Joel Baxter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Beta 2 Bug - Processor::init calculates CPU type/name incorrectly | For what it's worth, this is still wonky in beta 2. SetProcessorInfo now has this line of code: ... read more | 06/01/2009 (9:59 pm) |
| Beta 2 Bug - Processor::init calculates CPU type/name incorrectly | It's been updated some, as it at least tries to detect up through Core 2 CPUs on the Intel side. I ... read more | 05/04/2009 (9:06 am) |
| ATTN: GG staff - I got another gui bug fix for ya! (guiSliderCtr | Thanks. :)... read more | 11/26/2002 (5:26 pm) |
| Using the Project Manager | Y'know, it would also be worthwhile if you could file PM-related bug reports and feature requests us... read more | 11/26/2002 (5:26 pm) |
| bit mask bloat? | I'm pretty sure it's useless. The danger in relying entirely on a search like that is that there co... read more | 11/26/2002 (5:21 pm) |
| slowdown looking for master server (no internet) | Yes, I'm pretty sure I've seen someone else mention this as well. I believe they got the problem to... read more | 11/21/2002 (9:33 pm) |
| ATTN: GG staff - I got another gui bug fix for ya! (guiSliderCtr | The console spam does need to go. And if you happen to fix the thumb rendering, do let everyone k... read more | 11/21/2002 (9:24 pm) |
| ATTN: GG staff - I got another gui bug fix for ya! (guiSliderCtr | What did you find to be broken about it? I tried it just now and it looked like it was working... ... read more | 11/21/2002 (5:44 pm) |
| Using the Project Manager | I've had the same thought as John... It seems like there are only two areas where this forum is a... read more | 11/21/2002 (1:13 pm) |
| Using the Project Manager | About Project manager links... currently you only see such a link in the sidebar if you've clicked o... read more | 11/21/2002 (12:14 pm) |
| Terrain Texture Editor freeze bug | Actually... heh heh. Maybe the bogus numbers were in fact causing the infinite loop, only it wasn't... read more | 11/21/2002 (12:07 am) |
| Terrain Texture Editor freeze bug | I don't think it will be a performance gain in the common case, where the value-to-be-wrapped is alr... read more | 11/20/2002 (11:49 pm) |
| ATTN: GG staff - bug found in GuiWindowCtrl and fix | Our post timing could stand some improvement. :-)... read more | 11/19/2002 (7:18 pm) |
| ATTN: GG staff - bug found in GuiWindowCtrl and fix | Easy fix for button problem #2 as well. In GuiWindowCtrl::onMouseUp, it sure looks like the maximiz... read more | 11/19/2002 (7:13 pm) |
| ATTN: GG staff - bug found in GuiWindowCtrl and fix | Easy fix for button problem #1... this requires the above changes to have already been made. In G... read more | 11/19/2002 (7:09 pm) |
| ATTN: GG staff - bug found in GuiWindowCtrl and fix | Ah, yeah, that's a problem. I don't think that changing the constructor entirely fixes things tho... read more | 11/19/2002 (7:04 pm) |
| Unable to compile torqueDemo_DEBUG.exe | Although, forum search is not that useful, unless they've improved it recently. (Last time I tried ... read more | 11/15/2002 (1:45 pm) |
| Unable to compile torqueDemo_DEBUG.exe | That's a definite possibility. I actually thought that I had a memory of a .reg file for some forei... read more | 11/14/2002 (12:12 am) |
| Looping audio issues | Well, I wouldn't want you to feel unimportant. :-) But nothing leaps out at me as being wrong in th... read more | 11/12/2002 (2:06 pm) |
| Fix for jerky camera orbitmode | The clanplaid.net hosting had to move to a new site. The system is back up as of a few days ago, bu... read more | 11/12/2002 (1:56 pm) |
| castRay not working with PhysicalZones | When you call castRay on a container, it in turn calls castRay on any contained objects. Since Phys... read more | 11/12/2002 (1:55 pm) |
| messages not showing in console | I've tried both release and debug builds of the current head, using both the fps game and the rw gam... read more | 08/05/2002 (10:31 pm) |
| Join Server Button Does not Work in Realmwars - HEAD(2002/08/04) | Okee doke, that should fix it.... read more | 08/05/2002 (10:21 pm) |
| Join Server Button Does not Work in Realmwars - HEAD(2002/08/04) | Mark recently made some changes to fps/client/scripts/serverConnection.cs, fps/client/ui/joinServerG... read more | 08/05/2002 (9:59 pm) |
