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Novack's Forum Posts

Thread Post Date Posted
UI Creation Style Guide [url=http://tdn.garagegames.com/wiki/GUI]http://tdn.garagegames.com/wiki/GUI[/url] [url=http://tdn.... read more 08/12/2009 (6:23 pm)
TorqueScript alternative to Enums? Oh, you are right about StrStr(), havent thought about that. The getWordPos() approach however, s... read more 08/10/2009 (7:11 pm)
TorqueScript alternative to Enums? That looks a bit bloated for an Enum... probably more adecuate for an structure mimic. See how ... read more 08/09/2009 (3:54 pm)
Accessing a Datablock property [Answered] Now thats ingenious Greg! Couldnt find the time to get back to this thread, glad you guys sorted ... read more 08/07/2009 (5:58 pm)
Who's alive in this part of the world? Hi Kevin, thanks for posting here! Keep us posted about your progress and let us know a bit more of ... read more 08/07/2009 (4:04 pm)
Accessing a Datablock property [Answered] Looks intricate... probably [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions_5#ev... read more 08/06/2009 (11:12 am)
Detecting the mission editor? C++: gEditingMission TorqueScript: none that I know of, although you could easily add one, probab... read more 08/06/2009 (10:58 am)
T3D Basic Release Ah! right, got it now. Yes, a Basic, yet extendable version sounds interesting!... read more 08/06/2009 (10:49 am)
TorqueScript alternative to Enums? You can use a vector, and manage it with the capable [url=http://tdn.garagegames.com/wiki/TorqueScri... read more 08/06/2009 (8:37 am)
T3D Basic Release A database with Torque Script commands? What you mean Jaimi?... read more 08/06/2009 (7:44 am)
Beta Documentation Feedback You people are Soo funny... Thanks Scott, now there are enough avatars with cigars as to start a ... read more 08/02/2009 (9:33 am)
Release Candidate for Torque3D @Matt, that makes sense, google removed the beta label from gmail, motivated for the need of conf... read more 08/01/2009 (11:14 pm)
Release Candidate for Torque3D @Brett, thanks for the insights, thats makes sense. @Marc, that was interesting info as well. ... read more 08/01/2009 (11:05 pm)
Release Candidate for Torque3D @Brett, the only mention of you guys even considering some official effort on the linux direction br... read more 08/01/2009 (9:29 pm)
SFXPlayOnce vs SFXPlay Btw, I've been updating with all this scattered info, the SFX tdn page: [url]http://tdn.garagegam... read more 08/01/2009 (8:44 pm)
SFXPlayOnce vs SFXPlay Before removal, would be better a name swap I guess ;) Excellent Rene, much appreciated explanati... read more 08/01/2009 (8:37 pm)
Using FMOD with T3D Indeed! Also to notice, that the library can be doanloaded for free from their site, as far as be... read more 08/01/2009 (6:21 am)
Beta Documentation Feedback [center][image]http://img78.imageshack.us/img78/2356/suprised.jpg[/image][/center] Oh My... .... read more 07/31/2009 (4:47 pm)
Beta Documentation Feedback @OmegaDog, my la[b]w[/b]yers will contact you about that cigar on the mouth of your avatar.... read more 07/31/2009 (3:56 pm)
Alpha masking of GUI Controls Yep, probably Alpha masking of GUI Controls would be a good resource in itself.... read more 07/30/2009 (6:03 pm)
SFXPlayOnce vs SFXPlay Thanks Michael.... read more 07/30/2009 (6:01 pm)
Tutorial links Look in the [url=http://www.garagegames.com/documentation]documentation page[/url], and pick an opti... read more 07/27/2009 (9:05 am)
Torque3D & Eclipse Integration [url=http://opensource.kruxgames.com/torquedit/]torquEdit[/url] for scripting. If you want to com... read more 07/24/2009 (7:52 am)
PathFinding Content Pack Wesley, my intention was precisely to encourage you guys, not the opposite! That little gem can u... read more 07/23/2009 (8:48 pm)
PathFinding Content Pack Hey guys, you should check [url=http://www.garagegames.com/community/forums/viewthread/94719]this[/u... read more 07/23/2009 (9:29 am)
