Shane B.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Help! My scroller has fallen and can't get up!! | I have been having this same problem. I'll use the work around I guess.... read more | 04/19/2011 (6:58 pm) |
| Odd scroller issue | I apparently posted this in the wrong spot. If anyone can remove it please do.... read more | 04/19/2011 (6:45 pm) |
| Moving in Object | Oh code btw: This is assuming %ballbucket is the index of the bucket with the ball. This will only... read more | 08/25/2006 (3:47 pm) |
| Moving in Object | What happens when you have two buckets that fit that description? Or two that are equidistant from t... read more | 08/25/2006 (3:41 pm) |
| How to remove it? | If your using paintshop pro, go under layers, and click promote to layer. then use the magic wand s... read more | 08/25/2006 (5:24 am) |
| Animated sprites | Set your animation sprite's frame to the last frame on level load. for instance on the 1234 animati... read more | 08/24/2006 (5:23 am) |
| Stop a ball | Hmm I hope thats not too confusing. =/... read more | 08/21/2006 (8:33 pm) |
| Stop a ball | This assumes you have a scripted object named pad, and ball is the script name, of class balls. If ... read more | 08/21/2006 (8:32 pm) |
| Move object in a arc | I think you can make the ball forward only (under physics), set its velocity and then do an angular ... read more | 08/21/2006 (4:19 pm) |
| Buffer overrun detected | Its possible though. I had not backed up all of the correct files when I did an uninstall and so I ... read more | 08/20/2006 (10:45 pm) |
| Buffer overrun detected | I couldn't find any consistency with the code changes. I commented everything and was still getting... read more | 08/20/2006 (4:03 pm) |
| Buffer overrun detected | On a cube trying to get the jitters out I coded this: [code] function ablock::onCollision( %srcOb... read more | 08/20/2006 (12:10 pm) |
| Rotate many object | I assume your using mouse events. So in the scripted mouseevent you have that rotates the one objec... read more | 08/17/2006 (2:49 pm) |
| Physics sample collision type? | It used to say "RIGID", since 1.1.1 the choice is missing from the dropdown box. I think it was an ... read more | 08/17/2006 (8:54 am) |
| TorqueScript IDE/Editor -- Torsion | Yeah I'd imagine, you'd have to follow every variable assignment to check for typing.... read more | 08/17/2006 (6:56 am) |
| SetTimerOn() uses Milliseconds, not Seconds? | Yeah I found that out when I did the same thing. I set mine to 0.25 and it locked on me. Its defina... read more | 08/17/2006 (6:54 am) |
| Physics Oddity ... | Considering the functionality still exists I would assume it was a GUI oversight.... read more | 08/16/2006 (5:04 pm) |
| Physics Oddity ... | I was curious about the RIGID being removed too. I found you can edit the t2d and put it back and i... read more | 08/16/2006 (4:59 pm) |
| Physics atRest jitters | Hmm after reading this: [url]http://public.garagegames.com/joshw/T2D/plan_resources/rigidbody.html[... read more | 08/16/2006 (6:57 am) |
| Strange Physics behavior | I finally found out that there was an object called t2dtrigger object and that is what Mr DElia was ... read more | 08/11/2006 (7:54 pm) |
| Strange Physics behavior | Any tips? Is it supposed to allow it to pass through if I turn collisions on and physics off? (whic... read more | 08/10/2006 (1:58 pm) |
| Strange Physics behavior | [i]you could try to use a trigger (possibly combined with a radius area check if it's a circular are... read more | 08/08/2006 (8:57 pm) |
| Strange Physics behavior | Maybe I'm just doing something wrong I guess. I have code there, and if I turn collisions on, it ca... read more | 08/04/2006 (7:55 pm) |
| Best way to model rope? | Most of the ones I've seen in commercial games are 3 sided cylinders with a texture.... read more | 08/04/2006 (7:13 am) |
| Strange Physics behavior | Ok then my question is can I do these via script? or do I have to have source for it?... read more | 08/03/2006 (1:20 pm) |
| Strange Physics behavior | Still waiting for an answer. And have another question. I'm trying to setup a passive collision... read more | 08/02/2006 (5:27 pm) |
| What's the mean of the error? | Not sure that it is helpful, but I got this error when I used a class name that was already taken. ... read more | 07/27/2006 (3:20 pm) |
| Saving changes to an emitter | Ok plus it was late and my mind was fuzzy too. Its no fair making this a trial, I'm having to much ... read more | 07/25/2006 (8:07 pm) |
| Saving changes to an emitter | Perfect! thanks. I kept looking in allll the wrong places, and the scroll bars had me corn-fuzed.... read more | 07/25/2006 (7:53 pm) |
| T2D questions - programming, game logic, etc | Try the trial, it explains a whole lot of how it works (I just DLed it yesterday). It has step by s... read more | 07/25/2006 (11:11 am) |
| Saving changes to an emitter | Any clue?... read more | 07/25/2006 (11:01 am) |