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Xavier "eXoDuS" Amado's Forum Posts

Thread Post Date Posted
Lightning Rant what missing textures lucas? you mean the ones i didnt include in the zip file? (that's cause its t... read more 02/17/2002 (5:52 am)
Wheeled Vehicle Update damn, it doesnt work here tim... it first says the myracing is not a valid mod path and then it says... read more 02/16/2002 (6:29 pm)
Wheeled Vehicle Update hey tim, if i rename the racing dir, to for example myracing, and then try to load the game with -mo... read more 02/16/2002 (2:53 pm)
TCP Project - UI - Discussion Justin, it would be great if you can do it as compatible as you can and try using code that its alre... read more 02/16/2002 (11:59 am)
Ammo/Clips/States Well, i got to add a new state for the weapons Clip/NoClip ... i will be using this to determine if ... read more 02/16/2002 (11:56 am)
Wheeled Vehicle Update thanks tim! :)... read more 02/16/2002 (11:53 am)
Ammo/Clips/States michael, that function is defined in the code, search for it, it mite have a different name tho sinc... read more 02/15/2002 (5:47 pm)
Lightning Rant yes, im talking with phil to open up a section for the weather effects so that we can continue to wo... read more 02/15/2002 (5:44 pm)
Wheeled Vehicle Update Tim, great work :) it just keeps getting better and better heh... Btw, i noticed 1 simple bug... h... read more 02/15/2002 (5:40 pm)
Lightning Rant i just did a zip file which should have a working precipitation (with random precip texture, etc), a... read more 02/15/2002 (8:24 am)
Ammo/Clips/States daniel, mmm... seems as i would need to keep the reload animation then.... i already did a partial ... read more 02/15/2002 (4:53 am)
Racing Demo kenneth, heh .. happens some times... read more 02/14/2002 (7:04 pm)
3D interface mmm i dont think you can do that m8.... GuiPlayerCtrl is for displaying an object on the gui maybe... read more 02/14/2002 (10:20 am)
Ammo/Clips/States actually the reload state is for reloading each bullet, its the time to set beetween bullets fire. ... read more 02/14/2002 (5:27 am)
Racing Demo erm, it can be mounted, its just that the racing mode creates a vehicle instead of a player for the ... read more 02/13/2002 (3:51 pm)
Ammo/Clips/States nice work michael :) tho im gonna look into implementing it in a much cleaner way.. you know adding... read more 02/12/2002 (7:32 pm)
new HEAD layout?? LOL, desmond maybe what you say is your dir while CVS is running, it creates some new dirs, etc ... ... read more 02/12/2002 (7:53 am)
Lightning Rant it doesnt rain in interiors if you cover all holes with portals :)... read more 02/12/2002 (7:41 am)
Lightning Rant hey scott at least looks better than mine! :\ What release are you using?... read more 02/11/2002 (2:42 pm)
Where Do We Want to Go? hello :) can i come in?... read more 02/11/2002 (2:40 pm)
Lightning Rant scott, can you tell us how the hell you made the bolt to be completely textured? look at desmonds pi... read more 02/11/2002 (5:56 am)
Lightning Rant desmond yes i did it on purpose so that it choosed always the same texture :) Testing purposes i did... read more 02/11/2002 (5:49 am)
Lightning Rant well yes seams more appropiate, but if you look in the precipitations code they also use TSShape onl... read more 02/10/2002 (5:05 pm)
Lightning Rant mmm... that kind helped... but why is that? btw, it now fills the length of the bolt but not the wi... read more 02/10/2002 (3:17 pm)
Lightning Rant desmond, nothing is different in richard's bind texture, the only difference is he uses a random num... read more 02/10/2002 (2:57 pm)
How do I adjust weapon rate of fire? its in my todo list ryan :)... read more 02/10/2002 (2:47 pm)
Lightning Rant desmond, can you try my code in game actually? i want to know if it works, cause i tried richards co... read more 02/10/2002 (2:43 pm)
How do I adjust weapon rate of fire? what about the reload animation tim?... read more 02/10/2002 (1:20 pm)
Lightning Rant desmond, i didnt used richards changes, his changes requier you to type the textures in scripts, the... read more 02/10/2002 (10:53 am)
How do I adjust weapon rate of fire? not sure :) some ppl worked on this tho, i would have to look into it first.... read more 02/10/2002 (6:22 am)
linux IDE for torque ok :)... read more 02/10/2002 (6:20 am)
Lightning Rant Well, good news, well kind of :) I added some stuff to the lightning code so it can load dml files.... read more 02/09/2002 (8:39 pm)
How do I adjust weapon rate of fire? well, those 2 values are the time left till another state of the same kind can be run. (Basically) ... read more 02/09/2002 (7:48 pm)
linux IDE for torque mmmm no i didnt saw that option either :\ Well maybe we are stuck using kdevelop then... Ill try t... read more 02/09/2002 (7:16 pm)
linux IDE for torque tim, yes it will copy to the src dir by default, since its for gnome app development... but you can ... read more 02/09/2002 (6:10 am)
linux IDE for torque well, i dont like any kde stuff so i've been looking for a while at anjuta, a gnome based IDE, but i... read more 02/08/2002 (8:18 pm)
Which Linux? I had used linux all the time till i got torque, heh since torque utils run only on windows i had to... read more 02/08/2002 (6:08 am)
Vehicle station done.. vehicle tutorial almost ready. woah, the computer in the vehicle station has crashed, look at that blue screen of death :) lol... read more 02/08/2002 (6:02 am)
Does anyone have aiplayers spawned from script?? call the aiAddPlayer function from game.cs .. that should work, try the function GameConnection::onc... read more 02/07/2002 (8:43 am)
Precipitations and Interiors that's totally true!! it isn't of any help :) lol Thanks tim hehe... read more 02/06/2002 (2:15 pm)
Sort player list? what? it is sorted by score by default, take a look at the scripts... function PlayerListGui::up... read more 02/06/2002 (2:12 pm)
Terrain smooth F9? what does F9 do?... read more 02/06/2002 (2:10 pm)
Very simple wheeled test vehicle and some tips. i would post it if it worked anthony :\ it still crashe when i try to get it in game and the script... read more 02/06/2002 (8:57 am)
Setting a Variable in .mis file tim, this can only be read client side right? doing an echo on the console works, but setting a var... read more 02/06/2002 (8:56 am)
DIF or DTS for buildings dts's dont cast shadows? and why the player and its weapons do cast shadows?... read more 02/05/2002 (2:05 pm)
linux IDE for torque bah! vi :)... read more 02/05/2002 (8:17 am)
Which Linux? well packages always free you of many dependency problems and left over files which might conflict w... read more 02/04/2002 (7:14 pm)
Animated Terrain Textures? dmls are text files... but i dont think you'll be able to use a set of textures with a dml as terrai... read more 02/04/2002 (6:00 pm)
Which Linux? bah, slack since version 3 sucked slack lacks of a package system, now they tried to imitate apt-g... read more 02/04/2002 (5:58 pm)
Animated Terrain Textures? i think you'll have to wait for shaders ... i think... or you can use a dml as its done for water n... read more 02/04/2002 (3:44 pm)