Game Development Community

Novack's Forum Posts

Thread Post Date Posted
Obscuring Player Profile Files Well, torquescript has a [url=http://docs.torquepowered.com/tge/official/content/documentation/Refer... read more 08/01/2011 (11:42 am)
Obscuring Player Profile Files @Charlie, Zip files as a mountable filesystem I think is stock feature (although I've not incursiona... read more 08/01/2011 (6:10 am)
Notify me of new replies... problem? Not fixed yet. I got all the same symptoms than you guys the past weeks, and now is happening again.... read more 08/01/2011 (6:03 am)
VC++ 2010 Property Sheets (high level guide) Hey, interesting! thanks for sharing.... read more 07/31/2011 (5:32 pm)
Opening webpages from game Salvaging an Scott post: The correct syntax in the GUI Editor [code]gotowebpage("http://www... read more 07/31/2011 (5:17 pm)
Opening webpages from game Ah, you need the gotowebpage command. As in:[code]gotoWebPage("http://www.garagegames.com"... read more 07/31/2011 (5:14 pm)
Opening webpages from game The question leaves a bit of obscurity regarding what do you need exactly. Is it to open a web pa... read more 07/31/2011 (5:07 pm)
Obscuring Player Profile Files Something very simple you can do, is to write a .cs file, and exec it to generate a .dso file (and d... read more 07/31/2011 (4:50 pm)
Trouble calling an external function Btw: The function declarations should look like: function enemyManager::spawnNewEnemy(%this, %po... read more 07/26/2011 (10:53 am)
Trouble calling an external function If I were still in trouble, I would start with the basics: Are you sure you're exec'ing the enemy... read more 07/26/2011 (10:49 am)
Trouble calling an external function Worth noting that if you use both, a name object, and a class field in the object, you'll have two n... read more 07/26/2011 (5:58 am)
Trouble calling an external function [b]b)[/b] Does that create an object of that enemy Manager class or does it just create an object na... read more 07/26/2011 (5:50 am)
Trouble calling an external function Would also change this:[code]function planeBehavior::onBehaviorAdd(%this) { %this.enemyMan... read more 07/25/2011 (2:46 pm)
How do I create a Point3F object in scripting You dont need an object. From script, if a certain function needs a point, just use an string vector... read more 07/18/2011 (1:13 pm)
getSubStr troubles Here, check [url=http://www.garagegames.com/products/torque-3d/documentation]this[/url] out for a be... read more 07/14/2011 (8:05 pm)
getSubStr troubles Glad to help.... read more 07/14/2011 (3:51 pm)
getSubStr troubles [code]// lets say // %line = "Recaci 10 5 0 Verified" %players_name = getWord(%line, 0... read more 07/14/2011 (2:40 pm)
getSubStr troubles Would be much easier if your php returned spaces instead of "+++". With spaces you can dir... read more 07/14/2011 (1:55 pm)
Development plans Torque 3D. I dont mind DX11, 12 or 22, as much as the rather long list of known issues to be taken care of. ... read more 07/14/2011 (7:22 am)
Toolset in "shipped" games This has been mentioned a couple of times since the new ownership. It changed back to the old days s... read more 07/05/2011 (5:20 am)
Official iT2D Documentation Feedback Roger that. Thanks for the info Michael. Keep up the good work.... read more 06/27/2011 (11:03 am)
Simpler Tutorials? Maybe Im missing something? That tutorial has 122 pages. The current Torque tutorials are much more ... read more 06/25/2011 (11:16 am)
Simpler Tutorials? Leathel, a few links to those tuts would be useful to understand better what you mean.... read more 06/25/2011 (8:17 am)
Official iT2D Documentation Feedback Hey Michael, is there a TorqueScript Reference Manual for iT2D (or T2D), like the one for Torque3D? ... read more 06/25/2011 (8:11 am)
