Cliff's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DXVertexShaderFile pathing bug | Cool, thanks. What's the point, then, though? "~/data/assets/shaders/debugInteriorsV.hlsl" or "dat... read more | 07/18/2006 (11:04 am) |
| Garage Games using XNA framework? | Actually, considering pandas and their breeding difficulties, I'm sure it really is just a back rub.... read more | 07/18/2006 (10:48 am) |
| Please Help with DIF Making | I'm wondering if it might be possible to write a Perl script to convert from one to the other, 'caus... read more | 07/18/2006 (10:44 am) |
| OpenAL Issue | If I could warrant the effort, I'd wedge something else into place instead of OpenAL... I'm not real... read more | 07/18/2006 (10:41 am) |
| 3DS Max 8.0 - Complex Char - UVW Mapping - WTF? | I believe we may have already had this converation in IRC last night, but the Unwrap UVW may need to... read more | 07/18/2006 (10:29 am) |
| Missing Basic Mission | Dunno about egt... but there should be several different mission folders under your "example" folder... read more | 07/18/2006 (10:28 am) |
| New guy who needs help. | The first thing to identify is your skill set... a game is usually made by many people, and while pr... read more | 07/18/2006 (10:26 am) |
| Rts squad help | Just like to re-iterate that checking the group tagging code should help you significantly in figuri... read more | 07/17/2006 (4:29 pm) |
| Garage Games using XNA framework? | Somewhere... Brent Sienna is wondering why the Panda Bear is chomping on his head.... read more | 07/17/2006 (4:06 pm) |
| Rts squad help | I can't give you specific examples (and this is a public forum, so really am not allowed to anyway),... read more | 07/17/2006 (4:05 pm) |
| Rts squad help | Are you using the RTS Kit?... read more | 07/17/2006 (3:16 pm) |
| Rhinull (rhino humaniod) - WIP | I like the mohawk. Have you tried an animation test? This is the first shot I've seen straight fro... read more | 07/17/2006 (3:15 pm) |
| RTS -> TSE conversion just started :) | Joseph - An incredibly good point.... read more | 07/17/2006 (2:10 pm) |
| Large worlds? | Fair enough....... read more | 07/17/2006 (1:57 pm) |
| Large worlds? | Yeah, but I think my point is still valid... with the introduction of low cost solutions like Torque... read more | 07/17/2006 (1:45 pm) |
| Badword filter | Heh. Entymology of names and the meaning of words is interesting. My mom almost named me "Christia... read more | 07/17/2006 (1:42 pm) |
| MS3.5 and Materials | Ah, yeah... it was my understanding that you can stomp on handles all day long with no error by desi... read more | 07/17/2006 (1:05 pm) |
| Need Help! Lol | It's probably not going to be an error in the logo but elsewhere in the console. The pertinent thin... read more | 07/17/2006 (1:04 pm) |
| RTS -> TSE conversion just started :) | I could swear I'd seen a thread about this before... actually, a search turns up several. If you di... read more | 07/17/2006 (12:48 pm) |
| MS3.5 and Materials | Hrm... I have a material in my current project that has the same datablock handle as it does baseTex... read more | 07/17/2006 (12:44 pm) |
| Atempting to create a throttle movement system | Check out the getRealTime() function... it returns the system time in miliseconds.... read more | 07/17/2006 (12:26 pm) |
| Please Help with DIF Making | I know you can use gtkRadiant, but not sure about Q4Radiant. My guess is probably, but that's just ... read more | 07/17/2006 (12:24 pm) |
| MS3.5 and Materials | Stefan - Yeah... I was mixing my information. :-(... read more | 07/17/2006 (12:19 pm) |
| MS3.5 and Materials | Good catch, Scott! I suck!... read more | 07/17/2006 (12:19 pm) |
| Large worlds? | Stefan - Though there is a middle ground between Indie and Big Boy. What would you call that? Beca... read more | 07/17/2006 (12:18 pm) |
| MS3.5 and Materials | The name (handle) of your Material should match the name of your texture, so if your texture is "bla... read more | 07/17/2006 (11:54 am) |
