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Shiraz's Forum Posts

Thread Post Date Posted
3D Modeler Available ++see samples Hey Karan, Please contact me at shiraz@gambatte.ca to discuss your availability and rate. Than... read more 10/06/2008 (10:29 am)
Game Name if not taken: Warmachine Jared - The reason that's done is so the game continually builds and does not get stagnant. It's al... read more 06/25/2007 (4:28 pm)
Game Name if not taken: Warmachine What makes it different from the dozens of FPSs out there?... read more 06/25/2007 (9:48 am)
Mac or PC? Though the hardware advantage on a Mac is important as a couple of you have said you also have to th... read more 06/23/2007 (9:14 am)
Episode Releases VS Full Releases I think it comes down to do you get what you paid for. Sure you can do an episode release for $15, ... read more 06/05/2007 (11:08 pm)
The 4 day challenge Ok, got the peeps I need. Thanks guys!... read more 06/04/2007 (1:42 pm)
The 4 day challenge This party is a result of the Vortex Game Competition [url]http://www.vortexcompetition.org/index.p... read more 06/03/2007 (9:37 pm)
Microsoft Surface - ok, I want to make games for this BAD If you want to know what an it would be like to play an rts on it then check this out... [url]htt... read more 05/31/2007 (10:39 pm)
Saving games in TorqueX @Jonathon, are you going to post that saving code anytime soon? I'm ready to use it now! :-)... read more 05/30/2007 (10:50 am)
Generic Avatars Did you check the store here?... read more 05/18/2007 (2:40 pm)
TileLayer bug? Check if you have collision on when you're painting the tiles in the tile layer as well. You can t... read more 04/23/2007 (9:40 am)
Changing the camera view between levels I don't want it to persist. It IS persisting!... read more 04/18/2007 (9:45 am)
Sidekicking I realize that many games can be played that way but they still gives younger players controls and o... read more 04/18/2007 (9:42 am)
Making Level 2 I tried making the clones persistent but they still get unloaded with the current level. :-( Bug?... read more 04/18/2007 (1:13 am)
What is the easiest kind of game to make with Torque @Steve - So you bought the RTS kit in order to not make an RTS?... read more 04/18/2007 (1:09 am)
Making Level 2 That makes the clones persistent? Thanks! I'll try it out. It's a lot prettier than the workaroun... read more 04/16/2007 (12:33 pm)
Is there a market? [quote]I could be talking out my ass[/quote] careful. that could leave a bad taste in your mouth... read more 04/15/2007 (8:29 pm)
Particles chasing sprite When I check the Attach Position checkbox the particle effect doesn't show up at all. I think Josh ... read more 04/12/2007 (3:08 pm)
TGBX flashes in the task bar I'd be ok with the checkbox a flexible program is always preferable. The flashing must stop though!... read more 04/08/2007 (1:04 pm)
George R.R. Martin / A Song of Ice and Fire fans? I hate those books! Whenever one comes out it steals my life away and all I can do is read! Damn t... read more 04/08/2007 (8:53 am)
Materials Folders That's not forum specific. What if I just want to search the Torque X forums?... read more 04/05/2007 (4:16 pm)
Materials Folders Oops. And yes I agree. We definitely need a search forum function!... read more 04/05/2007 (1:49 pm)
Particles chasing sprite What properties affect a particle's life?... read more 04/05/2007 (11:55 am)
TGBX flashes in the task bar I'd like to second that request.... read more 04/04/2007 (1:00 pm)
Game Devloper Editor Article But he's right. :-) Only he should have written "There is also Garage Games with Torque!!!"... read more 04/03/2007 (8:19 am)
Making Level 2 K, I've done a workaround. I load a level with the scene data then I load a level with the tilemap ... read more 04/03/2007 (12:03 am)
Making Level 2 K, so I made the objects on level 1 persistent and then tried to compile and got this message [co... read more 04/02/2007 (6:48 pm)
Making Level 2 Oh THAT'S what persistent is for! (Hmmm, kinda self-explanatory now that I think about it. Doh.) ... read more 04/02/2007 (2:34 pm)
Tilemaps can't be created in TGBX with new beta 1.4.2 If you have an old level with a tilemap you can make a copy of it under a new name and then edit tha... read more 04/02/2007 (12:13 pm)
RPG's---How much is TOO much? Thems mighty big claims, pardner! (I'm feeling western.) You be sure and mosey on back when you fi... read more 03/24/2007 (10:02 am)
RPG's---How much is TOO much? There is a way to cater to the diversity of people and their desires in RPGs in some ways and that i... read more 03/18/2007 (6:32 pm)
Red Five Standing by I dunno. The battle doesn't seem as pivotal after seeing this... [url]http://www.howitshouldhave... read more 03/18/2007 (10:50 am)
Making objects No, I want all the attributes of the object "player" put into the Sprite player. So it's like a cop... read more 03/13/2007 (11:08 pm)
Great Stuff Well shut my mouth!... read more 03/12/2007 (4:26 pm)
Need a name for this idea Lol. nice. Sets it up for a trilogy with prequels too!... read more 03/11/2007 (10:29 pm)
Great Stuff Lol. perhaps so that the company stays in the black, they can keep their jobs and have funds for R&... read more 03/11/2007 (7:16 pm)
Is Torque Capable for creating MMORPG'S You first game on a new engine, keep it simple. Halo 4. Or how about Pong? Hmmm, actually that'... read more 03/10/2007 (3:24 pm)
Request: Object Type List Huh? If I do that I don't get a Scripting section. There's nothing to script for. If I click on... read more 03/10/2007 (2:25 am)
Request: Object Type List I'm talking in TGBX.... read more 03/10/2007 (1:03 am)
Mmorpg Wondering Thanks Michael! One question though: Can I use Torque to make an MMORPG? :-) (It's like nails on... read more 03/09/2007 (1:51 pm)
Is Torque Capable for creating MMORPG'S "Anything?" Can it get me a date with the hot chick down the street? (with the right source code)... read more 03/09/2007 (1:47 pm)
Setting/Playing other Animations I load the animations at the beginning of the game ... [code] PlayerNorth = (T2DAnim... read more 03/05/2007 (10:04 pm)
Tint a Static Sprite? I tried this: ghost = (T2DSceneObject)(TorqueObjectDatabase.Instance.FindObject("WhiteGhost") as ... read more 03/01/2007 (8:04 pm)
New code being ignored Well, between the rebuild and my going back to a previous version it seems to be working again. The... read more 03/01/2007 (8:02 pm)
Tint a Static Sprite? @thomas - Could you explain what you mean by cloning the material to get different coloured sprites?... read more 03/01/2007 (2:40 am)
Checking for non-collision Never heard of it. What does it do? Well, I'm guessing it finds objects, but how does it work? :-)... read more 02/27/2007 (6:10 pm)
Checking for non-collision Yeah. K, here's what's happening in the game. A bunch of ghosts are running around a house leaving ... read more 02/27/2007 (11:53 am)
Components in the Torque Combat Demo If I add the componentSpecs.ed.cs to my project will it just be recognized or do I have to set somet... read more 02/27/2007 (12:02 am)
Affecting unnamed objects That's what I meant when I wrote about storing them in an array and cycling through them. Well, I'd... read more 02/26/2007 (4:07 pm)
Checking for non-collision Because then I'd be doing the process of creating them, checking collision and then deleting them ri... read more 02/26/2007 (3:51 pm)
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