| messages not showing in console | You mean the messsages like "You picked up a rifle"? Those work fine in my 1.1.2 checkout of TGE;... read more | 08/05/2002 (9:54 pm) |
| Error when building Linux Dedicated Server | That caught my attention because that's another example of a symbol define that used to be there, bu... read more | 07/26/2002 (7:03 pm) |
| Error when building Linux Dedicated Server | John, similarly, shouldn't this line of targets.torque.mk: $(DIR.OBJ)/$(EXE_NAME)$(EXT.EXE): CFLA... read more | 07/26/2002 (6:29 pm) |
| Version not correct in About dialog... | Horrors! Fixed. :-)... read more | 07/26/2002 (1:55 pm) |
| Error when building Linux Dedicated Server | Have you previously done a "non-dedicated" build with that same set of files? If so, then make sure... read more | 07/26/2002 (1:53 pm) |
| Dedicated Server Crash | Make sure the required textures and sounds for the explosion exist.... read more | 07/19/2002 (12:48 pm) |
| Do the forcefields work? | Forcefields are out.... read more | 07/15/2002 (1:53 pm) |
| The concept of datablocks. | This might help: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2212]sc... read more | 07/13/2002 (6:11 pm) |
| editGeometry.cc | I agree that there should be modules for the other tools; I think they're being added on demand. ... read more | 07/13/2002 (5:35 pm) |
| Working on Terrain Manager class... | > Finding a Modulus operation which works with negative > numbers (ie: -1 mod 8 == 7). Currently th... read more | 07/11/2002 (3:25 pm) |
| SimGroup creation/deletion in editor | Don't think so... I just took a quick tour through the editor scripts and didn't see anything promis... read more | 07/08/2002 (9:53 pm) |
| Player model collisions issue | Best way to get this debugged is to use a well-specified version of TGE (like 1.1.1) and journal the... read more | 06/25/2002 (12:29 am) |
| The recent mingw changes (TARG_INLINED_ASM) | I would assume that's the way to go (use 2 symbols instead of 1) but since I'm only set up to test t... read more | 06/23/2002 (11:33 pm) |
| Troubles compiling max4 version of max2dts exporter plugin | http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=5212... read more | 06/15/2002 (11:04 pm) |
| Problem when opening Project Workspace | Yeah, I've had this problem. You need to add a ctrl-M to the end of each line in each of the .dsp... read more | 06/15/2002 (11:02 pm) |
| Triggers and Shapes | It's the code in the particular object class that looks for triggers. Item does (like Player) inc... read more | 06/13/2002 (10:54 pm) |
| Movement, prediction, and the server/client thang | [quote]In the case of the player object, extrapolation takes place during the normal advancement of ... read more | 06/13/2002 (5:05 pm) |
| 2nd Fire Mode | Yah, nothing terrible... there are fireState and fireCount fields, and you'd need to add altFireStat... read more | 06/12/2002 (10:18 pm) |
| 2nd Fire Mode | Looks like there might be a bit more to it... there's a shapeimage member field fireState that conta... read more | 06/12/2002 (10:10 pm) |
| 2nd Fire Mode | Let's see, updateMove in player.cc is set up to assume that trigger 0 triggers the shapeimage in slo... read more | 06/12/2002 (5:49 pm) |
| Player animation code... description and 2 questions | [quote]I am extremely interested in this topic, as the POV moves in RealmWars when the Wave and Salu... read more | 06/12/2002 (4:51 pm) |
| Movement, prediction, and the server/client thang | [quote]Actually if you ever played Tribes 1 this happened a lot. They most frequently happened when ... read more | 06/12/2002 (2:17 pm) |
| Movement, prediction, and the server/client thang | Wow that ended up large. You have my permission to not try to read it all at once. :-) Fortunately... read more | 06/12/2002 (2:06 am) |
| Virtual time in unusual circumstances | One more thread bump... still haven't been able to get into investigating this yet, so I'll continue... read more | 06/08/2002 (10:57 am) |
| isClientOnline() | Those callbacks are related to connecting and disconnecting to a game server, not to being online or... read more | 06/04/2002 (12:34 pm) |
| isClientOnline() | > Are these commands (-jSave and -jPlay) available via > console or just command line? Just the ... read more | 06/03/2002 (2:59 pm) |