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Eric Hartman's Forum Posts

Thread Post Date Posted
... You can just set $pref::Audio::driver = ""; and if you want to turn it off in game you have to ... read more 05/03/2004 (12:57 pm)
Server player limit bug Aha I found what was crashing it, once again proving that you dont need to know what you're doing in... read more 05/03/2004 (12:04 pm)
Server player limit bug Ok this is a hack but hey thats how i work :( Changes are in [b]bold[/b]. ... = code ommitted ... read more 05/03/2004 (11:00 am)
Server player limit bug Looks like I was right, I verified it in release_1_2_1 and managed to fix it. Unfortunately I still... read more 05/03/2004 (10:26 am)
Unreliable projectile::oncollision call Heres one that shows the wierd projectile starting positions which I think is what causes some of th... read more 05/03/2004 (9:35 am)
Unreliable projectile::oncollision call Ok here we go [url=http://www.filebox.vt.edu/users/ehartman/badProjectile.avi]VIDEO HERE[/url] ... read more 05/03/2004 (9:28 am)
Unreliable projectile::oncollision call I've discovered a related problem with short range projectiles. If you make a projectile with a sho... read more 05/03/2004 (7:02 am)
No such file display in the console... When you connect theres a bug where clients will request to download each texture in every possible ... read more 05/03/2004 (6:05 am)
Jetbike "Shaking" problems Yes, my language was a little harsh, sorry. But I'm afraid this is a case where one bad apple spoil... read more 05/03/2004 (5:43 am)
Server player limit bug Those functions are in the common directory which I haven't touched at all. I cant test right now b... read more 05/03/2004 (5:12 am)
Jetbike "Shaking" problems The bottom line is that if you want to make a vehicle based game, start looking at the ODE resources... read more 05/01/2004 (7:47 pm)
I have two questions... Well the models aren't, and as far as i can tell auto-downloading is borked... read more 05/01/2004 (7:19 pm)
Sharper lightmaps One thing i'd like to have is 32 bit light maps on the terrain and interiors because the 16 bit ones... read more 05/01/2004 (2:25 pm)
Why sound volume low? Oh it works, it just doesnt work well. Pretty much in line with everything in the torque engine so ... read more 05/01/2004 (9:39 am)
Why sound volume low? I have the same problem. Sound in torque is very quiet. All sounds, starting with the button over ... read more 04/28/2004 (7:30 pm)
Player variable name Well that will only work for one player. Anything that happens that involves the player should be i... read more 04/28/2004 (7:00 am)
Player variable name Where in the code are you trying to get the position? What are you trying to do?... read more 04/28/2004 (6:10 am)
Multiple screen use? Another advantage of using multiple computers is upgrading. If you do it on 1 machine and then want... read more 04/21/2004 (9:15 am)
Poly Limits I've found that the engine crashed when i tried to load a model with 35k polys but it worked at 30k.... read more 04/21/2004 (7:36 am)
Multiple screen use? The easiest way to do the touch screen thing is to use 2 computers. One good one to render the worl... read more 04/21/2004 (6:36 am)
Skinned, Character model with smoothing groups? The problem comes when you have a character with a skeleton and you try to use smooth groups. It wo... read more 04/10/2003 (7:02 pm)
Wheeled Vehicle Engine Sound i've encountered this with an unaltered HEAD... read more 03/25/2003 (2:16 pm)
Player model collisions issue Alex: That sounds like you have a script error for mounting the vehicles. I encountered a similar p... read more 02/26/2003 (7:23 am)
Changing the direction a player faces when mounted try putting the actual transform numbers in instead of the %mounttransform[] variable. try %obj.setT... read more 09/16/2002 (7:05 am)
Testers wanted for text to speech (TTS) mod works for me win2k, release_1_1_2... read more 09/10/2002 (10:17 am)
Testers wanted for text to speech (TTS) mod woah, i've been wanting this. I'll try it tonight and get back to ya.... read more 09/09/2002 (11:31 am)
Water Rotation and Scaling i made a function that converts from xyz rotation to the funky 4 number matrix rotation used by torq... read more 09/06/2002 (7:30 am)
Particle Emitter lifetime error ok try this: in the fps test app, fps/server/scripts/rifle.cs under datablock ParticleData(Rifle... read more 08/22/2002 (8:52 pm)
Image rotation Ok i've figured it out. Here it is for future reference: put this function somewhere before your... read more 08/22/2002 (6:30 pm)
Particle Emitter lifetime error This is surely is a bug in the engine as i havent changed anything code wise and when i execute the ... read more 08/22/2002 (4:43 pm)
Particle Emitter lifetime error I started over by copying and renaming the rifle explosion stuff and i'm getting the same result. I... read more 08/22/2002 (4:32 pm)
Particle Emitter lifetime error i have it exec'd in the same place i have all my other scripts: onServerCreated() in game.cs its ... read more 08/22/2002 (1:11 am)
%this, %client, and %player ? %this refers to the thing before the scope resolution operator (the "::"). %obj usually refers t... read more 08/22/2002 (12:52 am)
Vehicle Cameras i made it so when you collide with a vehicle it does %obj.client.setcontrolobject(%col) and mounts... read more 08/18/2002 (11:28 pm)
Vehicle Cameras Make sure you have eye and cam under always export in your .cfg file in the directory you are export... read more 08/18/2002 (9:32 pm)
Image Rotation I tried using the last 4 numbers returned by matrixcreatefromeuler("x y z"); but the angle appears t... read more 08/16/2002 (12:19 pm)
Image Rotation But how do i rotate it about more than one axis? Its possible since the mission editor stores rotat... read more 08/15/2002 (10:23 pm)
dsq Morph animations I got it to work by having the sequence included in the dts file, so the problem must be in exportin... read more 05/06/2002 (12:24 pm)
dts Exporter crash with single mesh players it works! It didnt like having empty details. Um thanks for putting up with all my crap heh.... read more 02/07/2002 (10:36 am)
dts Exporter crash with single mesh players i got it to export with this config AlwaysExport: eye cam mount0 mount1 jetnozzle0 NeverEx... read more 02/07/2002 (10:14 am)
dts Exporter crash with single mesh players i think multires might be messing up somehow. I got player.max to export and when i view it in show... read more 02/06/2002 (11:21 pm)
dts Exporter crash with single mesh players hey could you look in your dump file and see what it says right after that part?... read more 02/06/2002 (10:44 pm)
dts Exporter crash with single mesh players I've tried it with and without uvw, i've also tried it with the uvws above and below the skin modifi... read more 02/06/2002 (10:11 pm)
dts Exporter crash with single mesh players last bit of the .dmp file Third pass: Collapsing unneeded nodes... Removing node "Bip01" Remo... read more 02/06/2002 (6:45 pm)
dts Exporter crash with single mesh players Ok i guess it looks for .cfgs in the .max directory, not the directory you're exporting too. So now... read more 02/05/2002 (11:00 pm)
dts Exporter crash with single mesh players Are you serious? I just installed max 4 and it crashed in exactly the same place. I tried the exam... read more 02/05/2002 (10:45 pm)
dts Exporter crash with single mesh players http://filebox.vt.edu/users/ehartman/light_femaleTEST.max I basically took the tribes 2 light_fem... read more 02/04/2002 (11:40 am)
setVelocity with vehicles I got it working with applyimpulse. It still tumbles a little but i think it'll work.... read more 11/27/2001 (11:43 am)
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