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Novack's Forum Posts

Thread Post Date Posted
Torque 1.1 Alpha SFX Changes Impressive work on the SFX system Rene!... read more 11/24/2009 (11:25 pm)
Newbie looking for help. Daniel, I recommend you to start playing around with Torque (standard, not the RTS Kit) first, learn... read more 11/18/2009 (5:06 am)
Update the field of a GUI from inside the server Scott is right. But for the sake of working [i]with[/i] the framework, I would recommend to use the ... read more 11/14/2009 (10:13 pm)
Can someon explain the the color coding of the lables under peoples pictures? [b]+1 to the Sheriff star.[/b]... read more 11/13/2009 (10:46 pm)
Torque3D and Unity's New Pricing @Ryan, If someone with vast experience expresses something, is not *an opinion*, is an expression of... read more 11/10/2009 (11:35 pm)
Torque3D and Unity's New Pricing [quote]So I may be wrong but the way I see it is that using UDK, or Unity, or T3D, you can create a ... read more 11/10/2009 (9:00 pm)
Torque3D and Unity's New Pricing @eb, I agree with Rene, you are really going too far with the tone of your posts. And for the rec... read more 11/10/2009 (4:45 pm)
Simple scripting question Aun is right, although looks like he mistyped the divisor :) [code]%val = 10092 % 10090; echo(%v... read more 11/07/2009 (5:20 pm)
Development: Profile Editor for MeshRoad Holy Crap. Awesome Ryan!... read more 11/06/2009 (2:44 am)
Torque3D and Unity's New Pricing @David Chan [b]Tottally Agree[/b]. This community is one of the better assets that Torque has, and ... read more 11/06/2009 (2:18 am)
Request: addition to the code block options Good points. Highlighting within code blocks is definitively useful.... read more 10/18/2009 (1:00 pm)
Torque 3D engine documentation location @Chris, for a good general idea of the torque class hierachy take a look at the TGEA docs, its a bit... read more 10/17/2009 (3:58 pm)
Beta Documentation Feedback Have a nice trip!... read more 10/15/2009 (11:00 pm)
Beta Documentation Feedback Singletons. Mich, your recent post [url=http://www.garagegames.com/community/forums/viewthread/10... read more 10/15/2009 (4:28 am)
Beta Documentation Feedback Mich, some useful extra bits for the Switch docs: [ul] [li][url=http://www.garagegames.com/communi... read more 10/13/2009 (6:25 pm)
Looking for an effect Yeah, I just confirmed that from the PDF documentation. Thanks anyway Edward!... read more 10/04/2009 (3:58 am)
Looking for an effect Gahk... I have AFX for tge and tgea. I have 2 downloads in the first and 3 in the second. So f... read more 10/04/2009 (3:40 am)
Looking for an effect Mhh thats what I thought, but cant find it. Maybe I have modified the demo(?). I'll download it aga... read more 10/04/2009 (1:40 am)
T3D 1.0 Artists/demo Can somebody point me to a thread/post where this topic of the editors not beeing distributable had ... read more 10/03/2009 (6:47 am)
T3D 1.0 Artists/demo While I agree that the paid seat for artists and scripters is a strong change of direction, I see th... read more 10/03/2009 (2:41 am)
Does T3D have an non-render wall? Guys, I really dont know what to say. What a hell of a job!... read more 10/03/2009 (2:21 am)
Does T3D have an non-render wall? IIRC, those walls are commonly known as "occluders", and although torque doesnt have them,... read more 10/02/2009 (7:55 pm)
Green Ear down? Yep, I can confirm that I have problems on login to the site, althoug I dont know if its the same pr... read more 10/02/2009 (5:55 am)
PhysX cloth demo / weapon projectile collisions, wind [quote]In 1.1 we're gonna have WindEmitters which will work with cloth, particle systems, and the Fo... read more 10/02/2009 (5:54 am)
Beta Documentation Feedback Despite the usual expectation of Mich-derailed pictures, this time there was none :-/ I was compi... read more 10/02/2009 (3:18 am)
