Game Development Community

Eric Hartman's Forum Posts

Thread Post Date Posted
Average Casual Gamer's Computer The average casual gamer 2 years from now STILL won't know how to upgrade his drivers so it's a lost... read more 09/24/2006 (11:36 pm)
3rd person shooter video The original link is long dead as it is quite old. I've lost the original video too. The youTub... read more 01/23/2006 (6:26 am)
1.1 > 1.1? I know that you cant get exactly 0.1 in binary because it's a repeating decimal and that that will l... read more 01/22/2006 (5:03 pm)
3rd person shooter video Is that supposed to be some kind of put-down? I actually messed with it some recently, added some m... read more 01/16/2006 (9:37 pm)
Player Step bug - player steps up vertical surfaces I have noticed this problem in Age of Time. I'll try this fix when I get home. To avoid the firs... read more 11/07/2005 (7:04 am)
SplashData Fix There's a bit more to it if you want it to work on a dedicated server. I made a post about it here:... read more 11/07/2005 (6:56 am)
IGC Game Impressions. Post them here [b]Re: Age of Time[/b] Yeah that's the name of the game. It's an intentionally silly name to refle... read more 10/26/2005 (9:53 am)
IGC Game Impressions. Post them here Re: Basic Bob Cool graphical style. Got the water cannon, but couldnt put out the fire until I kil... read more 10/12/2005 (7:02 am)
Particle stream jumping back and forth Things look sooo much better with this fix. It should be a resource for sure.... read more 08/24/2005 (10:53 am)
Decal textures with lighting? Thats not really the issue here, but I think I have the license issues worked out. I'll know for su... read more 08/09/2005 (2:39 pm)
Converting Object Space to Word Space? Thanks, I got it working [image]http://www.blockland.us/blockland/screenshot_00276.jpg[/image]... read more 08/01/2005 (1:12 am)
Client Container Searches? As it stands now, can't people effectively do the same thing by going through all of the ghostIDs an... read more 08/01/2005 (12:36 am)
Frustrum/Rendering question Look into how the shapename hud works. That thing knows exactly when something is on the screen an... read more 07/20/2005 (6:20 am)
Content Pack2 and white terrain I had this problem and i found that there was no way to correct the textures in the editor. If you ... read more 07/14/2005 (9:32 pm)
Community Problems: Mod theft and exploits Here are some mod guidlines that I typed up: [url]http://www.blockland.us/blockland/mod%20guide.txt... read more 07/14/2005 (2:23 pm)
Updating Player Mass Scratch that, you dont need the initpersist entry at all.... read more 07/11/2005 (7:34 am)
Updating Player Mass Heres a basic outline of what you need to do: Add a mass field to the Player class -Change... read more 07/11/2005 (6:53 am)
Updating Player Mass The jittering occurs because the client side prediction is getting out of sync with the server. The... read more 07/11/2005 (6:20 am)
Interior Projectile Performance? Yes, it's one interior... read more 07/10/2005 (10:37 pm)
Intro video - how important? Making them skippable isn't good enough. Even if when you skip them it still takes time to load the... read more 07/08/2005 (12:55 pm)
Features that would be nice to see in Torque Constructor I haven't looked at CShop or even quark in a while so maybe this is already out there, but is it pos... read more 06/25/2005 (9:57 am)
DebrisData, is it a network event or totally client side? I can't really remember but I think that the damage dealing debris (from exploding vehicles, right?)... read more 06/24/2005 (9:10 am)
NULL == 0xbf800000 ? I think i found the problem. In one particular case I had hardcoded a loop assuming that there woul... read more 06/24/2005 (9:08 am)
NULL == 0xbf800000 ? I went into platformMemory.cc and uncommented [i]#define DEBUG_GUARD[/i] (is there more to it than t... read more 06/23/2005 (2:20 pm)
Features that would be nice to see in Torque Constructor Something that I would like to see is additive and subtractive collision brushes. For example: righ... read more 06/16/2005 (8:08 pm)
