Benjamin L. Grauer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Making tile maps with more than one layer | @Thomas, excellent, thats EXACTLY what I was doing, and it looks really good (with 10 parallax backr... read more | 09/16/2006 (7:39 pm) |
| Remove Object Collision Poly? | Just Right-clic on a point to remove it. ;)... read more | 09/13/2006 (1:40 pm) |
| 4-way sprite animation tutorial? | She was using RPG Maker (2000 and XP), pretty simple but cool program. Nice to see another ex-"make... read more | 09/13/2006 (6:30 am) |
| Platform tutorials | Yep, we need something as complete as the old tutorial, but updated and with better explanation for ... read more | 09/05/2006 (4:18 pm) |
| Sticky collision... bug? | [quote]I am using CLAMP in getting the bug. When I switch to BOUNCE it stops happening.[/quote] Sam... read more | 09/05/2006 (4:11 pm) |
| TGB Networking and Particle Sample | Is the "ressource" folder free of use ?... read more | 09/02/2006 (3:06 pm) |
| Newb Questions Parallax and updating. | Can I ask you how did you get it to work more precisly ?... read more | 09/02/2006 (1:41 pm) |
| Is there a known video bug in TGB? | [quote]Ati [...] 9700[/quote] It may be the graphic card, start saving now for another, because its... read more | 08/26/2006 (3:30 pm) |
| Newb Questions Parallax and updating. | [quote]I have a second map in the background which I move in conjunction with the camera, however ev... read more | 08/25/2006 (6:51 am) |
| TGB Physics issues | Yes, use CLAMP for physics and dont use my dummy mounted object. You can keep the idea of "setlinear... read more | 08/16/2006 (5:10 pm) |
| Functions and classes | (Oups, just saw your post after) Yes, it works, and its way better than my little useless "soluti... read more | 08/16/2006 (4:49 pm) |
| Functions and classes | Ah ! I finally found how to get this working : [code]function t2dscenegraph::onUpdateScene(%this)... read more | 08/16/2006 (4:24 pm) |
| Functions and classes | There is two objects (for now, I want to do something that allow me to add more objects easily), par... read more | 08/16/2006 (3:57 pm) |
| Functions and classes | Well, the problem is that "exampleClasseTwo::exampleTwo" is not even called (I already done the (%th... read more | 08/16/2006 (3:37 pm) |
| Functions and classes | [quote]you'd just have to assign the bob's class to be "exampleClassTwo".[/quote] Well... I alrea... read more | 08/16/2006 (3:26 pm) |
| Functions and classes | The Bobs are the names of each individual scene object. I simply defined their names and class in th... read more | 08/16/2006 (2:53 pm) |
| Functions and classes | If I have, say, bob1, bob2 and bob3 on the same class (exampleClassTwo), and I want to call a functi... read more | 08/16/2006 (2:16 pm) |
| TGB Physics issues | (Sorry for my bad English, I'm trying my best to be understandable) I precise that I'm pretty new... read more | 08/09/2006 (10:01 am) |
| TGB Physics issues | [quote]Ok saying what i just said, doesn't mean I think the engine is not good and not worth what I ... read more | 08/08/2006 (11:47 am) |
| Sticky collision... bug? | Well, cant wait for the v1.1.1, since I do not own the source. Please release it quickly >_<... read more | 08/08/2006 (10:00 am) |