Beta Documentation Feedback [quote]Centaur-Mich?[/quote] FTW! Here: [image]http://www.macsata.com/images/crest/centaur.gi... read more 10/02/2009 (2:48 am)
Beta Documentation Feedback Low priority request: Could you ask the web team to put a favicon in the Torque 3D Official Document... read more 10/02/2009 (2:23 am)
Beta Documentation Feedback Mich the scripting docs are freaking great! I can finally send proper links when someone asks: "... read more 10/02/2009 (2:16 am)
Beta Documentation Feedback Hey Mich, some feedback for the torquescript overview section. Under "TorqueScript Editors&q... read more 10/01/2009 (7:27 am)
1.0 Changelog? Ok, thanks for chime in Matt, we'll be waiting anxiously :)... read more 09/30/2009 (9:41 pm)
1.0 Changelog? Oh, thanks for pointing that out, it seems that I didnt read that part. Indeed, looks like this w... read more 09/30/2009 (5:04 am)
1.0 Changelog? I demand one!... read more 09/30/2009 (4:48 am)
Beta Documentation Feedback [center][image]http://img18.imageshack.us/img18/9964/simpsonsmonkeytypewrite.jpg[/image][/center] [... read more 09/30/2009 (4:42 am)
GG removing TGE and TGEA from the product line!? @Ross [quote]I love how people who aren't effected by something have to chip in about how it's not ... read more 09/30/2009 (4:35 am)
Beta Documentation Feedback Excellent Mich, is a good idea to manage the documentation as a live document, there will be always ... read more 09/30/2009 (4:18 am)
GG removing TGE and TGEA from the product line!? Yep, as Michael says. People's heads keep exploding unnecessarily, as GG is pretty much assuring:... read more 09/30/2009 (3:19 am)
Rts Projectiles One of the stock demo units actually fires a projectile, with particle effects coming from the missi... read more 09/27/2009 (5:55 am)
T3D Xbox Portability Very interesting post David, I think that deserves to be in a FAQ.... read more 09/26/2009 (2:52 am)
Code tags [url=http://www.garagegames.com/community/forums/viewthread/92985]Request: addition to the code bloc... read more 09/24/2009 (4:18 pm)
Beta Documentation Feedback Michael, thanks for the update. Any chances of getting a preview of the current work before you vani... read more 09/06/2009 (6:59 am)
PathFinding Content Pack Very interesting work Wesley! I still dont get it completely on the export/import scenario you ar... read more 09/06/2009 (6:44 am)
Yack Pack port to Torque 3D Excellent idea, the "live porting", good reading, and well done!... read more 09/04/2009 (4:10 pm)
Beta Documentation Feedback Dont know if may be useful, but I've compiled some little bits of info scattered through the forums,... read more 08/29/2009 (3:44 am)
Is The Torque Shader Engine Still Available For Download? That is correct (except it was prior to TGEA 1.x, not 1.7).... read more 08/29/2009 (3:32 am)
Argghh... [quote]@Novack - I see your having trouble coming up with an argument for piracy... i'll let you off... read more 08/27/2009 (7:42 am)
Argghh... Tom, that was not really elaborated, even for a sarcasm. [i]Why people deserve your work for free... read more 08/26/2009 (8:27 am)
Argghh... Well, thats the kind of absolute thinking that makes a useful debate so hard to be. I think it may a... read more 08/25/2009 (8:12 am)
Argghh... Are you really talking about sending people to jail for copying software over the net? Jeez fella... read more 08/25/2009 (6:25 am)
Resetting the capitalisation of StringTable strings in script Maybe [url=http://www.garagegames.com/community/forums/viewthread/100195]this[/url] could help, try ... read more 08/24/2009 (6:28 pm)
Good place for free, downloadable DTS models? Wow! how could I forgot about LowPolyCoop, great site... read more 08/24/2009 (6:21 pm)
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