Apurva Amin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TX 3.0 physics? | I assume, by the lack of replies, that the physics hasn't been updated :) . ... read more | 05/02/2009 (5:06 am) |
| Bad news for TX Binary users? | I've been away from Torque for a while, due to work, but plan on getting back into it with TX 3.0. T... read more | 03/31/2009 (7:04 am) |
| Farseer Physics Engine -- 2D Physics For XNA | I would also love to use the farseer engine within TX as the current physics engine isn't as robust ... read more | 03/22/2008 (7:39 am) |
| Slow Motion Method | Ooh, nice! Thanks a lot guys.... read more | 11/09/2007 (3:52 am) |
| Slow Motion Method | I want to slow down the velocity of all objects. Similar to a bullet time effect. Thanks... read more | 11/04/2007 (4:07 pm) |
| Lit' objects are black | Thanks for the reply. I created the image with those colour settings and it worked! Now I just need ... read more | 10/31/2007 (3:47 am) |
| Lit' objects are black | Thanks John, that's a nice way of doing it. I guess that would be fine in my case. However, just for... read more | 10/30/2007 (2:48 pm) |
| Custom Sprite Shaders | I've never used shaders with TX so this could be a stupid question. In regards to full screen effect... read more | 10/30/2007 (6:50 am) |
| Improved physics? | I can understand the difficulty of implementing an "all round" physics engine in a generic game engi... read more | 08/14/2007 (7:36 am) |
| Improved physics? | I assumed that the physics engine found in TX was the same as that found in TGB. I initially asked t... read more | 08/13/2007 (2:47 pm) |
| Improved physics? | I knocked up a *very* quick demo which consisted of an immovable square, with another square falling... read more | 08/13/2007 (2:14 pm) |
| Action platform game in progress | Can't wait to try this! Looking very nice.... read more | 04/25/2007 (6:26 am) |
| New Framework release | I've been learning to use TX and XNA, but haven't looked at the commercial rules side of it, so my q... read more | 04/25/2007 (6:20 am) |
| Blaster Tutorial Cloning Problem | @Brian - The default location (assuming you have the latest TX build) is C:\Program Files\GarageGame... read more | 04/24/2007 (10:26 am) |
| Adding a Healthbar | It's best not to cross post. According to your other post, it seems that your getting confused bet... read more | 04/24/2007 (10:23 am) |
| World Position to Tilemap Position | This is off the top of my head, and I haven't scripted for a while, but see how this goes. $Playe... read more | 04/19/2007 (12:47 pm) |
| BinTX projects | Just out of curiosity, what folders do you have in your TorqueX installation folder? I have 'SpaceSh... read more | 04/19/2007 (6:35 am) |
| Can not find GUI editor in TGBX | I don't think that TGBX has a GUI editor yet. What you've heard is true, that TX only supports C#. R... read more | 04/19/2007 (5:41 am) |
| BinTX projects | When I open XNA GSE, I only have one SpaceShooter template and it's a TorqueX game. What do your two... read more | 04/19/2007 (5:33 am) |
| How to get the TorqueX souce code? | AFAIK the TorqueX pro version has not been released yet. You will have to buy the pro version of TX,... read more | 04/19/2007 (5:27 am) |
| Trouble Downloading | The download seems to be back up now!... read more | 04/16/2007 (1:57 pm) |
| Trouble Downloading | I was going to post a new thread on this as well. I can't seem to download any of the products excep... read more | 04/16/2007 (10:43 am) |
| Double Collision effect | You could have a flag variable. For example: computer::onCollision(bla bla) { $playerWorking ... read more | 02/12/2007 (9:11 am) |
| Is renderable? | Do you mean you want to find out whether an object has it's setVisible true or false? If so, you cou... read more | 02/01/2007 (4:58 pm) |
| Getting complete TGB reference | @Jeremy - It's a PDF file so any program that reads PDF should be fine. The most common one is Adobe... read more | 01/26/2007 (9:24 am) |
| How to build executable with TGB | I'm not sure if it's present in the trial version, but there should be a TorqeScript Reference file ... read more | 12/19/2006 (6:11 am) |
