Michael Bacon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DeactivatePackage doesn't work | Give them a class. If the problem is that startGame and endGame have no class then supply them wi... read more | 09/30/2007 (12:24 am) |
| Correct syntax to generate Paths | If you want to add the markers after creating the path (rather than part of the constructor). Jus... read more | 09/29/2007 (8:13 pm) |
| GameCamera: a third person, aiming camera (that works!) | Also, here is a better version of the mod to [b]getCorrectedAim()[/b] this requires that you also [b... read more | 09/29/2007 (11:15 am) |
| GameCamera: a third person, aiming camera (that works!) | Well, I went ahead and tried to implement this myself on a clean install and to say the least I've h... read more | 09/29/2007 (10:51 am) |
| GameCamera: a third person, aiming camera (that works!) | I have minor shaking issues mostly while falling. I'm not sure exactly why but I know that the serv... read more | 09/29/2007 (3:09 am) |
| GameCamera: a third person, aiming camera (that works!) | I'm using 1.5.2 and my crosshair shows health status just fine. If you're thinking about starting ... read more | 09/28/2007 (6:04 am) |
| GameCamera: a third person, aiming camera (that works!) | I did use the information from other resources for a lot of this work but I'm sure that the only cha... read more | 09/28/2007 (3:24 am) |
| GameCamera: a third person, aiming camera (that works!) | Yup thats one that I forgot to [b]Embolden[/b]. To get the reticle to show up open [b]game\fps\gu... read more | 09/27/2007 (4:27 pm) |
| Small player.c quark/problem | But Matt, wouldn't the hard coded value work even without ghosting? However Chris, with a momen... read more | 09/26/2007 (7:56 am) |
| GameCamera: a third person, aiming camera (that works!) | It just disappeared... I SAW it there after I uploaded it but it was gone when I just checked. It ... read more | 09/26/2007 (5:27 am) |
| GameCamera: a third person, aiming camera (that works!) | [b]Bug and Fix[/b] I realized that the changes in Player.cc affect AIPlayers from being able to l... read more | 09/26/2007 (4:50 am) |
| AIPlayer onStuck callback bug (?) and it's fix | I agree that its not likely to happen but it *could*. The only one I could think of is if you spawn... read more | 09/25/2007 (2:50 am) |
| AIPlayer onStuck callback bug (?) and it's fix | Excellent! I was looking at this exact piece of code last night. I just wasn't ready to try and do... read more | 09/24/2007 (3:51 pm) |
| Trouble with script object creation and function calling | That is not the part that dies though. The object is happily created however when a subsequent ca... read more | 09/24/2007 (5:53 am) |
| GameCamera: a third person, aiming camera (that works!) | @Michael: See my second instructional post (at the end), I have updated it to include the change yo... read more | 09/24/2007 (5:31 am) |
| How to make a movie | Well, I checked out Fraps on Adam's suggestion and it worked great. Then I too used VirtualDub fo... read more | 09/22/2007 (10:37 pm) |
| GameCamera: a third person, aiming camera (that works!) | I fixed some minor issues with the camera collision check (shoulda subtracted a vector where I added... read more | 09/22/2007 (7:34 pm) |
| GameCamera: a third person, aiming camera (that works!) | I think the camera works. Any comments?... read more | 09/22/2007 (6:56 am) |
| Please explain un/packUpdate and read/writePacketData | That idea didn't quite pan out but I found a VERY easy solution: [code] if (bstream->writeFlag(... read more | 09/22/2007 (5:05 am) |
| Please explain un/packUpdate and read/writePacketData | The loading sequence calls ActivateGhosting to cause all the mission objects to be ghosted. There d... read more | 09/21/2007 (5:07 pm) |
| Please explain un/packUpdate and read/writePacketData | Okay, so I am still working on this (I've been busy the last couple days). I have run into a dilem... read more | 09/21/2007 (3:23 am) |
| Please explain un/packUpdate and read/writePacketData | I'm still very new to this stuff and I find navigating the TDN a little difficult (I have trouble wi... read more | 09/19/2007 (3:44 am) |
| Please explain un/packUpdate and read/writePacketData | Thank you for your quick reply! My camera is server controlled but I would like the clients to se... read more | 09/18/2007 (5:00 pm) |
| GameCamera: a third person, aiming camera (that works!) | Now for the scripts your scripts.. In [b]server\scripts\camera.cs[/b] create a datablock that l... read more | 09/18/2007 (4:47 am) |
| Execute script files in directories and subdirectories | Sounds to me like he wants to execute all the scripts in and under a specific folder.. This is of... read more | 09/18/2007 (2:33 am) |
| Rotation for camera, cross product flipping | Okay, well I found half an answer then found a much better way to do everything so.. in case anybody... read more | 09/17/2007 (4:49 pm) |
| Move player from here to there- How? | This looks a lot like what your doing already all I had to type into the search box was "teleport" ... read more | 09/16/2007 (4:23 pm) |
| Query Master not returning server/host | If 96.224.179.94 is the address of your server or router I'd say your firewall is setup incorrectly.... read more | 09/15/2007 (5:50 pm) |
| GameCamera: a third person, aiming camera (that works!) | Then we alter a method of ShapeBase, getCorrectedAim, which normally when asked to will adjust the m... read more | 09/15/2007 (5:12 am) |
| Help with debugging world space | Nobody knows how to draw a line? Okay, so maybe my question is a little too open... How about ... read more | 09/14/2007 (3:21 pm) |
| GameCamera: a third person, aiming camera (that works!) | First, we alter our Game Process to give the connection's Camera Object a chance to act on all input... read more | 09/13/2007 (6:44 am) |
| To these resources' author | At the bottom of each page is a checkbox that says "Notify me at ... when new replies are posted". ... read more | 09/10/2007 (3:33 pm) |
| Wish: More find in files | This is a similar request so I'll add it here. I'd like to be able to limit my find in files to s... read more | 09/10/2007 (3:28 pm) |
| MissionInfo - what is buildLoadInfo() good for ? | I've inspected this code before and I was actually just getting ready to expand it a little. This... read more | 08/25/2007 (6:00 pm) |
| Exporting Eye and Camera nodes in Maya?? | Actually no...Where in the Maya tree would this config file be located? thanks for the help...... read more | 07/18/2006 (1:33 am) |
| Maya2dts non-triangulated mesh error | Ok, I got it. It was just holding on to some junk nodes that were in the scene. I didnt realize all ... read more | 07/14/2006 (11:39 am) |
| Maya2dts non-triangulated mesh error | Yeah, I had Already done that... no parents, its been combined into one model, history deleted, tran... read more | 07/13/2006 (1:56 pm) |