Xavier "eXoDuS" Amado's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| No Terrains? | Best thing is to remove the terrain code from the engine which will require you to remove all the co... read more | 11/04/2003 (4:16 pm) |
| $frameskip in Tribes 2... in Torque too ? | @Desmond: yes, since it's skipping frames you need to take frames out of the fps count you get... yo... read more | 11/04/2003 (3:21 pm) |
| Striped terrain, have a look at this!?! | Oh indeed, wrong forum.... read more | 11/04/2003 (3:20 pm) |
| Striped terrain, have a look at this!?! | Yes, the max terrain texture size is 256x256, since the blender is coded to work with 256x256 textur... read more | 11/04/2003 (12:30 pm) |
| Discrepancy in DTS Versions | Yes he did.... read more | 11/04/2003 (7:02 am) |
| Where is the Racing Mod? | Because 1.2 has moved to the starter kits method.... read more | 11/04/2003 (6:58 am) |
| List of game items from C++ code. | Maybe I'm way off, but have you tried engine/game/objectTypes.h ?... read more | 11/03/2003 (5:56 pm) |
| Problem here at n00b central"Canvas.setContent(myGui); | No problem.... read more | 11/03/2003 (3:31 pm) |
| Spawn Interiors? | That's because you dont have the function createInterior, as Ben said you need to look at createInte... read more | 11/03/2003 (3:26 pm) |
| Problem here at n00b central"Canvas.setContent(myGui); | @Tim: make sure the gui is actually called myGui in the .gui file, it should be the name between par... read more | 11/03/2003 (7:07 am) |
| Horizontal Models (want vertical) | @Peter: You might also try reading the DTS2MAX docs instead of going kamikazee hero mode. This is al... read more | 11/03/2003 (7:05 am) |
| Help With Patent.... PLEASE | No, you know what? I'll patent patents! I'll screw em all together and end with this bullshit :)... read more | 11/03/2003 (7:03 am) |
| D3D "Ate" my environment mapping?! =\ | @Ben: HEY! Who want's that to change? Keep it very OpenGL oriented, D3D has to die anyway :)... read more | 11/02/2003 (11:04 pm) |
| Laser Lights on guns.. | @Ben: *me cries* Lovely words Ben, lovely. :) Heh, no need to hang on IRC to remember RedCore.... read more | 11/02/2003 (11:02 pm) |
| Purchasing system like Counter Strike... | @Ryan: yes player is deleted, that's why you don't store that stuff in the player class but in the g... read more | 11/02/2003 (10:59 pm) |
| Torque GUI Editor? | You should read the getting started docs, it's all covered there.... read more | 11/01/2003 (1:29 pm) |
| He's a dad... | Congratulations Bendik, best wishes to you and your family.... read more | 10/31/2003 (6:55 am) |
| Starting mission with singlebutton instead of using mission list | @GarageGamer: First Jarrod is right, this is the wrong forum for this. And second, you *can* edit a ... read more | 10/30/2003 (6:02 pm) |
| Renderign on a GUI? | Check GuiPlayerView in torque or the improved one in the resources GuiObjectView.... read more | 10/30/2003 (6:00 pm) |
| Help With Patent.... PLEASE | I'll sue you for AIDS... read more | 10/30/2003 (5:56 pm) |
| New low cost 3D Modeler and 3D Engine in one | I still think that even the new interface of Blender sucks, it's unintuitive. Max's interface is way... read more | 10/28/2003 (12:35 pm) |
| Pc Games Wanted | Yeah, the rudeness of most people really scares me, I mean, the guy didn't even ask something stupid... read more | 10/27/2003 (7:32 pm) |
| Serious vehicle collision problems | @Kirby: I think that it didnt work for you in newer versions because you weren't setting the integra... read more | 10/27/2003 (5:52 pm) |
| New low cost 3D Modeler and 3D Engine in one | No, that's not true, Torque is a good engine. Blender sucks. I can be a Linux geek, an open source l... read more | 10/27/2003 (5:50 pm) |
| Serious vehicle collision problems | Hehehehe. Well even with integration sometimes you will still be able to get through, but it's less ... read more | 10/27/2003 (6:51 am) |
