Benjamin L. Grauer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Slow motion | To slow the game (but only the game, FPS stay the same), modify the variable $timescale (1.0 being n... read more | 07/08/2007 (4:10 am) |
| Volume too low | Too bad that DBToLinear() is not a command script :[ What is the math behind this ? It surely could... read more | 07/08/2007 (3:59 am) |
| Performance problems with lots of AI entities | @David I was more thinking about a simplification of the "acquire nearest target" thing, using trig... read more | 07/07/2007 (10:01 pm) |
| Performance problems with lots of AI entities | Make a circular triggers, mounted on any potential targets, that tell near enemy ships to attack it ... read more | 07/06/2007 (6:19 pm) |
| TGB 1.5 Platformer - Player Oscillating | @Philip Set a collision callback with your walls, in it you can tell the player to stop cleanly dep... read more | 07/03/2007 (11:52 pm) |
| Can't get alxGetStreamDuration work | AlxGetStreamDuration also does'nt work with wav, only ogg. Either way you can use alxGetWaveLen( fil... read more | 07/03/2007 (8:44 pm) |
| Current date and time? | Unfortunately, system epoch is, most of the time (depending on the computer), the boot time. So, no,... read more | 07/02/2007 (2:55 pm) |
| It's a long way to the top | 7) About animation editor : the 1.5 is less better than the 1.1.3 animation editor, I don't understa... read more | 07/02/2007 (1:55 pm) |
| New beta coming soon or are we just waiting for the release now? | Still waiting...... read more | 06/30/2007 (12:02 pm) |
| Color picker doesn't have all the colors | I second this request, I would really appreciate to have the ability to control brightness in a mean... read more | 06/21/2007 (8:26 pm) |
| It's a long way to the top | It's really confusing now. I would prefer separated topics rather than these enormous posts.... read more | 06/21/2007 (8:16 pm) |
| It's a long way to the top | 4) Codeweaver is the best option, and I find it even superior to Torsion in many aspects (but only f... read more | 06/20/2007 (9:24 pm) |
| Torque X Release and Torque X Builder Pricing | TGB 1.5 will be available today too ?... read more | 06/20/2007 (3:40 pm) |
| Torque X Release and Torque X Builder Pricing | Something changed in the account page (the little info thing that wasn't there before), no TGB 1.5 y... read more | 06/20/2007 (2:28 pm) |
| Controller Support | I believe that "button0Func" should be called like this "button0Func();"... read more | 06/17/2007 (11:18 am) |
| Important Questions Before I Buy | You can change the resolution to your liking using only torquescript, search "setscreenmode" in tgb ... read more | 06/17/2007 (11:09 am) |
| Schedule Problems | For object based function, schedule must be called like this : [code]%this.schedule(100, spawnEnemy... read more | 06/16/2007 (9:40 pm) |
| Tgb And Rpg's | TGB is very efficient for core games, but casual games are simply quicker to pull out. I myself am m... read more | 06/14/2007 (12:50 pm) |
| Decouple physics from t2dSceneObject | You can already to it by using t2dtrigger, they have no physics and can use collision send/receive j... read more | 06/14/2007 (10:00 am) |
| DroneSwarm - for the shmup-dev contest | It looks great, though I would speed up the overall pace.... read more | 06/14/2007 (9:40 am) |
| No config datablocks? | I must've say that before knowing how to re-implement them in editor. Simply put exec(expandFileNam... read more | 06/14/2007 (8:22 am) |
| 4092 x 1024 a little too big? | For the most common graphic cards 2048* is the maximum (some are even limited to 1024).... read more | 06/13/2007 (4:31 am) |
| Datablocks, Classes, and OOP | Be sure to use TGB 1.3 and not 1.5 beta. The fish tutorial was my first one, then I did the shooter... read more | 06/12/2007 (4:50 pm) |
| IceWolf | Yeah, it sounds like what I encountered. I first thought that it was caused by the player sprite but... read more | 06/10/2007 (8:32 am) |
| IceWolf | Thanks for the kind word Matt ^^ I still have the trembling camera issue in 1.5, can I send a mini ... read more | 06/10/2007 (2:15 am) |
