Xavier "eXoDuS" Amado's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The end of 2003 and still nothing really done | Lol, that's very honest of you Ben :)... read more | 11/16/2003 (2:16 pm) |
| Code Cleanliness | @Ben: good point. :)... read more | 11/16/2003 (2:12 pm) |
| The end of 2003 and still nothing really done | Hahah :) That's true, it doesn't make sense at all... but I guess it's because you sing it when it'... read more | 11/16/2003 (11:27 am) |
| Code Cleanliness | I think that tabs spaces are left to the editor and user, for example, you like 3 spaces, Melv likes... read more | 11/16/2003 (11:25 am) |
| The end of 2003 and still nothing really done | @Jeff: Thanks :)... read more | 11/16/2003 (9:23 am) |
| Code Cleanliness | It's true about vertical spacing, and as I said, I think it's stupid to comment with obvious stuff b... read more | 11/16/2003 (9:22 am) |
| HalfLife2 like facial expressions and physics | @Ben: I've been trying to get a hold of you on IRC, I wanted to discuss some ODE/Torque design issue... read more | 11/15/2003 (11:47 pm) |
| Code Cleanliness | I normally use tabs to indent, a single tab per level. I find it faster than 3 spaces, and sometimes... read more | 11/15/2003 (11:40 pm) |
| The end of 2003 and still nothing really done | Now you will have to explain me the meaning of Kumbaya Jeff... :)... read more | 11/15/2003 (11:29 pm) |
| HalfLife2 like facial expressions and physics | If you need an example download the ODE source code and look at their examples.... read more | 11/15/2003 (11:23 pm) |
| HalfLife2 like facial expressions and physics | Oh, well, I meant done it and released it :) I knew about the tubes game, and even Ben Garney did s... read more | 11/15/2003 (7:26 pm) |
| Mission Loading: what am I doing wrong? | You don't have to set the loadingGui manually, remove that line, it will be placed automatically. Ot... read more | 11/15/2003 (5:05 am) |
| Blender 2.30 Preview Release | @Joshua: Bah, I use Linux not Windows :)... read more | 11/15/2003 (4:55 am) |
| Blender 2.30 Preview Release | I have tried 2.3 and it does look better now. Wish it could be fired up on a managed window instead ... read more | 11/14/2003 (8:50 pm) |
| Car Demo not working... missing shapes | @Harold: It's already made, blame Tim for not comitting it yet :)... read more | 11/14/2003 (7:10 pm) |
| Friday... | Friday is over! Yay, monday is closer ;)... read more | 11/14/2003 (7:01 pm) |
| Hitbox Crashing | @Billy: There's another Hitbox tutorial? Since you said Josh I was talking about Josh Alberch, who d... read more | 11/14/2003 (9:56 am) |
| Torque and Visual C# | @Gareth: I know that the difference between C# and C++ isn't as big as many C++ or C zealots say it ... read more | 11/14/2003 (9:54 am) |
| Friday... | @Badguy: Great, make sure you send me 300$ down here per month for the use of the Monday thread! It'... read more | 11/14/2003 (9:47 am) |
| Torque and Visual C# | @Gareth: Don't know where you got that from, but Mono _does_ support both Reflection and Serializati... read more | 11/13/2003 (5:12 pm) |
| Hitbox Crashing | Read the code and you will understand it too, it isn't magic. I guess it should take only a couple o... read more | 11/13/2003 (3:10 pm) |
| "life2" the revolution in gaming | Heheh. I will avoid posting this time :)... read more | 11/13/2003 (3:08 pm) |
| HalfLife2 like facial expressions and physics | @Nicolas: How is that an answer to what I said? You are saying than because it's done it's easy to d... read more | 11/13/2003 (3:07 pm) |
| HalfLife2 like facial expressions and physics | Mark is correct about the licenses, there's lots more but those two are the most important ones and ... read more | 11/12/2003 (10:29 am) |
| Hitbox Crashing | I helped hacking that code too, and it did work, not sure what's happening with it now, It would nee... read more | 11/12/2003 (10:26 am) |
