Shiraz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3D Modeler Available ++see samples | Hey Karan, Please contact me at shiraz@gambatte.ca to discuss your availability and rate. Than... read more | 10/06/2008 (10:29 am) |
| Game Name if not taken: Warmachine | Jared - The reason that's done is so the game continually builds and does not get stagnant. It's al... read more | 06/25/2007 (4:28 pm) |
| Game Name if not taken: Warmachine | What makes it different from the dozens of FPSs out there?... read more | 06/25/2007 (9:48 am) |
| Mac or PC? | Though the hardware advantage on a Mac is important as a couple of you have said you also have to th... read more | 06/23/2007 (9:14 am) |
| Episode Releases VS Full Releases | I think it comes down to do you get what you paid for. Sure you can do an episode release for $15, ... read more | 06/05/2007 (11:08 pm) |
| The 4 day challenge | Ok, got the peeps I need. Thanks guys!... read more | 06/04/2007 (1:42 pm) |
| The 4 day challenge | This party is a result of the Vortex Game Competition [url]http://www.vortexcompetition.org/index.p... read more | 06/03/2007 (9:37 pm) |
| Microsoft Surface - ok, I want to make games for this BAD | If you want to know what an it would be like to play an rts on it then check this out... [url]htt... read more | 05/31/2007 (10:39 pm) |
| Saving games in TorqueX | @Jonathon, are you going to post that saving code anytime soon? I'm ready to use it now! :-)... read more | 05/30/2007 (10:50 am) |
| Generic Avatars | Did you check the store here?... read more | 05/18/2007 (2:40 pm) |
| TileLayer bug? | Check if you have collision on when you're painting the tiles in the tile layer as well. You can t... read more | 04/23/2007 (9:40 am) |
| Changing the camera view between levels | I don't want it to persist. It IS persisting!... read more | 04/18/2007 (9:45 am) |
| Sidekicking | I realize that many games can be played that way but they still gives younger players controls and o... read more | 04/18/2007 (9:42 am) |
| Making Level 2 | I tried making the clones persistent but they still get unloaded with the current level. :-( Bug?... read more | 04/18/2007 (1:13 am) |
| What is the easiest kind of game to make with Torque | @Steve - So you bought the RTS kit in order to not make an RTS?... read more | 04/18/2007 (1:09 am) |
| Making Level 2 | That makes the clones persistent? Thanks! I'll try it out. It's a lot prettier than the workaroun... read more | 04/16/2007 (12:33 pm) |
| Is there a market? | [quote]I could be talking out my ass[/quote] careful. that could leave a bad taste in your mouth... read more | 04/15/2007 (8:29 pm) |
| Particles chasing sprite | When I check the Attach Position checkbox the particle effect doesn't show up at all. I think Josh ... read more | 04/12/2007 (3:08 pm) |
| TGBX flashes in the task bar | I'd be ok with the checkbox a flexible program is always preferable. The flashing must stop though!... read more | 04/08/2007 (1:04 pm) |
| George R.R. Martin / A Song of Ice and Fire fans? | I hate those books! Whenever one comes out it steals my life away and all I can do is read! Damn t... read more | 04/08/2007 (8:53 am) |
| Materials Folders | That's not forum specific. What if I just want to search the Torque X forums?... read more | 04/05/2007 (4:16 pm) |
| Materials Folders | Oops. And yes I agree. We definitely need a search forum function!... read more | 04/05/2007 (1:49 pm) |
| Particles chasing sprite | What properties affect a particle's life?... read more | 04/05/2007 (11:55 am) |
| TGBX flashes in the task bar | I'd like to second that request.... read more | 04/04/2007 (1:00 pm) |
| Game Devloper Editor Article | But he's right. :-) Only he should have written "There is also Garage Games with Torque!!!"... read more | 04/03/2007 (8:19 am) |
