Xavier "eXoDuS" Amado's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Lightning Rant | what missing textures lucas? you mean the ones i didnt include in the zip file? (that's cause its t... read more | 02/17/2002 (5:52 am) |
| Wheeled Vehicle Update | damn, it doesnt work here tim... it first says the myracing is not a valid mod path and then it says... read more | 02/16/2002 (6:29 pm) |
| Wheeled Vehicle Update | hey tim, if i rename the racing dir, to for example myracing, and then try to load the game with -mo... read more | 02/16/2002 (2:53 pm) |
| TCP Project - UI - Discussion | Justin, it would be great if you can do it as compatible as you can and try using code that its alre... read more | 02/16/2002 (11:59 am) |
| Ammo/Clips/States | Well, i got to add a new state for the weapons Clip/NoClip ... i will be using this to determine if ... read more | 02/16/2002 (11:56 am) |
| Wheeled Vehicle Update | thanks tim! :)... read more | 02/16/2002 (11:53 am) |
| Ammo/Clips/States | michael, that function is defined in the code, search for it, it mite have a different name tho sinc... read more | 02/15/2002 (5:47 pm) |
| Lightning Rant | yes, im talking with phil to open up a section for the weather effects so that we can continue to wo... read more | 02/15/2002 (5:44 pm) |
| Wheeled Vehicle Update | Tim, great work :) it just keeps getting better and better heh... Btw, i noticed 1 simple bug... h... read more | 02/15/2002 (5:40 pm) |
| Lightning Rant | i just did a zip file which should have a working precipitation (with random precip texture, etc), a... read more | 02/15/2002 (8:24 am) |
| Ammo/Clips/States | daniel, mmm... seems as i would need to keep the reload animation then.... i already did a partial ... read more | 02/15/2002 (4:53 am) |
| Racing Demo | kenneth, heh .. happens some times... read more | 02/14/2002 (7:04 pm) |
| 3D interface | mmm i dont think you can do that m8.... GuiPlayerCtrl is for displaying an object on the gui maybe... read more | 02/14/2002 (10:20 am) |
| Ammo/Clips/States | actually the reload state is for reloading each bullet, its the time to set beetween bullets fire. ... read more | 02/14/2002 (5:27 am) |
| Racing Demo | erm, it can be mounted, its just that the racing mode creates a vehicle instead of a player for the ... read more | 02/13/2002 (3:51 pm) |
| Ammo/Clips/States | nice work michael :) tho im gonna look into implementing it in a much cleaner way.. you know adding... read more | 02/12/2002 (7:32 pm) |
| new HEAD layout?? | LOL, desmond maybe what you say is your dir while CVS is running, it creates some new dirs, etc ... ... read more | 02/12/2002 (7:53 am) |
| Lightning Rant | it doesnt rain in interiors if you cover all holes with portals :)... read more | 02/12/2002 (7:41 am) |
| Lightning Rant | hey scott at least looks better than mine! :\ What release are you using?... read more | 02/11/2002 (2:42 pm) |
| Where Do We Want to Go? | hello :) can i come in?... read more | 02/11/2002 (2:40 pm) |
| Lightning Rant | scott, can you tell us how the hell you made the bolt to be completely textured? look at desmonds pi... read more | 02/11/2002 (5:56 am) |
| Lightning Rant | desmond yes i did it on purpose so that it choosed always the same texture :) Testing purposes i did... read more | 02/11/2002 (5:49 am) |
| Lightning Rant | well yes seams more appropiate, but if you look in the precipitations code they also use TSShape onl... read more | 02/10/2002 (5:05 pm) |
| Lightning Rant | mmm... that kind helped... but why is that? btw, it now fills the length of the bolt but not the wi... read more | 02/10/2002 (3:17 pm) |
| Lightning Rant | desmond, nothing is different in richard's bind texture, the only difference is he uses a random num... read more | 02/10/2002 (2:57 pm) |
| How do I adjust weapon rate of fire? | its in my todo list ryan :)... read more | 02/10/2002 (2:47 pm) |
| Lightning Rant | desmond, can you try my code in game actually? i want to know if it works, cause i tried richards co... read more | 02/10/2002 (2:43 pm) |
| How do I adjust weapon rate of fire? | what about the reload animation tim?... read more | 02/10/2002 (1:20 pm) |
| Lightning Rant | desmond, i didnt used richards changes, his changes requier you to type the textures in scripts, the... read more | 02/10/2002 (10:53 am) |
| How do I adjust weapon rate of fire? | not sure :) some ppl worked on this tho, i would have to look into it first.... read more | 02/10/2002 (6:22 am) |
| linux IDE for torque | ok :)... read more | 02/10/2002 (6:20 am) |
| Lightning Rant | Well, good news, well kind of :) I added some stuff to the lightning code so it can load dml files.... read more | 02/09/2002 (8:39 pm) |
| How do I adjust weapon rate of fire? | well, those 2 values are the time left till another state of the same kind can be run. (Basically) ... read more | 02/09/2002 (7:48 pm) |
| linux IDE for torque | mmmm no i didnt saw that option either :\ Well maybe we are stuck using kdevelop then... Ill try t... read more | 02/09/2002 (7:16 pm) |
| linux IDE for torque | tim, yes it will copy to the src dir by default, since its for gnome app development... but you can ... read more | 02/09/2002 (6:10 am) |
| linux IDE for torque | well, i dont like any kde stuff so i've been looking for a while at anjuta, a gnome based IDE, but i... read more | 02/08/2002 (8:18 pm) |
| Which Linux? | I had used linux all the time till i got torque, heh since torque utils run only on windows i had to... read more | 02/08/2002 (6:08 am) |
| Vehicle station done.. vehicle tutorial almost ready. | woah, the computer in the vehicle station has crashed, look at that blue screen of death :) lol... read more | 02/08/2002 (6:02 am) |
| Does anyone have aiplayers spawned from script?? | call the aiAddPlayer function from game.cs .. that should work, try the function GameConnection::onc... read more | 02/07/2002 (8:43 am) |
| Precipitations and Interiors | that's totally true!! it isn't of any help :) lol Thanks tim hehe... read more | 02/06/2002 (2:15 pm) |
| Sort player list? | what? it is sorted by score by default, take a look at the scripts... function PlayerListGui::up... read more | 02/06/2002 (2:12 pm) |
| Terrain smooth | F9? what does F9 do?... read more | 02/06/2002 (2:10 pm) |
| Very simple wheeled test vehicle and some tips. | i would post it if it worked anthony :\ it still crashe when i try to get it in game and the script... read more | 02/06/2002 (8:57 am) |
| Setting a Variable in .mis file | tim, this can only be read client side right? doing an echo on the console works, but setting a var... read more | 02/06/2002 (8:56 am) |
| DIF or DTS for buildings | dts's dont cast shadows? and why the player and its weapons do cast shadows?... read more | 02/05/2002 (2:05 pm) |
| linux IDE for torque | bah! vi :)... read more | 02/05/2002 (8:17 am) |
| Which Linux? | well packages always free you of many dependency problems and left over files which might conflict w... read more | 02/04/2002 (7:14 pm) |
| Animated Terrain Textures? | dmls are text files... but i dont think you'll be able to use a set of textures with a dml as terrai... read more | 02/04/2002 (6:00 pm) |
| Which Linux? | bah, slack since version 3 sucked slack lacks of a package system, now they tried to imitate apt-g... read more | 02/04/2002 (5:58 pm) |
| Animated Terrain Textures? | i think you'll have to wait for shaders ... i think... or you can use a dml as its done for water n... read more | 02/04/2002 (3:44 pm) |