Game Development Community

Joel Baxter's Forum Posts

Thread Post Date Posted
Beta 2 Bug - Processor::init calculates CPU type/name incorrectly For what it's worth, this is still wonky in beta 2. SetProcessorInfo now has this line of code: ... read more 06/01/2009 (9:59 pm)
Beta 2 Bug - Processor::init calculates CPU type/name incorrectly It's been updated some, as it at least tries to detect up through Core 2 CPUs on the Intel side. I ... read more 05/04/2009 (9:06 am)
ATTN: GG staff - I got another gui bug fix for ya! (guiSliderCtr Thanks. :)... read more 11/26/2002 (5:26 pm)
Using the Project Manager Y'know, it would also be worthwhile if you could file PM-related bug reports and feature requests us... read more 11/26/2002 (5:26 pm)
bit mask bloat? I'm pretty sure it's useless. The danger in relying entirely on a search like that is that there co... read more 11/26/2002 (5:21 pm)
slowdown looking for master server (no internet) Yes, I'm pretty sure I've seen someone else mention this as well. I believe they got the problem to... read more 11/21/2002 (9:33 pm)
ATTN: GG staff - I got another gui bug fix for ya! (guiSliderCtr The console spam does need to go. And if you happen to fix the thumb rendering, do let everyone k... read more 11/21/2002 (9:24 pm)
ATTN: GG staff - I got another gui bug fix for ya! (guiSliderCtr What did you find to be broken about it? I tried it just now and it looked like it was working... ... read more 11/21/2002 (5:44 pm)
Using the Project Manager I've had the same thought as John... It seems like there are only two areas where this forum is a... read more 11/21/2002 (1:13 pm)
Using the Project Manager About Project manager links... currently you only see such a link in the sidebar if you've clicked o... read more 11/21/2002 (12:14 pm)
Terrain Texture Editor freeze bug Actually... heh heh. Maybe the bogus numbers were in fact causing the infinite loop, only it wasn't... read more 11/21/2002 (12:07 am)
Terrain Texture Editor freeze bug I don't think it will be a performance gain in the common case, where the value-to-be-wrapped is alr... read more 11/20/2002 (11:49 pm)
ATTN: GG staff - bug found in GuiWindowCtrl and fix Our post timing could stand some improvement. :-)... read more 11/19/2002 (7:18 pm)
ATTN: GG staff - bug found in GuiWindowCtrl and fix Easy fix for button problem #2 as well. In GuiWindowCtrl::onMouseUp, it sure looks like the maximiz... read more 11/19/2002 (7:13 pm)
ATTN: GG staff - bug found in GuiWindowCtrl and fix Easy fix for button problem #1... this requires the above changes to have already been made. In G... read more 11/19/2002 (7:09 pm)
ATTN: GG staff - bug found in GuiWindowCtrl and fix Ah, yeah, that's a problem. I don't think that changing the constructor entirely fixes things tho... read more 11/19/2002 (7:04 pm)
Unable to compile torqueDemo_DEBUG.exe Although, forum search is not that useful, unless they've improved it recently. (Last time I tried ... read more 11/15/2002 (1:45 pm)
Unable to compile torqueDemo_DEBUG.exe That's a definite possibility. I actually thought that I had a memory of a .reg file for some forei... read more 11/14/2002 (12:12 am)
Looping audio issues Well, I wouldn't want you to feel unimportant. :-) But nothing leaps out at me as being wrong in th... read more 11/12/2002 (2:06 pm)
Fix for jerky camera orbitmode The clanplaid.net hosting had to move to a new site. The system is back up as of a few days ago, bu... read more 11/12/2002 (1:56 pm)
castRay not working with PhysicalZones When you call castRay on a container, it in turn calls castRay on any contained objects. Since Phys... read more 11/12/2002 (1:55 pm)
messages not showing in console I've tried both release and debug builds of the current head, using both the fps game and the rw gam... read more 08/05/2002 (10:31 pm)
Join Server Button Does not Work in Realmwars - HEAD(2002/08/04) Okee doke, that should fix it.... read more 08/05/2002 (10:21 pm)
Join Server Button Does not Work in Realmwars - HEAD(2002/08/04) Mark recently made some changes to fps/client/scripts/serverConnection.cs, fps/client/ui/joinServerG... read more 08/05/2002 (9:59 pm)
