Novack's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Get Twillex! (I wrote a free Tween engine in TorqueScript) | Haha, thanks very much Charlie!... read more | 01/30/2012 (2:10 pm) |
| Get Twillex! (I wrote a free Tween engine in TorqueScript) | thanks! Your video seems to explain better than any definition what is all about.... read more | 01/30/2012 (10:48 am) |
| Get Twillex! (I wrote a free Tween engine in TorqueScript) | Hey Charlie, I thought that tween engines purpose was to make some things available to code, indepen... read more | 01/30/2012 (10:43 am) |
| The site wish list | The site looks rather abandoned in its progression towards what the web is the present day. This ... read more | 01/17/2012 (6:20 am) |
| Just a little FYI about false advertisement | Oooooki, so *thats* what happens when Frank is not working on Python...... read more | 12/16/2011 (3:42 pm) |
| Modeless bitmap? | Johnny, is actually working, with exactly the above code, placed on the right places (you can even d... read more | 09/07/2011 (4:06 pm) |
| Modeless bitmap? | Bah, was creating the GuiControlProfile on the wrong place... hard day. Sorry guys!... read more | 09/07/2011 (11:24 am) |
| Torque vs. xxxx | My pleasure! Will be cool to have you around here :)... read more | 09/07/2011 (6:58 am) |
| Torque vs. xxxx | Hello Jeff, welcome to the comunity. Indeed you're rather comparing apples to oranges :) Torque ... read more | 09/07/2011 (5:41 am) |
| Bitmap field inconsistency | Btw, this has been mentioned a couple of times, I just thought of reporting, as for someone to log i... read more | 09/02/2011 (4:00 pm) |
| Friday... | ROFL. Dang! thats what the GG Gazette needs! A comic! Title: "The GG Crowd".... read more | 09/02/2011 (1:47 pm) |
| The documentation... a little rant. | @Christopher Tauscher: -- Edited posted rather angry -- The point is not how good your language ... read more | 09/02/2011 (1:20 pm) |
| The documentation... a little rant. | Oh [b]jeez[/b]! [off topic] "u.bcz" "u r" "tried.like" "i&q... read more | 09/02/2011 (8:17 am) |
| Why Would...(solved) | I have seen odd things like this before, but never stopped to really pay attention to what could be ... read more | 08/31/2011 (4:15 pm) |
| Award-Winning Unreal Mod: The Haunted - GamasutraStory | Thanks for the heads up EB.... read more | 08/31/2011 (7:43 am) |
| Adding FXAA to T3D - Live Blog! | Hey just looked again to this thread and noticed what EB says about torsion!= tortoise. I meant t... read more | 08/25/2011 (8:46 pm) |
| Publishing Torque games on alternate platforms (Android, etc.) | Indeed. Thanks for the further clarification Eric, that sounds so much nicer!... read more | 08/25/2011 (8:07 pm) |
| Publishing Torque games on alternate platforms (Android, etc.) | Thank you, Id' prefer not :)... read more | 08/25/2011 (11:39 am) |
| Publishing Torque games on alternate platforms (Android, etc.) | Thanks Michael. Well, thats what I was tending to ask, whats the spirit, rather than the EULA langua... read more | 08/25/2011 (11:26 am) |
| Sensing if object already exists | That should work, really. Try to follow the flow of the code, and check whats going on. Debuging is... read more | 08/25/2011 (11:19 am) |
| Sensing if object already exists | At this point we would need more context to help you sort it out. What type of object is ti? How d... read more | 08/25/2011 (11:12 am) |
| Publishing Torque games on alternate platforms (Android, etc.) | Still interested in this question:[quote]If the functionality is not present then are we not free as... read more | 08/25/2011 (10:33 am) |
| Publishing Torque games on alternate platforms (Android, etc.) | Mh, Alain has a point. Im also interested on this info.... read more | 08/25/2011 (7:12 am) |
| Sensing if object already exists | To complement what Aun posted:[code]if(isObject(existTest)) { echo("It exists"); ... read more | 08/25/2011 (7:09 am) |
| T3D Client on Linux... with WINE work!!! | Thats cool :) Keep us updated of your tests there.... read more | 08/22/2011 (1:54 pm) |