Simpler Tutorials? An "Overview tutorial" may work well for newcomers, for the first minutes with the engine.... read more 06/25/2011 (7:58 am)
T3D 1.1 Known Issues Thanks Scott.... read more 06/21/2011 (4:00 pm)
Torque 3D Beta 1 Bug - Input keys varying on keyboard layout I see some logged problems in a grey zone. Has this one been fixed?... read more 06/21/2011 (8:28 am)
T3D 1.1 Known Issues What happened with THREED-1471? Reference [url=http://www.garagegames.com/community/forums/viewthre... read more 06/21/2011 (8:22 am)
Development of a First Person Shooter #4. [url=http://www.garagegames.com/products/verve]Verve[/url] is a third party Torque Tool, exactly... read more 06/16/2011 (8:28 am)
Can't open console Jeeez Bank! Thats Excellent Thank you! I can confirm it works fine on iTorque2D as well.... read more 06/15/2011 (7:12 am)
Console window doesn't open in iTorque 2D for Windows Read [url=http://www.garagegames.com/community/forums/viewthread/126268]this[/url].... read more 06/14/2011 (5:41 am)
Can't open console iTorque2D doesnt have the console. Alternatives: [ol][li] With [i]enableWinConsole(true);[/i] ... read more 06/04/2011 (12:11 pm)
Best type of collection for a list of strings or vectors? All your above comments are correct. Also ScriptObject allows binding of a class (ie: class = "... read more 06/04/2011 (12:04 pm)
Best type of collection for a list of strings or vectors? You are not missing much Charlie, thats how it works. To add a bit to what Matt recommended, if y... read more 06/04/2011 (9:11 am)
DEXSOFT-Games: Ruined Buildings model pack Nice!... read more 06/04/2011 (9:03 am)
Function overloading in TS To add a bit to the Mich explanation, you can also have a server function and client function with t... read more 06/03/2011 (7:50 am)
Edited: Weirdness with transparency (Resolved) Actually, playing around 5 minutes with the material editor would result in a material of that descr... read more 05/30/2011 (4:03 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Excellent material Rene, thanks a TON!... read more 05/30/2011 (8:00 am)
Cool music loops library for games! @Lunacy, it did the same for me, is the Adblock extension, disable it for that domain.... read more 05/29/2011 (12:03 pm)
Cool music loops library for games! Hey man, outstanding! The loops, the site, the freebies...! Thanks so much!... read more 05/27/2011 (1:35 pm)
DEXSOFT-Games: FREE Medieval pack VEry cool idea, thank you!... read more 05/27/2011 (11:59 am)
Passing mouse events to the object behind Resolved [url=http://www.garagegames.com/community/forums/viewthread/126066]here.[/url]... read more 05/25/2011 (12:41 pm)
Passing mouse events to the object behind Hey! That did the trick! Excellent Thanks very much Richard.... read more 05/25/2011 (10:49 am)
Passing mouse events to the object behind So it was working, in part. The problem is that some "obstructing objects" are GuiMLTex... read more 05/25/2011 (9:04 am)
Passing mouse events to the object behind I think you guys understood what I need, however Im not getting the same results as you. (?) When... read more 05/24/2011 (7:22 pm)
Whats the difference between Torque MMO kit and Torque 3D? Torque3D is the latest version of the Torque Game Engine. The MMO Kit, is an add-on tech from a [... read more 05/24/2011 (5:36 am)
The site wish list Restore the favicon to the TDN site.... read more 05/23/2011 (5:45 pm)
Drawing Basic Shapes in TorqueScript? Hey Pedro, thats cool! [b]Edit[/b]: whats does this line do?[code]%obj.setPolyCustom( 4, "0... read more 05/15/2011 (7:46 pm)
Drawing Basic Shapes in TorqueScript? You cannot draw shapes (afaik), but you can do something like: [code]function MakeShape(%type) { ... read more 05/15/2011 (4:22 pm)
The site wish list "Like!" A "Like This" button/option for posts, blogs, recources, etc, would b... read more 05/11/2011 (3:29 pm)