Game Development Community

Novack's Forum Posts

Thread Post Date Posted
Get Twillex! (I wrote a free Tween engine in TorqueScript) Haha, thanks very much Charlie!... read more 01/30/2012 (2:10 pm)
Get Twillex! (I wrote a free Tween engine in TorqueScript) thanks! Your video seems to explain better than any definition what is all about.... read more 01/30/2012 (10:48 am)
Get Twillex! (I wrote a free Tween engine in TorqueScript) Hey Charlie, I thought that tween engines purpose was to make some things available to code, indepen... read more 01/30/2012 (10:43 am)
The site wish list The site looks rather abandoned in its progression towards what the web is the present day. This ... read more 01/17/2012 (6:20 am)
Just a little FYI about false advertisement Oooooki, so *thats* what happens when Frank is not working on Python...... read more 12/16/2011 (3:42 pm)
Modeless bitmap? Johnny, is actually working, with exactly the above code, placed on the right places (you can even d... read more 09/07/2011 (4:06 pm)
Modeless bitmap? Bah, was creating the GuiControlProfile on the wrong place... hard day. Sorry guys!... read more 09/07/2011 (11:24 am)
Torque vs. xxxx My pleasure! Will be cool to have you around here :)... read more 09/07/2011 (6:58 am)
Torque vs. xxxx Hello Jeff, welcome to the comunity. Indeed you're rather comparing apples to oranges :) Torque ... read more 09/07/2011 (5:41 am)
Bitmap field inconsistency Btw, this has been mentioned a couple of times, I just thought of reporting, as for someone to log i... read more 09/02/2011 (4:00 pm)
Friday... ROFL. Dang! thats what the GG Gazette needs! A comic! Title: "The GG Crowd".... read more 09/02/2011 (1:47 pm)
The documentation... a little rant. @Christopher Tauscher: -- Edited posted rather angry -- The point is not how good your language ... read more 09/02/2011 (1:20 pm)
The documentation... a little rant. Oh [b]jeez[/b]! [off topic] "u.bcz" "u r" "tried.like" "i&q... read more 09/02/2011 (8:17 am)
Why Would...(solved) I have seen odd things like this before, but never stopped to really pay attention to what could be ... read more 08/31/2011 (4:15 pm)
Award-Winning Unreal Mod: The Haunted - GamasutraStory Thanks for the heads up EB.... read more 08/31/2011 (7:43 am)
Adding FXAA to T3D - Live Blog! Hey just looked again to this thread and noticed what EB says about torsion!= tortoise. I meant t... read more 08/25/2011 (8:46 pm)
Publishing Torque games on alternate platforms (Android, etc.) Indeed. Thanks for the further clarification Eric, that sounds so much nicer!... read more 08/25/2011 (8:07 pm)
Publishing Torque games on alternate platforms (Android, etc.) Thank you, Id' prefer not :)... read more 08/25/2011 (11:39 am)
Publishing Torque games on alternate platforms (Android, etc.) Thanks Michael. Well, thats what I was tending to ask, whats the spirit, rather than the EULA langua... read more 08/25/2011 (11:26 am)
Sensing if object already exists That should work, really. Try to follow the flow of the code, and check whats going on. Debuging is... read more 08/25/2011 (11:19 am)
Sensing if object already exists At this point we would need more context to help you sort it out. What type of object is ti? How d... read more 08/25/2011 (11:12 am)
Publishing Torque games on alternate platforms (Android, etc.) Still interested in this question:[quote]If the functionality is not present then are we not free as... read more 08/25/2011 (10:33 am)
Publishing Torque games on alternate platforms (Android, etc.) Mh, Alain has a point. Im also interested on this info.... read more 08/25/2011 (7:12 am)
Sensing if object already exists To complement what Aun posted:[code]if(isObject(existTest)) { echo("It exists"); ... read more 08/25/2011 (7:09 am)
T3D Client on Linux... with WINE work!!! Thats cool :) Keep us updated of your tests there.... read more 08/22/2011 (1:54 pm)
