Game Development Community

Nicolas Buquet's Forum Posts

Thread Post Date Posted
values in ProcessTick not consistent I think that the client should be more relevant to what you see because it is the client that does t... read more 11/21/2009 (11:45 am)
values in ProcessTick not consistent ProcessTick is called on all objects, on the server and on the client side. So I think your 2 val... read more 11/21/2009 (1:35 am)
Mac OS X support — what's happening? Any official word from GG ? Nicolas Buquet [url]http://www.buquet-net.com/cv/[/url]... read more 11/19/2009 (12:43 pm)
Mac OS X support — what's happening? @Pat : I read Alex's answer, but as he told himself, he's "no longer a fulltime employee of Tor... read more 11/17/2009 (12:25 am)
Mac OS X support — what's happening? So, given Alex's declaration, can we have a clear announcement about GG commitment to port AL to Mac... read more 11/16/2009 (1:27 pm)
Billboard, LOD and Collada Same situation here. As if the billboard has no geometry.... read more 11/15/2009 (1:02 am)
Do the textures HAVE to be in the same location as the exported DTS? Having more small textures rather than one big, ease the texture swapping on the graphic bus too, th... read more 11/13/2009 (12:45 pm)
Official Torque 3D Documentation Feedback Good! 3 typos : in Introduction / using the docs : one sub-chapter is spelled "Referenec... read more 11/11/2009 (1:06 pm)
Billboard, LOD and Collada Did you had a detail number at the end of your billboard mesh : myMesh3 for detail3 for instance ? ... read more 11/10/2009 (12:31 pm)
Billboard, LOD and Collada See this : [url]http://www.garagegames.com/community/forums/viewthread/98829[/url] Nicolas Buquet... read more 11/09/2009 (11:50 pm)
Billboards and Collada exports? Hi Chris, sorry but this method doesn't seems to work for me : the mesh whose name is prefixed wi... read more 11/09/2009 (2:01 pm)
Billboards and Collada exports? Thanks. I will try it.... read more 11/07/2009 (2:07 pm)
Billboards and Collada exports? Yes, please, how do you setup real billboard (not auto-billboard) in Max ?... read more 11/06/2009 (8:25 pm)
Mac problem with T3D 1.0 and 1.0.1 Not seen here. Can you give us your system specifications. Nicolas Buquet [url]http://www.buq... read more 11/06/2009 (5:25 pm)
Animation studio for hire Thank you for your answers.... read more 11/05/2009 (11:11 pm)
Animation studio for hire Beautiful samples. Do you have low-poly samples, costs indications, dayly rates… ?... read more 11/05/2009 (4:08 pm)
[T3D BUG 1.0] Normal maps disappear when switching full screen I just tested this morning on 10.6 and 10.6.1 and it does it too on this versions. I tested in De... read more 11/05/2009 (12:41 pm)
Performance tweak Yes, even in Basic Lighting, Fullreflect on/off makes big difference. Nicolas Buquet [url]http:/... read more 11/05/2009 (1:13 am)
Cube won't draw in Wireframes if a rotation matrix is passed (with solution) Thanks for the clarification about mulV and mulP difference Tom.... read more 11/05/2009 (1:11 am)
Cube won't draw in Wireframes if a rotation matrix is passed (with solution) They are implemented differently : I had a look at them yesterday.... read more 11/04/2009 (3:33 pm)
Cube won't draw in Wireframes if a rotation matrix is passed (with solution) Please, can you explain the difference between mulP and mulV (beyond one is for a point and the othe... read more 11/04/2009 (12:37 pm)
TGEA - File Formats supported for Textures? There is another format, MNG : Multiple Network Graphic for animated graphic, based on PNG that shou... read more 11/04/2009 (12:28 pm)
Ghost update packets: guaranteed delivery or not? I don't think that packUpdate/unpackUpdate are guaranteed, because, I Orion said, a newer state can ... read more 11/04/2009 (12:59 am)
send major update from client to server/client Torque Networking on TDN : [url]http://tdn.garagegames.com/wiki/Torque/Networking[/url] Nicolas B... read more 11/02/2009 (10:17 pm)
[T3D BUG 1.0] Normal maps disappear when switching full screen It doesn't happen on Windows.... read more 10/31/2009 (8:44 pm)
Torque3D and Unity's New Pricing I follow Unity's life for a few years, and I don't think you can deploy your custom unity extension... read more 10/29/2009 (10:57 pm)
