Novack's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Obscuring Player Profile Files | Well, torquescript has a [url=http://docs.torquepowered.com/tge/official/content/documentation/Refer... read more | 08/01/2011 (11:42 am) |
| Obscuring Player Profile Files | @Charlie, Zip files as a mountable filesystem I think is stock feature (although I've not incursiona... read more | 08/01/2011 (6:10 am) |
| Notify me of new replies... problem? | Not fixed yet. I got all the same symptoms than you guys the past weeks, and now is happening again.... read more | 08/01/2011 (6:03 am) |
| VC++ 2010 Property Sheets (high level guide) | Hey, interesting! thanks for sharing.... read more | 07/31/2011 (5:32 pm) |
| Opening webpages from game | Salvaging an Scott post: The correct syntax in the GUI Editor [code]gotowebpage("http://www... read more | 07/31/2011 (5:17 pm) |
| Opening webpages from game | Ah, you need the gotowebpage command. As in:[code]gotoWebPage("http://www.garagegames.com"... read more | 07/31/2011 (5:14 pm) |
| Opening webpages from game | The question leaves a bit of obscurity regarding what do you need exactly. Is it to open a web pa... read more | 07/31/2011 (5:07 pm) |
| Obscuring Player Profile Files | Something very simple you can do, is to write a .cs file, and exec it to generate a .dso file (and d... read more | 07/31/2011 (4:50 pm) |
| Trouble calling an external function | Btw: The function declarations should look like: function enemyManager::spawnNewEnemy(%this, %po... read more | 07/26/2011 (10:53 am) |
| Trouble calling an external function | If I were still in trouble, I would start with the basics: Are you sure you're exec'ing the enemy... read more | 07/26/2011 (10:49 am) |
| Trouble calling an external function | Worth noting that if you use both, a name object, and a class field in the object, you'll have two n... read more | 07/26/2011 (5:58 am) |
| Trouble calling an external function | [b]b)[/b] Does that create an object of that enemy Manager class or does it just create an object na... read more | 07/26/2011 (5:50 am) |
| Trouble calling an external function | Would also change this:[code]function planeBehavior::onBehaviorAdd(%this) { %this.enemyMan... read more | 07/25/2011 (2:46 pm) |
| How do I create a Point3F object in scripting | You dont need an object. From script, if a certain function needs a point, just use an string vector... read more | 07/18/2011 (1:13 pm) |
| getSubStr troubles | Here, check [url=http://www.garagegames.com/products/torque-3d/documentation]this[/url] out for a be... read more | 07/14/2011 (8:05 pm) |
| getSubStr troubles | Glad to help.... read more | 07/14/2011 (3:51 pm) |
| getSubStr troubles | [code]// lets say // %line = "Recaci 10 5 0 Verified" %players_name = getWord(%line, 0... read more | 07/14/2011 (2:40 pm) |
| getSubStr troubles | Would be much easier if your php returned spaces instead of "+++". With spaces you can dir... read more | 07/14/2011 (1:55 pm) |
| Development plans Torque 3D. | I dont mind DX11, 12 or 22, as much as the rather long list of known issues to be taken care of. ... read more | 07/14/2011 (7:22 am) |
| Toolset in "shipped" games | This has been mentioned a couple of times since the new ownership. It changed back to the old days s... read more | 07/05/2011 (5:20 am) |
| Official iT2D Documentation Feedback | Roger that. Thanks for the info Michael. Keep up the good work.... read more | 06/27/2011 (11:03 am) |
| Simpler Tutorials? | Maybe Im missing something? That tutorial has 122 pages. The current Torque tutorials are much more ... read more | 06/25/2011 (11:16 am) |
| Simpler Tutorials? | Leathel, a few links to those tuts would be useful to understand better what you mean.... read more | 06/25/2011 (8:17 am) |
| Official iT2D Documentation Feedback | Hey Michael, is there a TorqueScript Reference Manual for iT2D (or T2D), like the one for Torque3D? ... read more | 06/25/2011 (8:11 am) |
