Game Development Community

Shiraz's Forum Posts

Thread Post Date Posted
Components in the Torque Combat Demo That got it! Thanks!... read more 02/25/2007 (10:25 pm)
Components in the Torque Combat Demo Yeah, I just found the code... PlayerCollisionComponent pcol = new PlayerCollisionComponent(); p... read more 02/25/2007 (10:03 pm)
Can Text be cast as a Sprite? Darn. :-(... read more 02/25/2007 (2:32 pm)
Affecting unnamed objects Well, because they're all just mindless drones. I guess I may have to. I can store them in an arra... read more 02/24/2007 (5:28 pm)
Turn-Based Strategy Game (like Chess) You might want to start with checkers then and when you get that working use the base program struct... read more 02/24/2007 (9:53 am)
Tinting a sprite Thanks guys! Luke's example got the job done!... read more 02/23/2007 (11:07 pm)
Printing Text That's the true joy of programming, isn't it? Realizing you've missed one simple but crucial line t... read more 02/21/2007 (11:39 pm)
Printing Text Thanks. That was a lot simpler to work with than the TorqueCombat code. I figured out the proble... read more 02/21/2007 (10:08 pm)
Printing Text Do you have an snipet of code you can send as an example?... read more 02/21/2007 (7:41 pm)
Printing Text Cool. Thanks. I sent it (StarterGame version) in an email to you.... read more 02/21/2007 (3:09 pm)
Printing Text Yes I do. And I just added that code to the StarterGame and nothing shows.... read more 02/21/2007 (2:03 pm)
Finally..... m makin my own game Good luck!... read more 02/21/2007 (2:00 pm)
Printing Text There's no difference at all. I tried adding the above code to ProcessTick of MovementComponent of ... read more 02/21/2007 (1:53 pm)
A bit of life You only play sound files of people within a certain radius. And if I can stand around in an MMO wi... read more 02/21/2007 (11:08 am)
Printing Text I actually copied all that code into my solution with the same net result. :-(... read more 02/21/2007 (10:31 am)
Changing the sprite Ok found it there. Thanks. Turns out the code I was looking for was (_player as T2DAnimatedSpri... read more 02/20/2007 (7:50 pm)
Changing the sprite Ok, I've declared the player in my game.cs using T2DSceneObject _player; _player = (T2DSceneO... read more 02/20/2007 (1:02 pm)
Changing the sprite Ok, I can buy that, but then why in the examples do I see... T2DSceneObject _player; _player =... read more 02/19/2007 (8:56 pm)
Changing the sprite So you can't switch the materials on SceneObjects? But aren't they the main objects? In the example... read more 02/15/2007 (9:54 pm)
Changing the sprite K, thanks. I got it to switch for a T2DStaticSprite. Now if I've declared the object as a T2DScene... read more 02/15/2007 (5:15 pm)
I need a team! I'm curious. Is this team going to make a game in a day? Also, yeah, do what Mitchell said!... read more 02/03/2007 (5:25 pm)
Emelie I'm not sure what kind of game you want to make out of this. Are you Emelie who gets kicked around... read more 02/03/2007 (5:21 pm)
Emelie Sounds more like a movie than a game... read more 02/03/2007 (2:26 pm)
Sim-lawn Waitaminute. Are you saying it's a game that's ACTUALLY as much fun as watching grass grow?? :-p... read more 01/31/2007 (11:32 am)
New idea? "Situation Simulators" @Anton, Wii game?... read more 01/26/2007 (1:51 pm)
An idea for a new kind of card game Huh? What's your idea?... read more 01/21/2007 (11:37 am)
Michael's story: A life on the streets (DD) Is there a more accessible place to get it from?... read more 01/19/2007 (12:21 am)
The adventures of John "Flashback" Johnson and the Invasion... Woah, looking at my post in the morning, it sounds pretty harsh. Sorry Mitchell, when I'm up that l... read more 01/18/2007 (9:03 am)
The adventures of John "Flashback" Johnson and the Invasion... Well, most of what you wrote is just story. The only game elements appeared right at the end. If t... read more 01/17/2007 (11:09 pm)
Commercial MMORPG - Realms of Validor @Ralph, I'll try not to be hypocritical nor redundant. I believe the comments people are making com... read more 01/17/2007 (10:48 pm)
Game Design and Effects on Society @Rubes - And it's not just this thread. Morris spammed 3 different threads (that I noticed) in this... read more 01/17/2007 (9:05 am)
Game Design and Effects on Society Um, what has that got to do with this topic, except maybe that game design is driving you crazy?... read more 01/16/2007 (3:32 pm)
Angels and Demons @James - Cedric? ... Cedric??? Well, I pictured Heaven as the more safe area. It'll attract more... read more 01/15/2007 (11:29 am)
Angels and Demons For me Elric is medieval equivalent of Joe. I could edit the post and change it to Joe but, serious... read more 01/15/2007 (12:08 am)
Angels and Demons Listening to prayers and being summoned can also be done in team mode and the game will also check f... read more 01/14/2007 (9:18 pm)
Ideas for games...by artists The question is what can you do? Can you right ..er .. write? Can you draw? Can you look at somet... read more 01/09/2007 (1:30 pm)
Ideas for games...by artists @James, they're making songs about me now? I thought it was just stories!... read more 01/08/2007 (5:47 pm)
Ideas for games...by artists I think we're all more cooperative when we're being paid. ;-)... read more 01/08/2007 (2:25 pm)
Ideas for games...by artists It's much easier when people are together and more importantly (imo) on the same schedule. turn-aro... read more 01/08/2007 (1:49 pm)
A 'realistic' sci-fi FPS? @Daniel, "But as for man being more civilised, it completely depends on your definition of civilisat... read more 01/07/2007 (1:41 pm)
Ideas for games...by artists @Joe, I think we were going by the assumption "The ideas and opinion expressed in my post are entire... read more 01/05/2007 (4:21 pm)
Ideas for games...by artists @Mare, Ok, you asked one question but answered another and that dynamic is exactly what I want to ad... read more 01/05/2007 (1:12 pm)
Ideas for games...by artists @Vitreous Actually, you sort of brought the topic back to artist and games, not that the general ide... read more 01/04/2007 (9:31 pm)
Ideas for games...by artists Not entirely. ;-) Actually it was quite well written, inciteful and, dare I say it, accurate. ... read more 01/03/2007 (11:59 pm)
New Writer looking for experiance. Um ... not to be harsh but ... before advertising yourself as a writer you might want to run a spell... read more 01/03/2007 (11:50 pm)
Any canadien torquer here Heh. guess I'm bored too. Toronto! Who wants to make a game?!... read more 12/29/2006 (11:18 pm)
The problem with mmorpgs and story... Yeah. What he said.... read more 12/28/2006 (9:02 am)
The problem with mmorpgs and story... I completely agree and I'm sure many developers agree with you too but that quest generator and new ... read more 12/27/2006 (4:04 pm)
New Action/Adventure Game Idea Lol. Looks like I need to bone up on my virtual history!... read more 12/27/2006 (1:11 pm)
New Action/Adventure Game Idea @Mitchell "Are you going to have any pirates at all?" Where did that comment come from?? I don'... read more 12/27/2006 (12:22 pm)