Game Development Community

Cliff's Forum Posts

Thread Post Date Posted
TGEA 1.8: Cannot instantiate Sun on dedicated server Awesome, thanks much!... read more 12/20/2008 (12:05 pm)
Interesting problem with memory allocation and the profiler Matt - Glad to hear it's working for you. So far in my own testing, it seems to have improved my pr... read more 09/30/2007 (6:29 pm)
Interesting problem with memory allocation and the profiler [quote]1) you may want to figure out why string table continues to grow as your dedicated server run... read more 09/30/2007 (10:34 am)
Glow Flicker Yeah, confused me too. I'm starting to think that I may have been wrong in my diagnosis and perhaps... read more 09/16/2007 (2:31 pm)
Glow Flicker Well, now, this is weird. I set my GPU to multi-display mode and then back, and now everything seem... read more 09/05/2007 (8:25 pm)
Glow Flicker Thanks much for all the help you and everyone else has given me. I'll dig into what you've describe... read more 09/05/2007 (7:58 pm)
Glow Flicker I managed to grab a few screenshots... You can see the blobs on the edge. It's not as pronounced, b... read more 09/05/2007 (6:45 pm)
Glow Flicker Posting it for you could be a problem, I don't really have a good dump point for videos. I'll see i... read more 09/05/2007 (5:47 pm)
Glow Flicker The map to is because the textures in question are applied to a DIF, so that tells it what texture o... read more 09/05/2007 (10:21 am)
Glow Flicker Same behavior for both debug and release. I've actually got glow applied to several textures (inclu... read more 09/04/2007 (1:43 pm)
Glow Flicker Hrm... a good thought, but all that really happens is the exact shape of the blobs changes. heh. ... read more 09/04/2007 (1:08 pm)
Glow Flicker Well, it was flickering in January... but it's gotten worse. The flickering back then was also a lo... read more 09/04/2007 (12:44 pm)
Glow Flicker Faucet - Your sarcasm is most useful, thank you very much for your help. A glow is not supposed t... read more 09/04/2007 (11:55 am)
Glow Flicker This issue seems to have gotten significantly worse as time has gone on... Just upgraded our game to... read more 09/03/2007 (5:21 pm)
Suggestion - a new forum section just for Atlas This idea gets my approval as well.... read more 05/25/2007 (2:58 pm)
Miscellaneous newbie TGB tutorial issues So, are these the only tutorials you tried? If so, it might be best to first do the basic fish tank... read more 05/23/2007 (4:50 pm)
I have to say, I'm not all that impressed so far I'm curious about item number 6 - does anybody who's used 1.5 know if it's fixed in that version?... read more 05/23/2007 (2:47 pm)
How much should i expect to pay? [quote]and you must also take into account that much larger tax burden[/quote] For what it's wort... read more 05/21/2007 (1:30 pm)
Debilitating Crash I had something similar happen. The cause was that I had packaged a game in the same directory I'd ... read more 05/18/2007 (5:13 pm)
TGB 1.1.3 - Theora? There's a control called GuiTheoraCtrl. If you add this to a UI screen, then it will allow you to p... read more 05/14/2007 (2:24 pm)
Can I create t2dtextobject from inside the editor? It's possible the bit being shown on the 'what's new' page is actually a GuiTextCtrl instead of a t2... read more 05/14/2007 (1:49 pm)
Vista says no Well, on a positive note, at least OpenGL works with TGE so it's not a show stopper.... read more 05/14/2007 (1:10 pm)
Vista says no Interesting, so it's only TGE DirectX support that has issues?... read more 05/14/2007 (1:04 pm)
Vista says no So, no TGEA in Vista?... read more 05/14/2007 (12:27 pm)
Video Tutorial on Constructor The video itself didn't appear to be loading. I gave it about a minute (on a REALLY fast connection... read more 05/09/2007 (5:42 pm)
Why gg do not make installer like windows And, in their defense, it is no longer intimated on the site that Linux is anything but community su... read more 05/09/2007 (5:30 pm)
Slow Motion in a Multiplayer Game You would need both a server command and a client command. The server command would need to loop ov... read more 05/09/2007 (5:03 pm)
Slow Motion in a Multiplayer Game Perhaps you need to use a server command to say that you are ready for the timescale to be set, and ... read more 05/09/2007 (4:57 pm)
Is TGB Client - Server Based I've not dug into it myself, but I understand it is possible to pick up a license of TGE (which is g... read more 05/09/2007 (1:16 pm)
What is the proper file path for the level Try "~/data/levels/mylevel.t2d"... read more 05/09/2007 (1:02 pm)
Making sprites work... If memory serves, an IFL is a text file that contains the file names of each image file that are inc... read more 05/09/2007 (12:22 pm)
Neural Nets & Games Hell with it, it was a good read.... read more 05/09/2007 (12:08 pm)
Sell silkroad bot card and gold Dear Mr. Gold Farmer, You have [i]seriously[/i] mistaken your target audience here. Go [Explet... read more 05/09/2007 (12:01 pm)
Who wants to start a pangram? Was [i]The mystery continues... what could it be that The Apple Crab WAS?!?... read more 05/09/2007 (11:59 am)
Is TGB Client - Server Based The network library for TGB is essentially the same as the one that is used in TGE... the primary di... read more 05/09/2007 (11:56 am)
Windows AVI Video Playback That makes so much sense it hurts.... read more 05/04/2007 (4:14 pm)
Are programmers more generous than artists? Fair enough. I thought artists LIKED starving? (sorry, couldn't resist). I'm beginning to sen... read more 05/04/2007 (2:23 pm)
Constructor Feedback The advantage is that frequently when you scale something, you WANT it to look like just a bigger ve... read more 05/04/2007 (2:13 pm)
Are programmers more generous than artists? [quote]The real question should be: why do programmers get paid more than artists?[/quote] The re... read more 05/04/2007 (1:41 pm)
Student looking for advice A designer can probably get away without programming skills, but they also wouldn't hurt. I persona... read more 05/03/2007 (9:33 am)
Thank You Garagegames Huh. Worked for me, I think you did find a bug, Ian.... read more 05/03/2007 (9:29 am)
Student looking for advice [quote]As for designer or programmer, ideally I would like to design but I'm assuming that job is le... read more 05/03/2007 (9:26 am)
64bits still an issue? It seems to be an issue in TGB, but I'm not real sure if it is with TGE as we're using TGEA (which i... read more 05/03/2007 (7:40 am)
Serious buffer overflow bug in dSprintf in TGE 1.3 and 1.4 Just wanted to bump this because it looks like this is one of the few community related bug fixes th... read more 09/30/2006 (3:45 pm)
RTSCamera not rendering game objects Oh, sure, make it [i]easy[/i] why dontcha?!?!? ;-)... read more 09/29/2006 (2:46 pm)
RTSCamera not rendering game objects Try typing it in by hand and putting the colon between the http and the // and it should work for ya... read more 09/29/2006 (2:10 pm)
Search Engine Issues Awesome, thanks Rick!... read more 09/29/2006 (12:49 pm)
Skeleton Mesh Though to be fair, the price compared shouldn't be a contract comparison. TurboSquid and Daz are se... read more 09/29/2006 (11:44 am)
Search Engine Issues Good bump, I was doing a search and all of the responses I got that should've been coming from docs ... read more 09/29/2006 (11:21 am)
WinCVS 2.0.2.4 (build 4) Yeah, I reverted to 1.3 rather than fight with 2.0 also. I just need it to work, the version is not... read more 09/29/2006 (11:13 am)
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