Xavier "eXoDuS" Amado's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Check new water out. | Well guys, i think software shaders is a must :) Specially for all of us who still cant get access ... read more | 05/10/2002 (8:39 am) |
| Transparent Glass in Torque | well it doesnt work flawlessly, there are still sometimes when other polys are not drawn when they s... read more | 05/09/2002 (8:26 am) |
| E3 2002 | Matt? Actually i think StarCraft was an excellent game if not the best strategy game made, at least ... read more | 05/06/2002 (7:09 pm) |
| Fix for jerky camera orbitmode | joel, could you describe this new camera code a bit, since you said it works worse in head i didnt t... read more | 05/06/2002 (9:01 am) |
| Come get your Dynamic fxLight ... | stefan, try it in a clean build of torque... read more | 05/05/2002 (4:19 pm) |
| Help w/ health bar | i always used head and it always worked, and it should work, if u look at the engine code it checks ... read more | 05/05/2002 (1:52 pm) |
| Another stroke of genius... | 1367.. fear the exodus :D... read more | 05/02/2002 (8:59 pm) |
| Another stroke of genius... | damn, i thought it was only me :D... read more | 05/02/2002 (11:02 am) |
| Another stroke of genius... | yup, much harder.. :( I liked the worms better anyway .. this one has many cool graphix :D... read more | 05/02/2002 (8:54 am) |
| Replacing an object... | just use the getPosition() function on the marker and use those coordinates to create your new objec... read more | 05/02/2002 (8:43 am) |
| Nearby Objects | Luigi, what if you use a ContainerSearch, the one that is used to search objects for taking damage o... read more | 05/01/2002 (6:09 am) |
| Need hardware help ASAP!!! | kall, those cracks are from overheating... the chip wont crack cause of the pressure of the heatsink... read more | 04/28/2002 (5:44 pm) |
| Adding data to missions | in every mis file there's a simObject called MissionInfo... you can stick your variables in there...... read more | 04/27/2002 (6:00 am) |
| Swimming | Well you could check the WaterCoverage and if he's below certain level set the players gravity to 0 ... read more | 04/27/2002 (5:57 am) |
| Mandrake Linux 8.2 is out! | Let the thread die at 99 posts?... no way... this is post 100 :) And yes, WindowMaker is very nice.... read more | 04/27/2002 (5:56 am) |
| Mandrake Linux 8.2 is out! | Gentoo.. bah... if i want that ill go for FreeBsd Also badguy.. slack lacks of a packaging system a... read more | 04/21/2002 (6:06 pm) |
| Mandrake Linux 8.2 is out! | there's no doubt about that badguy.. that isnt what we are discussing... we are comparing 2 hardcore... read more | 04/21/2002 (4:06 pm) |
| Mandrake Linux 8.2 is out! | bah... slack better? nice joke... read more | 04/21/2002 (3:05 pm) |
| Mandrake Linux 8.2 is out! | debian is non-commercial too... read more | 04/21/2002 (1:15 pm) |
| Faster Waterblocks ... | thanks a lot melv... read more | 04/21/2002 (9:50 am) |
| Faster Waterblocks ... | And i would like it too please ... want to see it so i can learn something else :)... read more | 04/21/2002 (6:20 am) |
| Smoother Mouse Look? | lol, im sorry... read more | 04/20/2002 (4:09 pm) |
| Smoother Mouse Look? | yes very close :) [code] function yaw(%val) { $mvYaw += getMouseAdjustAmount(%val); } [... read more | 04/20/2002 (11:42 am) |
| Dynamic Skins (Palette Swapping) | Well you could create different skins for each part you want to be changeable for example, a hair sk... read more | 04/20/2002 (11:37 am) |
| Torque Vehicles | no, making many little wheels is completely resource hog... use animations... read more | 04/19/2002 (9:26 am) |
| Torque Vehicles | Daniel: nice you liked my idea :) I can give u a tech discussion about engines for hours if you wan... read more | 04/18/2002 (3:10 pm) |
| Turrets? | mmm, what does this code do? i didnt felt like reading through the code to figure it out.. i mean.. ... read more | 04/18/2002 (10:54 am) |
| Head What? | i dont think that's needed on head.. tho i think this guy is updating his own game which uses the dt... read more | 04/18/2002 (9:33 am) |
| Torque Vehicles | for gears you could just have a gear variable on the engine code which sets to the gear ratio for e... read more | 04/18/2002 (7:01 am) |
| What kinds of "lights" ... | TalRasha: being stupid shouting at ppl wont get you anywhere... i wont answer to any of your questio... read more | 04/18/2002 (6:54 am) |
| Cloaking | @daniel, yes but he wants to use a texture too... from what i tested that doesnt load any texture at... read more | 04/16/2002 (3:46 pm) |
| Some more linux discussion...why not! | @david, not really... but you are close!... read more | 04/16/2002 (3:40 pm) |
| Triggers | mark just fixed it in the new head... read more | 04/15/2002 (7:39 pm) |
| Triggers fixed in HEAD revision | great! thanks a lot... i'll tell you if i find any problems with it... read more | 04/15/2002 (7:36 pm) |
| Triggers | yeah :D... read more | 04/15/2002 (2:08 pm) |
| Day/Night transitions | you could make the code generate all the lightmaps you will need instead of only one at load time...... read more | 04/15/2002 (2:07 pm) |
| Triggers | i spent ... couple of days :D... read more | 04/15/2002 (10:29 am) |
| Some more linux discussion...why not! | Gentlemen, please remain calm! We linux users have to at least present the semblance of unity. Altho... read more | 04/15/2002 (10:28 am) |
| Triggers | yes i found that fix when i created this thread doing a search on the forums... and yes i used that ... read more | 04/14/2002 (4:48 pm) |
| Some more linux discussion...why not! | quote: "Well, I like bleeding edge stable..." meaning that u think that mdk 8.2 is bleeding edge AND... read more | 04/14/2002 (4:41 pm) |
| Gui Scripting command | kewl thanks after looking a bit more i found out i was calling it with :: instead of . in the com... read more | 04/14/2002 (10:48 am) |
| Scripting Compund Variables | got it! solution: eval("%teaminfo = MissionInfo."@ $Team[%teamid].name @ "Objectives;"); echo (... read more | 04/14/2002 (10:38 am) |
| Scripting Compund Variables | i tried this: %teaminfo = eval("MissionInfo."@ $Team[%teamid].name @"Objectives"); echo (%teamin... read more | 04/14/2002 (10:05 am) |
| Some more linux discussion...why not! | lol @ tim :) debian unstable doesnt mean it will crash like hell... it means it uses software tha... read more | 04/14/2002 (6:24 am) |
| New Editor fixes (in CVS head) | yeah.. that ugly minus sign... :(... read more | 04/13/2002 (3:38 pm) |
| Triggers | no it wasnt fixed... read more | 04/13/2002 (11:58 am) |
| Triggers | *bump* this seems to be what's causing the problem i described on the other post with link here: ... read more | 04/13/2002 (10:59 am) |
| Triggers | *bumpy bumpy bump*... read more | 04/13/2002 (10:34 am) |
| Quake2 Engine Sourcecode | @eric, what you saw is the source code for the dll's, ie the game content, not the engine source cod... read more | 04/11/2002 (7:18 pm) |
| has any thought of locking the ingame editors while | that sounds like black & white to me :)... read more | 04/09/2002 (2:57 pm) |