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Novack's Forum Posts

Thread Post Date Posted
Who's alive in this part of the world? Good to see ya J., thanks for introduce yourself, good luck with your project! See people? We don... read more 06/24/2007 (5:51 pm)
Constraining RTSCamera movement within the mission area/miniMap Thx :) sounds reasonable :D... read more 06/14/2007 (4:55 pm)
Constraining RTSCamera movement within the mission area/miniMap Mhh sounds great. What method is used to see the FPSs and/or the average game performance?... read more 06/13/2007 (7:13 pm)
RTSUnits running on slopes Well really i dont know what exactly implies a raycast process, but i dont know if that is the right... read more 05/24/2007 (1:02 pm)
RTSUnits running on slopes What do you exactly mean Benjamin? AIPlayer dont has runSurfAngle in the FPS either?... read more 05/23/2007 (5:44 am)
VKit (Enhanced RTS Pack) in the works.. Mhh seems like need some concept work. I like your approach for total-static maps, but what happe... read more 05/12/2007 (2:55 pm)
Who's alive in this part of the world? Mhh maybe you can open a thread in the forum for this, and move this lasts posts? I in fact have som... read more 05/12/2007 (10:46 am)
Who's alive in this part of the world? Ok thanks for the explanation. Good to see good work around the RTS Kit.... read more 05/11/2007 (8:24 pm)
Who's alive in this part of the world? Oh, yes, yes, you are the dev of Vkit Can you explain to me what exactly it is? Its a RTS pack or... read more 05/11/2007 (1:03 pm)
Who's alive in this part of the world? Hi Jon!!! Nice to meet ya, thanks for comming (you traitor... ) 6 people at moment. 3 dont use... read more 05/09/2007 (8:25 am)
Who's alive in this part of the world? Mhh see? people appear even if they have hidden their interior-RTS-develover C'mon Ian you now you ... read more 05/08/2007 (8:37 am)
Building placement validation Well Justin, thinking about this, maybe is better to wait until yourself port it to a fresh RTS Kit,... read more 05/08/2007 (6:48 am)
Who's alive in this part of the world? C'mon all together: H-I C-H-R-I-S!! Heh, nice to meet you man. Sorry about the HD. Good for your ... read more 05/08/2007 (6:34 am)
Unit Possession Well the mix RTS/FPS is a relatively common interest, but there is (I think) no easy way of doing it... read more 05/08/2007 (6:31 am)
Who's alive in this part of the world? Another! and its a brave one... (dont you forget the dead line to enter is july 1st, you... Competit... read more 05/06/2007 (5:21 pm)
Building placement validation Ok that helps a lot. In fact much of the code you paste here its already coded. Then I will make a ... read more 05/06/2007 (12:38 pm)
Building placement validation Well the delay comes for this: I tried to make this in top of an improved version of the World Domin... read more 05/06/2007 (10:06 am)
Who's alive in this part of the world? Hello people nice to know we are not alone :D @Ben sounds sweet about the iAI Eng. "port" to RTS,... read more 05/06/2007 (9:59 am)
Building placement validation Well thats it! thanks man, its compiling now. :) Im getting a punch of errors from the scripts, but... read more 05/04/2007 (8:42 pm)
Constraining RTSCamera movement within the mission area/miniMap A little tip around this good resource. Once the code is added as Martin indicates, we cannot mov... read more 05/03/2007 (9:32 pm)
Controls Question Look at this posts: Topic: How to Disable F11 and F10 keys? http://www.garagegames.com/mg/forums... read more 05/03/2007 (7:32 am)
Building placement validation The spell is well, i think is something in that line, in fact if i comment it, the error dissapear (... read more 05/03/2007 (7:19 am)
Building placement validation Ok heres another: its on the line: [code] ObjectsList mCollision; ///< List of objects that col... read more 05/02/2007 (10:05 pm)
Building placement validation Well really thanks Justin! It appears to me that puting those errors before i really put an eye on t... read more 05/02/2007 (9:40 pm)
Peons to build buildings Ok, its done. I actually put this [code] if (%this.status $= "MoveToBuild" && %this.curGoal $... read more 05/02/2007 (4:42 pm)
Peons to build buildings WD works perfect for me. Then I passed to work on this resource and everything seems to be fine, but... read more 04/29/2007 (3:08 pm)
Building placement validation Thanks for the work Justin. Looks great. Do you have an idea about the compat of your resource with... read more 04/28/2007 (11:25 pm)
RTSKit and TGE1.5 how-to Ok [url=http://www.1616.com.ar/files/RTSKitPatch.rar]Here[/url] is the patch for the patch :D so is ... read more 04/23/2007 (10:25 pm)
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