| Making Level 2 | K, I've done a workaround. I load a level with the scene data then I load a level with the tilemap ... read more | 04/03/2007 (12:03 am) |
| Making Level 2 | K, so I made the objects on level 1 persistent and then tried to compile and got this message [co... read more | 04/02/2007 (6:48 pm) |
| Making Level 2 | Oh THAT'S what persistent is for! (Hmmm, kinda self-explanatory now that I think about it. Doh.) ... read more | 04/02/2007 (2:34 pm) |
| Tilemaps can't be created in TGBX with new beta 1.4.2 | If you have an old level with a tilemap you can make a copy of it under a new name and then edit tha... read more | 04/02/2007 (12:13 pm) |
| RPG's---How much is TOO much? | Thems mighty big claims, pardner! (I'm feeling western.) You be sure and mosey on back when you fi... read more | 03/24/2007 (10:02 am) |
| RPG's---How much is TOO much? | There is a way to cater to the diversity of people and their desires in RPGs in some ways and that i... read more | 03/18/2007 (6:32 pm) |
| Red Five Standing by | I dunno. The battle doesn't seem as pivotal after seeing this... [url]http://www.howitshouldhave... read more | 03/18/2007 (10:50 am) |
| Making objects | No, I want all the attributes of the object "player" put into the Sprite player. So it's like a cop... read more | 03/13/2007 (11:08 pm) |
| Great Stuff | Well shut my mouth!... read more | 03/12/2007 (4:26 pm) |
| Need a name for this idea | Lol. nice. Sets it up for a trilogy with prequels too!... read more | 03/11/2007 (10:29 pm) |
| Great Stuff | Lol. perhaps so that the company stays in the black, they can keep their jobs and have funds for R&... read more | 03/11/2007 (7:16 pm) |
| Is Torque Capable for creating MMORPG'S | You first game on a new engine, keep it simple. Halo 4. Or how about Pong? Hmmm, actually that'... read more | 03/10/2007 (3:24 pm) |
| Request: Object Type List | Huh? If I do that I don't get a Scripting section. There's nothing to script for. If I click on... read more | 03/10/2007 (2:25 am) |
| Request: Object Type List | I'm talking in TGBX.... read more | 03/10/2007 (1:03 am) |
| Mmorpg Wondering | Thanks Michael! One question though: Can I use Torque to make an MMORPG? :-) (It's like nails on... read more | 03/09/2007 (1:51 pm) |
| Is Torque Capable for creating MMORPG'S | "Anything?" Can it get me a date with the hot chick down the street? (with the right source code)... read more | 03/09/2007 (1:47 pm) |
| Setting/Playing other Animations | I load the animations at the beginning of the game ... [code] PlayerNorth = (T2DAnim... read more | 03/05/2007 (10:04 pm) |
| Tint a Static Sprite? | I tried this: ghost = (T2DSceneObject)(TorqueObjectDatabase.Instance.FindObject("WhiteGhost") as ... read more | 03/01/2007 (8:04 pm) |
| New code being ignored | Well, between the rebuild and my going back to a previous version it seems to be working again. The... read more | 03/01/2007 (8:02 pm) |
| Tint a Static Sprite? | @thomas - Could you explain what you mean by cloning the material to get different coloured sprites?... read more | 03/01/2007 (2:40 am) |
| Checking for non-collision | Never heard of it. What does it do? Well, I'm guessing it finds objects, but how does it work? :-)... read more | 02/27/2007 (6:10 pm) |
| Checking for non-collision | Yeah. K, here's what's happening in the game. A bunch of ghosts are running around a house leaving ... read more | 02/27/2007 (11:53 am) |
| Components in the Torque Combat Demo | If I add the componentSpecs.ed.cs to my project will it just be recognized or do I have to set somet... read more | 02/27/2007 (12:02 am) |
| Affecting unnamed objects | That's what I meant when I wrote about storing them in an array and cycling through them. Well, I'd... read more | 02/26/2007 (4:07 pm) |
| Checking for non-collision | Because then I'd be doing the process of creating them, checking collision and then deleting them ri... read more | 02/26/2007 (3:51 pm) |