Xavier "eXoDuS" Amado's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Wheeled Vehicle Update | thnx kevin :)... read more | 03/01/2002 (3:03 pm) |
| Wheeled Vehicle Update | and post #100 is: when i mount my vehicle my player wont sit down :\ He likes to ski around wit... read more | 03/01/2002 (1:48 pm) |
| Wheeled Vehicle Update | richard, to use the debug mode you need to compile the Torque Demo using the Debug Release. Using VC... read more | 03/01/2002 (8:10 am) |
| sword damage? | i havent done the hitboxes myself :) sorry... read more | 02/28/2002 (7:48 pm) |
| Sun Azumith and Zenith | mmm... was wondering... what happened with all this?... read more | 02/28/2002 (7:33 pm) |
| sword damage? | actually the short projectile is more a hack than an a good idea :\ The hitboxes is the way to go..... read more | 02/28/2002 (6:03 pm) |
| sword damage? | gary, use the hitbox tutorial by josh, that will help you... read more | 02/28/2002 (3:38 pm) |
| mountPoint | orig . what?... read more | 02/28/2002 (3:32 pm) |
| mountPoint | i didnt change the mountpoint on the player model... only on the weapon model :\... read more | 02/28/2002 (11:29 am) |
| mountPoint | ok, well the mountpoint works now... but not completely... i mean.. if i see my player from outside ... read more | 02/28/2002 (7:22 am) |
| mountPoint | Third pass: Collapsing unneeded nodes... Removing node "shape" Removing node "m1a1" Removing n... read more | 02/28/2002 (6:42 am) |
| mountPoint | no, that didnt work either :(... read more | 02/27/2002 (6:04 pm) |
| Game Engines | so lithtech is freely avail for non-commercial use?... read more | 02/27/2002 (3:29 pm) |
| Game Engines | ronald?! u are nuts... q3 source isnt availabe.. only the SDK is available... quake 2 mods use the S... read more | 02/27/2002 (1:31 pm) |
| drawBitmap functions | Melv, no sorry ... what i meant is to do that inside a guiCtrl :\ Im doing an ammo counter and need... read more | 02/27/2002 (11:58 am) |
| Best Tool for Conferencing with Virtual Teams | @keneth, the icq protcol is open, so you can code your own application that uses the icq protocol...... read more | 02/27/2002 (6:59 am) |
| drawBitmap functions | gonna try that matt :) tho that doesnt fix the size of the mBounds box! :) I did that by adding ... read more | 02/27/2002 (5:43 am) |
| Game Engines | actually stefan mentioned the nebula device two posts up.... Btw you did miss: http://nevrax.org/ne... read more | 02/27/2002 (5:33 am) |
| CVS locally - how to get my own files in CVS? | if what you meant is to cvs to take care of them when u upgrade then you dont need to do anything el... read more | 02/26/2002 (4:12 pm) |
| Lightning Rendering Feature? | mm... not its not supposed to do that... what release are you using?... read more | 02/25/2002 (8:01 am) |
| Player Models | it will use the texture names used when you modelled the model on max or milkshape.. it will look fo... read more | 02/24/2002 (9:48 pm) |
| Editor object properties | oh! i didnt mapped for T2 tho :) it should be easy to fix tho... i guess theres an update function ... read more | 02/24/2002 (9:45 pm) |
| cel-shading and Torque | of course! :) you've got the source... frank bignone got it working and phil calrisle is working on... read more | 02/24/2002 (6:45 pm) |
| Racing Demo | i have a question... since wheels are now animated from code... can you still play a max animation w... read more | 02/21/2002 (7:18 pm) |
| HUD | damn, i didnt said he shouldnt ask questions!! im more than pleased to answer questions... its just ... read more | 02/21/2002 (6:17 pm) |
| Wheeled Vehicle Update | can someone write a quick tutorial/notes on how to create a wheeled vehicle on max using the new sys... read more | 02/21/2002 (1:58 pm) |
