classes Oops over to private I go... read more 01/16/2006 (4:05 pm)
Abstract member classes I don't know I'm trying to reproduce this lag issue from this [url] http://www.garagegames.com/mg/fo... read more 01/16/2006 (3:58 pm)
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