Water sorting with open mesh skins fix Well the problem isn't with open meshes like i first thought. The problem is that transparent objec... read more 05/03/2005 (1:11 am)
Water sorting with open mesh skins fix Well actually.. scratch this... it doesnt play nice with the other transparent things. I think the ... read more 05/02/2005 (10:08 pm)
Water sorting with open mesh skins fix Alrighty... read more 05/02/2005 (1:07 pm)
ShapeBase::prepRenderImage renders things twice? ..oops. I had commented out some rather important code in shapebase::renderObject() and that caused... read more 05/02/2005 (1:06 pm)
ShapeBase::prepRenderImage renders things twice? Some cleanup is needed to get shadows working (changes are in [b]bold[/b]): In [b]Shapebase.cc[/b... read more 05/02/2005 (11:44 am)
ShapeBase::prepRenderImage renders things twice? Here is what my new [b]Shapebase::prepRenderImage()[/b] looks like (significant changes are in [b]bo... read more 05/02/2005 (11:44 am)
Multi sub-object textures Yes. And apparently the minimum post length is five characters so this sentence is here to take... read more 03/02/2005 (1:11 am)
Explosions dissappearing in portal'd areas @Gonzo: That change works, but the relevant line is [code] pExplosion->setInitialState(p, n); [/... read more 03/01/2005 (2:15 pm)
Large numbers of staticShapes So should I keep all the blocks as seperate objects and then have them communicate with a blockmanag... read more 02/24/2005 (11:36 am)
Image Skin/stateAllowImageChange conflict One of the fields for shapeBaseImageData is stateAllowImageChange[]. Setting it to false means that... read more 02/24/2005 (11:27 am)
Alt Tab crash I have a Turtle Beach Santa Cruz sound card. I was running the latest Microsoft signed drivers that... read more 02/20/2005 (7:55 pm)
Ai that attack You can just make a script look that does a containerradiussearch around the bot to look for players... read more 02/19/2005 (7:49 pm)
Alt Tab crash Ok if I disable the sound it doesn't do it. So it must have something to do with the sound.... read more 02/19/2005 (7:20 pm)
Alt Tab crash I'm running windows 2000 with a radeon 9800 pro latest drivers. All I have to do is switch out of t... read more 02/19/2005 (7:02 pm)
Alt Tab crash Hrmm i guess it's right on the second page [url]http://www.garagegames.com/mg/forums/result.thread.... read more 02/19/2005 (11:55 am)
.dif Dynamic Placement You can create a new interior object the same way you create any other object [code] %newCell = ne... read more 02/16/2005 (8:03 pm)
Master server Query - Filter Flags? @Tom Feni: Hmm I never thought about someone making a clone. I originally left the scripts in there... read more 02/14/2005 (10:31 pm)
Master server Query - Filter Flags? I've researched the intellectual property thing. I'm toast if lego decides they dont like me becaus... read more 02/14/2005 (10:03 pm)
Torque Game Blockland shown on The ScreenSavers (G4TechTV) 884 players in 312 servers :D... read more 02/13/2005 (7:34 pm)
Master server Query - Filter Flags? [url=http://www.ageoftime.com/blockland]Blockland[/url] It was posted on SomethingAwful and sprea... read more 02/12/2005 (8:31 pm)
Terrain trouble This can happen when you try to make two groups in initPersistFields that have the same name. or p... read more 02/07/2005 (4:13 pm)
Reducing level load time @Ben Garney: What do you mean by short circuit exactly? Where should I start looking? I tried k... read more 12/04/2004 (5:19 pm)
Reducing level load time I've done this. You can get it to load 2-3 times faster by bumping up the packet size and rate. It... read more 12/04/2004 (7:44 am)
Bounding Box Problem I'm too lazy to check, but it probably just uses the x value... read more 11/29/2004 (10:07 am)
Bounding Box Problem This is just the way the engine works. Since the player is always allowed to rotate freely, the eng... read more 11/26/2004 (11:42 am)
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