Thread not found

Game Development Community

Xavier "eXoDuS" Amado's Forum Posts

Thread Post Date Posted
Setting a Variable in .mis file Well i think you could use a sim group to do this... tho maybe there's a simpler way.. i wanted to d... read more 02/04/2002 (2:49 pm)
Single Player yes spock of course it's making a game :) btw, how would you do it ? using packages for single or m... read more 02/04/2002 (7:39 am)
Transparent and Masked textures? *bump* i would like to see desmond asnwered :)... read more 02/03/2002 (2:40 pm)
Camera / Observer no, theres no observer node phil :\ tho i found the answer tho :) it was simple, well pickSpawn... read more 02/03/2002 (10:02 am)
Single Player there are many problems... well they arent problems... single player works, you just uncheck the mul... read more 02/02/2002 (2:07 pm)
Terrain smooth what? the debug version editor differs from the release one?... read more 02/02/2002 (2:01 pm)
Single Player we havent worked on this yet :\ sorry, and probably i wont in short cause im now coding a multiplay... read more 02/01/2002 (5:20 pm)
Bitmap Arrays yes i know about the red lines, but i want to add a separate new bitmap to the array.... read more 02/01/2002 (8:45 am)
Man down! Help me get him to the medic! well mounting people cant be used with a degenerate thinking cause GG wont publish games with that t... read more 01/31/2002 (5:41 pm)
For all the Cheaters yes cheater suck, they kill the fun only cause they cant be good at a game, they are stupid... and i... read more 01/30/2002 (9:05 am)
Don't you people use packages? kewl what about single player? it could be done as a package too :)... read more 01/29/2002 (1:14 pm)
For all the Cheaters rofl :)... read more 01/29/2002 (9:04 am)
Don't you people use packages? maybe someone should explain how to use packages cause i really have no idea ... i would like the id... read more 01/29/2002 (7:59 am)
ConsoleDoc gone funny? i couldnt use this consoledoc... it crashed :\ and i did get the updated version... read more 01/29/2002 (7:56 am)
Animated Backgrounds well you can do as phil said, but you would need to know C++... read more 01/29/2002 (7:55 am)
Linux compilation i still have it segfaulting :\ i added you to my icq list already.. hope to find you online some da... read more 01/28/2002 (4:48 pm)
Linux .DIF exporter? No, there's no linux version of the map2dif utility. Tho someone should do this ... shortly!! :)... read more 01/28/2002 (6:48 am)
AIPlayer class... well of course it aint something as stupid as adding it to the vc project. I did compile aiplayer.cc... read more 01/27/2002 (9:31 pm)
AIPlayer class... pat, i really need to pull 1.1.1 from cvs? i currenty have head.. updated today... read more 01/27/2002 (10:56 am)
Compass, vectors, and a whole lot of frustration [HELP!] nice :)... read more 01/27/2002 (9:42 am)
AIPlayer class... hey pat, maybe you can help me out... i'm trying to add a player with aiAddPlayer("botname"); it s... read more 01/27/2002 (7:39 am)
Mouse Sensitivity cool michaell... looks nice gonna implement it later on ... now need to practice CS cause i've got a... read more 01/27/2002 (7:36 am)
Compass, vectors, and a whole lot of frustration [HELP!] kewl im hoping to see that finished code Matt :)... read more 01/27/2002 (7:34 am)
Renaming player.dts well im not very sure how to use the exporter yet, but i opened player.max and exported the whole sh... read more 01/27/2002 (7:32 am)
Single Player sure thing... 13669693 is mine hope to see you there... read more 01/27/2002 (7:31 am)
Inverted mouse? :)... read more 01/26/2002 (1:15 pm)
Mouse Sensitivity feel free to publish it as a resource/code snippet michael, or if not send it to me and ill be glad ... read more 01/26/2002 (12:54 pm)
Single Player no not yet michael... and this will be a boring job :) There's no singleplayer support so this will... read more 01/26/2002 (8:08 am)
Inverted mouse? kewl thank you very much. Btw, why would i need the zip if i made the changes in my own torque? =) ... read more 01/26/2002 (8:06 am)
Linux compilation *g* ... RTFM once more Kall :) The install instructions for torque come with a very detailed instru... read more 01/26/2002 (8:02 am)
cubic envirerment (sky box) textures looks great frank :) im hoping to see that cel shading with those skies... weeehhh you had a grea... read more 01/25/2002 (6:09 pm)
Error, some object isn't properly out of the bins! i did change it... would that be the problem?... read more 01/25/2002 (5:41 pm)
Mounting dont know.. but i was wondering.. . what do the black/red bullets mean? in the forums...... read more 01/25/2002 (3:50 pm)
Renaming player.dts no dude... changing that still crashes the game... if i use the same model that is... if i re-expor... read more 01/25/2002 (12:14 pm)
FogVolume? great!! thanks a lot tim... read more 01/25/2002 (9:17 am)
Inverted mouse? kewl... i didnt ever got the sensivity to work actually ... =) guess that was why hehe Can i get ... read more 01/25/2002 (7:37 am)
FogVolume? ok, but can anyone explain me what a fogVolume is actually? :) what's the difference beetween havin... read more 01/24/2002 (4:18 pm)
Map2dif you need to actually compile map2dif..... open the torque skd workspace and there you should see in... read more 01/23/2002 (4:05 pm)
Game Developers Conference 2002 I dont have the money either cause i live in argentina and going there is... you know... an internat... read more 01/23/2002 (4:00 pm)
Renaming player.dts erm... yes i copied and then renamed...mmmm... it has to be that then... im gonna try right now Ill... read more 01/23/2002 (10:58 am)
Renaming player.dts rick, i left the skins as it was... all i did was rename the model... and anyway re-exporting wont w... read more 01/23/2002 (8:22 am)
AIPlayer class... i posted a forum about this too but got no answers :\ and actually it was before 1_1_1... read more 01/23/2002 (8:20 am)
Lets get gory the hit box thingy was made by josh and is a great start point as you said. He's also working on cut... read more 01/23/2002 (8:18 am)
Renaming player.dts It turned to be that i had to re-export the model using the new name... renaming the .dts file would... read more 01/22/2002 (5:51 pm)
From float to char* ? yes i'm using dSprintf now.. i figured it out later :)... read more 01/22/2002 (5:25 pm)
Coded Numeric Health Indicator fixed!... read more 01/22/2002 (7:19 am)
Command or Map View you can use the terraformer view ctrl i didnt tried but maybe it could be used... read more 01/21/2002 (6:51 pm)
Sprite Drawing check your playgui.gui its in there shapenamectrl i think or something... read more 01/21/2002 (5:16 pm)
From float to char* ? nice :) thanks a lot... read more 01/21/2002 (2:25 pm)
From float to char* ? i figured the command out before you posted that .. sorry, but maybe it comes in handy anyway, what ... read more 01/21/2002 (11:56 am)