Nicolas Buquet's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| values in ProcessTick not consistent | I think that the client should be more relevant to what you see because it is the client that does t... read more | 11/21/2009 (11:45 am) |
| values in ProcessTick not consistent | ProcessTick is called on all objects, on the server and on the client side. So I think your 2 val... read more | 11/21/2009 (1:35 am) |
| Mac OS X support — what's happening? | Any official word from GG ? Nicolas Buquet [url]http://www.buquet-net.com/cv/[/url]... read more | 11/19/2009 (12:43 pm) |
| Mac OS X support — what's happening? | @Pat : I read Alex's answer, but as he told himself, he's "no longer a fulltime employee of Tor... read more | 11/17/2009 (12:25 am) |
| Mac OS X support — what's happening? | So, given Alex's declaration, can we have a clear announcement about GG commitment to port AL to Mac... read more | 11/16/2009 (1:27 pm) |
| Billboard, LOD and Collada | Same situation here. As if the billboard has no geometry.... read more | 11/15/2009 (1:02 am) |
| Do the textures HAVE to be in the same location as the exported DTS? | Having more small textures rather than one big, ease the texture swapping on the graphic bus too, th... read more | 11/13/2009 (12:45 pm) |
| Official Torque 3D Documentation Feedback | Good! 3 typos : in Introduction / using the docs : one sub-chapter is spelled "Referenec... read more | 11/11/2009 (1:06 pm) |
| Billboard, LOD and Collada | Did you had a detail number at the end of your billboard mesh : myMesh3 for detail3 for instance ? ... read more | 11/10/2009 (12:31 pm) |
| Billboard, LOD and Collada | See this : [url]http://www.garagegames.com/community/forums/viewthread/98829[/url] Nicolas Buquet... read more | 11/09/2009 (11:50 pm) |
| Billboards and Collada exports? | Hi Chris, sorry but this method doesn't seems to work for me : the mesh whose name is prefixed wi... read more | 11/09/2009 (2:01 pm) |
| Billboards and Collada exports? | Thanks. I will try it.... read more | 11/07/2009 (2:07 pm) |
| Billboards and Collada exports? | Yes, please, how do you setup real billboard (not auto-billboard) in Max ?... read more | 11/06/2009 (8:25 pm) |
| Mac problem with T3D 1.0 and 1.0.1 | Not seen here. Can you give us your system specifications. Nicolas Buquet [url]http://www.buq... read more | 11/06/2009 (5:25 pm) |
| Animation studio for hire | Thank you for your answers.... read more | 11/05/2009 (11:11 pm) |
| Animation studio for hire | Beautiful samples. Do you have low-poly samples, costs indications, dayly rates… ?... read more | 11/05/2009 (4:08 pm) |
| [T3D BUG 1.0] Normal maps disappear when switching full screen | I just tested this morning on 10.6 and 10.6.1 and it does it too on this versions. I tested in De... read more | 11/05/2009 (12:41 pm) |
| Performance tweak | Yes, even in Basic Lighting, Fullreflect on/off makes big difference. Nicolas Buquet [url]http:/... read more | 11/05/2009 (1:13 am) |
| Cube won't draw in Wireframes if a rotation matrix is passed (with solution) | Thanks for the clarification about mulV and mulP difference Tom.... read more | 11/05/2009 (1:11 am) |
| Cube won't draw in Wireframes if a rotation matrix is passed (with solution) | They are implemented differently : I had a look at them yesterday.... read more | 11/04/2009 (3:33 pm) |
| Cube won't draw in Wireframes if a rotation matrix is passed (with solution) | Please, can you explain the difference between mulP and mulV (beyond one is for a point and the othe... read more | 11/04/2009 (12:37 pm) |
| TGEA - File Formats supported for Textures? | There is another format, MNG : Multiple Network Graphic for animated graphic, based on PNG that shou... read more | 11/04/2009 (12:28 pm) |
| Ghost update packets: guaranteed delivery or not? | I don't think that packUpdate/unpackUpdate are guaranteed, because, I Orion said, a newer state can ... read more | 11/04/2009 (12:59 am) |
| send major update from client to server/client | Torque Networking on TDN : [url]http://tdn.garagegames.com/wiki/Torque/Networking[/url] Nicolas B... read more | 11/02/2009 (10:17 pm) |
| [T3D BUG 1.0] Normal maps disappear when switching full screen | It doesn't happen on Windows.... read more | 10/31/2009 (8:44 pm) |
| Torque3D and Unity's New Pricing | I follow Unity's life for a few years, and I don't think you can deploy your custom unity extension... read more | 10/29/2009 (10:57 pm) |
