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Nick Sinnott's Forum Posts

Thread Post Date Posted
Memory limitations (bug?) Looks like I'll have to scale the source images down a bit. Thanks!... read more 05/30/2007 (9:02 pm)
Any way to fake 3d shadows? Yeah, the character's shadow is relatively simple--I'm more concerned with how to cast a shadow on t... read more 05/10/2007 (8:24 pm)
Tdn It's not working for me, either, and I'm definitely logged in. For clarity, let's rephrase the qu... read more 04/04/2007 (9:47 pm)
T2dShape3D You would really only need enough angles to make it convincing, and for rendering just animate it (o... read more 01/29/2007 (5:36 pm)
T2dShape3D Another (possibly easier) way to do it: render out stills of the 3d object at a grid of different lo... read more 01/29/2007 (2:09 pm)
Real-time shadows It's probably easier to fake it in 2d. My first thought is to try stretching, rotating, and fading i... read more 01/27/2007 (10:57 am)
TorqueX and 3D Any word on the 3d formats it will support (.x, .fbx, .dts)?... read more 01/26/2007 (6:31 pm)
TGB to TGBX Conversion Guide? AFAIK, no one has access to the TorqueX section of TDN yet (except GG, obviously).... read more 01/19/2007 (10:51 am)
Dream Build Play - Anyone Up for It? Ps. "Sure people play the games online at pogo and other places." More Importantly (and relevant)... read more 01/02/2007 (9:31 am)
Dream Build Play - Anyone Up for It? "You don't see any major 2D games anymore at all." Ahem: Nintendo DS... read more 01/02/2007 (9:27 am)
Loading seperate level files in T2D. You have to load the level from within a timer: sceneWindow2d.schedule(1, "loadlevel", %levelFile... read more 10/04/2006 (8:32 am)
Why can't I change levels? You need to set a slight delay on loadLevel for it to work correctly. This is a bug / design flaw: ... read more 09/18/2006 (9:37 am)
TGE lighting capabilities One thing I just noticed about the C4 engine: the mesh format it uses has poor Maya support, and vir... read more 09/12/2006 (10:22 am)
TGE lighting capabilities Holy hell! That's exactly what I was looking for. Thank you!... read more 09/12/2006 (9:29 am)
Mac 1.1.1 I'm using the mac version, and the integrated tile builder is available in the same place as the win... read more 09/04/2006 (8:48 am)
Classes incorrect with multiple scenewindows Thanks, but turns out it was just a typo in one of my exec's. Sorry for the trouble.... read more 09/03/2006 (10:32 am)
What are Canvas, scenegraph, views, windows really? Is there a way in the GUI editor to set up multiple scenewindows within a single canvas, or does thi... read more 08/29/2006 (8:06 pm)
1.1.1 Mac version? Could we get an official update on this? Apple's WWDC ended a while ago.... read more 08/21/2006 (12:01 pm)
Mac 1.1.1? Could we get an official update on this? Apple's WWDC ended a while ago.... read more 08/21/2006 (11:59 am)
Am I missing something painfully obvious? (Mouse functions) Daniel: You can use %this.getName() to get the name of the object, similiar to .getWidth(), .getID(... read more 08/18/2006 (8:08 am)
Functions and classes Richard: To call a class function, there has to be an instance of that class in the level. From tha... read more 08/16/2006 (10:16 am)