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Aaron Torpy's Forum Posts

Thread Post Date Posted
Limit in terrain height of 2048 ? Hi Jeff, Torque TER files store the height as 16-bit values representing a 11.5 fixed point forma... read more 01/15/2011 (1:33 pm)
Problem with terrain black edges Hi Zealander, and T3D forumites, I'm getting the same behaviour from T3D also. Not only do I get ... read more 05/03/2010 (5:05 am)
L3DT Hi Jason, I've uploaded a new developmental build of L3DT for Torque (v2.8 build 24) that include... read more 04/28/2010 (3:39 pm)
L3DT Hi Jason, I don't think there will be and problems in making the exporter split the map into mult... read more 04/27/2010 (6:20 am)
L3DT Hi guys, A new developmental build of L3DT for Torque with an updated T3D TER exporter is now ava... read more 04/17/2010 (6:25 am)
Heightmap problems Hi Bloodknight, Okay, if re-compiling TGEA with the above changes is not an option for you, I'd r... read more 04/16/2010 (6:36 pm)
Heightmap problems Hi Bloodknight, The code for loading the TER file in TGEA is in the terrData.cpp file, on or arou... read more 04/15/2010 (3:39 pm)
Heightmap problems Hi Bloodknight, I think this bug in TGEA has been discussed in the forum previously, and is not s... read more 04/15/2010 (2:57 am)
L3DT Hi Guys, I hope I'm not too late to join this thread. > I'm trying to figure out what I nee... read more 04/15/2010 (2:17 am)
Sudden texture blurriness (L3DT terrain) Hello again, The 'diffuseSize' issue turned out to be only a minor problem, although I have fixed... read more 02/25/2010 (3:26 am)
Sudden texture blurriness (L3DT terrain) Thanks Tom. The problem was that the 'diffuseSize' in the material file was being set to a defaul... read more 02/24/2010 (2:43 am)
Sudden texture blurriness (L3DT terrain) Hi Rense and Tom, The T3D exporter for L3DT sets the value of 'baseTexSize' as the size of the ba... read more 02/14/2010 (3:49 am)
Trouble Importing from L3DT (Torque Crashing) Hi RealDecoy Inc, [quote] (but scales were all horribly off, vertical range was far too high, pe... read more 12/08/2009 (10:08 am)
L3DT, TGEA and Atlas Files Hi Sergio, It looks like the position of your spawn sphere is off the side of your terrain map. I... read more 11/25/2009 (9:20 pm)
.ter terrains - how to import ? Hi Tomasz, The steps you saw in your terrain are due to the 8-bit height precision of the BMP for... read more 11/24/2009 (5:40 pm)
L3DT, TGEA and Atlas Files Hi Sergio, I apologise for my slow reply. My first guess when reading that the "player falls... read more 11/23/2009 (7:15 am)
Chunky Heightmaps Hi Doug, If you used an image to load your heightmap in T3D, then the chunkiness is probably due ... read more 10/19/2009 (6:40 pm)
L3DT Pro will not activate. Hi Mark, The Ignition key server seems to be back on-line and behaving normally, so if you'd like... read more 02/02/2009 (3:21 am)
L3DT Pro will not activate. Hi Mark, I've reported this fault (apparently server-related) to GarageGames, and I hope to hear ... read more 01/19/2009 (12:48 am)
Atlas compiles but not showing up in TGEA Hi Dumbledore [i]et al.[/i], This one has been solved in [url=http://www.bundysoft.com/phpBB2/vie... read more 12/06/2008 (7:15 am)
Out now: 'L3DT for Torque' 2.5c Hi Kyle, The blurry texture problem is, as I understand it, a problem with Atlas not using the hi... read more 06/14/2008 (6:49 pm)
Out now: 'L3DT for Torque' 2.5c Hi Kyle, I've written a new tutorial on making both blended and unique atlas terrain ([url=http:/... read more 06/14/2008 (5:54 am)
Out now: 'L3DT for Torque' 2.5c Hi Kyle, The bad news is that I can confirm that the Atlas plugin included with L3DT release 2.5c... read more 06/12/2008 (3:24 pm)
Out now: 'L3DT for Torque' 2.5c Hi Kyle, I'll try to write a blended textures tutorial at the next available opportunity, which s... read more 06/12/2008 (4:47 am)
Out now: 'L3DT for Torque' 2.5c Hi Kyle, Are you using the version of L3DTio_Atlas2 that came with the L3DT for Torque installer,... read more 06/10/2008 (2:14 pm)
How to get my terrain from L3DT to TGEA? Hi Syn, I've written a (nominally) complete tutorial for making a unique-textured map for TGEA in... read more 05/08/2008 (5:09 am)
Finally got some good looking Atlas2 terrain... Hi Dan, For the blurry textures; what texture resolution are you using, and what heightfield hori... read more 04/29/2008 (2:59 pm)
Finally got some good looking Atlas2 terrain... Hi Dan, Can you describe the problem you're having with the exporter? Best regards, Aaron.... read more 04/26/2008 (5:25 am)
Atlas blended texture repeat (UV?) Hi Tobias, My guess would be that the Terragen terrain has too much high-frequency noise for effi... read more 04/10/2008 (6:12 am)
Atlas blended texture repeat (UV?) Hi Tobias, If you're using the 'new' plugin for export the blended terrain, you can adjust the re... read more 04/10/2008 (3:20 am)
L3DT Pro 2.5c - When? Hi Roland, I apologise for the delay. I'm currently verifying a fix for a bug that was noticed at... read more 03/30/2008 (4:29 pm)
Why doesnt Atlas not work as is? Hi All, If you would like to try L3DT Pro and the Atlas export plugin for free, please apply for ... read more 07/29/2007 (1:54 pm)
Why doesnt Atlas not work as is? Hello, [quote] unhappy that the L3DT to atlas plugin crashes L3DT as is [/quote] Ben updated... read more 07/15/2007 (4:33 am)
Larger Encryptions Hi Scott, You may find this useful: [url]http://efgh.com/software/rijndael.htm[/url] On tha... read more 06/09/2007 (4:12 am)
Atlas help for beginner Hi Michael, Oops, this is my fault. When re-sizing maps for export (e.g. to 1025x1025), L3DT open... read more 05/21/2007 (3:04 pm)
L3dt pro atlas exporter bug? Hi Afrim, The very same bug was reported, and apparently fixed, by Allen Turner in this thread: ... read more 05/05/2007 (3:15 am)
Torque L3DT Question Hi Greg, There are no other differences in functionality. Best regards, Aaron.... read more 04/24/2007 (9:30 pm)
Tgea, vc++ express and MFC Hi David, Earlier versions of the L3DT plugin API used in the 'l3dt_atlas' plugin required MFC, b... read more 04/14/2007 (8:02 pm)
L3DT to ATLAS for Dummies Hi Dave, Thanks for the quote. If I might clarify, development is presently ongoing by both parti... read more 12/11/2006 (6:57 am)