| play in web issue (works in Firefox, not in IE) | If you recompiled your project on Windows, be aware that the Express editions of Microsoft Visual C+... read more | 10/28/2009 (10:12 pm) |
| Official Torque 3D Documentation Feedback | As long as it can work natively on Mac, choose what is best suited. Nicolas Buquet [url]http://w... read more | 10/27/2009 (11:53 am) |
| Audio not working at all - 1.8.1 - "Preload failed" | After adding the code to project.conf, you add to re-generate your project, to add the ogg part to y... read more | 10/27/2009 (11:45 am) |
| Audio not working at all - 1.8.1 - "Preload failed" | Hi Carl, have a look at this : [url]http://www.garagegames.com/community/forums/viewthread/104105... read more | 10/26/2009 (12:10 pm) |
| Audio Lag | Does your sound file start right from the beginning, or is there a blank at the beginning of your fi... read more | 10/24/2009 (4:36 pm) |
| Rotating an object around its center | From my recent investigations in this sort of code, i would do, assuming the origin of the object is... read more | 10/23/2009 (12:12 pm) |
| One material per imported model...? | You could have one cube which uses skins. You start with a "base.*" texture (or materia... read more | 10/23/2009 (11:58 am) |
| T3D on Mac Mini | And the projectile's decals aren't functional. They don't appear in any of the 2 levels, and some... read more | 10/22/2009 (3:56 pm) |
| T3D on Mac Mini | Same sort of visual here, on a MacMini CoreDuo GM950 chipset, under Mac OSX 10.5.8, 2 GB of RAM. ... read more | 10/22/2009 (3:55 pm) |
| pointLight object receiving advanceTime on client and server | Thank you very much for your quick answer. Torque Community and dev team are relly great. Nico... read more | 10/22/2009 (10:34 am) |
| Deleting a TSStatic or StaticShape: client-side only | I think if you need objects that are client-side only, you should create them client-side only. W... read more | 10/21/2009 (11:12 pm) |
| Physics integration with T3D | Very very good news (Bullet on Mac :-) ). Nicolas Buquet [url]http://www.buquet-net.com/cv/[/url... read more | 10/21/2009 (1:02 pm) |
| TGEA future | Brian is an automate that duplicated a part of the post of Matt Vitteli (the last on the previous pa... read more | 10/21/2009 (1:00 pm) |
| [RESOLVED] BL Shadow render fix | I see the fix, as on my Mac, I can only test BL. And player's shadow rendering is far better with... read more | 10/20/2009 (6:40 pm) |
| [RESOLVED] BL Shadow render fix | On Mac, it's far better in term of rendering, but it unusable : I get 0.5 to 1 second of halt betwee... read more | 10/20/2009 (12:22 pm) |
| TGEA 1.8.2 Released | On Mac, the template project crash when playing some sounds. I had the same issue with one of my pr... read more | 10/19/2009 (5:01 pm) |
| TGEA 1.8.2 Released | Impressive update for a dead product ! Thank you very much GG. Nicolas Buquet [url]http://www... read more | 10/19/2009 (11:25 am) |
| I want to release my game but after removing the *.cs file and just continue to have the *.dso file it do not work any more | As Aun said, the main.cs along the executable file must not be deleted. Nicolas Buquet [url]http... read more | 10/17/2009 (10:29 pm) |
| Scaling my in-game character?? | There was a problem where scaling an object doesn't scale its bounding box or collision mesh. So ... read more | 10/17/2009 (1:23 pm) |
| weapon scale determined by model | You can have a look at this : [url]http://www.garagegames.com/community/forums/viewthread/34043[/url... read more | 10/16/2009 (11:15 am) |
| World Editor Crash When Loading Collada Vehicle | The collision box is mandatory for vehicle : without it, the engine crash when trying to use the sha... read more | 10/16/2009 (10:49 am) |
| custom project class | Thanks for your suggestion Marc. in fact, I think that I misunderstood the file hierarchy. I a... read more | 10/15/2009 (8:38 pm) |
| Attach lights to a player object | Hi Tobias, you have to create a mountPoint in your object (either in your modeling tool or in the... read more | 10/14/2009 (10:25 pm) |
| is it possible to have a command like this %this.setTransform(talking$numberOfTalking.getTransform()); | This is not normal : this line seems to have a correct syntax. if the error happened on this line... read more | 10/13/2009 (11:35 am) |