Game Development Community

Thomas "elfprince13" Dickerson's Forum Posts

Thread Post Date Posted
Torque 3D 1.3 roadmap? Scott, it's phenomenal news, as far as I'm concerned, that the Mac development is under way again - ... read more 05/05/2012 (10:10 pm)
The site wish list [quote]Also, fix the escaping of backslashed things. It really breaks code to have character code es... read more 02/01/2012 (11:38 pm)
Torque 3D Embedded Browser (WebKit) This looks pretty freaking awesome. I definitely have some uses in mind for it already.... read more 01/30/2012 (6:58 pm)
Terrain .DIF format and 3rd party tool support What he said, but also, QuArK.... read more 01/30/2012 (6:50 pm)
Wine + T3D 1.1 on OS X Thanks for the info =)... read more 01/30/2012 (6:49 pm)
Wine + T3D 1.1 on OS X awesome!... read more 01/20/2012 (11:07 am)
Wine + T3D 1.1 on OS X Do you know which winetricks and which version of Wine?... read more 01/20/2012 (6:05 am)
Wine + T3D 1.1 on OS X I haven't even been trying to get the development environment to run under OS X, just the game clien... read more 01/13/2012 (7:34 am)
Wine + T3D 1.1 on OS X Nope. But give it a shot and see if you can figure it out anyway. I'm by no means a WINE expert.... read more 01/12/2012 (9:25 am)
fxGuiSnooper T3D No problem. Note that I haven't played with this at all, I just was posting the relevant sections of... read more 12/13/2011 (5:16 pm)
fxGuiSnooper T3D in onCameraScopeQuery: [code] // Get the visible distance. query->visibleDistance = gSer... read more 12/13/2011 (12:39 pm)
Wine + T3D 1.1 on OS X Hmm, I've still had no luck. This is quite frustrating.... read more 12/08/2011 (10:46 am)
Wine + T3D 1.1 on OS X Winetricks downloads and runs that, unless I'm missing something. I clicked through the installation... read more 11/21/2011 (8:22 pm)
Wine + T3D 1.1 on OS X I used winetricks to install it!... read more 11/21/2011 (7:26 pm)
Wine + T3D 1.1 on OS X Alfio, thanks for the response. Unfortunately I haven't had similar success in on OS X. Torque 3D is... read more 11/21/2011 (3:39 pm)
Wine + T3D 1.1 on OS X Any insight on this?... read more 11/21/2011 (1:37 pm)
Terrain tiling Thanks for the link Adam!... read more 11/21/2011 (1:16 pm)
Terrain tiling This is a feature I miss from TGE - I had several maps built which I would like to resurrect that re... read more 09/20/2011 (2:31 pm)
Skybox not showing (T3D 1.0.1 Mac 0S X) - RESOLVED Is there any way to get this working with the fix they intended to implement by zeroing the normals?... read more 09/20/2011 (2:08 pm)
The site wish list Glad to hear about the improved previous-post viewing capabilities.... read more 09/09/2011 (2:17 pm)
Tower Wars! Fair enough, they are definitely fun looking =)... read more 09/06/2011 (11:41 am)
Tower Wars! Nice work, although speaking as a medieval combat nerd, you may want to consider making those arms b... read more 09/05/2011 (8:26 pm)
bizarre crashing bug when assigning to StringTableEntry from data structure Nevermind, the debugger was lying to me. The stack trace after the crash would jump to an entirely d... read more 09/01/2011 (11:46 am)
bizarre crashing bug when assigning to StringTableEntry from data structure [quote]HEAP[FreeBuild_DEBUG.exe]: Heap block at 09219318 modified at 092193C4 past requested size of... read more 09/01/2011 (9:53 am)
The site wish list "I wish this was working so I can read it" doesn't really belong here, so I made a new bug... read more 08/26/2011 (6:54 pm)
The site wish list I can't find old resources/blogs I've commented on or watched by going to my profile and looking thr... read more 08/23/2011 (7:14 am)
Lion + Xcode 4 I fixed the bundle loading with a resource: [url]http://www.garagegames.com/community/resources/view... read more 07/22/2011 (10:33 am)
T3D 1.1 Final - Failure to Render everything under Mac OS 10.7 - DUPLICATE Also, let's have one thread: http://www.garagegames.com/community/forums/viewthread/127018/1... read more 07/22/2011 (10:30 am)
