Xavier "eXoDuS" Amado's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Linux Collaboration | @Ron: That sucks man, hope everything goes ok, good luck. @All: This is starting to annoy me, las... read more | 12/29/2005 (2:55 pm) |
| Weaponimage disappears when looking in certain angles. | Which is what i've been saying all the time...... read more | 12/29/2005 (2:13 pm) |
| Linux Collaboration | @Spider: There's no point in supporting only one distro, a properly packaged build of Torque can run... read more | 12/08/2005 (11:57 pm) |
| Linux Collaboration | @Dreamer: You shouldn't be using any compression over 3 with CVS.... read more | 12/04/2005 (5:06 am) |
| Linux Collaboration | I'm not 100% positive on this. But I think that the work Ron and I did to get it to compile is not i... read more | 12/03/2005 (5:10 pm) |
| Linux Collaboration | As I stated before, you shouldn't have any library problems if you pack your builds properly, provid... read more | 11/27/2005 (5:10 am) |
| TSE Performance | @Dan: You could try using forcing it to use ps2.0 instead of 3.0 and you should get better perfomanc... read more | 11/26/2005 (5:10 pm) |
| MSc demo | That's awesome man. Great job.... read more | 11/24/2005 (4:08 pm) |
| Trying to learn javaScript to help with C | Javascript? What does it have in common with C++? Buy a C or C++ book, or at least Java. Browse amaz... read more | 11/15/2005 (4:14 pm) |
| Don't Buy from Amazon | Amazon always worked fine and in time for me, and I'm not even in the USA or in Germany (where they ... read more | 11/15/2005 (4:10 pm) |
| Weaponimage disappears when looking in certain angles. | The only reason for it to disappear is because the bounds box is too small to encompass both the pla... read more | 11/15/2005 (3:56 pm) |
| Where am i supposed to find patch.exe ? | The patch you need for windows IS in unxutils. You have to run it from the command line though. Read... read more | 11/05/2005 (7:37 pm) |
| Need new team members | And you forgot the mercenary for killing yourself.... read more | 11/01/2005 (4:20 pm) |
| Orge Vs Panda | You won't get many answers here. Most of the people here actually use Torque, and that's why we are ... read more | 10/18/2005 (4:56 pm) |
| Implementing SpeedtreeRT | I just got this in my mail. SpeedTreeRT Standard PC License, Per Title (For engines other than Un... read more | 10/05/2005 (8:38 pm) |
| Implementing SpeedtreeRT | @Stephen: Yeah, I agree. I just worked with it because the guys that contracted me where going to bu... read more | 09/30/2005 (7:31 pm) |
| Implementing SpeedtreeRT | @Stephen Zepp: Read the 6th post.... read more | 09/30/2005 (7:29 pm) |
| Implementing SpeedtreeRT | TreeMagick is a totally different thing, it's a modelling program for creating trees. SpeedTreeRT... read more | 09/30/2005 (7:28 pm) |
| Implementing SpeedtreeRT | @Matt: I was actually replying on Ben's solution, last time I saw it it didn't sway? Maybe I'm wrong... read more | 09/30/2005 (4:18 pm) |
| Implementing SpeedtreeRT | @Dormant: They don't sway, and it's not Grass, there's a grassReplicator object in the engine for th... read more | 09/30/2005 (3:50 pm) |
| Implementing SpeedtreeRT | Digi: Check their site, you will see they really do and more ;) The one I posted was TGE.... read more | 09/30/2005 (2:46 pm) |
| Implementing SpeedtreeRT | I made a little post with a bit of my ramblings about how I developed the speedtree integration and ... read more | 09/29/2005 (4:30 pm) |
| Cannibalising starter.racing controls question | Why not start with the racing kit and work from there?... read more | 09/24/2005 (5:40 pm) |
| Marble vehicle | The vehicle system would be no use in your case. You would have better luck taking a look at Rigid a... read more | 09/24/2005 (5:38 pm) |
| TGE not support BIG5 code ? | Jo: The CVS usually contains the latest unstable version of Torque, right now 1.4 is in rc2 (Release... read more | 09/23/2005 (11:17 pm) |
