Game Development Community

Xavier "eXoDuS" Amado's Forum Posts

Thread Post Date Posted
wheel mouse for switching weapons Seems the code works with tim newell's inventory manager... you should install that first.. (from th... read more 04/08/2002 (7:07 pm)
you know what would be cool? gary, no one is gonna code the game for you... u should be grateful of some knowledge that is shared... read more 04/07/2002 (3:34 pm)
Player model problem... did u add the Eye dummy to the model?... read more 04/07/2002 (2:06 pm)
Time, effort and code contributions ... I dont think you should tell Melv what to do gary, Melv has been doing a great work since he joined ... read more 04/04/2002 (3:01 pm)
Map GUI lol! frank... u should include the code for drawing a rotated bitmap too :)... read more 04/03/2002 (6:27 pm)
Fflame thrower scriptin help needed this would be easy... make a short range, fast firing and slow projectile which throws a lot of fire... read more 04/02/2002 (2:10 pm)
GMAXs futures there wont be a gmax exporter... discreet charges a huge amount of money to companies to make export... read more 04/01/2002 (11:43 am)
Not Saving Data mmm... i guess it would be a solution... thanks... read more 03/31/2002 (5:24 pm)
New Site Error Tracking that sounds great rick... very nice feature... read more 03/31/2002 (2:13 pm)
Lights woah! chilli too?! great... ... .... !!!!!???? .... how do i compile that?... read more 03/31/2002 (2:10 pm)
Lights That sounds great Melv! you kick ass :D... read more 03/31/2002 (1:27 pm)
Bug in latest CVS what does it mean that they disagree? so its not a bug? it's just normal?... read more 03/31/2002 (1:25 pm)
Bug in latest CVS *bump*... read more 03/31/2002 (7:18 am)
Alpha Blending *bump*... read more 03/31/2002 (7:16 am)
Lights *bump*... read more 03/31/2002 (7:15 am)
Faster Waterblocks ... kewl melv! can you email it to me when it's done? u can get my email from my profile :)... read more 03/30/2002 (2:30 pm)
Faster Waterblocks ... hey melv that sounds great! i can test it if u want.... read more 03/30/2002 (12:55 pm)
Anyone taking on the RW logo yet? @Cerdip! ROFL!!!! I like a lot the yingyanguis logo too :) to maybe it would look better if you di... read more 03/27/2002 (6:41 am)
Cleanly scripting game types. i might have not understood.... but i thought tribes2 used packages... ie fps/game.cs with a defaul... read more 03/27/2002 (6:39 am)
Mandrake Linux 8.2 is out! tim, .... mkd 8.2 aint better than redhat or debian.. you like it more :) It's just like... linux b... read more 03/24/2002 (5:24 pm)
Linux Port ? tim, there are no changes in the code as far as i've seen, the torque default binary will work with ... read more 03/23/2002 (5:37 am)
Link error when building max4 DTS exporter this is a bug that occurs when building the max4 exporter using visual c++ 6.0. Check the changelog... read more 03/22/2002 (5:29 pm)
Breakable Glass...? definetly its not a good idea... i was thinking of deriving a class from ShapeBase and make a destro... read more 03/20/2002 (1:07 pm)
GG's demo release not better, but for different uses.. u can have a base game called fps (the default torque) and have... read more 03/20/2002 (1:04 pm)
Realm Wars - Nice Job yeah i was kind of disapointed too since i expected to see some nice coded features, but it's just t... read more 03/19/2002 (1:17 pm)
Mandrake Linux 8.2 is out! kewl, another debian user! :) sweet i wonder what's new on mdk 8.2 tho... read more 03/19/2002 (10:56 am)
where to buy ms visual c++ 6.0 ? http://www.amazon.com/exec/obidos/ASIN/B00005RV4X/gamedev/102-4994557-7304942... read more 03/18/2002 (8:36 am)
Roll up, Roll up ... come get your fluid ... thanks melv, i guess a clean build is gonna make it work gonna try now and ill get u some feedback l... read more 03/17/2002 (12:40 pm)
Roll up, Roll up ... come get your fluid ... IT WORKED WITH HEAD?!? WTF?... crashes for me :(... read more 03/16/2002 (3:11 pm)
camera mooing nah, it will be the same :) Well you would need to create some matrix ... i dont know how to do it ... read more 03/15/2002 (10:15 am)
GUI coords that depends on you, i prefer working with cvs cause all the changes and adittions go there :)... read more 03/15/2002 (10:13 am)
GUI coords no, its not 1_1_1 .. its HEAD... read more 03/15/2002 (7:55 am)
camera mooing you can create a marker in the map and get's its transform and set it to the camera. Set it with ca... read more 03/15/2002 (7:54 am)
GUI coords well i just checked a clean copy of cvs and yes the file is there and it's that way.. GuiHealtBarHud... read more 03/15/2002 (6:38 am)
GUI coords im guessing that replacing the line: rect.extent.y *= mValue; with: rect.point.y *= mValue... read more 03/14/2002 (6:11 pm)
New playermodel! it looks great! but... a critic.... LOL... it will look better with a head! :] [/jokemode] heh, re... read more 03/14/2002 (6:03 pm)
GUI FPS Counter Bah, it's better to avoid scripts so i like it this way :) I havent read the code yet but doesnt ch... read more 03/14/2002 (3:15 pm)
1st person weapon Thanks, i think that answers to my question! :)... read more 03/14/2002 (8:57 am)
1st person weapon its renderfirstperson = true/false; in the player datablock actually And i dont think it has to do ... read more 03/13/2002 (3:07 pm)
Adult Content of v12 games on garagegames.com ouch, that was kinda tought ... matt, calm down mate :)... read more 03/12/2002 (7:16 am)
Jeff Tunnell @ Underdogs you are judging everyone, some sites contain abandonware games which arent available anywhere else..... read more 03/11/2002 (5:28 pm)
Scripted timer yes, they can be cleared... but i cant remember how! :\... read more 03/11/2002 (5:17 pm)
Master Server you will have to code your own master server since there's no releasable master source code from GG.... read more 03/11/2002 (5:08 pm)
Free Building Models. Anyone interested? how are u going to use those destroyable buildings? seems like you want to change the building in th... read more 03/11/2002 (5:07 pm)
Multi passenger vehicles there's some comments on the Armor::onCollision and Armor::DoMount ... or something like that! :P I... read more 03/06/2002 (11:41 am)
fxGuiSnooper ... melv, isnt there anyway to stop rendering the original view while in the alternate one?... read more 03/04/2002 (9:52 am)
fxGuiSnooper ... mmm... if you wanted to change the players view you could just run setControlObject specifying a new... read more 03/03/2002 (11:50 am)
Player/Weapons @jim... it isnt that great... think about making animations look realistic! you have to animate the ... read more 03/02/2002 (9:02 pm)
Player/Weapons Matt, of course its a nice idea... but HL's way of doing things is good too... imagine the pain in t... read more 03/02/2002 (2:16 pm)
Player/Weapons ahhhhhhh Josh, now i know what "renderFirstPerson = true;" is for :) Actually the only change i sa... read more 03/02/2002 (11:44 am)