| Datablocks, Classes, and OOP | You should follow the tutorials in TGB documentation. All of them. I think it's well explained as I ... read more | 06/10/2007 (12:03 am) |
| Knowing all the files in a specified directory | Yay it's perfect, thanks a lot Iggor ^^... read more | 06/09/2007 (3:33 am) |
| Knowing all the files in a specified directory | There is only "getDirectoryList()" which do not find files, only folders. I need to know what files... read more | 06/07/2007 (10:20 pm) |
| FileIO problem... | @Alexandre Maybe it's the same issue as mine. I made a topic here : [url]http://www.garagegames.com... read more | 06/07/2007 (4:37 am) |
| IceWolf | @Joshua Yep, I intend to do so ^^... read more | 06/05/2007 (6:36 pm) |
| Unable to save anything | Creating and modifying files by hand works normally in these directories. Nothing changed in access ... read more | 06/05/2007 (3:45 pm) |
| Getposition() and Drawn Sprite | Alright, after using 1.3 some time after this bug, I came back to 1.5, to find out what was not righ... read more | 06/05/2007 (12:40 am) |
| Somebody using TGB1.5B3 with 1.3 games? | There's also paths in .gui files ^^' It's important that you don't copy anything beside your mod ("... read more | 05/30/2007 (12:49 pm) |
| Action platform game in progress | TGB Action platform for teh win \o/ Looks really good, I'll look forward updates and release ^^... read more | 05/27/2007 (10:27 am) |
| IceWolf | [quote]Does it solve the platformer problems the previous versions had?[/quote] There wasn't any pl... read more | 05/27/2007 (10:18 am) |
| Beta3 bug regarding preferences... | Same for me, it seems that I can't neither "export" nor "save", nothing is written nowhere (I checke... read more | 05/22/2007 (9:27 pm) |
| Shooter Problem - Ship won't stop moving vertically | Torquedev Codeweaver is what you need, it detects typos, it's good and it's free ^^ [url]http://www... read more | 05/22/2007 (3:34 pm) |
| IceWolf | @Oliver Because a game like this one without ticked physics can turn into a total mess if anything ... read more | 05/12/2007 (8:20 pm) |
| IceWolf | After some months of work, I can finally provide the promised video, and some new visuals [url]ht... read more | 05/10/2007 (2:14 am) |
| Registered but experiencing problems | This shouldn't had happened. Maybe you should do a clean uninstall of any tgb version on your HD, t... read more | 05/04/2007 (3:31 pm) |
| Cloning, datablocks, ? | I just found out it worked well, I thought the dropdown menu in script menu was bugged, but I didn't... read more | 05/04/2007 (1:49 pm) |
| Cloning, datablocks, ? | Thanks a lot Magnus, though it doesn't resolve the fact that I can't create new objects with it in 1... read more | 05/04/2007 (12:44 pm) |
| Somebody using TGB1.5B3 with 1.3 games? | Behaviors... It's good and simple, but, it's simple. It does not seems to be very suitable for compl... read more | 05/03/2007 (7:10 pm) |
| Upgrading projects from TGB 1.1.1 to 1.5 Beta 3? | @Vern [quote]Anyway, I'm wondering if there is a way to easily "import" projects[/quote] Here : [u... read more | 05/01/2007 (5:48 pm) |
| Somebody using TGB1.5B3 with 1.3 games? | You can totally port your 1.3 game to 1.5 right now. I did it, and I already answered how to do it s... read more | 05/01/2007 (5:33 pm) |
| Multitexturing? | I agree with the need of multitexturing, it's a feature already out there in most current games (not... read more | 04/26/2007 (7:10 am) |
| Beta 3 Released | Right now the code looks like this : [code] function t2dscenegraph::onUpdateScene(%this) { %ren... read more | 04/20/2007 (5:11 pm) |
| Beta 3 Released | [quote]Added t2dSceneObject::getRenderPosition ConsoleMethod for updating things properly in onUpdat... read more | 04/19/2007 (10:38 pm) |
| Multitexturing? | I'm also interested into multitexturing on a single surface. And I'm not speaking about detail map :... read more | 04/19/2007 (1:21 pm) |
| Particle editor improvement suggestions. | 2) would really be nice, normal/intense is not enough for good diversity.... read more | 04/17/2007 (6:39 pm) |