| Simpler Tutorials? | An "Overview tutorial" may work well for newcomers, for the first minutes with the engine.... read more | 06/25/2011 (7:58 am) |
| T3D 1.1 Known Issues | Thanks Scott.... read more | 06/21/2011 (4:00 pm) |
| Torque 3D Beta 1 Bug - Input keys varying on keyboard layout | I see some logged problems in a grey zone. Has this one been fixed?... read more | 06/21/2011 (8:28 am) |
| T3D 1.1 Known Issues | What happened with THREED-1471? Reference [url=http://www.garagegames.com/community/forums/viewthre... read more | 06/21/2011 (8:22 am) |
| Development of a First Person Shooter | #4. [url=http://www.garagegames.com/products/verve]Verve[/url] is a third party Torque Tool, exactly... read more | 06/16/2011 (8:28 am) |
| Can't open console | Jeeez Bank! Thats Excellent Thank you! I can confirm it works fine on iTorque2D as well.... read more | 06/15/2011 (7:12 am) |
| Console window doesn't open in iTorque 2D for Windows | Read [url=http://www.garagegames.com/community/forums/viewthread/126268]this[/url].... read more | 06/14/2011 (5:41 am) |
| Can't open console | iTorque2D doesnt have the console. Alternatives: [ol][li] With [i]enableWinConsole(true);[/i] ... read more | 06/04/2011 (12:11 pm) |
| Best type of collection for a list of strings or vectors? | All your above comments are correct. Also ScriptObject allows binding of a class (ie: class = "... read more | 06/04/2011 (12:04 pm) |
| Best type of collection for a list of strings or vectors? | You are not missing much Charlie, thats how it works. To add a bit to what Matt recommended, if y... read more | 06/04/2011 (9:11 am) |
| DEXSOFT-Games: Ruined Buildings model pack | Nice!... read more | 06/04/2011 (9:03 am) |
| Function overloading in TS | To add a bit to the Mich explanation, you can also have a server function and client function with t... read more | 06/03/2011 (7:50 am) |
| Edited: Weirdness with transparency (Resolved) | Actually, playing around 5 minutes with the material editor would result in a material of that descr... read more | 05/30/2011 (4:03 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Excellent material Rene, thanks a TON!... read more | 05/30/2011 (8:00 am) |
| Cool music loops library for games! | @Lunacy, it did the same for me, is the Adblock extension, disable it for that domain.... read more | 05/29/2011 (12:03 pm) |
| Cool music loops library for games! | Hey man, outstanding! The loops, the site, the freebies...! Thanks so much!... read more | 05/27/2011 (1:35 pm) |
| DEXSOFT-Games: FREE Medieval pack | VEry cool idea, thank you!... read more | 05/27/2011 (11:59 am) |
| Passing mouse events to the object behind | Resolved [url=http://www.garagegames.com/community/forums/viewthread/126066]here.[/url]... read more | 05/25/2011 (12:41 pm) |
| Passing mouse events to the object behind | Hey! That did the trick! Excellent Thanks very much Richard.... read more | 05/25/2011 (10:49 am) |
| Passing mouse events to the object behind | So it was working, in part. The problem is that some "obstructing objects" are GuiMLTex... read more | 05/25/2011 (9:04 am) |
| Passing mouse events to the object behind | I think you guys understood what I need, however Im not getting the same results as you. (?) When... read more | 05/24/2011 (7:22 pm) |
| Whats the difference between Torque MMO kit and Torque 3D? | Torque3D is the latest version of the Torque Game Engine. The MMO Kit, is an add-on tech from a [... read more | 05/24/2011 (5:36 am) |
| The site wish list | Restore the favicon to the TDN site.... read more | 05/23/2011 (5:45 pm) |
| Drawing Basic Shapes in TorqueScript? | Hey Pedro, thats cool! [b]Edit[/b]: whats does this line do?[code]%obj.setPolyCustom( 4, "0... read more | 05/15/2011 (7:46 pm) |
| Drawing Basic Shapes in TorqueScript? | You cannot draw shapes (afaik), but you can do something like: [code]function MakeShape(%type) { ... read more | 05/15/2011 (4:22 pm) |
| The site wish list | "Like!" A "Like This" button/option for posts, blogs, recources, etc, would b... read more | 05/11/2011 (3:29 pm) |