T3D Client on Linux... with WINE work!!! Hey! good info! What version of Torque did you get to ran on your linux laptop? What were the char... read more 08/22/2011 (10:34 am)
How do you change the spawn in T3D? Hello, welcome. Before nothing, is highly recomended to read and understand the [url=http://www.g... read more 08/22/2011 (10:32 am)
Top down Mouse Cursor Hey people, take a look at [url=http://www.garagegames.com/community/blogs/view/15119]this[/url] res... read more 08/20/2011 (7:56 pm)
64bits build? Hey, excellent Scott, thanks a ton for the info. I'll change towards 1.7 then!... read more 08/20/2011 (7:34 pm)
64bits build? From the tsvn_1.7_releasenotes:[quote]x64 Installer In previous releases, users who installed Tor... read more 08/20/2011 (8:02 am)
Adding FXAA to T3D - Live Blog! Hey Tom, the heads up on Torsion 1.7 was also cool, thanks. Nice live bloging!... read more 08/20/2011 (7:43 am)
Test Local Time Lets see... My local time is 11:25 am... read more 08/20/2011 (7:26 am)
My First Game My guess: looks like a mix of a tower defense and Atom Zombie Smasher. I like it, keep us posted!... read more 08/19/2011 (7:50 pm)
Changing ImageMap in GuiBitmapButtonCtrl? [quote]1. How do I change the bitmap on a GuiBitmapButtonCtrl (and related Gui)?[/quote] The basic ... read more 08/19/2011 (8:18 am)
Changing ImageMap in GuiBitmapButtonCtrl? Ok mate, I see you're finding frustrating the first times with Torque. Mich and company are working ... read more 08/19/2011 (5:44 am)
youtube video "So You Want to Work in the Video Game Industry" @Rex, true.... read more 08/18/2011 (9:38 am)
youtube video "So You Want to Work in the Video Game Industry" Haha, very funny video. Rather daaark though... but still funny way of seeing how -conventionally... read more 08/18/2011 (7:54 am)
Changing ImageMap in GuiBitmapButtonCtrl? You have some rather basic wrong assumptions regarding syntax and general reference of how TorqueScr... read more 08/18/2011 (7:19 am)
Own iT2D... reasons to also buy T2D? Ha! licensing! little detail. Also the rest of the features are good to have. A feature compariso... read more 08/16/2011 (12:42 pm)
How do I enable the Debug mode? [quote]The debug-banner can be activated by calling the following function on your t2dSceneGraph obj... read more 08/12/2011 (8:46 pm)
Should Mich Blog? Absolutely. Everyone here will agree with you that good docs on the frameworks and tools are importa... read more 08/12/2011 (8:42 pm)
t2dTextObject and changing text IIRC, is either[code]highscore.text = "test";[/code][b]OR[/b][code]highscore.setText("... read more 08/10/2011 (3:25 pm)
Can't open console Im for restoring it!... read more 08/10/2011 (7:03 am)
Lists and multi dimentional arrays, a little help? A simSet of strings.[code]new SimSet(ChatLog); function addMessageToLog(%message) { ChatLog.... read more 08/08/2011 (8:11 am)
Lists and multi dimentional arrays, a little help? Yes Kyrah, this is the multipurpose primary container used in Torque. Here you have a good starti... read more 08/08/2011 (7:30 am)
Lists and multi dimentional arrays, a little help? Quoting Stephen Zepp:[quote]SimSets are the container class of choice for 90-ish% of all container n... read more 08/08/2011 (6:20 am)
Weird screeching noise when running TGB (T2D) 1.7.5 Pro I havent see something like that since the times of the TFT's. On that times, the problem was freque... read more 08/05/2011 (2:43 pm)
The site wish list @Matt, the search is *definitively* better! Another day-to-day [little] annoyance: The links... read more 08/05/2011 (2:24 pm)
Obscuring Player Profile Files Well, torquescript has a [url=http://docs.torquepowered.com/tge/official/content/documentation/Refer... read more 08/01/2011 (11:42 am)
Obscuring Player Profile Files @Charlie, Zip files as a mountable filesystem I think is stock feature (although I've not incursiona... read more 08/01/2011 (6:10 am)
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