| Torque and Visual C# | @Kevin: you can edit a post and clear it. But anyway, you will have some trouble making it cross-pla... read more | 11/12/2003 (10:25 am) |
| Torque and Visual C# | Yes, torque compiles into a lib, not sure the status of that code since I have never tried it, but i... read more | 11/12/2003 (6:45 am) |
| HalfLife2 like facial expressions and physics | @Joe: Or you could always have fake mouth movings or random ones, that play while the char is talkin... read more | 11/11/2003 (8:49 pm) |
| New tutorials... | Heh, HTML isn't an OS dependant thing, It's a browser dependant thing, and If you make good html it ... read more | 11/11/2003 (8:46 pm) |
| Racing Mission not loading | If you are using 1.2 or the latest HEAD version there's no more Racing mod, so that's why It's not w... read more | 11/11/2003 (7:14 pm) |
| HalfLife2 like facial expressions and physics | @Trane: let me say that you will most likely not be able to implement a physics system like halflife... read more | 11/11/2003 (5:29 pm) |
| HalfLife2 like facial expressions and physics | @Trane: competing with the top notch technology as an Indie isn't an option. Unless you are a very s... read more | 11/11/2003 (4:38 pm) |
| New SDK Game-Genre Frameworks... | That sounds like a great Idea Melv, the SKD still has many FPSish or even Tribish things around, and... read more | 11/11/2003 (5:54 am) |
| Matrix ASCII Style | @Matt: your screen saver is for XScreenSaver or Linux, not a RedHat's thing at all. But yes, that w... read more | 11/11/2003 (4:53 am) |
| Monday... | I dont understand the plot part.... read more | 11/10/2003 (5:45 pm) |
| Monday... | Lol! That's funny indeed. What's not that I was reading about a guy that died today skydiving in... read more | 11/10/2003 (5:14 pm) |
| Matrix ASCII Style | Looks good :) It's better if you hit fullscreen mode and sit back from the screen :) Should use co... read more | 11/10/2003 (4:03 pm) |
| Vote YES for Brutal!!! | @Peter: the poll service you are using pops an ad.... read more | 11/10/2003 (12:43 pm) |
| Got moving platform working..sort of. Need help! | @Desmond: MarkF did a lot of changes in pathedInterior a while back to make them work.... read more | 11/08/2003 (7:38 pm) |
| These win95 style buttons must go | Not really, that would be bloat for most games. But having the non-skinnable controls be skinnable w... read more | 11/08/2003 (1:03 pm) |
| Purpose of AIManager? | It's a script simobject, so probably it will include methods for registering aiplayers, etc.... read more | 11/08/2003 (1:02 pm) |
| These win95 style buttons must go | Those are rendered in the respective gui controls, like guiScrollCtrl, guiButtonCtrl, etc and there ... read more | 11/08/2003 (10:17 am) |
| Friday... | Friday Friday Friday! Party Party Party... read more | 11/07/2003 (7:19 pm) |
| Friday... | @Badguy: of course, the whole point of bugs is to appear when they can fuck your life, not the progr... read more | 11/07/2003 (10:00 am) |
| How to make the racing mod | Sigh, in the HEAD you just add integration to the vehicle datablock and set it to 4 or higher and yo... read more | 11/05/2003 (6:15 am) |
| Modeling programs for the TGE? | Yes that's true, since gameSpace supports exporting to milshape and milshape supports exporting to T... read more | 11/04/2003 (7:56 pm) |
| No Terrains? | Hehe, I've done it too. For a torque based "application", not a game, I removed everything game rela... read more | 11/04/2003 (6:50 pm) |
| Modeling programs for the TGE? | Actually check this. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=47... read more | 11/04/2003 (5:35 pm) |
| Modeling programs for the TGE? | @John: gameSpace and trueSpace are the same thing as it was already said, the DTS exporter isn't ava... read more | 11/04/2003 (5:31 pm) |
| Interesting AI Pathfinding problem in t2 | @Tom: First, dont resurrect old posts like this one. Second, Torque and Tribes2 have nothing in comm... read more | 11/04/2003 (5:25 pm) |