Game Development Community

Xavier "eXoDuS" Amado's Forum Posts

Thread Post Date Posted
Linux Collaboration @Ron: That sucks man, hope everything goes ok, good luck. @All: This is starting to annoy me, las... read more 12/29/2005 (2:55 pm)
Weaponimage disappears when looking in certain angles. Which is what i've been saying all the time...... read more 12/29/2005 (2:13 pm)
Linux Collaboration @Spider: There's no point in supporting only one distro, a properly packaged build of Torque can run... read more 12/08/2005 (11:57 pm)
Linux Collaboration @Dreamer: You shouldn't be using any compression over 3 with CVS.... read more 12/04/2005 (5:06 am)
Linux Collaboration I'm not 100% positive on this. But I think that the work Ron and I did to get it to compile is not i... read more 12/03/2005 (5:10 pm)
Linux Collaboration As I stated before, you shouldn't have any library problems if you pack your builds properly, provid... read more 11/27/2005 (5:10 am)
TSE Performance @Dan: You could try using forcing it to use ps2.0 instead of 3.0 and you should get better perfomanc... read more 11/26/2005 (5:10 pm)
MSc demo That's awesome man. Great job.... read more 11/24/2005 (4:08 pm)
Trying to learn javaScript to help with C Javascript? What does it have in common with C++? Buy a C or C++ book, or at least Java. Browse amaz... read more 11/15/2005 (4:14 pm)
Don't Buy from Amazon Amazon always worked fine and in time for me, and I'm not even in the USA or in Germany (where they ... read more 11/15/2005 (4:10 pm)
Weaponimage disappears when looking in certain angles. The only reason for it to disappear is because the bounds box is too small to encompass both the pla... read more 11/15/2005 (3:56 pm)
Where am i supposed to find patch.exe ? The patch you need for windows IS in unxutils. You have to run it from the command line though. Read... read more 11/05/2005 (7:37 pm)
Need new team members And you forgot the mercenary for killing yourself.... read more 11/01/2005 (4:20 pm)
Orge Vs Panda You won't get many answers here. Most of the people here actually use Torque, and that's why we are ... read more 10/18/2005 (4:56 pm)
Implementing SpeedtreeRT I just got this in my mail. SpeedTreeRT Standard PC License, Per Title (For engines other than Un... read more 10/05/2005 (8:38 pm)
Implementing SpeedtreeRT @Stephen: Yeah, I agree. I just worked with it because the guys that contracted me where going to bu... read more 09/30/2005 (7:31 pm)
Implementing SpeedtreeRT @Stephen Zepp: Read the 6th post.... read more 09/30/2005 (7:29 pm)
Implementing SpeedtreeRT TreeMagick is a totally different thing, it's a modelling program for creating trees. SpeedTreeRT... read more 09/30/2005 (7:28 pm)
Implementing SpeedtreeRT @Matt: I was actually replying on Ben's solution, last time I saw it it didn't sway? Maybe I'm wrong... read more 09/30/2005 (4:18 pm)
Implementing SpeedtreeRT @Dormant: They don't sway, and it's not Grass, there's a grassReplicator object in the engine for th... read more 09/30/2005 (3:50 pm)
Implementing SpeedtreeRT Digi: Check their site, you will see they really do and more ;) The one I posted was TGE.... read more 09/30/2005 (2:46 pm)
Implementing SpeedtreeRT I made a little post with a bit of my ramblings about how I developed the speedtree integration and ... read more 09/29/2005 (4:30 pm)
Cannibalising starter.racing controls question Why not start with the racing kit and work from there?... read more 09/24/2005 (5:40 pm)
Marble vehicle The vehicle system would be no use in your case. You would have better luck taking a look at Rigid a... read more 09/24/2005 (5:38 pm)
TGE not support BIG5 code ? Jo: The CVS usually contains the latest unstable version of Torque, right now 1.4 is in rc2 (Release... read more 09/23/2005 (11:17 pm)
Why is this code executing twice? No, it's executing once when the key is pressed and once when it's released. 1 = pressed, 0 = rel... read more 09/08/2005 (7:58 pm)
Add new *.cc files to the makefile You will have to edit the conf.UNIX.mk makefile and add the -p option to the mkdir command specifica... read more 08/30/2005 (1:54 am)
More realistic waters edge You should create an alpha map by calculating the distance from the water block to the ground/terrai... read more 07/20/2005 (1:57 am)
Item UnpackUpdate crash Thanks Ben.... read more 07/13/2005 (11:27 am)
London Terrorist attack Almost everyone heard it already, and cnn and bbc are nice places that cover this news, why do we ha... read more 07/07/2005 (7:21 am)
Does TSE come with starter.fps and starter.racing from TGE? TSE has just a couple of demos, it's an early adopters license and mostly meant to show off the curr... read more 07/07/2005 (12:21 am)
How suitable is TGE for a fighting game? Coding... read more 07/06/2005 (8:13 pm)
Poor D3D support currently, will it be improved? It probably won't be touched, might want to fix it yourself.... read more 07/04/2005 (4:02 am)
Do linux apps really exist ? @Nick: Please don't start an OS flame war, we have enough kids around for yet another stupid thread.... read more 07/04/2005 (4:01 am)
Which Linux to use? @Joakim: Actually building binarys for Linux so that it works across multiple Linux Distributions is... read more 07/04/2005 (3:56 am)
Projects and Companies - Why can't I??? GG isn't letting this site fall down, and TDN won't replace these site in such a way. But with the l... read more 06/30/2005 (10:35 pm)
How to convert FPS to RTS? Oh, that's a different issue. I would recommend Learning C++ in 21 days and OpenGL Game Programming.... read more 06/29/2005 (9:43 pm)
Anyone had any issues with 2.37? Try and tell us :)... read more 06/29/2005 (9:33 pm)
How to convert FPS to RTS? Yes, the RTS Starter Kit.... read more 06/29/2005 (8:47 pm)
How to convert FPS to RTS? Take a look at what the aiPlayer class does, you will want to generate moves for getting to the desi... read more 06/29/2005 (7:34 pm)
Cel-shading for my game @Danny: Cel shading is a rendering technique, TGE uses a photorealism approach, which means it rende... read more 06/29/2005 (7:30 pm)
Lack of art documentation @Myk: As far as exporting TSE works the same as TGE. When applying materials there's a little script... read more 06/28/2005 (11:21 pm)
GuiObjectView annoying problems Actually, there have been numerous posts on this issue, search.... read more 06/28/2005 (11:11 pm)
Torque Logo Sure, you could do that, might look nice too. At first I thought you meant a REAL high way sign :... read more 06/28/2005 (11:04 pm)
How do I get doors to work in an interior? @Stefan: Seriously, I don't give a damn what you say, but if you can translate what he tried to say ... read more 06/26/2005 (5:54 pm)
How do I get doors to work in an interior? @Thc: Sorry but I couldn't drag any sense in your post. I only speak english and spanish.... read more 06/26/2005 (11:03 am)
How do I get doors to work in an interior? @Stefan: Would you please read his post next time instead of just saying im wrong? [quote] Every... read more 06/26/2005 (7:19 am)
How do I get doors to work in an interior? @Roger: Torque is the engine that powered Tribes 2, as you might or not know Tribes 2 didn't have an... read more 06/26/2005 (4:31 am)
How can I get more power from Torque? @Matthew: Could it be related to the lightmap issue Josh was discussing some time ago too? We use mo... read more 06/24/2005 (8:37 pm)
Worldcraft and torque link @Ben: I think it doesn't allow to use it in free products either.... read more 06/24/2005 (7:43 pm)