Joshua Johnston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The Game Tower | My completely off-topic and serious thoughts on XBox vs. PS2 are pretty simple. Three weeks ago, I ... read more | 01/24/2003 (11:44 am) |
| The Game Tower | I happened to find a copy of the next press release related to the Game Tower hidden on that freeweb... read more | 01/24/2003 (11:14 am) |
| Bump mapping-the greatest thing since sliced bread | Not only all of the above, but I've currently got a game in development that'l use nothing but bump ... read more | 10/14/2002 (11:22 am) |
| WinBlows in the Army (not a typo) | If you want to imagine something else kind of amusing, just think if Apple did it. It'd all have on... read more | 10/02/2002 (9:13 am) |
| Compiling Torque ver. 1.2 with MS Visual C++ 6.0 | Hee. Yes, this is funny. :)... read more | 09/23/2002 (2:35 pm) |
| UT2K3 demo out- | Well, after a pretty rough first night of trying to get into the game (lag issues, server drops, cli... read more | 09/15/2002 (8:59 pm) |
| "ur, u, r" - Say what? Speak English boy! | Bleah. Maybe I'll just have to keep running really bad posts through the Word spellchecker as "trans... read more | 08/30/2002 (7:57 pm) |
| disapearing monster entitys | [b]Translation courtesy of Microsoft Word and very little attention:[/b] [i]The problem first I... read more | 08/30/2002 (12:39 pm) |
| ESD Again... | EDS may not be ready for prime-time just yet, but it's highly concievable that a setup where a prosp... read more | 08/20/2002 (9:32 pm) |
| taking the torque engine to dreamcast | Actually, the WinCE developers kit is freely downloadable from Microsoft if you poke around. I got ... read more | 08/20/2002 (9:27 pm) |
| OpenSource & Torque | Eric, I think you might have gotten confused. There's a "Josh" asking questions and me, a "Joshua" ... read more | 08/20/2002 (9:25 pm) |
| OpenSource & Torque | Actually, you're -never- obligated to publish code that has a GPL piece of code attached to it. You'... read more | 08/20/2002 (5:44 pm) |
| OpenSource & Torque | As far as I know, if you use Torque code in the LGPL licensed library, you're violating the Torque l... read more | 08/20/2002 (5:38 pm) |
| OpenSource & Torque | One of the major stumbling blocks to Open Source is that it isn't a business plan, it's inherently a... read more | 08/20/2002 (2:56 pm) |
| Access to changelog and SDK forums for non-programmers. | That's pretty much exactly the problem I've had. Yes, there's a lot talked about on the forums here... read more | 08/08/2002 (12:24 pm) |
| Access to changelog and SDK forums for non-programmers. | Jeff, I understand where you're coming from. I really do. However, the real problem I'm running in... read more | 08/08/2002 (11:35 am) |
| Access to changelog and SDK forums for non-programmers. | Well, I have to say I'm disappointed that every response I get seems to tell me to buy the source to... read more | 08/07/2002 (5:56 pm) |
| Access to changelog and SDK forums for non-programmers. | Nope, there's no substitute for using the tools. I just wish the tools were featured more prominent... read more | 08/07/2002 (10:08 am) |
| Access to changelog and SDK forums for non-programmers. | Thanks for the reply, Greg. I was getting a little worried after it had been a while, that someone ... read more | 08/07/2002 (8:47 am) |
| Access to changelog and SDK forums for non-programmers. | I'll answer that question by breaking it down into the same categories that're used in the features ... read more | 08/06/2002 (2:18 pm) |
| Access to changelog and SDK forums for non-programmers. | Okay, then if the changelog among SDK users is more detailed than ''Added pixel shading version 1.4 ... read more | 08/06/2002 (1:54 pm) |
| How powerful is your... | I have three systems right now, the first being an iBook 500Mhz running OS X with an abysmal Rage 12... read more | 08/05/2002 (10:17 pm) |
| Questions about Torque suitability and scripting. | Well, Torque does fall into this mix. And as to whether or not the game will be a mod, or a standal... read more | 11/28/2001 (7:26 am) |