| T3D Client on Linux... with WINE work!!! | Hey! good info! What version of Torque did you get to ran on your linux laptop? What were the char... read more | 08/22/2011 (10:34 am) |
| How do you change the spawn in T3D? | Hello, welcome. Before nothing, is highly recomended to read and understand the [url=http://www.g... read more | 08/22/2011 (10:32 am) |
| Top down Mouse Cursor | Hey people, take a look at [url=http://www.garagegames.com/community/blogs/view/15119]this[/url] res... read more | 08/20/2011 (7:56 pm) |
| 64bits build? | Hey, excellent Scott, thanks a ton for the info. I'll change towards 1.7 then!... read more | 08/20/2011 (7:34 pm) |
| 64bits build? | From the tsvn_1.7_releasenotes:[quote]x64 Installer In previous releases, users who installed Tor... read more | 08/20/2011 (8:02 am) |
| Adding FXAA to T3D - Live Blog! | Hey Tom, the heads up on Torsion 1.7 was also cool, thanks. Nice live bloging!... read more | 08/20/2011 (7:43 am) |
| Test Local Time | Lets see... My local time is 11:25 am... read more | 08/20/2011 (7:26 am) |
| My First Game | My guess: looks like a mix of a tower defense and Atom Zombie Smasher. I like it, keep us posted!... read more | 08/19/2011 (7:50 pm) |
| Changing ImageMap in GuiBitmapButtonCtrl? | [quote]1. How do I change the bitmap on a GuiBitmapButtonCtrl (and related Gui)?[/quote] The basic ... read more | 08/19/2011 (8:18 am) |
| Changing ImageMap in GuiBitmapButtonCtrl? | Ok mate, I see you're finding frustrating the first times with Torque. Mich and company are working ... read more | 08/19/2011 (5:44 am) |
| youtube video "So You Want to Work in the Video Game Industry" | @Rex, true.... read more | 08/18/2011 (9:38 am) |
| youtube video "So You Want to Work in the Video Game Industry" | Haha, very funny video. Rather daaark though... but still funny way of seeing how -conventionally... read more | 08/18/2011 (7:54 am) |
| Changing ImageMap in GuiBitmapButtonCtrl? | You have some rather basic wrong assumptions regarding syntax and general reference of how TorqueScr... read more | 08/18/2011 (7:19 am) |
| Own iT2D... reasons to also buy T2D? | Ha! licensing! little detail. Also the rest of the features are good to have. A feature compariso... read more | 08/16/2011 (12:42 pm) |
| How do I enable the Debug mode? | [quote]The debug-banner can be activated by calling the following function on your t2dSceneGraph obj... read more | 08/12/2011 (8:46 pm) |
| Should Mich Blog? | Absolutely. Everyone here will agree with you that good docs on the frameworks and tools are importa... read more | 08/12/2011 (8:42 pm) |
| t2dTextObject and changing text | IIRC, is either[code]highscore.text = "test";[/code][b]OR[/b][code]highscore.setText("... read more | 08/10/2011 (3:25 pm) |
| Can't open console | Im for restoring it!... read more | 08/10/2011 (7:03 am) |
| Lists and multi dimentional arrays, a little help? | A simSet of strings.[code]new SimSet(ChatLog); function addMessageToLog(%message) { ChatLog.... read more | 08/08/2011 (8:11 am) |
| Lists and multi dimentional arrays, a little help? | Yes Kyrah, this is the multipurpose primary container used in Torque. Here you have a good starti... read more | 08/08/2011 (7:30 am) |
| Lists and multi dimentional arrays, a little help? | Quoting Stephen Zepp:[quote]SimSets are the container class of choice for 90-ish% of all container n... read more | 08/08/2011 (6:20 am) |
| Weird screeching noise when running TGB (T2D) 1.7.5 Pro | I havent see something like that since the times of the TFT's. On that times, the problem was freque... read more | 08/05/2011 (2:43 pm) |
| The site wish list | @Matt, the search is *definitively* better! Another day-to-day [little] annoyance: The links... read more | 08/05/2011 (2:24 pm) |
| Obscuring Player Profile Files | Well, torquescript has a [url=http://docs.torquepowered.com/tge/official/content/documentation/Refer... read more | 08/01/2011 (11:42 am) |
| Obscuring Player Profile Files | @Charlie, Zip files as a mountable filesystem I think is stock feature (although I've not incursiona... read more | 08/01/2011 (6:10 am) |