Game Development Community

Ehrlich's Forum Posts

Thread Post Date Posted
Key generation system / selling your games The method exposed here its pretty much valid, and will shoo away the casual pirate, but one a lil m... read more 11/17/2008 (6:00 pm)
Game crashes when ALT-TAB is pressed Im not really experiencing that... but if that's happening to that many folks, the problem does exis... read more 11/17/2008 (5:43 pm)
Particle effects images Parece que el hombre no volvio jamas por este post, eh, Isaac?... en fin, parece que tambien es lati... read more 11/10/2008 (1:43 pm)
Collision Creation in Real Time? It is possible to do it, but it requires some good scripting... lets say, you want to draw a line... read more 10/17/2008 (12:05 pm)
Pausing music? True that... btw, when is the next build scheduled for a release?... read more 10/14/2008 (7:40 pm)
Help with console.log file Thats a sad thing to hear, since as we already know theres no way to deliver a bugfree software... a... read more 10/14/2008 (7:38 pm)
Tbg - Rocks Im sold... i'll give you 5 bux for it then... just lemme know where to send them, ok?.... read more 09/22/2008 (12:40 pm)
Is TGB platformer kit worth it? I bought it like 6 months ago, and dont regret it... it comes with some functions for platformers th... read more 09/21/2008 (8:04 am)
Creating a melee-attack enemy Also, for your point-blank attack, you could calculate the distance between your main char and the O... read more 09/21/2008 (8:02 am)
How to detect if the game has lost focus? I've just implemented that function on my [b]Game.cs[/b], and worked like a charm... i too like the ... read more 09/20/2008 (5:34 pm)
Tbg - Rocks @ ben will you give your tools for free or will you charge some money for'em?... im kinda intereste... read more 09/20/2008 (2:32 pm)
Tbg - Rocks ... not sure if this kinda comments are allowed here, but welcome back to TGB'ing ...... read more 09/17/2008 (3:17 pm)
Psk in TGB V1.7 In theory, if you install the PSK on any version of TGB from 1.5.1 and upwards, it should work with ... read more 09/16/2008 (3:54 am)
Particles and setScenePause() Maybe you could try and make them work in a different scenegraph?... that way when you pause one, th... read more 09/09/2008 (11:48 am)
Projectile direction problems The 1st game i attempted to make with TGB was a STG... since i tend to shoot in every direction (and... read more 09/03/2008 (7:17 am)
Platformer Starter Kit What exactly do you mean? because i bought it about 5-6 months ago, and worked fine all the time!... read more 09/03/2008 (7:12 am)
Can I use the default particles from TGB in my game I certainly think so... since they are even published as a resource for regged customers, but if im ... read more 09/03/2008 (7:11 am)
Anyone successfully debugging with v1.7? What i do about the firewall thing on my PC is to enable torsion to work on IP 127.0.0.1 at any port... read more 09/03/2008 (7:09 am)
T2dGunTurret turning into wrong direction Maybe you didnt take into account that the coordinate system in TGB its not like you're accustomed t... read more 09/03/2008 (6:59 am)
Contra style shooting Well... it depends on how you designed your game. since its a contra style game, i suppose you use ... read more 09/03/2008 (6:53 am)
Using two scenegraphs?? Im gonna try the .setUseWindowMouseEvents() command.... since i've already enabled the .useMouseEven... read more 08/28/2008 (2:31 pm)
Using two scenegraphs?? Whenever i create the window, it shows up, and i can make it appear and dissappear with the commands... read more 08/28/2008 (7:28 am)
Using two scenegraphs?? Ok... i used it, and yeah, it worked... i didnt really need to delete the new window/scenegraph for ... read more 08/26/2008 (11:01 pm)
How to change the FPS of an animation from code? Ok... i've tried many times what Shaz told me, and i didnt notice a thing when puttin in the command... read more 08/26/2008 (9:21 pm)
Using two scenegraphs?? Interesting.... im gonna try that method out, and see how it fares... thx.... read more 08/26/2008 (8:29 pm)