T3D 1.1 Final - Failure to Render everything under Mac OS 10.7 - DUPLICATE I got the Bundle loading fixed. ... read more 07/22/2011 (10:28 am)
dMemcpy to vertex buffer in _createVBIB causing crash with addMesh Chris, I'm running 1.0.1, since I've been doing most of my development from the Mac side of things... read more 07/21/2011 (3:21 pm)
Lion + Xcode 4 [code] Index: threads/threadSafeDeque.h ==========================================================... read more 07/21/2011 (10:59 am)
Lion + Xcode 4 [code]Index: core/stringBuffer.h ==================================================================... read more 07/21/2011 (10:58 am)
Lion + Xcode 4 I've made it through application startup, though I just had a crash in the OpenAL routines. [code... read more 07/21/2011 (10:56 am)
Lion + Xcode 4 Changing the compiler in the build settings doesn't seem to have any effect on which compiler is use... read more 07/21/2011 (6:46 am)
dMemcpy to vertex buffer in _createVBIB causing crash with addMesh *Bump* I still haven't made headway on this problem, so if anyone has a hunch, I'm listening.... read more 07/20/2011 (9:17 pm)
GarageGames Forum Left Much Unsolved Threads, lack of info for beginner... It really has nothing to do with race, as Daniel pointed out. I've been a member here for a long tim... read more 06/23/2011 (7:52 pm)
The site wish list Also, fix the escaping of backslashed things. It really breaks code to have character code escape se... read more 06/15/2011 (7:58 am)
Fatal Error during Build You shouldn't need PhysX unless you set up to use it in your project, but it looks like you need the... read more 06/14/2011 (7:39 pm)
T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) You can't really fix these problems by "tuning" - you can just push them out of sight by c... read more 06/14/2011 (1:15 pm)
T3D 1.1 Final Mac OSX 10.6.7 [url]http://www.garagegames.com/community/resources/view/21059[/url] Done with macCarbInput.cpp. ... read more 06/07/2011 (1:52 pm)
T3D 1.1 Final Mac OSX 10.6.7 It seems like this might be an appropriate library for fixing the keyboard layout code, but I'm not ... read more 06/07/2011 (12:29 pm)
T3D 1.1 Final Mac OSX 10.6.7 The fine folks over at Wolfire Games seem to have the ins and outs of advanced GLSL programming for ... read more 06/06/2011 (8:03 pm)
T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) Out of curiosity, how was this fixed? It has been a thorn in my side with every version of Torque I'... read more 06/04/2011 (2:28 pm)
The site wish list Can we have REAL search again? The current search is buggy as all get out, and doesn't show any usef... read more 05/25/2011 (3:21 pm)
T3D 1.1 Preview : portals not working on difs - RESEARCHING Hmm, maybe I'll port it over and see how it goes this weekend.... read more 04/21/2011 (6:22 pm)
T3D 1.1 Preview : portals not working on difs - RESEARCHING @Rene: Oops, I missed the "@Donald" beginning your post! If you're interested I can pull o... read more 04/21/2011 (1:00 pm)
T3D 1.1 Preview : portals not working on difs - RESEARCHING What I had implemented was actually increasing the mesh sizes + decreasing the number of draw calls ... read more 04/21/2011 (9:24 am)
T3D 1.1 Preview : portals not working on difs - RESEARCHING [quote]This looks to be just a bug. I don't think there was any intent to remove portal support from... read more 04/20/2011 (4:59 pm)
Using separate UV coordinates for diffuse and bump map Just to be clear - the problem isn't in having multiple UV channels, it's in specifying which UV cha... read more 04/18/2011 (9:43 am)
Using separate UV coordinates for diffuse and bump map That's actually an interesting idea, and one I've considered, but it's my understanding that having ... read more 04/17/2011 (10:04 pm)
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