Xavier "eXoDuS" Amado's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| wheel mouse for switching weapons | Seems the code works with tim newell's inventory manager... you should install that first.. (from th... read more | 04/08/2002 (7:07 pm) |
| you know what would be cool? | gary, no one is gonna code the game for you... u should be grateful of some knowledge that is shared... read more | 04/07/2002 (3:34 pm) |
| Player model problem... | did u add the Eye dummy to the model?... read more | 04/07/2002 (2:06 pm) |
| Time, effort and code contributions ... | I dont think you should tell Melv what to do gary, Melv has been doing a great work since he joined ... read more | 04/04/2002 (3:01 pm) |
| Map GUI | lol! frank... u should include the code for drawing a rotated bitmap too :)... read more | 04/03/2002 (6:27 pm) |
| Fflame thrower scriptin help needed | this would be easy... make a short range, fast firing and slow projectile which throws a lot of fire... read more | 04/02/2002 (2:10 pm) |
| GMAXs futures | there wont be a gmax exporter... discreet charges a huge amount of money to companies to make export... read more | 04/01/2002 (11:43 am) |
| Not Saving Data | mmm... i guess it would be a solution... thanks... read more | 03/31/2002 (5:24 pm) |
| New Site Error Tracking | that sounds great rick... very nice feature... read more | 03/31/2002 (2:13 pm) |
| Lights | woah! chilli too?! great... ... .... !!!!!???? .... how do i compile that?... read more | 03/31/2002 (2:10 pm) |
| Lights | That sounds great Melv! you kick ass :D... read more | 03/31/2002 (1:27 pm) |
| Bug in latest CVS | what does it mean that they disagree? so its not a bug? it's just normal?... read more | 03/31/2002 (1:25 pm) |
| Bug in latest CVS | *bump*... read more | 03/31/2002 (7:18 am) |
| Alpha Blending | *bump*... read more | 03/31/2002 (7:16 am) |
| Lights | *bump*... read more | 03/31/2002 (7:15 am) |
| Faster Waterblocks ... | kewl melv! can you email it to me when it's done? u can get my email from my profile :)... read more | 03/30/2002 (2:30 pm) |
| Faster Waterblocks ... | hey melv that sounds great! i can test it if u want.... read more | 03/30/2002 (12:55 pm) |
| Anyone taking on the RW logo yet? | @Cerdip! ROFL!!!! I like a lot the yingyanguis logo too :) to maybe it would look better if you di... read more | 03/27/2002 (6:41 am) |
| Cleanly scripting game types. | i might have not understood.... but i thought tribes2 used packages... ie fps/game.cs with a defaul... read more | 03/27/2002 (6:39 am) |
| Mandrake Linux 8.2 is out! | tim, .... mkd 8.2 aint better than redhat or debian.. you like it more :) It's just like... linux b... read more | 03/24/2002 (5:24 pm) |
| Linux Port ? | tim, there are no changes in the code as far as i've seen, the torque default binary will work with ... read more | 03/23/2002 (5:37 am) |
| Link error when building max4 DTS exporter | this is a bug that occurs when building the max4 exporter using visual c++ 6.0. Check the changelog... read more | 03/22/2002 (5:29 pm) |
| Breakable Glass...? | definetly its not a good idea... i was thinking of deriving a class from ShapeBase and make a destro... read more | 03/20/2002 (1:07 pm) |
| GG's demo release | not better, but for different uses.. u can have a base game called fps (the default torque) and have... read more | 03/20/2002 (1:04 pm) |
| Realm Wars - Nice Job | yeah i was kind of disapointed too since i expected to see some nice coded features, but it's just t... read more | 03/19/2002 (1:17 pm) |
| Mandrake Linux 8.2 is out! | kewl, another debian user! :) sweet i wonder what's new on mdk 8.2 tho... read more | 03/19/2002 (10:56 am) |
| where to buy ms visual c++ 6.0 ? | http://www.amazon.com/exec/obidos/ASIN/B00005RV4X/gamedev/102-4994557-7304942... read more | 03/18/2002 (8:36 am) |
| Roll up, Roll up ... come get your fluid ... | thanks melv, i guess a clean build is gonna make it work gonna try now and ill get u some feedback l... read more | 03/17/2002 (12:40 pm) |
| Roll up, Roll up ... come get your fluid ... | IT WORKED WITH HEAD?!? WTF?... crashes for me :(... read more | 03/16/2002 (3:11 pm) |
| camera mooing | nah, it will be the same :) Well you would need to create some matrix ... i dont know how to do it ... read more | 03/15/2002 (10:15 am) |
| GUI coords | that depends on you, i prefer working with cvs cause all the changes and adittions go there :)... read more | 03/15/2002 (10:13 am) |
| GUI coords | no, its not 1_1_1 .. its HEAD... read more | 03/15/2002 (7:55 am) |
| camera mooing | you can create a marker in the map and get's its transform and set it to the camera. Set it with ca... read more | 03/15/2002 (7:54 am) |
| GUI coords | well i just checked a clean copy of cvs and yes the file is there and it's that way.. GuiHealtBarHud... read more | 03/15/2002 (6:38 am) |
| GUI coords | im guessing that replacing the line: rect.extent.y *= mValue; with: rect.point.y *= mValue... read more | 03/14/2002 (6:11 pm) |
| New playermodel! | it looks great! but... a critic.... LOL... it will look better with a head! :] [/jokemode] heh, re... read more | 03/14/2002 (6:03 pm) |
| GUI FPS Counter | Bah, it's better to avoid scripts so i like it this way :) I havent read the code yet but doesnt ch... read more | 03/14/2002 (3:15 pm) |
| 1st person weapon | Thanks, i think that answers to my question! :)... read more | 03/14/2002 (8:57 am) |
| 1st person weapon | its renderfirstperson = true/false; in the player datablock actually And i dont think it has to do ... read more | 03/13/2002 (3:07 pm) |
| Adult Content of v12 games on garagegames.com | ouch, that was kinda tought ... matt, calm down mate :)... read more | 03/12/2002 (7:16 am) |
| Jeff Tunnell @ Underdogs | you are judging everyone, some sites contain abandonware games which arent available anywhere else..... read more | 03/11/2002 (5:28 pm) |
| Scripted timer | yes, they can be cleared... but i cant remember how! :\... read more | 03/11/2002 (5:17 pm) |
| Master Server | you will have to code your own master server since there's no releasable master source code from GG.... read more | 03/11/2002 (5:08 pm) |
| Free Building Models. Anyone interested? | how are u going to use those destroyable buildings? seems like you want to change the building in th... read more | 03/11/2002 (5:07 pm) |
| Multi passenger vehicles | there's some comments on the Armor::onCollision and Armor::DoMount ... or something like that! :P I... read more | 03/06/2002 (11:41 am) |
| fxGuiSnooper ... | melv, isnt there anyway to stop rendering the original view while in the alternate one?... read more | 03/04/2002 (9:52 am) |
| fxGuiSnooper ... | mmm... if you wanted to change the players view you could just run setControlObject specifying a new... read more | 03/03/2002 (11:50 am) |
| Player/Weapons | @jim... it isnt that great... think about making animations look realistic! you have to animate the ... read more | 03/02/2002 (9:02 pm) |
| Player/Weapons | Matt, of course its a nice idea... but HL's way of doing things is good too... imagine the pain in t... read more | 03/02/2002 (2:16 pm) |
| Player/Weapons | ahhhhhhh Josh, now i know what "renderFirstPerson = true;" is for :) Actually the only change i sa... read more | 03/02/2002 (11:44 am) |