Nick Sinnott's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Memory limitations (bug?) | Looks like I'll have to scale the source images down a bit. Thanks!... read more | 05/30/2007 (9:02 pm) |
| Any way to fake 3d shadows? | Yeah, the character's shadow is relatively simple--I'm more concerned with how to cast a shadow on t... read more | 05/10/2007 (8:24 pm) |
| Tdn | It's not working for me, either, and I'm definitely logged in. For clarity, let's rephrase the qu... read more | 04/04/2007 (9:47 pm) |
| T2dShape3D | You would really only need enough angles to make it convincing, and for rendering just animate it (o... read more | 01/29/2007 (5:36 pm) |
| T2dShape3D | Another (possibly easier) way to do it: render out stills of the 3d object at a grid of different lo... read more | 01/29/2007 (2:09 pm) |
| Real-time shadows | It's probably easier to fake it in 2d. My first thought is to try stretching, rotating, and fading i... read more | 01/27/2007 (10:57 am) |
| TorqueX and 3D | Any word on the 3d formats it will support (.x, .fbx, .dts)?... read more | 01/26/2007 (6:31 pm) |
| TGB to TGBX Conversion Guide? | AFAIK, no one has access to the TorqueX section of TDN yet (except GG, obviously).... read more | 01/19/2007 (10:51 am) |
| Dream Build Play - Anyone Up for It? | Ps. "Sure people play the games online at pogo and other places." More Importantly (and relevant)... read more | 01/02/2007 (9:31 am) |
| Dream Build Play - Anyone Up for It? | "You don't see any major 2D games anymore at all." Ahem: Nintendo DS... read more | 01/02/2007 (9:27 am) |
| Loading seperate level files in T2D. | You have to load the level from within a timer: sceneWindow2d.schedule(1, "loadlevel", %levelFile... read more | 10/04/2006 (8:32 am) |
| Why can't I change levels? | You need to set a slight delay on loadLevel for it to work correctly. This is a bug / design flaw: ... read more | 09/18/2006 (9:37 am) |
| TGE lighting capabilities | One thing I just noticed about the C4 engine: the mesh format it uses has poor Maya support, and vir... read more | 09/12/2006 (10:22 am) |
| TGE lighting capabilities | Holy hell! That's exactly what I was looking for. Thank you!... read more | 09/12/2006 (9:29 am) |
| Mac 1.1.1 | I'm using the mac version, and the integrated tile builder is available in the same place as the win... read more | 09/04/2006 (8:48 am) |
| Classes incorrect with multiple scenewindows | Thanks, but turns out it was just a typo in one of my exec's. Sorry for the trouble.... read more | 09/03/2006 (10:32 am) |
| What are Canvas, scenegraph, views, windows really? | Is there a way in the GUI editor to set up multiple scenewindows within a single canvas, or does thi... read more | 08/29/2006 (8:06 pm) |
| 1.1.1 Mac version? | Could we get an official update on this? Apple's WWDC ended a while ago.... read more | 08/21/2006 (12:01 pm) |
| Mac 1.1.1? | Could we get an official update on this? Apple's WWDC ended a while ago.... read more | 08/21/2006 (11:59 am) |
| Am I missing something painfully obvious? (Mouse functions) | Daniel: You can use %this.getName() to get the name of the object, similiar to .getWidth(), .getID(... read more | 08/18/2006 (8:08 am) |
| Functions and classes | Richard: To call a class function, there has to be an instance of that class in the level. From tha... read more | 08/16/2006 (10:16 am) |