messages not showing in console You mean the messsages like "You picked up a rifle"? Those work fine in my 1.1.2 checkout of TGE;... read more 08/05/2002 (9:54 pm)
Error when building Linux Dedicated Server That caught my attention because that's another example of a symbol define that used to be there, bu... read more 07/26/2002 (7:03 pm)
Error when building Linux Dedicated Server John, similarly, shouldn't this line of targets.torque.mk: $(DIR.OBJ)/$(EXE_NAME)$(EXT.EXE): CFLA... read more 07/26/2002 (6:29 pm)
Version not correct in About dialog... Horrors! Fixed. :-)... read more 07/26/2002 (1:55 pm)
Error when building Linux Dedicated Server Have you previously done a "non-dedicated" build with that same set of files? If so, then make sure... read more 07/26/2002 (1:53 pm)
Dedicated Server Crash Make sure the required textures and sounds for the explosion exist.... read more 07/19/2002 (12:48 pm)
Do the forcefields work? Forcefields are out.... read more 07/15/2002 (1:53 pm)
The concept of datablocks. This might help: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2212]sc... read more 07/13/2002 (6:11 pm)
editGeometry.cc I agree that there should be modules for the other tools; I think they're being added on demand. ... read more 07/13/2002 (5:35 pm)
Working on Terrain Manager class... > Finding a Modulus operation which works with negative > numbers (ie: -1 mod 8 == 7). Currently th... read more 07/11/2002 (3:25 pm)
SimGroup creation/deletion in editor Don't think so... I just took a quick tour through the editor scripts and didn't see anything promis... read more 07/08/2002 (9:53 pm)
Player model collisions issue Best way to get this debugged is to use a well-specified version of TGE (like 1.1.1) and journal the... read more 06/25/2002 (12:29 am)
The recent mingw changes (TARG_INLINED_ASM) I would assume that's the way to go (use 2 symbols instead of 1) but since I'm only set up to test t... read more 06/23/2002 (11:33 pm)
Troubles compiling max4 version of max2dts exporter plugin http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=5212... read more 06/15/2002 (11:04 pm)
Problem when opening Project Workspace Yeah, I've had this problem. You need to add a ctrl-M to the end of each line in each of the .dsp... read more 06/15/2002 (11:02 pm)
Triggers and Shapes It's the code in the particular object class that looks for triggers. Item does (like Player) inc... read more 06/13/2002 (10:54 pm)
Movement, prediction, and the server/client thang [quote]In the case of the player object, extrapolation takes place during the normal advancement of ... read more 06/13/2002 (5:05 pm)
2nd Fire Mode Yah, nothing terrible... there are fireState and fireCount fields, and you'd need to add altFireStat... read more 06/12/2002 (10:18 pm)
2nd Fire Mode Looks like there might be a bit more to it... there's a shapeimage member field fireState that conta... read more 06/12/2002 (10:10 pm)
2nd Fire Mode Let's see, updateMove in player.cc is set up to assume that trigger 0 triggers the shapeimage in slo... read more 06/12/2002 (5:49 pm)
Player animation code... description and 2 questions [quote]I am extremely interested in this topic, as the POV moves in RealmWars when the Wave and Salu... read more 06/12/2002 (4:51 pm)
Movement, prediction, and the server/client thang [quote]Actually if you ever played Tribes 1 this happened a lot. They most frequently happened when ... read more 06/12/2002 (2:17 pm)
Movement, prediction, and the server/client thang Wow that ended up large. You have my permission to not try to read it all at once. :-) Fortunately... read more 06/12/2002 (2:06 am)
Virtual time in unusual circumstances One more thread bump... still haven't been able to get into investigating this yet, so I'll continue... read more 06/08/2002 (10:57 am)
isClientOnline() Those callbacks are related to connecting and disconnecting to a game server, not to being online or... read more 06/04/2002 (12:34 pm)
isClientOnline() > Are these commands (-jSave and -jPlay) available via > console or just command line? Just the ... read more 06/03/2002 (2:59 pm)
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