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Xavier "eXoDuS" Amado's Forum Posts

Thread Post Date Posted
No Terrains? Best thing is to remove the terrain code from the engine which will require you to remove all the co... read more 11/04/2003 (4:16 pm)
$frameskip in Tribes 2... in Torque too ? @Desmond: yes, since it's skipping frames you need to take frames out of the fps count you get... yo... read more 11/04/2003 (3:21 pm)
Striped terrain, have a look at this!?! Oh indeed, wrong forum.... read more 11/04/2003 (3:20 pm)
Striped terrain, have a look at this!?! Yes, the max terrain texture size is 256x256, since the blender is coded to work with 256x256 textur... read more 11/04/2003 (12:30 pm)
Discrepancy in DTS Versions Yes he did.... read more 11/04/2003 (7:02 am)
Where is the Racing Mod? Because 1.2 has moved to the starter kits method.... read more 11/04/2003 (6:58 am)
List of game items from C++ code. Maybe I'm way off, but have you tried engine/game/objectTypes.h ?... read more 11/03/2003 (5:56 pm)
Problem here at n00b central"Canvas.setContent(myGui); No problem.... read more 11/03/2003 (3:31 pm)
Spawn Interiors? That's because you dont have the function createInterior, as Ben said you need to look at createInte... read more 11/03/2003 (3:26 pm)
Problem here at n00b central"Canvas.setContent(myGui); @Tim: make sure the gui is actually called myGui in the .gui file, it should be the name between par... read more 11/03/2003 (7:07 am)
Horizontal Models (want vertical) @Peter: You might also try reading the DTS2MAX docs instead of going kamikazee hero mode. This is al... read more 11/03/2003 (7:05 am)
Help With Patent.... PLEASE No, you know what? I'll patent patents! I'll screw em all together and end with this bullshit :)... read more 11/03/2003 (7:03 am)
D3D "Ate" my environment mapping?! =\ @Ben: HEY! Who want's that to change? Keep it very OpenGL oriented, D3D has to die anyway :)... read more 11/02/2003 (11:04 pm)
Laser Lights on guns.. @Ben: *me cries* Lovely words Ben, lovely. :) Heh, no need to hang on IRC to remember RedCore.... read more 11/02/2003 (11:02 pm)
Purchasing system like Counter Strike... @Ryan: yes player is deleted, that's why you don't store that stuff in the player class but in the g... read more 11/02/2003 (10:59 pm)
Torque GUI Editor? You should read the getting started docs, it's all covered there.... read more 11/01/2003 (1:29 pm)
He's a dad... Congratulations Bendik, best wishes to you and your family.... read more 10/31/2003 (6:55 am)
Starting mission with singlebutton instead of using mission list @GarageGamer: First Jarrod is right, this is the wrong forum for this. And second, you *can* edit a ... read more 10/30/2003 (6:02 pm)
Renderign on a GUI? Check GuiPlayerView in torque or the improved one in the resources GuiObjectView.... read more 10/30/2003 (6:00 pm)
Help With Patent.... PLEASE I'll sue you for AIDS... read more 10/30/2003 (5:56 pm)
New low cost 3D Modeler and 3D Engine in one I still think that even the new interface of Blender sucks, it's unintuitive. Max's interface is way... read more 10/28/2003 (12:35 pm)
Pc Games Wanted Yeah, the rudeness of most people really scares me, I mean, the guy didn't even ask something stupid... read more 10/27/2003 (7:32 pm)
Serious vehicle collision problems @Kirby: I think that it didnt work for you in newer versions because you weren't setting the integra... read more 10/27/2003 (5:52 pm)
New low cost 3D Modeler and 3D Engine in one No, that's not true, Torque is a good engine. Blender sucks. I can be a Linux geek, an open source l... read more 10/27/2003 (5:50 pm)
Serious vehicle collision problems Hehehehe. Well even with integration sometimes you will still be able to get through, but it's less ... read more 10/27/2003 (6:51 am)
C++ instead of script Hehehe... nice comparison, I'll note it down for the next time :)... read more 10/26/2003 (8:46 pm)
Where to start -- start clean or start on Example FPS? @Badguy: if you check renderBottom in the Sky it will render the full skybox.... read more 10/26/2003 (2:27 pm)
Colors in Particle scripts. No problem.... read more 10/26/2003 (2:26 pm)
C++ instead of script It can be done, but you would have to start porting all the game logic that's done in the scritps in... read more 10/26/2003 (2:25 pm)
How much C++ Knowledge Needed? Full potential == full coding knowledge.. well or at least advanced. If you are going to make a simp... read more 10/26/2003 (2:24 pm)
Vehicle Impulses? Ahhh that makes sense now :) Thanks again, I was trying something very similar but It wasn't workin... read more 10/26/2003 (10:22 am)
Colors in Particle scripts. @Matt: mmm... nice call :) I never actually thought of that ... heh @Mark: Btw, in the code you... read more 10/26/2003 (10:11 am)
Tell me what you think of this situation Yeah, definetly the big game development fails 95% of the times. Everyone has come at least once wit... read more 10/26/2003 (10:09 am)
Tell me what you think of this situation Well, If you can't keep the team interested then, yes, you can call it losing the team. People that ... read more 10/26/2003 (8:58 am)
Colors in Particle scripts. OpenGL uses values from 0.0f to 1.0f for colors, that's why torque does so too.... read more 10/26/2003 (8:56 am)
Serious vehicle collision problems @John: Yeah, i know, it's a hard task :\ I never tried to fix it, but I don't think it would be eas... read more 10/26/2003 (8:55 am)
"Error, degenerate plane (colinaer points ) Yes, that could lead to such problems too, since when you don't use snap you are using floating poin... read more 10/26/2003 (8:54 am)
Serious vehicle collision problems It's not classified as a bug nor being worked on, It's kinda a 'feature' of torque and there are no ... read more 10/26/2003 (7:54 am)
New low cost 3D Modeler and 3D Engine in one Of course you need an exporter to do the conversion, so that modelling program is pretty useless unl... read more 10/26/2003 (7:06 am)
Vehicle Impulses? @Dylan: yes that's true, and I was doing it that way before. But I'm still undecided how it will 'fe... read more 10/26/2003 (6:32 am)
About that first compile.... Torque or C++ code in general isn't anything like modding the q3 engine... it's way more difficult, ... read more 10/24/2003 (10:09 pm)
Moving GUI Objects Change the horizontal and vertical sizing of the control in the gui editor.... read more 10/24/2003 (6:35 pm)
Friday... Hahahahahhaa..... /me takes his shirt off and turns on the air conditioner.... read more 10/24/2003 (4:15 pm)
Friday... Hahaha... yyyyyyyyup :)... read more 10/24/2003 (4:08 pm)
delete Looks good Dale.... read more 10/24/2003 (2:44 pm)
Friday... Lol, yeah it's friday here too.. .what a coincidence eh? :) It's very hot here though. A Buenos ... read more 10/24/2003 (2:43 pm)
Clean start folder for Racing (Torque 1.2.0)? You can use fps for now, and modify it so that in game.cs instead of creating a player it creates a ... read more 10/23/2003 (1:40 pm)
Where to start -- start clean or start on Example FPS? 1) Yes, modify fps. 2) Yes, you will probably have to make lots of engine changes.... read more 10/23/2003 (1:39 pm)
Red Exodus Mmm... a game with my nick! cool :P Ehh... I'll have to take 60% in royalties for the nick usage ... read more 10/23/2003 (1:22 pm)
Water surface disappearing Mmm.... wonder if the mission area has anything to do with it.... I do know it's a problem with the ... read more 10/23/2003 (7:55 am)