| Why is this code executing twice? | No, it's executing once when the key is pressed and once when it's released. 1 = pressed, 0 = rel... read more | 09/08/2005 (7:58 pm) |
| Add new *.cc files to the makefile | You will have to edit the conf.UNIX.mk makefile and add the -p option to the mkdir command specifica... read more | 08/30/2005 (1:54 am) |
| More realistic waters edge | You should create an alpha map by calculating the distance from the water block to the ground/terrai... read more | 07/20/2005 (1:57 am) |
| Item UnpackUpdate crash | Thanks Ben.... read more | 07/13/2005 (11:27 am) |
| London Terrorist attack | Almost everyone heard it already, and cnn and bbc are nice places that cover this news, why do we ha... read more | 07/07/2005 (7:21 am) |
| Does TSE come with starter.fps and starter.racing from TGE? | TSE has just a couple of demos, it's an early adopters license and mostly meant to show off the curr... read more | 07/07/2005 (12:21 am) |
| How suitable is TGE for a fighting game? | Coding... read more | 07/06/2005 (8:13 pm) |
| Poor D3D support currently, will it be improved? | It probably won't be touched, might want to fix it yourself.... read more | 07/04/2005 (4:02 am) |
| Do linux apps really exist ? | @Nick: Please don't start an OS flame war, we have enough kids around for yet another stupid thread.... read more | 07/04/2005 (4:01 am) |
| Which Linux to use? | @Joakim: Actually building binarys for Linux so that it works across multiple Linux Distributions is... read more | 07/04/2005 (3:56 am) |
| Projects and Companies - Why can't I??? | GG isn't letting this site fall down, and TDN won't replace these site in such a way. But with the l... read more | 06/30/2005 (10:35 pm) |
| How to convert FPS to RTS? | Oh, that's a different issue. I would recommend Learning C++ in 21 days and OpenGL Game Programming.... read more | 06/29/2005 (9:43 pm) |
| Anyone had any issues with 2.37? | Try and tell us :)... read more | 06/29/2005 (9:33 pm) |
| How to convert FPS to RTS? | Yes, the RTS Starter Kit.... read more | 06/29/2005 (8:47 pm) |
| How to convert FPS to RTS? | Take a look at what the aiPlayer class does, you will want to generate moves for getting to the desi... read more | 06/29/2005 (7:34 pm) |
| Cel-shading for my game | @Danny: Cel shading is a rendering technique, TGE uses a photorealism approach, which means it rende... read more | 06/29/2005 (7:30 pm) |
| Lack of art documentation | @Myk: As far as exporting TSE works the same as TGE. When applying materials there's a little script... read more | 06/28/2005 (11:21 pm) |
| GuiObjectView annoying problems | Actually, there have been numerous posts on this issue, search.... read more | 06/28/2005 (11:11 pm) |
| Torque Logo | Sure, you could do that, might look nice too. At first I thought you meant a REAL high way sign :... read more | 06/28/2005 (11:04 pm) |
| How do I get doors to work in an interior? | @Stefan: Seriously, I don't give a damn what you say, but if you can translate what he tried to say ... read more | 06/26/2005 (5:54 pm) |
| How do I get doors to work in an interior? | @Thc: Sorry but I couldn't drag any sense in your post. I only speak english and spanish.... read more | 06/26/2005 (11:03 am) |
| How do I get doors to work in an interior? | @Stefan: Would you please read his post next time instead of just saying im wrong? [quote] Every... read more | 06/26/2005 (7:19 am) |
| How do I get doors to work in an interior? | @Roger: Torque is the engine that powered Tribes 2, as you might or not know Tribes 2 didn't have an... read more | 06/26/2005 (4:31 am) |
| How can I get more power from Torque? | @Matthew: Could it be related to the lightmap issue Josh was discussing some time ago too? We use mo... read more | 06/24/2005 (8:37 pm) |
| Worldcraft and torque link | @Ben: I think it doesn't allow to use it in free products either.... read more | 06/24/2005 (7:43 pm) |