Xavier "eXoDuS" Amado's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| From float to char* ? | maybe you can give me an example of that kind of conversion? MSDN isnt any helpful :P... read more | 01/21/2002 (10:43 am) |
| Compass | hey ryan, do it, it will sure come in handy to everyone wanting to do a compass It wont take you mu... read more | 01/21/2002 (8:12 am) |
| Sun and lens flare effect? | uh oh tim the server is down :\... read more | 01/20/2002 (7:19 am) |
| Lightning Rant | that would be very nice of you... read more | 01/19/2002 (4:21 pm) |
| Lightning Rant | And who should tim? :)... read more | 01/19/2002 (7:44 am) |
| Lightning Rant | @desmond i did? :) what i got to texture are the precipitations, i didnt texture the lightnings... read more | 01/18/2002 (5:28 pm) |
| Web page bug | erm, no its not missing the code snippets are a resource, you just have resources and inside resourc... read more | 01/16/2002 (9:46 pm) |
| Glass and transparent things | why you say the 8ni isnt the correct one? btw, what about the code? i need to add some code to get ... read more | 01/15/2002 (8:44 pm) |
| Glass and transparent things | i know how to do the textures desmond... i think :) i use photoshop tho, but i would like to see so... read more | 01/15/2002 (3:09 pm) |
| Lightning Textures | weird. i dont think the directory has nothing to do, tho having a precipitations dir inside the spec... read more | 01/15/2002 (3:06 pm) |
| Recent Screenshots! (Come on everybody!!!) | heheh that's good :) a supervisor ... lol hey, btw rick, i got a bug report for you (too lazy to... read more | 01/14/2002 (1:20 pm) |
| Recent Screenshots! (Come on everybody!!!) | /me notices that rick is promoting his new dev snapshot all over the site :)... read more | 01/14/2002 (12:46 pm) |
| Recent Screenshots! (Come on everybody!!!) | That's very nice, ill wait eagerly for that stuff :) Take your time to make decisions And thanks a... read more | 01/14/2002 (11:38 am) |
| Glass and transparent things | I've seen a picture of someone having a masked fence somewhere.... is that the quick hack you are ta... read more | 01/14/2002 (11:34 am) |
| Recent Screenshots! (Come on everybody!!!) | @Justin Wow that skinnable menues look very nice.... maybe share your code snippet with the GG com... read more | 01/14/2002 (9:29 am) |
| Development Snapshot | I posted a dev snapshot rick :) nice feature, sorry if its lame to post that kind of stuff but i wa... read more | 01/14/2002 (8:00 am) |
| Volume Fog | the engine doesnt support volumetric fog, at least that's what i think... read more | 01/12/2002 (9:38 am) |
| Join Server Gui | yeah i knew about the connect(); function, i do it that way, but since i added values to the OnConne... read more | 01/12/2002 (9:31 am) |
| Precipitation Effects | well, if you followed my tutorial you should get textured snowflakes, maybe the texture you are usin... read more | 01/11/2002 (4:08 pm) |
| Gui Displaying Stats and Other Questions | @Ian Thanks :)... read more | 01/11/2002 (4:05 pm) |
| Weapon disappears... | erm... yes it seems that's the problem... i went back to the default torque player model and it work... read more | 01/07/2002 (7:21 pm) |
| Weapon disappears... | No phil, my water doesnt dissapear... only my weapon does... i got a geforce 2.. and if i recall cor... read more | 01/07/2002 (3:27 pm) |
| Can TGE look diffrent? | Mmm... and how do you make this textures that have more than one texture in it? using photoshop laye... read more | 01/07/2002 (3:26 pm) |
| Can TGE look diffrent? | can someone please explain me what shaders are? i hear it lots of times but never asked what it was ... read more | 01/07/2002 (11:50 am) |
| Rain/Snow Precipitations Tutorial | i dont understand yet, but yes you need to do the engine modifications to get the engine to read the... read more | 01/05/2002 (6:22 pm) |
| Rain/Snow Precipitations Tutorial | What do you mean by the default effects?... read more | 01/05/2002 (12:17 pm) |
| Lack of information | Erm, phil can you explain more about this shaders? what are they? Btw, you say that reflections are... read more | 01/05/2002 (12:14 pm) |
| Wish List Section | no, cant be done... yet!... read more | 01/04/2002 (12:09 pm) |
| Wish List Section | yeah ... vehicle attachments would rock!! Btw, i would also like to see in torque more single playe... read more | 01/04/2002 (11:47 am) |
| DirectX support should be dropped... | well actually if you dont want direct3d support you dont build the wrapper and that's all ... the wr... read more | 01/04/2002 (11:45 am) |
| DirectX support should be dropped... | actually code warrior doesnt build the directx wrapper... it only compiles in VC++ 6 and its only f... read more | 01/04/2002 (10:29 am) |
| Wish List Section | yeah vehicle code is in torque, but there are none vehicles coded, (shrike, cycle, etc) tho you can ... read more | 01/04/2002 (9:26 am) |
| Professional 3D modeler | LOL!!!... read more | 01/04/2002 (9:20 am) |
| Playerdroppoint ? | just open up the .mis file with a text editor and in the PlayerDropPoints SimGroup add the spawnsphe... read more | 01/03/2002 (8:16 am) |
| \Common vs. \Show vs. \FPS | oh, i forgot about fps =P... read more | 01/01/2002 (11:44 am) |
| Problems with colored fog | i experienced the same problem some time ago... its weird... couldnt fix it btw... it happened wit... read more | 01/01/2002 (11:43 am) |
| Happy New year!! | happy new year to everyone too!! hope we can have a better year this time :\... read more | 01/01/2002 (11:32 am) |
| \Common vs. \Show vs. \FPS | the common dir contains files that are for the gui and world editor, the show dir contains a torque ... read more | 12/30/2001 (10:57 am) |
| Duplicate guiBitmapCtrl | mmm... weird... why BitmapControl didnt had a IMPLEMENT_CONOBJECT?? it does have a declar_conobjec... read more | 12/30/2001 (6:52 am) |
| Free demo? | nice :)... read more | 12/29/2001 (8:16 am) |
| Free demo? | CGDC?... read more | 12/28/2001 (9:08 pm) |
| Precipitation Effects | yeah, which lines? cause the lines that i found in another forum that had to be changed arent in the... read more | 12/27/2001 (2:18 pm) |
| Quake 2 and .Plans | nice to see that someone's on my side :) Thanks phil... read more | 12/27/2001 (2:11 pm) |
| Precipitation Effects | neither effect, lightning or precipitation is reading the textures... GG here please :)... read more | 12/26/2001 (2:46 pm) |
| Quake 2 and .Plans | no ppl... look info on the quake sites forums Half-Life is a heavily modified version of the Quake ... read more | 12/26/2001 (2:45 pm) |
| Quake 2 and .Plans | tho halflife was based in quake 1 engine not quake 2 :\... read more | 12/25/2001 (3:45 pm) |
| Quake 2 and .Plans | asp sux? =P *flame war* heh do it in php :)... read more | 12/23/2001 (2:10 pm) |
| When will this be stable?? | Tim, about the bug tracker... that would be really cool, maybe something similar to gnome's bug trac... read more | 12/22/2001 (5:13 pm) |
| Client calling Server, do yo hear Server? | yes, but crimeforce does this selection once you are in the game, i want to change the model from ou... read more | 12/22/2001 (9:43 am) |
| torque on linux status? | seems like ld cant find the glut library, make sure you have the glut .so file in the paths specifie... read more | 12/21/2001 (10:44 am) |