Cliff's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.8: Cannot instantiate Sun on dedicated server | Awesome, thanks much!... read more | 12/20/2008 (12:05 pm) |
| Interesting problem with memory allocation and the profiler | Matt - Glad to hear it's working for you. So far in my own testing, it seems to have improved my pr... read more | 09/30/2007 (6:29 pm) |
| Interesting problem with memory allocation and the profiler | [quote]1) you may want to figure out why string table continues to grow as your dedicated server run... read more | 09/30/2007 (10:34 am) |
| Glow Flicker | Yeah, confused me too. I'm starting to think that I may have been wrong in my diagnosis and perhaps... read more | 09/16/2007 (2:31 pm) |
| Glow Flicker | Well, now, this is weird. I set my GPU to multi-display mode and then back, and now everything seem... read more | 09/05/2007 (8:25 pm) |
| Glow Flicker | Thanks much for all the help you and everyone else has given me. I'll dig into what you've describe... read more | 09/05/2007 (7:58 pm) |
| Glow Flicker | I managed to grab a few screenshots... You can see the blobs on the edge. It's not as pronounced, b... read more | 09/05/2007 (6:45 pm) |
| Glow Flicker | Posting it for you could be a problem, I don't really have a good dump point for videos. I'll see i... read more | 09/05/2007 (5:47 pm) |
| Glow Flicker | The map to is because the textures in question are applied to a DIF, so that tells it what texture o... read more | 09/05/2007 (10:21 am) |
| Glow Flicker | Same behavior for both debug and release. I've actually got glow applied to several textures (inclu... read more | 09/04/2007 (1:43 pm) |
| Glow Flicker | Hrm... a good thought, but all that really happens is the exact shape of the blobs changes. heh. ... read more | 09/04/2007 (1:08 pm) |
| Glow Flicker | Well, it was flickering in January... but it's gotten worse. The flickering back then was also a lo... read more | 09/04/2007 (12:44 pm) |
| Glow Flicker | Faucet - Your sarcasm is most useful, thank you very much for your help. A glow is not supposed t... read more | 09/04/2007 (11:55 am) |
| Glow Flicker | This issue seems to have gotten significantly worse as time has gone on... Just upgraded our game to... read more | 09/03/2007 (5:21 pm) |
| Suggestion - a new forum section just for Atlas | This idea gets my approval as well.... read more | 05/25/2007 (2:58 pm) |
| Miscellaneous newbie TGB tutorial issues | So, are these the only tutorials you tried? If so, it might be best to first do the basic fish tank... read more | 05/23/2007 (4:50 pm) |
| I have to say, I'm not all that impressed so far | I'm curious about item number 6 - does anybody who's used 1.5 know if it's fixed in that version?... read more | 05/23/2007 (2:47 pm) |
| How much should i expect to pay? | [quote]and you must also take into account that much larger tax burden[/quote] For what it's wort... read more | 05/21/2007 (1:30 pm) |
| Debilitating Crash | I had something similar happen. The cause was that I had packaged a game in the same directory I'd ... read more | 05/18/2007 (5:13 pm) |
| TGB 1.1.3 - Theora? | There's a control called GuiTheoraCtrl. If you add this to a UI screen, then it will allow you to p... read more | 05/14/2007 (2:24 pm) |
| Can I create t2dtextobject from inside the editor? | It's possible the bit being shown on the 'what's new' page is actually a GuiTextCtrl instead of a t2... read more | 05/14/2007 (1:49 pm) |
| Vista says no | Well, on a positive note, at least OpenGL works with TGE so it's not a show stopper.... read more | 05/14/2007 (1:10 pm) |
| Vista says no | Interesting, so it's only TGE DirectX support that has issues?... read more | 05/14/2007 (1:04 pm) |
| Vista says no | So, no TGEA in Vista?... read more | 05/14/2007 (12:27 pm) |
| Video Tutorial on Constructor | The video itself didn't appear to be loading. I gave it about a minute (on a REALLY fast connection... read more | 05/09/2007 (5:42 pm) |
