Shiraz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Components in the Torque Combat Demo | That got it! Thanks!... read more | 02/25/2007 (10:25 pm) |
| Components in the Torque Combat Demo | Yeah, I just found the code... PlayerCollisionComponent pcol = new PlayerCollisionComponent(); p... read more | 02/25/2007 (10:03 pm) |
| Can Text be cast as a Sprite? | Darn. :-(... read more | 02/25/2007 (2:32 pm) |
| Affecting unnamed objects | Well, because they're all just mindless drones. I guess I may have to. I can store them in an arra... read more | 02/24/2007 (5:28 pm) |
| Turn-Based Strategy Game (like Chess) | You might want to start with checkers then and when you get that working use the base program struct... read more | 02/24/2007 (9:53 am) |
| Tinting a sprite | Thanks guys! Luke's example got the job done!... read more | 02/23/2007 (11:07 pm) |
| Printing Text | That's the true joy of programming, isn't it? Realizing you've missed one simple but crucial line t... read more | 02/21/2007 (11:39 pm) |
| Printing Text | Thanks. That was a lot simpler to work with than the TorqueCombat code. I figured out the proble... read more | 02/21/2007 (10:08 pm) |
| Printing Text | Do you have an snipet of code you can send as an example?... read more | 02/21/2007 (7:41 pm) |
| Printing Text | Cool. Thanks. I sent it (StarterGame version) in an email to you.... read more | 02/21/2007 (3:09 pm) |
| Printing Text | Yes I do. And I just added that code to the StarterGame and nothing shows.... read more | 02/21/2007 (2:03 pm) |
| Finally..... m makin my own game | Good luck!... read more | 02/21/2007 (2:00 pm) |
| Printing Text | There's no difference at all. I tried adding the above code to ProcessTick of MovementComponent of ... read more | 02/21/2007 (1:53 pm) |
| A bit of life | You only play sound files of people within a certain radius. And if I can stand around in an MMO wi... read more | 02/21/2007 (11:08 am) |
| Printing Text | I actually copied all that code into my solution with the same net result. :-(... read more | 02/21/2007 (10:31 am) |
| Changing the sprite | Ok found it there. Thanks. Turns out the code I was looking for was (_player as T2DAnimatedSpri... read more | 02/20/2007 (7:50 pm) |
| Changing the sprite | Ok, I've declared the player in my game.cs using T2DSceneObject _player; _player = (T2DSceneO... read more | 02/20/2007 (1:02 pm) |
| Changing the sprite | Ok, I can buy that, but then why in the examples do I see... T2DSceneObject _player; _player =... read more | 02/19/2007 (8:56 pm) |
| Changing the sprite | So you can't switch the materials on SceneObjects? But aren't they the main objects? In the example... read more | 02/15/2007 (9:54 pm) |
| Changing the sprite | K, thanks. I got it to switch for a T2DStaticSprite. Now if I've declared the object as a T2DScene... read more | 02/15/2007 (5:15 pm) |
| I need a team! | I'm curious. Is this team going to make a game in a day? Also, yeah, do what Mitchell said!... read more | 02/03/2007 (5:25 pm) |
| Emelie | I'm not sure what kind of game you want to make out of this. Are you Emelie who gets kicked around... read more | 02/03/2007 (5:21 pm) |
| Emelie | Sounds more like a movie than a game... read more | 02/03/2007 (2:26 pm) |
| Sim-lawn | Waitaminute. Are you saying it's a game that's ACTUALLY as much fun as watching grass grow?? :-p... read more | 01/31/2007 (11:32 am) |
| New idea? "Situation Simulators" | @Anton, Wii game?... read more | 01/26/2007 (1:51 pm) |
| An idea for a new kind of card game | Huh? What's your idea?... read more | 01/21/2007 (11:37 am) |
| Michael's story: A life on the streets (DD) | Is there a more accessible place to get it from?... read more | 01/19/2007 (12:21 am) |
| The adventures of John "Flashback" Johnson and the Invasion... | Woah, looking at my post in the morning, it sounds pretty harsh. Sorry Mitchell, when I'm up that l... read more | 01/18/2007 (9:03 am) |
| The adventures of John "Flashback" Johnson and the Invasion... | Well, most of what you wrote is just story. The only game elements appeared right at the end. If t... read more | 01/17/2007 (11:09 pm) |
| Commercial MMORPG - Realms of Validor | @Ralph, I'll try not to be hypocritical nor redundant. I believe the comments people are making com... read more | 01/17/2007 (10:48 pm) |
| Game Design and Effects on Society | @Rubes - And it's not just this thread. Morris spammed 3 different threads (that I noticed) in this... read more | 01/17/2007 (9:05 am) |
| Game Design and Effects on Society | Um, what has that got to do with this topic, except maybe that game design is driving you crazy?... read more | 01/16/2007 (3:32 pm) |
| Angels and Demons | @James - Cedric? ... Cedric??? Well, I pictured Heaven as the more safe area. It'll attract more... read more | 01/15/2007 (11:29 am) |
| Angels and Demons | For me Elric is medieval equivalent of Joe. I could edit the post and change it to Joe but, serious... read more | 01/15/2007 (12:08 am) |
| Angels and Demons | Listening to prayers and being summoned can also be done in team mode and the game will also check f... read more | 01/14/2007 (9:18 pm) |
| Ideas for games...by artists | The question is what can you do? Can you right ..er .. write? Can you draw? Can you look at somet... read more | 01/09/2007 (1:30 pm) |
| Ideas for games...by artists | @James, they're making songs about me now? I thought it was just stories!... read more | 01/08/2007 (5:47 pm) |
| Ideas for games...by artists | I think we're all more cooperative when we're being paid. ;-)... read more | 01/08/2007 (2:25 pm) |
| Ideas for games...by artists | It's much easier when people are together and more importantly (imo) on the same schedule. turn-aro... read more | 01/08/2007 (1:49 pm) |
| A 'realistic' sci-fi FPS? | @Daniel, "But as for man being more civilised, it completely depends on your definition of civilisat... read more | 01/07/2007 (1:41 pm) |
| Ideas for games...by artists | @Joe, I think we were going by the assumption "The ideas and opinion expressed in my post are entire... read more | 01/05/2007 (4:21 pm) |
| Ideas for games...by artists | @Mare, Ok, you asked one question but answered another and that dynamic is exactly what I want to ad... read more | 01/05/2007 (1:12 pm) |
| Ideas for games...by artists | @Vitreous Actually, you sort of brought the topic back to artist and games, not that the general ide... read more | 01/04/2007 (9:31 pm) |
| Ideas for games...by artists | Not entirely. ;-) Actually it was quite well written, inciteful and, dare I say it, accurate. ... read more | 01/03/2007 (11:59 pm) |
| New Writer looking for experiance. | Um ... not to be harsh but ... before advertising yourself as a writer you might want to run a spell... read more | 01/03/2007 (11:50 pm) |
| Any canadien torquer here | Heh. guess I'm bored too. Toronto! Who wants to make a game?!... read more | 12/29/2006 (11:18 pm) |
| The problem with mmorpgs and story... | Yeah. What he said.... read more | 12/28/2006 (9:02 am) |
| The problem with mmorpgs and story... | I completely agree and I'm sure many developers agree with you too but that quest generator and new ... read more | 12/27/2006 (4:04 pm) |
| New Action/Adventure Game Idea | Lol. Looks like I need to bone up on my virtual history!... read more | 12/27/2006 (1:11 pm) |
| New Action/Adventure Game Idea | @Mitchell "Are you going to have any pirates at all?" Where did that comment come from?? I don'... read more | 12/27/2006 (12:22 pm) |