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Xavier "eXoDuS" Amado's Forum Posts

Thread Post Date Posted
Forum inactivity I personally apologize for the lack of response in the forums, I agree with Brett in that it would b... read more 04/30/2009 (7:21 pm)
Debug TGB4Wii in Visual Studio This is something we might attempt to do sometime, it's a complex path to take so we've stayed with ... read more 04/30/2009 (7:19 pm)
Creating a wad file of a TGB4Wii game Just for the record, in an attempt to help people struggling with the wad creation process (we went ... read more 04/30/2009 (7:18 pm)
multiple joystick/nunchuk Just to clarify all this input mess for future readers, in the next release of TGB we standarized th... read more 04/30/2009 (7:16 pm)
Detecting if Wii is on 16:9 or 4:3 The next release (0.2) will have functions for querying the widescreen status. Additionally for ease... read more 04/30/2009 (7:12 pm)
3d shapes not showing textures on NDEV T4Wii(TGB) The next release of TGB (0.2) has support for the 3d shape. This was one of those little things that... read more 04/30/2009 (7:10 pm)
Wii Controller Nicholas: New builds for TGB have been released recently which map everything with wiimote devices i... read more 04/30/2009 (7:04 pm)
New GarageGames.com Feedback I agree with most of the comments around here, I like the new design, but functionality wise I think... read more 01/14/2009 (4:21 pm)
Wii Controller @Taylor: Please read my original post for the correct bindings. wiixaxis and wiiyaxis are the accele... read more 12/16/2008 (2:10 am)
Wii Controller @Taylor: Which T4Wii build are you using? Regarding the pointing at the roof, sounds like your se... read more 12/13/2008 (4:57 am)
Wii Controller @Felipe, You don't mention if you are talking about TGE or TGB. In any way, you can check acti... read more 12/10/2008 (10:57 pm)
Audio Support @Ivanna: DSP or OGG shouldn't make a difference in memory, since they are decompressed for playback.... read more 07/17/2008 (6:25 pm)
GBitmap copy from buffer Nevermind... glReadPixels, but it's super slow to download from the GPU =]... read more 06/16/2008 (6:47 am)
GBitmap copy from buffer An update.. My best guess is that glCopyTexSubImage2D writes to it's own copy of the GBitmap data... read more 06/16/2008 (2:32 am)
Is it advisable to build interiors in Torque editor? You should use dif whenever possible, since it's optimized for collision and rendering. You could do... read more 05/20/2008 (12:56 am)
AudioBuffer.cc asserts Where you guys able to find a solution to this? This is a show stopper bug.... read more 01/17/2008 (7:34 pm)
AudioBuffer.cc asserts And so are we... asserting in mAsyncPending...... read more 12/20/2007 (9:05 pm)
More thingsabout T4Wii - fonts and ML files I was just checking out the new build and I found this: /*if(LightManager::sgAllowFullLightMaps(... read more 12/19/2007 (7:18 pm)
Profiling With the console? That I can't see the output of the console on the Wii, since I can't scroll up, th... read more 12/11/2007 (12:54 am)
More thingsabout T4Wii - fonts and ML files Stock TGE4PC .ml files won't work on the wii? I'll have to check on where it's appending the checksu... read more 12/10/2007 (8:58 pm)
Profiling Printf is enabled in my build, but I can't scroll up to see it on the Wii. We are doing exactly t... read more 12/10/2007 (8:46 pm)
Audio Support Interesting information, Thanks Tod.... read more 12/10/2007 (8:41 pm)
Audio Support On our project audio seemed to work most of the time, except for the music, which is a looping sound... read more 12/10/2007 (7:34 am)
Save games and Resolution change. Let it be binary, text file or script. Script was the most straightforward way of implementing it, s... read more 11/26/2007 (10:33 pm)
The things i deal with Oh god, that's too funny.... read more 09/12/2007 (5:52 pm)
I must be missing something... Because you downloaded the Demo, the full version includes the source code, and you have to purchase... read more 04/09/2007 (6:22 am)
Torque Constructor is out!! .... go get it Demo? mmm... I did notice it said Demo, but I never saw it before, I don't see any references to dem... read more 04/09/2007 (6:16 am)
Torque Constructor is out!! .... go get it Awesome, I'm downloading right now, although I've been in the BETA this is still good news, since I ... read more 04/09/2007 (4:54 am)
Internals question @Clark: Thanks a lot for taking the time to write that up, it's really appreciated. Your explanation... read more 12/18/2006 (10:18 pm)
Anyone tried Game Builder on Vista? Problem with Vista as far as I know is that the XNA framework won't install in it, it says so in the... read more 12/16/2006 (3:36 am)
Internals question Yeah I'm not talking about the people factor here, just the platform :) I'm asuming both TGB and ... read more 12/13/2006 (6:15 pm)
Internals question C# is a good language, but it's not the language that matters here but the virtual machine and the c... read more 12/13/2006 (12:53 am)
Internals question Another question.. has any of you guys tried benchmarking the same game on TGB and TorqueX? Wonder w... read more 12/12/2006 (11:05 pm)
Internals question Interesting, sorry for my ignorance, I'm still used to the Torque way, been around since the v12 day... read more 12/12/2006 (11:04 pm)
Internals question And TorqueX acts more like a library now right? You link TorqueX to your application, am I right?... read more 12/12/2006 (10:23 pm)
Internals question So there's no code shared with the legacy Torque engines? Interesting...... read more 12/12/2006 (6:27 pm)
Deploying Bah, I answer myself 10 seconds after posting that. I missed the option to generate the Xbox 360 sol... read more 12/12/2006 (5:38 pm)
How to change to 3rd person view and question about walking.... @Sean: Are you really asking where to get a pirated version of TGE in the GarageGames forums? Dude y... read more 07/12/2006 (5:04 pm)
Syssecuritysite Jesus, get Firefox.... read more 06/28/2006 (11:37 am)
TSE Update - Milestone 3 release @Anton: Be a smart programmer and figure out the compile issues, the code works, many where able to ... read more 04/07/2006 (11:12 pm)
Video card question @Duncan: As far as I know pBuffers are only supported on Windows. (I might be wrong though, but I'm ... read more 01/07/2006 (5:42 pm)
Linux Collaboration Oh, BTW. The Xlib connection refused error was because once the second iteration of create is run th... read more 12/30/2005 (9:43 pm)
Linux Collaboration With this simple snippet (replacing the above), TGE runs perfectly and warns on the console about a ... read more 12/30/2005 (9:41 pm)
Linux Collaboration Bleh, ok, another problem is that code that 'tries to map to a font we are sure it exists'. It's ver... read more 12/30/2005 (9:37 pm)
Linux Collaboration Hey guys, Scott is right there, I kinda looked over it at first glance, but the error is obvious, fo... read more 12/30/2005 (8:31 pm)
Linux Collaboration @Todd: Nope not memory, I would have figured already. The crash is always in the same spot, even aft... read more 12/30/2005 (1:50 am)
Linux Collaboration @Ron: That sucks man, hope everything goes ok, good luck. @All: This is starting to annoy me, las... read more 12/29/2005 (10:55 pm)
Weaponimage disappears when looking in certain angles. Which is what i've been saying all the time...... read more 12/29/2005 (10:13 pm)
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