play in web issue (works in Firefox, not in IE) If you recompiled your project on Windows, be aware that the Express editions of Microsoft Visual C+... read more 10/28/2009 (10:12 pm)
Official Torque 3D Documentation Feedback As long as it can work natively on Mac, choose what is best suited. Nicolas Buquet [url]http://w... read more 10/27/2009 (11:53 am)
Audio not working at all - 1.8.1 - "Preload failed" After adding the code to project.conf, you add to re-generate your project, to add the ogg part to y... read more 10/27/2009 (11:45 am)
Audio not working at all - 1.8.1 - "Preload failed" Hi Carl, have a look at this : [url]http://www.garagegames.com/community/forums/viewthread/104105... read more 10/26/2009 (12:10 pm)
Audio Lag Does your sound file start right from the beginning, or is there a blank at the beginning of your fi... read more 10/24/2009 (4:36 pm)
Rotating an object around its center From my recent investigations in this sort of code, i would do, assuming the origin of the object is... read more 10/23/2009 (12:12 pm)
One material per imported model...? You could have one cube which uses skins. You start with a "base.*" texture (or materia... read more 10/23/2009 (11:58 am)
T3D on Mac Mini And the projectile's decals aren't functional. They don't appear in any of the 2 levels, and some... read more 10/22/2009 (3:56 pm)
T3D on Mac Mini Same sort of visual here, on a MacMini CoreDuo GM950 chipset, under Mac OSX 10.5.8, 2 GB of RAM. ... read more 10/22/2009 (3:55 pm)
pointLight object receiving advanceTime on client and server Thank you very much for your quick answer. Torque Community and dev team are relly great. Nico... read more 10/22/2009 (10:34 am)
Deleting a TSStatic or StaticShape: client-side only I think if you need objects that are client-side only, you should create them client-side only. W... read more 10/21/2009 (11:12 pm)
Physics integration with T3D Very very good news (Bullet on Mac :-) ). Nicolas Buquet [url]http://www.buquet-net.com/cv/[/url... read more 10/21/2009 (1:02 pm)
TGEA future Brian is an automate that duplicated a part of the post of Matt Vitteli (the last on the previous pa... read more 10/21/2009 (1:00 pm)
[RESOLVED] BL Shadow render fix I see the fix, as on my Mac, I can only test BL. And player's shadow rendering is far better with... read more 10/20/2009 (6:40 pm)
[RESOLVED] BL Shadow render fix On Mac, it's far better in term of rendering, but it unusable : I get 0.5 to 1 second of halt betwee... read more 10/20/2009 (12:22 pm)
TGEA 1.8.2 Released On Mac, the template project crash when playing some sounds. I had the same issue with one of my pr... read more 10/19/2009 (5:01 pm)
TGEA 1.8.2 Released Impressive update for a dead product ! Thank you very much GG. Nicolas Buquet [url]http://www... read more 10/19/2009 (11:25 am)
I want to release my game but after removing the *.cs file and just continue to have the *.dso file it do not work any more As Aun said, the main.cs along the executable file must not be deleted. Nicolas Buquet [url]http... read more 10/17/2009 (10:29 pm)
Scaling my in-game character?? There was a problem where scaling an object doesn't scale its bounding box or collision mesh. So ... read more 10/17/2009 (1:23 pm)
weapon scale determined by model You can have a look at this : [url]http://www.garagegames.com/community/forums/viewthread/34043[/url... read more 10/16/2009 (11:15 am)
World Editor Crash When Loading Collada Vehicle The collision box is mandatory for vehicle : without it, the engine crash when trying to use the sha... read more 10/16/2009 (10:49 am)
custom project class Thanks for your suggestion Marc. in fact, I think that I misunderstood the file hierarchy. I a... read more 10/15/2009 (8:38 pm)
Attach lights to a player object Hi Tobias, you have to create a mountPoint in your object (either in your modeling tool or in the... read more 10/14/2009 (10:25 pm)
is it possible to have a command like this %this.setTransform(talking$numberOfTalking.getTransform()); This is not normal : this line seems to have a correct syntax. if the error happened on this line... read more 10/13/2009 (11:35 am)
Page «Previous 1 2 3 4 5