Thomas "elfprince13" Dickerson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D 1.3 roadmap? | Scott, it's phenomenal news, as far as I'm concerned, that the Mac development is under way again - ... read more | 05/05/2012 (10:10 pm) |
| The site wish list | [quote]Also, fix the escaping of backslashed things. It really breaks code to have character code es... read more | 02/01/2012 (11:38 pm) |
| Torque 3D Embedded Browser (WebKit) | This looks pretty freaking awesome. I definitely have some uses in mind for it already.... read more | 01/30/2012 (6:58 pm) |
| Terrain .DIF format and 3rd party tool support | What he said, but also, QuArK.... read more | 01/30/2012 (6:50 pm) |
| Wine + T3D 1.1 on OS X | Thanks for the info =)... read more | 01/30/2012 (6:49 pm) |
| Wine + T3D 1.1 on OS X | awesome!... read more | 01/20/2012 (11:07 am) |
| Wine + T3D 1.1 on OS X | Do you know which winetricks and which version of Wine?... read more | 01/20/2012 (6:05 am) |
| Wine + T3D 1.1 on OS X | I haven't even been trying to get the development environment to run under OS X, just the game clien... read more | 01/13/2012 (7:34 am) |
| Wine + T3D 1.1 on OS X | Nope. But give it a shot and see if you can figure it out anyway. I'm by no means a WINE expert.... read more | 01/12/2012 (9:25 am) |
| fxGuiSnooper T3D | No problem. Note that I haven't played with this at all, I just was posting the relevant sections of... read more | 12/13/2011 (5:16 pm) |
| fxGuiSnooper T3D | in onCameraScopeQuery: [code] // Get the visible distance. query->visibleDistance = gSer... read more | 12/13/2011 (12:39 pm) |
| Wine + T3D 1.1 on OS X | Hmm, I've still had no luck. This is quite frustrating.... read more | 12/08/2011 (10:46 am) |
| Wine + T3D 1.1 on OS X | Winetricks downloads and runs that, unless I'm missing something. I clicked through the installation... read more | 11/21/2011 (8:22 pm) |
| Wine + T3D 1.1 on OS X | I used winetricks to install it!... read more | 11/21/2011 (7:26 pm) |
| Wine + T3D 1.1 on OS X | Alfio, thanks for the response. Unfortunately I haven't had similar success in on OS X. Torque 3D is... read more | 11/21/2011 (3:39 pm) |
| Wine + T3D 1.1 on OS X | Any insight on this?... read more | 11/21/2011 (1:37 pm) |
| Terrain tiling | Thanks for the link Adam!... read more | 11/21/2011 (1:16 pm) |
| Terrain tiling | This is a feature I miss from TGE - I had several maps built which I would like to resurrect that re... read more | 09/20/2011 (2:31 pm) |
| Skybox not showing (T3D 1.0.1 Mac 0S X) - RESOLVED | Is there any way to get this working with the fix they intended to implement by zeroing the normals?... read more | 09/20/2011 (2:08 pm) |
| The site wish list | Glad to hear about the improved previous-post viewing capabilities.... read more | 09/09/2011 (2:17 pm) |
| Tower Wars! | Fair enough, they are definitely fun looking =)... read more | 09/06/2011 (11:41 am) |
| Tower Wars! | Nice work, although speaking as a medieval combat nerd, you may want to consider making those arms b... read more | 09/05/2011 (8:26 pm) |
| bizarre crashing bug when assigning to StringTableEntry from data structure | Nevermind, the debugger was lying to me. The stack trace after the crash would jump to an entirely d... read more | 09/01/2011 (11:46 am) |
| bizarre crashing bug when assigning to StringTableEntry from data structure | [quote]HEAP[FreeBuild_DEBUG.exe]: Heap block at 09219318 modified at 092193C4 past requested size of... read more | 09/01/2011 (9:53 am) |
| The site wish list | "I wish this was working so I can read it" doesn't really belong here, so I made a new bug... read more | 08/26/2011 (6:54 pm) |
| The site wish list | I can't find old resources/blogs I've commented on or watched by going to my profile and looking thr... read more | 08/23/2011 (7:14 am) |
| Lion + Xcode 4 | I fixed the bundle loading with a resource: [url]http://www.garagegames.com/community/resources/view... read more | 07/22/2011 (10:33 am) |