How to change the FPS of an animation from code? I already did use the %obj.getanimation().animationTime thing, no luck... i dont know what goin on. ... read more 08/26/2008 (8:14 pm)
How to change the FPS of an animation from code? I dont know what am i doing wrong dude, but when i wrote that message last night, i already used thi... read more 08/26/2008 (6:47 pm)
Using two scenegraphs?? I've been thinkerin with this technique some, and while it works flawlesly when loading a new GUI an... read more 08/26/2008 (6:40 pm)
How to change the FPS of an animation from code? Ok... here's the thing... i've tried and tried, and your method dont seem to work for me... maybe im... read more 08/25/2008 (11:41 pm)
How to change the FPS of an animation from code? Oh!... now i get it. the 1st number its the new desired FPS's for the animation, while the %fps n... read more 08/23/2008 (7:48 pm)
How to change the FPS of an animation from code? Cool info... but, i've got one more question: as far as i know, normally animation speed (FPS's) ar... read more 08/23/2008 (12:56 pm)
Pausing music? I remember Amaranthia posted a workaround for that sometime ago... its in this forum, if im not mist... read more 08/21/2008 (10:04 pm)
Using two scenegraphs?? Thats the info i was looking for... now i can use easily my custom menus on my game... i still cant ... read more 08/17/2008 (10:26 pm)
Match 3 code available as resource I'd be glad to take a look at it, so please upload it... or if its not too much to ask, send it to m... read more 08/17/2008 (10:18 pm)
Contra style shooting Basically, its the same i told you in the other thread you started, using a test to check where the ... read more 08/14/2008 (10:57 pm)
Contra Style Game A quick and dirty way of doin this is using a bool var that updates everytime you change your facing... read more 08/14/2008 (10:51 pm)
How to create an animated button in the GUI Actually, thats what i did with the menu system used in my game... i created the menu as a level, an... read more 08/14/2008 (10:46 pm)
Making good animated sprites A friend of mine (the one im making my games with), uses XSI for modeling, and then uses a function ... read more 08/14/2008 (10:40 pm)
Lock/unlock all layers button. Has this been considered tobe added into newer versions of TGB? cuz last weekend, while workin on my... read more 08/06/2008 (9:57 am)
Racing Perspective I managed to (somehow) fake the mode-7 effect with tiles... for example, you build 2 tilemaps with... read more 08/04/2008 (2:51 pm)
Torque for IPhone? Does it even exist?... i dont think so... i think its on the works, but not shipped yet.... read more 08/04/2008 (2:44 pm)
New line in guitextctrl Hehe... ?? lol.... read more 07/19/2008 (6:36 pm)
How to close the app from code? That's the one i was looking for... just tried it out, and worked like a charm. thx dude.... read more 07/19/2008 (5:38 pm)
SetImmovable() 1.7.4 vs. 1.7.3 In the begginin (im talkin about v. 1.1.3) setInmovable only kept you from movin the object from its... read more 07/14/2008 (11:27 am)
3D Modeling Software that can convert models to sprites A friend of mine, uses XSI for modeling and convertin the model to a set of single images... then us... read more 07/07/2008 (9:22 am)
TGB 1.7.3 has different folder structure, won't work Well... you dont really need to recompile anything unless you do some code changes. there are 2 dif... read more 06/27/2008 (10:07 pm)
Setting up UI elements Talkin about GUI's... do any of you guys know how to handle GUI skinning?... i've seen some pretty g... read more 06/19/2008 (6:56 pm)
Platformer Starter Kit Update Hello there, Phillip... any aproximate date on when will it be released? i'd like to see the impr... read more 06/19/2008 (6:54 pm)
TGB 1.7.3 has different folder structure, won't work Im a lil confused, since i've been using torsion since teh 1.1.3 days of TGB, and while back then, y... read more 06/19/2008 (6:47 pm)
How to create an animated button in the GUI So, basically u say that i need to create a routine in which i programmatically change the image fra... read more 06/16/2008 (2:38 pm)