| Why gg do not make installer like windows | And, in their defense, it is no longer intimated on the site that Linux is anything but community su... read more | 05/09/2007 (5:30 pm) |
| Slow Motion in a Multiplayer Game | You would need both a server command and a client command. The server command would need to loop ov... read more | 05/09/2007 (5:03 pm) |
| Slow Motion in a Multiplayer Game | Perhaps you need to use a server command to say that you are ready for the timescale to be set, and ... read more | 05/09/2007 (4:57 pm) |
| Is TGB Client - Server Based | I've not dug into it myself, but I understand it is possible to pick up a license of TGE (which is g... read more | 05/09/2007 (1:16 pm) |
| What is the proper file path for the level | Try "~/data/levels/mylevel.t2d"... read more | 05/09/2007 (1:02 pm) |
| Making sprites work... | If memory serves, an IFL is a text file that contains the file names of each image file that are inc... read more | 05/09/2007 (12:22 pm) |
| Neural Nets & Games | Hell with it, it was a good read.... read more | 05/09/2007 (12:08 pm) |
| Sell silkroad bot card and gold | Dear Mr. Gold Farmer, You have [i]seriously[/i] mistaken your target audience here. Go [Explet... read more | 05/09/2007 (12:01 pm) |
| Who wants to start a pangram? | Was [i]The mystery continues... what could it be that The Apple Crab WAS?!?... read more | 05/09/2007 (11:59 am) |
| Is TGB Client - Server Based | The network library for TGB is essentially the same as the one that is used in TGE... the primary di... read more | 05/09/2007 (11:56 am) |
| Windows AVI Video Playback | That makes so much sense it hurts.... read more | 05/04/2007 (4:14 pm) |
| Are programmers more generous than artists? | Fair enough. I thought artists LIKED starving? (sorry, couldn't resist). I'm beginning to sen... read more | 05/04/2007 (2:23 pm) |
| Constructor Feedback | The advantage is that frequently when you scale something, you WANT it to look like just a bigger ve... read more | 05/04/2007 (2:13 pm) |
| Are programmers more generous than artists? | [quote]The real question should be: why do programmers get paid more than artists?[/quote] The re... read more | 05/04/2007 (1:41 pm) |
| Student looking for advice | A designer can probably get away without programming skills, but they also wouldn't hurt. I persona... read more | 05/03/2007 (9:33 am) |
| Thank You Garagegames | Huh. Worked for me, I think you did find a bug, Ian.... read more | 05/03/2007 (9:29 am) |
| Student looking for advice | [quote]As for designer or programmer, ideally I would like to design but I'm assuming that job is le... read more | 05/03/2007 (9:26 am) |
| 64bits still an issue? | It seems to be an issue in TGB, but I'm not real sure if it is with TGE as we're using TGEA (which i... read more | 05/03/2007 (7:40 am) |
| Serious buffer overflow bug in dSprintf in TGE 1.3 and 1.4 | Just wanted to bump this because it looks like this is one of the few community related bug fixes th... read more | 09/30/2006 (3:45 pm) |
| RTSCamera not rendering game objects | Oh, sure, make it [i]easy[/i] why dontcha?!?!? ;-)... read more | 09/29/2006 (2:46 pm) |
| RTSCamera not rendering game objects | Try typing it in by hand and putting the colon between the http and the // and it should work for ya... read more | 09/29/2006 (2:10 pm) |
| Search Engine Issues | Awesome, thanks Rick!... read more | 09/29/2006 (12:49 pm) |
| Skeleton Mesh | Though to be fair, the price compared shouldn't be a contract comparison. TurboSquid and Daz are se... read more | 09/29/2006 (11:44 am) |
| Search Engine Issues | Good bump, I was doing a search and all of the responses I got that should've been coming from docs ... read more | 09/29/2006 (11:21 am) |
| WinCVS 2.0.2.4 (build 4) | Yeah, I reverted to 1.3 rather than fight with 2.0 also. I just need it to work, the version is not... read more | 09/29/2006 (11:13 am) |