Xavier "eXoDuS" Amado's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Setting a Variable in .mis file | Well i think you could use a sim group to do this... tho maybe there's a simpler way.. i wanted to d... read more | 02/04/2002 (2:49 pm) |
| Single Player | yes spock of course it's making a game :) btw, how would you do it ? using packages for single or m... read more | 02/04/2002 (7:39 am) |
| Transparent and Masked textures? | *bump* i would like to see desmond asnwered :)... read more | 02/03/2002 (2:40 pm) |
| Camera / Observer | no, theres no observer node phil :\ tho i found the answer tho :) it was simple, well pickSpawn... read more | 02/03/2002 (10:02 am) |
| Single Player | there are many problems... well they arent problems... single player works, you just uncheck the mul... read more | 02/02/2002 (2:07 pm) |
| Terrain smooth | what? the debug version editor differs from the release one?... read more | 02/02/2002 (2:01 pm) |
| Single Player | we havent worked on this yet :\ sorry, and probably i wont in short cause im now coding a multiplay... read more | 02/01/2002 (5:20 pm) |
| Bitmap Arrays | yes i know about the red lines, but i want to add a separate new bitmap to the array.... read more | 02/01/2002 (8:45 am) |
| Man down! Help me get him to the medic! | well mounting people cant be used with a degenerate thinking cause GG wont publish games with that t... read more | 01/31/2002 (5:41 pm) |
| For all the Cheaters | yes cheater suck, they kill the fun only cause they cant be good at a game, they are stupid... and i... read more | 01/30/2002 (9:05 am) |
| Don't you people use packages? | kewl what about single player? it could be done as a package too :)... read more | 01/29/2002 (1:14 pm) |
| For all the Cheaters | rofl :)... read more | 01/29/2002 (9:04 am) |
| Don't you people use packages? | maybe someone should explain how to use packages cause i really have no idea ... i would like the id... read more | 01/29/2002 (7:59 am) |
| ConsoleDoc gone funny? | i couldnt use this consoledoc... it crashed :\ and i did get the updated version... read more | 01/29/2002 (7:56 am) |
| Animated Backgrounds | well you can do as phil said, but you would need to know C++... read more | 01/29/2002 (7:55 am) |
| Linux compilation | i still have it segfaulting :\ i added you to my icq list already.. hope to find you online some da... read more | 01/28/2002 (4:48 pm) |
| Linux .DIF exporter? | No, there's no linux version of the map2dif utility. Tho someone should do this ... shortly!! :)... read more | 01/28/2002 (6:48 am) |
| AIPlayer class... | well of course it aint something as stupid as adding it to the vc project. I did compile aiplayer.cc... read more | 01/27/2002 (9:31 pm) |
| AIPlayer class... | pat, i really need to pull 1.1.1 from cvs? i currenty have head.. updated today... read more | 01/27/2002 (10:56 am) |
| Compass, vectors, and a whole lot of frustration [HELP!] | nice :)... read more | 01/27/2002 (9:42 am) |
| AIPlayer class... | hey pat, maybe you can help me out... i'm trying to add a player with aiAddPlayer("botname"); it s... read more | 01/27/2002 (7:39 am) |
| Mouse Sensitivity | cool michaell... looks nice gonna implement it later on ... now need to practice CS cause i've got a... read more | 01/27/2002 (7:36 am) |
| Compass, vectors, and a whole lot of frustration [HELP!] | kewl im hoping to see that finished code Matt :)... read more | 01/27/2002 (7:34 am) |
| Renaming player.dts | well im not very sure how to use the exporter yet, but i opened player.max and exported the whole sh... read more | 01/27/2002 (7:32 am) |
| Single Player | sure thing... 13669693 is mine hope to see you there... read more | 01/27/2002 (7:31 am) |
| Inverted mouse? | :)... read more | 01/26/2002 (1:15 pm) |
| Mouse Sensitivity | feel free to publish it as a resource/code snippet michael, or if not send it to me and ill be glad ... read more | 01/26/2002 (12:54 pm) |
| Single Player | no not yet michael... and this will be a boring job :) There's no singleplayer support so this will... read more | 01/26/2002 (8:08 am) |
| Inverted mouse? | kewl thank you very much. Btw, why would i need the zip if i made the changes in my own torque? =) ... read more | 01/26/2002 (8:06 am) |
| Linux compilation | *g* ... RTFM once more Kall :) The install instructions for torque come with a very detailed instru... read more | 01/26/2002 (8:02 am) |
| cubic envirerment (sky box) textures | looks great frank :) im hoping to see that cel shading with those skies... weeehhh you had a grea... read more | 01/25/2002 (6:09 pm) |
| Error, some object isn't properly out of the bins! | i did change it... would that be the problem?... read more | 01/25/2002 (5:41 pm) |
| Mounting | dont know.. but i was wondering.. . what do the black/red bullets mean? in the forums...... read more | 01/25/2002 (3:50 pm) |
| Renaming player.dts | no dude... changing that still crashes the game... if i use the same model that is... if i re-expor... read more | 01/25/2002 (12:14 pm) |
| FogVolume? | great!! thanks a lot tim... read more | 01/25/2002 (9:17 am) |
| Inverted mouse? | kewl... i didnt ever got the sensivity to work actually ... =) guess that was why hehe Can i get ... read more | 01/25/2002 (7:37 am) |
| FogVolume? | ok, but can anyone explain me what a fogVolume is actually? :) what's the difference beetween havin... read more | 01/24/2002 (4:18 pm) |
| Map2dif | you need to actually compile map2dif..... open the torque skd workspace and there you should see in... read more | 01/23/2002 (4:05 pm) |
| Game Developers Conference 2002 | I dont have the money either cause i live in argentina and going there is... you know... an internat... read more | 01/23/2002 (4:00 pm) |
| Renaming player.dts | erm... yes i copied and then renamed...mmmm... it has to be that then... im gonna try right now Ill... read more | 01/23/2002 (10:58 am) |
| Renaming player.dts | rick, i left the skins as it was... all i did was rename the model... and anyway re-exporting wont w... read more | 01/23/2002 (8:22 am) |
| AIPlayer class... | i posted a forum about this too but got no answers :\ and actually it was before 1_1_1... read more | 01/23/2002 (8:20 am) |
| Lets get gory | the hit box thingy was made by josh and is a great start point as you said. He's also working on cut... read more | 01/23/2002 (8:18 am) |
| Renaming player.dts | It turned to be that i had to re-export the model using the new name... renaming the .dts file would... read more | 01/22/2002 (5:51 pm) |
| From float to char* ? | yes i'm using dSprintf now.. i figured it out later :)... read more | 01/22/2002 (5:25 pm) |
| Coded Numeric Health Indicator | fixed!... read more | 01/22/2002 (7:19 am) |
| Command or Map View | you can use the terraformer view ctrl i didnt tried but maybe it could be used... read more | 01/21/2002 (6:51 pm) |
| Sprite Drawing | check your playgui.gui its in there shapenamectrl i think or something... read more | 01/21/2002 (5:16 pm) |
| From float to char* ? | nice :) thanks a lot... read more | 01/21/2002 (2:25 pm) |
| From float to char* ? | i figured the command out before you posted that .. sorry, but maybe it comes in handy anyway, what ... read more | 01/21/2002 (11:56 am) |