Goto in TorqueScript Nope, no goto sentence that Im aware of. And although you seem to know what you are doing, I think i... read more 07/22/2009 (11:34 am)
Theora inside TGEA 1.8.1 Looked for a mail in your profile but is none. Did you have any comercial plans for that the code (a... read more 07/22/2009 (9:32 am)
Theora inside TGEA 1.8.1 You mean the video is working, but only the video part, no sound?... read more 07/21/2009 (3:46 pm)
Theora inside TGEA 1.8.1 @Frank, were you able to finish this?... read more 07/21/2009 (1:50 pm)
Audio is IMPORTANT - I need a full feature list! Recently found myself in a [url=http://www.garagegames.com/community/forums/viewthread/81910]quest f... read more 07/19/2009 (1:34 pm)
Project Generator help Maybe should be better promoted, and probably more documented. Those are indeed cool uses, but there... read more 07/16/2009 (2:08 pm)
Bounty [RAISED]: Ubiq SSAO & DOF for Mac Also volunteers can contact me for any questions on requirements.... read more 07/16/2009 (1:36 pm)
Why Do Tutorials? WHEN YOU CAN DO A BAD JOB WITHOUT THEM! LOL... read more 07/16/2009 (10:25 am)
Green Ear Website Down? Nothing crash down so unexpectedly like a linux with a disk full. My heart stopped for a few minutes... read more 07/15/2009 (4:47 pm)
T3 Linux Port Here is a blog post with more people interested and joining forces for a Linux port: [url=http://www... read more 07/15/2009 (11:28 am)
AFX 2 and SpellPack2 for TGEA and TGE progress Oh no! This means you are not going to work on the T3D version? ...Just kidding, just kidding! =D... read more 07/14/2009 (4:02 pm)
T3 Linux Port @Sam that really cool to hear. Please keep us updated on your progress!... read more 07/07/2009 (8:28 am)
T3 Linux Port [quote]is it just because no one has wanted it bad enough or the complexity is intimidating?[/quote]... read more 07/06/2009 (8:49 pm)
Can I create a DataBlock within a Function? [quote]I've seen them used to populate bots on a network setup[/quote] @Rex, as far as I understa... read more 07/04/2009 (9:13 am)
SFX Documentation Im getting a "Only SFX owners can access this content." error under Audio-SFX- Docs Catego... read more 07/02/2009 (8:47 pm)
Console in T3D @Matt, works like this since the begining, read [url=http://www.garagegames.com/community/forums/vie... read more 07/02/2009 (12:00 pm)
should I buy a Mac Mini for Torque 3D? (secondary compile/test machine) Hey, thats good. Kenneth! I totally neglected software solutions for the kvm... Im using one but the... read more 07/01/2009 (7:32 pm)
FMOD at GG == FMOD at fmod.org? Thank you Derek. Is good, because it means that the non-commercial download at fmod.org can be us... read more 07/01/2009 (12:37 pm)
AFX for the new Torque3d? @J.C., yes of course I agree, at least a minium certainty of some parts beeing stable is enough to s... read more 06/30/2009 (9:48 am)
AFX for the new Torque3d? [i]There is some fiction in your truth and some truth in your fiction.[/i] Choosing to develop with... read more 06/29/2009 (10:29 am)
AFX for the new Torque3d? [quote]Grr at the people trying to discourage Jeff from working on a Torque 3D port. [/quote] @J.... read more 06/29/2009 (9:08 am)
AFX for the new Torque3d? Right and right. Of course the concern is valid, its just that the definition of Beta is so elast... read more 06/28/2009 (4:12 pm)
Can't access RTS-SK area on TDN I can confirm that neither can I access RTS section of TDN, as well as the average Kit owner. Im ... read more 06/28/2009 (3:52 pm)
AFX for the new Torque3d? Sure it happen from time to time with version upgrades. Its understable to expect changes on major u... read more 06/28/2009 (1:57 pm)
Question about building placement If you use "this" inside the "RTSUnit::" namespace, you should always get the un... read more 06/25/2009 (6:11 pm)