| C++ instead of script | Hehehe... nice comparison, I'll note it down for the next time :)... read more | 10/26/2003 (8:46 pm) |
| Where to start -- start clean or start on Example FPS? | @Badguy: if you check renderBottom in the Sky it will render the full skybox.... read more | 10/26/2003 (2:27 pm) |
| Colors in Particle scripts. | No problem.... read more | 10/26/2003 (2:26 pm) |
| C++ instead of script | It can be done, but you would have to start porting all the game logic that's done in the scritps in... read more | 10/26/2003 (2:25 pm) |
| How much C++ Knowledge Needed? | Full potential == full coding knowledge.. well or at least advanced. If you are going to make a simp... read more | 10/26/2003 (2:24 pm) |
| Vehicle Impulses? | Ahhh that makes sense now :) Thanks again, I was trying something very similar but It wasn't workin... read more | 10/26/2003 (10:22 am) |
| Colors in Particle scripts. | @Matt: mmm... nice call :) I never actually thought of that ... heh @Mark: Btw, in the code you... read more | 10/26/2003 (10:11 am) |
| Tell me what you think of this situation | Yeah, definetly the big game development fails 95% of the times. Everyone has come at least once wit... read more | 10/26/2003 (10:09 am) |
| Tell me what you think of this situation | Well, If you can't keep the team interested then, yes, you can call it losing the team. People that ... read more | 10/26/2003 (8:58 am) |
| Colors in Particle scripts. | OpenGL uses values from 0.0f to 1.0f for colors, that's why torque does so too.... read more | 10/26/2003 (8:56 am) |
| Serious vehicle collision problems | @John: Yeah, i know, it's a hard task :\ I never tried to fix it, but I don't think it would be eas... read more | 10/26/2003 (8:55 am) |
| "Error, degenerate plane (colinaer points ) | Yes, that could lead to such problems too, since when you don't use snap you are using floating poin... read more | 10/26/2003 (8:54 am) |
| Serious vehicle collision problems | It's not classified as a bug nor being worked on, It's kinda a 'feature' of torque and there are no ... read more | 10/26/2003 (7:54 am) |
| New low cost 3D Modeler and 3D Engine in one | Of course you need an exporter to do the conversion, so that modelling program is pretty useless unl... read more | 10/26/2003 (7:06 am) |
| Vehicle Impulses? | @Dylan: yes that's true, and I was doing it that way before. But I'm still undecided how it will 'fe... read more | 10/26/2003 (6:32 am) |
| About that first compile.... | Torque or C++ code in general isn't anything like modding the q3 engine... it's way more difficult, ... read more | 10/24/2003 (10:09 pm) |
| Moving GUI Objects | Change the horizontal and vertical sizing of the control in the gui editor.... read more | 10/24/2003 (6:35 pm) |
| Friday... | Hahahahahhaa..... /me takes his shirt off and turns on the air conditioner.... read more | 10/24/2003 (4:15 pm) |
| Friday... | Hahaha... yyyyyyyyup :)... read more | 10/24/2003 (4:08 pm) |
| delete | Looks good Dale.... read more | 10/24/2003 (2:44 pm) |
| Friday... | Lol, yeah it's friday here too.. .what a coincidence eh? :) It's very hot here though. A Buenos ... read more | 10/24/2003 (2:43 pm) |
| Clean start folder for Racing (Torque 1.2.0)? | You can use fps for now, and modify it so that in game.cs instead of creating a player it creates a ... read more | 10/23/2003 (1:40 pm) |
| Where to start -- start clean or start on Example FPS? | 1) Yes, modify fps. 2) Yes, you will probably have to make lots of engine changes.... read more | 10/23/2003 (1:39 pm) |
| Red Exodus | Mmm... a game with my nick! cool :P Ehh... I'll have to take 60% in royalties for the nick usage ... read more | 10/23/2003 (1:22 pm) |
| Water surface disappearing | Mmm.... wonder if the mission area has anything to do with it.... I do know it's a problem with the ... read more | 10/23/2003 (7:55 am) |