| TextureManagers' small textures; what's up with those? | Fair enough!... read more | 07/17/2006 (11:10 am) |
| TextureManagers' small textures; what's up with those? | I thought the quote was... measure twice, cut once.... read more | 07/17/2006 (10:35 am) |
| Game Engines | Sorry, no... I do not know the middle ground very well. I have DarkBasic Pro for teaching my daught... read more | 07/16/2006 (3:46 pm) |
| Installing a Torque Game | Assuming you did all your work in starter.fps, otherwise whatever you named your game folder under e... read more | 07/16/2006 (12:17 pm) |
| Sony PS3 in trouble? | I can't afford all 3, and have a 9 year old... the Nintendo is my only choice. heh. For what it'... read more | 07/16/2006 (12:12 pm) |
| I shouldn't be able to access /TGB but I can | It's also worth noting that the "Random" button in the TDN does not check permissions... it has show... read more | 07/16/2006 (12:06 pm) |
| Rhinull (rhino humaniod) - WIP | Yeah, I'm agreeing with T now... flat really is sweet. Bake in some lighting variation or something... read more | 07/16/2006 (12:05 pm) |
| Need Help! Lol | Check your console.log file for errors. That is usually a good start, as any errors in your code sh... read more | 07/16/2006 (12:01 pm) |
| Gameone Tutorial Scoring functions not getting called | I can answer Dan's problem, at least. Where it reads: [code] $client = %col.client; [/code] ... read more | 07/16/2006 (12:00 pm) |
| Does TGE/TSE do lightmapping or not? | [quote] Jeff, can you explain what you meant when you said: "TSE doesnt yet have a lighting system ... read more | 07/16/2006 (11:55 am) |
| How do I build a small team for serious games? | ... although there have been successful MMORPGs developed by small teams as well. It will really ma... read more | 07/16/2006 (11:48 am) |
| Game Engines | Alberto - I'm going to say that, based on the preferences you've described, I'm not really positive ... read more | 07/16/2006 (11:45 am) |
| Opinions about the creation of a small company of indie games. | I would say... don't start by forming your own company. Instead, get involved with other companies.... read more | 07/16/2006 (11:35 am) |
| Sony PS3 in trouble? | Michael - How is it that Nintendo isn't competition? I mean, Sony felt the need to hack their contr... read more | 07/16/2006 (11:31 am) |
| Question before purchasing | The ambient lighting is provided by your base sun object... you will find it listed there.... read more | 07/16/2006 (11:16 am) |
| GuiTextEditCtrl and GuiMLTextEditCtrl bugs | Can't be bothered to fix this right now, but I will if I have to... but the issue with emptying the ... read more | 07/15/2006 (3:23 pm) |
| Just Purchased TSE, Need some help | You should be able to do that with the demo that you can download, though I am not positive which mi... read more | 07/15/2006 (3:17 pm) |
| Learning Torque Networking | Oh, for want of one little line of code. I needed to setup the port that responses will be receiv... read more | 07/15/2006 (12:15 pm) |
| How to Control light inside Subway system DIF | You could try turning the ambient down on the sun to 0 0 0... read more | 07/14/2006 (10:19 pm) |
| Rhinull (rhino humaniod) - WIP | T - I do not agree with you... I think your friends head looks stellar.... read more | 07/14/2006 (10:19 pm) |
| How to Control light inside Subway system DIF | Physics has nothing to do with lighting at all. What I've noticed is that the omni light tends to... read more | 07/14/2006 (8:40 pm) |
| How do entities work? | I'll do that, thanks for the tip!... read more | 07/14/2006 (8:37 pm) |
| Large worlds? | Nothing wrong at all, just curious if it's possible to do it the other way. It would be easier to n... read more | 07/14/2006 (4:15 pm) |
| Large worlds? | Is it possible (through hacking, but not an insane amount of hacking) to have one server running mul... read more | 07/14/2006 (3:40 pm) |