| HUD | no it's not offending, but its just that that kind of stuff is easily answered if you try it instead... read more | 02/21/2002 (1:14 pm) |
| Spawning | @badguy, you can place stuff inside a simgroup using the in-game editor, dont know if you can create... read more | 02/21/2002 (12:45 pm) |
| HUD | erm! depends on what you choose as horizSizing and vertSizing, btw, cant you just try instead of ask... read more | 02/21/2002 (12:44 pm) |
| HUD | well to place an item there just type the coordinates on the panel... or you can just place it in th... read more | 02/21/2002 (6:26 am) |
| Can't get a skin/texture on a vehicle | no, there's no need to relight... relighting is only for interiors, etc... if you add a vehicle you ... read more | 02/21/2002 (6:22 am) |
| Team/Class system | ronald, you should start looking on the scripts and specially on game.cs ... that should get you sta... read more | 02/20/2002 (6:29 pm) |
| my deathmatch demo released | bruce, ROFL!!! :) didnt noticed that hehehehehe... read more | 02/20/2002 (2:57 pm) |
| Team/Class system | im writing a teams tutorial, it doesnt do rounds just implements teams, with spawn points and a team... read more | 02/20/2002 (2:53 pm) |
| Spawning | jared, check out the game.cs script and the function pickSpawnPoint() inside that file, that should ... read more | 02/20/2002 (2:52 pm) |
| GUI assistance please | yes, just use the gui editor (f10) and create a new gui element, for example mydialog... look on oth... read more | 02/20/2002 (2:50 pm) |
| Ammo/Clips/States | LOL cerdip :) i just noticed that when i tried to make an example the [co de] was converted to the... read more | 02/20/2002 (2:46 pm) |
| HUD | no, in torque you just use the in-game gui editor (press F10) to edit all the hud elements, and crea... read more | 02/20/2002 (2:45 pm) |
| my deathmatch demo released | @jeff wellock, im writing a teams tutorial.... should be finished soon, tho i havent had much time l... read more | 02/20/2002 (2:43 pm) |
| DirectX Games running on a Linux machine | @fi, transgaming is pretty old :) @jeff, there's a free version of wineX tho... it runs HalfLife ... read more | 02/20/2002 (2:33 pm) |
| Anyone remember TIM? | well you mite notice that in TIM 2 it says "Jeff Tunnel Productions" :) i thought no one remembered... read more | 02/20/2002 (2:32 pm) |
| Ammo/Clips/States | daniel, just enclose your code like this [code] .... here goes your code [/code]... read more | 02/19/2002 (8:02 am) |
| Ammo/Clips/States | then how would you do it daniel? can you share what you've done with us?... read more | 02/18/2002 (6:03 am) |
| Wheeled Vehicle Update | hey tim, 2 lil things.... how hard would it be to make the implement a handbrake style thing, where... read more | 02/17/2002 (5:41 pm) |
| Lightning Rant | Ok... it has been done :) I now set my LifeTime and FadeTime from within my mission file, ill post ... read more | 02/17/2002 (3:54 pm) |
| Lightning Rant | ok thanks... that gave me an idea... ill try to implement a way to set the fade time from outside th... read more | 02/17/2002 (3:18 pm) |
| Racing Demo | tim, its because of what bruce just said, the scorched earth map has like 6 plants around the lake w... read more | 02/17/2002 (2:30 pm) |
| Lightning Rant | LOL!! i didnt noticed that bug.. my lightnings fade out too fast.. i couldnt see that :) any way to... read more | 02/17/2002 (12:30 pm) |
| Wheeled vehicle bug (feature?) | heh, tim, who cares ? =) You are a great coder no matter if you are a bad artist :) Keep up the gre... read more | 02/17/2002 (5:54 am) |
| Ammo/Clips/States | rofl... read more | 02/17/2002 (5:52 am) |