Game Development Community

Xavier "eXoDuS" Amado's Forum Posts

Thread Post Date Posted
Check new water out. Well guys, i think software shaders is a must :) Specially for all of us who still cant get access ... read more 05/10/2002 (8:39 am)
Transparent Glass in Torque well it doesnt work flawlessly, there are still sometimes when other polys are not drawn when they s... read more 05/09/2002 (8:26 am)
E3 2002 Matt? Actually i think StarCraft was an excellent game if not the best strategy game made, at least ... read more 05/06/2002 (7:09 pm)
Fix for jerky camera orbitmode joel, could you describe this new camera code a bit, since you said it works worse in head i didnt t... read more 05/06/2002 (9:01 am)
Come get your Dynamic fxLight ... stefan, try it in a clean build of torque... read more 05/05/2002 (4:19 pm)
Help w/ health bar i always used head and it always worked, and it should work, if u look at the engine code it checks ... read more 05/05/2002 (1:52 pm)
Another stroke of genius... 1367.. fear the exodus :D... read more 05/02/2002 (8:59 pm)
Another stroke of genius... damn, i thought it was only me :D... read more 05/02/2002 (11:02 am)
Another stroke of genius... yup, much harder.. :( I liked the worms better anyway .. this one has many cool graphix :D... read more 05/02/2002 (8:54 am)
Replacing an object... just use the getPosition() function on the marker and use those coordinates to create your new objec... read more 05/02/2002 (8:43 am)
Nearby Objects Luigi, what if you use a ContainerSearch, the one that is used to search objects for taking damage o... read more 05/01/2002 (6:09 am)
Need hardware help ASAP!!! kall, those cracks are from overheating... the chip wont crack cause of the pressure of the heatsink... read more 04/28/2002 (5:44 pm)
Adding data to missions in every mis file there's a simObject called MissionInfo... you can stick your variables in there...... read more 04/27/2002 (6:00 am)
Swimming Well you could check the WaterCoverage and if he's below certain level set the players gravity to 0 ... read more 04/27/2002 (5:57 am)
Mandrake Linux 8.2 is out! Let the thread die at 99 posts?... no way... this is post 100 :) And yes, WindowMaker is very nice.... read more 04/27/2002 (5:56 am)
Mandrake Linux 8.2 is out! Gentoo.. bah... if i want that ill go for FreeBsd Also badguy.. slack lacks of a packaging system a... read more 04/21/2002 (6:06 pm)
Mandrake Linux 8.2 is out! there's no doubt about that badguy.. that isnt what we are discussing... we are comparing 2 hardcore... read more 04/21/2002 (4:06 pm)
Mandrake Linux 8.2 is out! bah... slack better? nice joke... read more 04/21/2002 (3:05 pm)
Mandrake Linux 8.2 is out! debian is non-commercial too... read more 04/21/2002 (1:15 pm)
Faster Waterblocks ... thanks a lot melv... read more 04/21/2002 (9:50 am)
Faster Waterblocks ... And i would like it too please ... want to see it so i can learn something else :)... read more 04/21/2002 (6:20 am)
Smoother Mouse Look? lol, im sorry... read more 04/20/2002 (4:09 pm)
Smoother Mouse Look? yes very close :) [code] function yaw(%val) { $mvYaw += getMouseAdjustAmount(%val); } [... read more 04/20/2002 (11:42 am)
Dynamic Skins (Palette Swapping) Well you could create different skins for each part you want to be changeable for example, a hair sk... read more 04/20/2002 (11:37 am)
Torque Vehicles no, making many little wheels is completely resource hog... use animations... read more 04/19/2002 (9:26 am)
Torque Vehicles Daniel: nice you liked my idea :) I can give u a tech discussion about engines for hours if you wan... read more 04/18/2002 (3:10 pm)
Turrets? mmm, what does this code do? i didnt felt like reading through the code to figure it out.. i mean.. ... read more 04/18/2002 (10:54 am)
Head What? i dont think that's needed on head.. tho i think this guy is updating his own game which uses the dt... read more 04/18/2002 (9:33 am)
Torque Vehicles for gears you could just have a gear variable on the engine code which sets to the gear ratio for e... read more 04/18/2002 (7:01 am)
What kinds of "lights" ... TalRasha: being stupid shouting at ppl wont get you anywhere... i wont answer to any of your questio... read more 04/18/2002 (6:54 am)
Cloaking @daniel, yes but he wants to use a texture too... from what i tested that doesnt load any texture at... read more 04/16/2002 (3:46 pm)
Some more linux discussion...why not! @david, not really... but you are close!... read more 04/16/2002 (3:40 pm)
Triggers mark just fixed it in the new head... read more 04/15/2002 (7:39 pm)
Triggers fixed in HEAD revision great! thanks a lot... i'll tell you if i find any problems with it... read more 04/15/2002 (7:36 pm)
Triggers yeah :D... read more 04/15/2002 (2:08 pm)
Day/Night transitions you could make the code generate all the lightmaps you will need instead of only one at load time...... read more 04/15/2002 (2:07 pm)
Triggers i spent ... couple of days :D... read more 04/15/2002 (10:29 am)
Some more linux discussion...why not! Gentlemen, please remain calm! We linux users have to at least present the semblance of unity. Altho... read more 04/15/2002 (10:28 am)
Triggers yes i found that fix when i created this thread doing a search on the forums... and yes i used that ... read more 04/14/2002 (4:48 pm)
Some more linux discussion...why not! quote: "Well, I like bleeding edge stable..." meaning that u think that mdk 8.2 is bleeding edge AND... read more 04/14/2002 (4:41 pm)
Gui Scripting command kewl thanks after looking a bit more i found out i was calling it with :: instead of . in the com... read more 04/14/2002 (10:48 am)
Scripting Compund Variables got it! solution: eval("%teaminfo = MissionInfo."@ $Team[%teamid].name @ "Objectives;"); echo (... read more 04/14/2002 (10:38 am)
Scripting Compund Variables i tried this: %teaminfo = eval("MissionInfo."@ $Team[%teamid].name @"Objectives"); echo (%teamin... read more 04/14/2002 (10:05 am)
Some more linux discussion...why not! lol @ tim :) debian unstable doesnt mean it will crash like hell... it means it uses software tha... read more 04/14/2002 (6:24 am)
New Editor fixes (in CVS head) yeah.. that ugly minus sign... :(... read more 04/13/2002 (3:38 pm)
Triggers no it wasnt fixed... read more 04/13/2002 (11:58 am)
Triggers *bump* this seems to be what's causing the problem i described on the other post with link here: ... read more 04/13/2002 (10:59 am)
Triggers *bumpy bumpy bump*... read more 04/13/2002 (10:34 am)
Quake2 Engine Sourcecode @eric, what you saw is the source code for the dll's, ie the game content, not the engine source cod... read more 04/11/2002 (7:18 pm)
has any thought of locking the ingame editors while that sounds like black & white to me :)... read more 04/09/2002 (2:57 pm)