Game Development Community

Benjamin L. Grauer's Forum Posts

Thread Post Date Posted
Making tile maps with more than one layer @Thomas, excellent, thats EXACTLY what I was doing, and it looks really good (with 10 parallax backr... read more 09/16/2006 (7:39 pm)
Remove Object Collision Poly? Just Right-clic on a point to remove it. ;)... read more 09/13/2006 (1:40 pm)
4-way sprite animation tutorial? She was using RPG Maker (2000 and XP), pretty simple but cool program. Nice to see another ex-"make... read more 09/13/2006 (6:30 am)
Platform tutorials Yep, we need something as complete as the old tutorial, but updated and with better explanation for ... read more 09/05/2006 (4:18 pm)
Sticky collision... bug? [quote]I am using CLAMP in getting the bug. When I switch to BOUNCE it stops happening.[/quote] Sam... read more 09/05/2006 (4:11 pm)
TGB Networking and Particle Sample Is the "ressource" folder free of use ?... read more 09/02/2006 (3:06 pm)
Newb Questions Parallax and updating. Can I ask you how did you get it to work more precisly ?... read more 09/02/2006 (1:41 pm)
Is there a known video bug in TGB? [quote]Ati [...] 9700[/quote] It may be the graphic card, start saving now for another, because its... read more 08/26/2006 (3:30 pm)
Newb Questions Parallax and updating. [quote]I have a second map in the background which I move in conjunction with the camera, however ev... read more 08/25/2006 (6:51 am)
TGB Physics issues Yes, use CLAMP for physics and dont use my dummy mounted object. You can keep the idea of "setlinear... read more 08/16/2006 (5:10 pm)
Functions and classes (Oups, just saw your post after) Yes, it works, and its way better than my little useless "soluti... read more 08/16/2006 (4:49 pm)
Functions and classes Ah ! I finally found how to get this working : [code]function t2dscenegraph::onUpdateScene(%this)... read more 08/16/2006 (4:24 pm)
Functions and classes There is two objects (for now, I want to do something that allow me to add more objects easily), par... read more 08/16/2006 (3:57 pm)
Functions and classes Well, the problem is that "exampleClasseTwo::exampleTwo" is not even called (I already done the (%th... read more 08/16/2006 (3:37 pm)
Functions and classes [quote]you'd just have to assign the bob's class to be "exampleClassTwo".[/quote] Well... I alrea... read more 08/16/2006 (3:26 pm)
Functions and classes The Bobs are the names of each individual scene object. I simply defined their names and class in th... read more 08/16/2006 (2:53 pm)
Functions and classes If I have, say, bob1, bob2 and bob3 on the same class (exampleClassTwo), and I want to call a functi... read more 08/16/2006 (2:16 pm)
TGB Physics issues (Sorry for my bad English, I'm trying my best to be understandable) I precise that I'm pretty new... read more 08/09/2006 (10:01 am)
TGB Physics issues [quote]Ok saying what i just said, doesn't mean I think the engine is not good and not worth what I ... read more 08/08/2006 (11:47 am)
Sticky collision... bug? Well, cant wait for the v1.1.1, since I do not own the source. Please release it quickly >_<... read more 08/08/2006 (10:00 am)
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