| T3D 1.1 Final - Failure to Render everything under Mac OS 10.7 - DUPLICATE | Also, let's have one thread: http://www.garagegames.com/community/forums/viewthread/127018/1... read more | 07/22/2011 (10:30 am) |
| T3D 1.1 Final - Failure to Render everything under Mac OS 10.7 - DUPLICATE | I got the Bundle loading fixed. ... read more | 07/22/2011 (10:28 am) |
| dMemcpy to vertex buffer in _createVBIB causing crash with addMesh | Chris, I'm running 1.0.1, since I've been doing most of my development from the Mac side of things... read more | 07/21/2011 (3:21 pm) |
| Lion + Xcode 4 | [code] Index: threads/threadSafeDeque.h ==========================================================... read more | 07/21/2011 (10:59 am) |
| Lion + Xcode 4 | [code]Index: core/stringBuffer.h ==================================================================... read more | 07/21/2011 (10:58 am) |
| Lion + Xcode 4 | I've made it through application startup, though I just had a crash in the OpenAL routines. [code... read more | 07/21/2011 (10:56 am) |
| Lion + Xcode 4 | Changing the compiler in the build settings doesn't seem to have any effect on which compiler is use... read more | 07/21/2011 (6:46 am) |
| dMemcpy to vertex buffer in _createVBIB causing crash with addMesh | *Bump* I still haven't made headway on this problem, so if anyone has a hunch, I'm listening.... read more | 07/20/2011 (9:17 pm) |
| GarageGames Forum Left Much Unsolved Threads, lack of info for beginner... | It really has nothing to do with race, as Daniel pointed out. I've been a member here for a long tim... read more | 06/23/2011 (7:52 pm) |
| The site wish list | Also, fix the escaping of backslashed things. It really breaks code to have character code escape se... read more | 06/15/2011 (7:58 am) |
| Fatal Error during Build | You shouldn't need PhysX unless you set up to use it in your project, but it looks like you need the... read more | 06/14/2011 (7:39 pm) |
| T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) | You can't really fix these problems by "tuning" - you can just push them out of sight by c... read more | 06/14/2011 (1:15 pm) |
| T3D 1.1 Final Mac OSX 10.6.7 | [url]http://www.garagegames.com/community/resources/view/21059[/url] Done with macCarbInput.cpp. ... read more | 06/07/2011 (1:52 pm) |
| T3D 1.1 Final Mac OSX 10.6.7 | It seems like this might be an appropriate library for fixing the keyboard layout code, but I'm not ... read more | 06/07/2011 (12:29 pm) |
| T3D 1.1 Final Mac OSX 10.6.7 | The fine folks over at Wolfire Games seem to have the ins and outs of advanced GLSL programming for ... read more | 06/06/2011 (8:03 pm) |
| T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) | Out of curiosity, how was this fixed? It has been a thorn in my side with every version of Torque I'... read more | 06/04/2011 (2:28 pm) |
| The site wish list | Can we have REAL search again? The current search is buggy as all get out, and doesn't show any usef... read more | 05/25/2011 (3:21 pm) |
| T3D 1.1 Preview : portals not working on difs - RESEARCHING | Hmm, maybe I'll port it over and see how it goes this weekend.... read more | 04/21/2011 (6:22 pm) |
| T3D 1.1 Preview : portals not working on difs - RESEARCHING | @Rene: Oops, I missed the "@Donald" beginning your post! If you're interested I can pull o... read more | 04/21/2011 (1:00 pm) |
| T3D 1.1 Preview : portals not working on difs - RESEARCHING | What I had implemented was actually increasing the mesh sizes + decreasing the number of draw calls ... read more | 04/21/2011 (9:24 am) |
| T3D 1.1 Preview : portals not working on difs - RESEARCHING | [quote]This looks to be just a bug. I don't think there was any intent to remove portal support from... read more | 04/20/2011 (4:59 pm) |
| Using separate UV coordinates for diffuse and bump map | Just to be clear - the problem isn't in having multiple UV channels, it's in specifying which UV cha... read more | 04/18/2011 (9:43 am) |
| Using separate UV coordinates for diffuse and bump map | That's actually an interesting idea, and one I've considered, but it's my understanding that having ... read more | 04/17/2011 (10:04 pm) |