Xavier "eXoDuS" Amado's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D Beta 1 and 2 Bug: sourceObject variable inside Projectile incorrect - LOGGED | The projectile was done that way so that it could damage it's owner after a while. Damage to the own... read more | 08/04/2010 (2:13 pm) |
| Forum inactivity | I personally apologize for the lack of response in the forums, I agree with Brett in that it would b... read more | 04/30/2009 (12:21 pm) |
| Debug TGB4Wii in Visual Studio | This is something we might attempt to do sometime, it's a complex path to take so we've stayed with ... read more | 04/30/2009 (12:19 pm) |
| Creating a wad file of a TGB4Wii game | Just for the record, in an attempt to help people struggling with the wad creation process (we went ... read more | 04/30/2009 (12:18 pm) |
| multiple joystick/nunchuk | Just to clarify all this input mess for future readers, in the next release of TGB we standarized th... read more | 04/30/2009 (12:16 pm) |
| Detecting if Wii is on 16:9 or 4:3 | The next release (0.2) will have functions for querying the widescreen status. Additionally for ease... read more | 04/30/2009 (12:12 pm) |
| 3d shapes not showing textures on NDEV T4Wii(TGB) | The next release of TGB (0.2) has support for the 3d shape. This was one of those little things that... read more | 04/30/2009 (12:10 pm) |
| Wii Controller | Nicholas: New builds for TGB have been released recently which map everything with wiimote devices i... read more | 04/30/2009 (12:04 pm) |
| New GarageGames.com Feedback | I agree with most of the comments around here, I like the new design, but functionality wise I think... read more | 01/14/2009 (8:21 am) |
| Wii Controller | @Taylor: Please read my original post for the correct bindings. wiixaxis and wiiyaxis are the accele... read more | 12/15/2008 (6:10 pm) |
| Wii Controller | @Taylor: Which T4Wii build are you using? Regarding the pointing at the roof, sounds like your se... read more | 12/12/2008 (8:57 pm) |
| Wii Controller | @Felipe, You don't mention if you are talking about TGE or TGB. In any way, you can check acti... read more | 12/10/2008 (2:57 pm) |
| Audio Support | @Ivanna: DSP or OGG shouldn't make a difference in memory, since they are decompressed for playback.... read more | 07/17/2008 (11:25 am) |
| GBitmap copy from buffer | Nevermind... glReadPixels, but it's super slow to download from the GPU =]... read more | 06/15/2008 (11:47 pm) |
| GBitmap copy from buffer | An update.. My best guess is that glCopyTexSubImage2D writes to it's own copy of the GBitmap data... read more | 06/15/2008 (7:32 pm) |
| Is it advisable to build interiors in Torque editor? | You should use dif whenever possible, since it's optimized for collision and rendering. You could do... read more | 05/19/2008 (5:56 pm) |
| AudioBuffer.cc asserts | Where you guys able to find a solution to this? This is a show stopper bug.... read more | 01/17/2008 (11:34 am) |
| AudioBuffer.cc asserts | And so are we... asserting in mAsyncPending...... read more | 12/20/2007 (1:05 pm) |
| More thingsabout T4Wii - fonts and ML files | I was just checking out the new build and I found this: /*if(LightManager::sgAllowFullLightMaps(... read more | 12/19/2007 (11:18 am) |
| Profiling | With the console? That I can't see the output of the console on the Wii, since I can't scroll up, th... read more | 12/10/2007 (4:54 pm) |
| More thingsabout T4Wii - fonts and ML files | Stock TGE4PC .ml files won't work on the wii? I'll have to check on where it's appending the checksu... read more | 12/10/2007 (12:58 pm) |
| Profiling | Printf is enabled in my build, but I can't scroll up to see it on the Wii. We are doing exactly t... read more | 12/10/2007 (12:46 pm) |
| Audio Support | Interesting information, Thanks Tod.... read more | 12/10/2007 (12:41 pm) |
| Audio Support | On our project audio seemed to work most of the time, except for the music, which is a looping sound... read more | 12/09/2007 (11:34 pm) |
| Save games and Resolution change. | Let it be binary, text file or script. Script was the most straightforward way of implementing it, s... read more | 11/26/2007 (2:33 pm) |
| The things i deal with | Oh god, that's too funny.... read more | 09/12/2007 (10:52 am) |
| I must be missing something... | Because you downloaded the Demo, the full version includes the source code, and you have to purchase... read more | 04/08/2007 (11:22 pm) |
| Torque Constructor is out!! .... go get it | Demo? mmm... I did notice it said Demo, but I never saw it before, I don't see any references to dem... read more | 04/08/2007 (11:16 pm) |
| Torque Constructor is out!! .... go get it | Awesome, I'm downloading right now, although I've been in the BETA this is still good news, since I ... read more | 04/08/2007 (9:54 pm) |
| Internals question | @Clark: Thanks a lot for taking the time to write that up, it's really appreciated. Your explanation... read more | 12/18/2006 (2:18 pm) |
| Anyone tried Game Builder on Vista? | Problem with Vista as far as I know is that the XNA framework won't install in it, it says so in the... read more | 12/15/2006 (7:36 pm) |
| Internals question | Yeah I'm not talking about the people factor here, just the platform :) I'm asuming both TGB and ... read more | 12/13/2006 (10:15 am) |
| Internals question | C# is a good language, but it's not the language that matters here but the virtual machine and the c... read more | 12/12/2006 (4:53 pm) |
| Internals question | Another question.. has any of you guys tried benchmarking the same game on TGB and TorqueX? Wonder w... read more | 12/12/2006 (3:05 pm) |
| Internals question | Interesting, sorry for my ignorance, I'm still used to the Torque way, been around since the v12 day... read more | 12/12/2006 (3:04 pm) |
| Internals question | And TorqueX acts more like a library now right? You link TorqueX to your application, am I right?... read more | 12/12/2006 (2:23 pm) |
| Internals question | So there's no code shared with the legacy Torque engines? Interesting...... read more | 12/12/2006 (10:27 am) |
| Deploying | Bah, I answer myself 10 seconds after posting that. I missed the option to generate the Xbox 360 sol... read more | 12/12/2006 (9:38 am) |
| How to change to 3rd person view and question about walking.... | @Sean: Are you really asking where to get a pirated version of TGE in the GarageGames forums? Dude y... read more | 07/12/2006 (10:04 am) |
| Syssecuritysite | Jesus, get Firefox.... read more | 06/28/2006 (4:37 am) |
| TSE Update - Milestone 3 release | @Anton: Be a smart programmer and figure out the compile issues, the code works, many where able to ... read more | 04/07/2006 (4:12 pm) |
| Video card question | @Duncan: As far as I know pBuffers are only supported on Windows. (I might be wrong though, but I'm ... read more | 01/07/2006 (9:42 am) |
| Linux Collaboration | Oh, BTW. The Xlib connection refused error was because once the second iteration of create is run th... read more | 12/30/2005 (1:43 pm) |
| Linux Collaboration | With this simple snippet (replacing the above), TGE runs perfectly and warns on the console about a ... read more | 12/30/2005 (1:41 pm) |
| Linux Collaboration | Bleh, ok, another problem is that code that 'tries to map to a font we are sure it exists'. It's ver... read more | 12/30/2005 (1:37 pm) |
| Linux Collaboration | Hey guys, Scott is right there, I kinda looked over it at first glance, but the error is obvious, fo... read more | 12/30/2005 (12:31 pm) |
| Linux Collaboration | @Todd: Nope not memory, I would have figured already. The crash is always in the same spot, even aft... read more | 12/29/2005 (5:50 pm) |