| How to build executable with TGB | Open your project in TGB, go to File....Build Project.....Analyze game. Once that's done, type in a ... read more | 12/14/2006 (10:41 am) |
| What am I missing? | Any ideas if there is any more information available about the new ticked physics in TGB? Main thing... read more | 12/13/2006 (6:48 pm) |
| Mounting background to camera | Your welcome :)... read more | 11/25/2006 (1:39 pm) |
| Mounting background to camera | To overcome the flip problem, in your function, you could dismount the background from the player, ... read more | 11/25/2006 (11:23 am) |
| Loading levels | @Mirko: Glad you got it working. At the moment, there's a form of 'wikipedia' for TGB, which users c... read more | 11/20/2006 (6:49 am) |
| Loading levels | Instead of doing "%file = expandFileName("~/data/levels/level2.t2d");", try doing: function sceneW... read more | 11/18/2006 (4:33 pm) |
| Tiles with Actions to call | There may be a better solution to this, and if there is, hopefully someone replies. However, there a... read more | 11/16/2006 (7:37 pm) |
| How to show collisions polygons while playtest ? | I wrote [url=http://tdn.garagegames.com/wiki/SetDebugOn_problem]this up[/url], so hopefully that hel... read more | 11/16/2006 (7:30 pm) |
| Where do I get my background back? | If you go to the torque folder -> common -> preferences, there are two preference files. Try making ... read more | 11/14/2006 (7:23 am) |
| SetTileCollisionActive question | Might need some code here. To use SetTileCollisionActive, you have to input the X and Y position of ... read more | 11/12/2006 (9:27 am) |
| Where do I get my background back? | Did you change anything, or did you just open it one day and it was completely black?... read more | 11/10/2006 (6:44 pm) |
| Loading levels | In v1.1.2, the tile builder is integrated within the main window. To learn how to use it, check TDN ... read more | 11/10/2006 (4:06 am) |
| Engine Crash when calling safeDelete() | In your function, try checking if the object exists before deleting it. So, far example, try doing s... read more | 11/09/2006 (6:50 pm) |
| NekoBot Deluxe | Looking very nice, Ben!. The tiles remind me of the beginning levels of the original Sonic the Hedge... read more | 08/31/2006 (1:37 pm) |
| Is there a getMountedChildren() method | I'm not sure if there's a single command that does this. However, you could add you children into sp... read more | 08/30/2006 (5:56 pm) |
| Wrapping sprites around screen edges | This is just off the top of my head, so there may be some glaring flaws. For the effect of the plane... read more | 08/28/2006 (11:03 am) |
| Vector Math recommendations? | I remember looking for vector tutorials and I bookmarked quite a few. I found this site useful for b... read more | 08/28/2006 (7:21 am) |
| Can't access garagegames with firefox | Im using 1.5.0.6 and it's working again. No idea why it's doing this. Usually it works fine, but a c... read more | 08/28/2006 (7:14 am) |
| Creating an object via script | Don't forget to set its image map. [code] function SceneWindow2D::onMouseDown(%this, %mod, %world... read more | 08/27/2006 (7:37 am) |
| Vector Math recommendations? | [url=http://chortle.ccsu.edu/VectorLessons/vectorIndex.html]Try this[/url]... read more | 08/27/2006 (7:09 am) |
| Patrolling enemy | Thanks Ezra, I'll try and see if that does the job. Hopefully there is an official fix though as the... read more | 08/25/2006 (10:53 am) |
| Newb Questions Parallax and updating. | How are you moving your camera? Are you panning the tileset, physically moving the camera or have yo... read more | 08/25/2006 (10:51 am) |
| Newb Questions Parallax and updating. | So am I right in thinking that you want it to move when the player moves and want it to stop when th... read more | 08/25/2006 (8:17 am) |
| Patrolling enemy | At the moment I've tried using rotateTo and setAngular Velocity, but neither work. The map is rotate... read more | 08/25/2006 (6:49 am) |