Novack's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Who's alive in this part of the world? | Good to see ya J., thanks for introduce yourself, good luck with your project! See people? We don... read more | 06/24/2007 (5:51 pm) |
| Constraining RTSCamera movement within the mission area/miniMap | Thx :) sounds reasonable :D... read more | 06/14/2007 (4:55 pm) |
| Constraining RTSCamera movement within the mission area/miniMap | Mhh sounds great. What method is used to see the FPSs and/or the average game performance?... read more | 06/13/2007 (7:13 pm) |
| RTSUnits running on slopes | Well really i dont know what exactly implies a raycast process, but i dont know if that is the right... read more | 05/24/2007 (1:02 pm) |
| RTSUnits running on slopes | What do you exactly mean Benjamin? AIPlayer dont has runSurfAngle in the FPS either?... read more | 05/23/2007 (5:44 am) |
| VKit (Enhanced RTS Pack) in the works.. | Mhh seems like need some concept work. I like your approach for total-static maps, but what happe... read more | 05/12/2007 (2:55 pm) |
| Who's alive in this part of the world? | Mhh maybe you can open a thread in the forum for this, and move this lasts posts? I in fact have som... read more | 05/12/2007 (10:46 am) |
| Who's alive in this part of the world? | Ok thanks for the explanation. Good to see good work around the RTS Kit.... read more | 05/11/2007 (8:24 pm) |
| Who's alive in this part of the world? | Oh, yes, yes, you are the dev of Vkit Can you explain to me what exactly it is? Its a RTS pack or... read more | 05/11/2007 (1:03 pm) |
| Who's alive in this part of the world? | Hi Jon!!! Nice to meet ya, thanks for comming (you traitor... ) 6 people at moment. 3 dont use... read more | 05/09/2007 (8:25 am) |
| Who's alive in this part of the world? | Mhh see? people appear even if they have hidden their interior-RTS-develover C'mon Ian you now you ... read more | 05/08/2007 (8:37 am) |
| Building placement validation | Well Justin, thinking about this, maybe is better to wait until yourself port it to a fresh RTS Kit,... read more | 05/08/2007 (6:48 am) |
| Who's alive in this part of the world? | C'mon all together: H-I C-H-R-I-S!! Heh, nice to meet you man. Sorry about the HD. Good for your ... read more | 05/08/2007 (6:34 am) |
| Unit Possession | Well the mix RTS/FPS is a relatively common interest, but there is (I think) no easy way of doing it... read more | 05/08/2007 (6:31 am) |
| Who's alive in this part of the world? | Another! and its a brave one... (dont you forget the dead line to enter is july 1st, you... Competit... read more | 05/06/2007 (5:21 pm) |
| Building placement validation | Ok that helps a lot. In fact much of the code you paste here its already coded. Then I will make a ... read more | 05/06/2007 (12:38 pm) |
| Building placement validation | Well the delay comes for this: I tried to make this in top of an improved version of the World Domin... read more | 05/06/2007 (10:06 am) |
| Who's alive in this part of the world? | Hello people nice to know we are not alone :D @Ben sounds sweet about the iAI Eng. "port" to RTS,... read more | 05/06/2007 (9:59 am) |
| Building placement validation | Well thats it! thanks man, its compiling now. :) Im getting a punch of errors from the scripts, but... read more | 05/04/2007 (8:42 pm) |
| Constraining RTSCamera movement within the mission area/miniMap | A little tip around this good resource. Once the code is added as Martin indicates, we cannot mov... read more | 05/03/2007 (9:32 pm) |
| Controls Question | Look at this posts: Topic: How to Disable F11 and F10 keys? http://www.garagegames.com/mg/forums... read more | 05/03/2007 (7:32 am) |
| Building placement validation | The spell is well, i think is something in that line, in fact if i comment it, the error dissapear (... read more | 05/03/2007 (7:19 am) |
| Building placement validation | Ok heres another: its on the line: [code] ObjectsList mCollision; ///< List of objects that col... read more | 05/02/2007 (10:05 pm) |
| Building placement validation | Well really thanks Justin! It appears to me that puting those errors before i really put an eye on t... read more | 05/02/2007 (9:40 pm) |
| Peons to build buildings | Ok, its done. I actually put this [code] if (%this.status $= "MoveToBuild" && %this.curGoal $... read more | 05/02/2007 (4:42 pm) |
| Peons to build buildings | WD works perfect for me. Then I passed to work on this resource and everything seems to be fine, but... read more | 04/29/2007 (3:08 pm) |
| Building placement validation | Thanks for the work Justin. Looks great. Do you have an idea about the compat of your resource with... read more | 04/28/2007 (11:25 pm) |
| RTSKit and TGE1.5 how-to | Ok [url=http://www.1616.com.ar/files/RTSKitPatch.rar]Here[/url] is the patch for the patch :D so is ... read more | 04/23/2007 (10:25 pm) |